std::string name;
NoiseParams *np;
- virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
+ virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeLiquid : public Biome {
- virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
+ virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
};
class BiomeHell : public Biome {
- virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
+ virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeAether : public Biome {
- virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
+ virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeSuperflat : public Biome {
- virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
+ virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};