Mgfractal: Add 3D and 4D fractals
[oweals/minetest.git] / src / camera.h
index 3f10b87d7887ffd26cd74627ab88a915b9ecd870..006f4b3cebadf1a74f9e682d2e1ed74b9bd54198 100644 (file)
@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_extrabloated.h"
 #include "inventory.h"
 #include "mesh.h"
-#include "tile.h"
+#include "client/tile.h"
 #include "util/numeric.h"
 #include <ICameraSceneNode.h>
 
@@ -110,7 +110,7 @@ public:
        }
 
        // Checks if the constructor was able to create the scene nodes
-       bool successfullyCreated(std::wstring& error_message);
+       bool successfullyCreated(std::string &error_message);
 
        // Step the camera: updates the viewing range and view bobbing.
        void step(f32 dtime);
@@ -159,7 +159,6 @@ private:
 
        scene::ISceneManager* m_wieldmgr;
        WieldMeshSceneNode* m_wieldnode;
-       scene::ILightSceneNode* m_wieldlightnode;
 
        // draw control
        MapDrawControl& m_draw_control;