Move tool stuff to tool.{h,cpp}
[oweals/minetest.git] / src / camera.cpp
index 6fc7c16cd81a09513082dbd63db0ce56ca801a2a..8188eaf611cebd8e94a526b4b6506dc42a497dbc 100644 (file)
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <cmath>
 #include <SAnimatedMesh.h>
 #include "settings.h"
+#include "mapnode_contentfeatures.h" // For wield visualization
 
 Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
        m_smgr(smgr),
@@ -221,6 +222,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
                //rel_cam_target += 0.03 * bobvec;
                //rel_cam_up.rotateXYBy(0.02 * bobdir * bobtmp * PI);
                float f = 1.0;
+               f *= g_settings->getFloat("view_bobbing_amount");
                rel_cam_pos += bobvec * f;
                //rel_cam_target += 0.995 * bobvec * f;
                rel_cam_target += bobvec * f;
@@ -341,7 +343,7 @@ void Camera::updateViewingRange(f32 frametime_in)
                        <<std::endl;*/
 
        m_draw_control.wanted_min_range = m_viewing_range_min;
-       m_draw_control.wanted_max_blocks = (1.5*m_draw_control.blocks_would_have_drawn)+1;
+       m_draw_control.wanted_max_blocks = (2.0*m_draw_control.blocks_would_have_drawn)+1;
        if (m_draw_control.wanted_max_blocks < 10)
                m_draw_control.wanted_max_blocks = 10;
 
@@ -363,7 +365,9 @@ void Camera::updateViewingRange(f32 frametime_in)
        //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
 
        // If needed frametime change is small, just return
-       if (fabs(wanted_frametime_change) < m_wanted_frametime*0.4)
+       // This value was 0.4 for many months until 2011-10-18 by c55;
+       // Let's see how this works out.
+       if (fabs(wanted_frametime_change) < m_wanted_frametime*0.33)
        {
                //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
                return;