else
m_camera_mode = CAMERA_MODE_FIRST;
}
-
+
+ // Set the current camera mode
+ inline void setCameraMode(CameraMode mode)
+ {
+ m_camera_mode = mode;
+ }
+
//read the current camera mode
inline CameraMode getCameraMode()
{
void removeNametag(Nametag *nametag);
- std::list<Nametag *> *getNametags()
- { return &m_nametags; }
+ const std::list<Nametag *> &getNametags() { return m_nametags; }
void drawNametags();
f32 m_cache_view_bobbing_amount;
f32 m_cache_fov;
f32 m_cache_zoom_fov;
- bool m_cache_view_bobbing;
std::list<Nametag *> m_nametags;
};