class LocalPlayer;
class MapDrawControl;
class ExtrudedSpriteSceneNode;
-class ITextureSource;
+class IGameDef;
/*
Client camera class, manages the player and camera scene nodes, the viewing distance
void updateSettings();
// Replace the wielded item mesh
- void wield(const InventoryItem* item, ITextureSource *tsrc);
+ void wield(const InventoryItem* item, IGameDef *gamedef);
// Start digging animation
// Pass 0 for left click, 1 for right click