CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
- void carveRoute(v3f vec, float f, bool randomize_xz);
+ void carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground);
};
class CaveV7 {