Send Position packet on event, don't check it at each AsyncRunStep.
[oweals/minetest.git] / src / camera.cpp
index df7ea35b12e737697eccd30a13ff197a0c2f8de8..5200f71ba70c7bf682388ed1fd0c5a43743e3cfd 100644 (file)
@@ -270,7 +270,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
        {
                f32 oldy = old_player_position.Y;
                f32 newy = player_position.Y;
-               f32 t = exp(-10*frametime);
+               f32 t = exp(-23*frametime);
                player_position.Y = oldy * t + newy * (1-t);
        }