#ifndef ACTIVEOBJECT_HEADER
#define ACTIVEOBJECT_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
#include <string>
+#define ACTIVEOBJECT_TYPE_INVALID 0
+// Other types are defined in content_object.h
+
struct ActiveObjectMessage
{
ActiveObjectMessage(u16 id_, bool reliable_=true, std::string data_=""):
std::string datastring;
};
-#define ACTIVEOBJECT_TYPE_INVALID 0
-#define ACTIVEOBJECT_TYPE_TEST 1
-#define ACTIVEOBJECT_TYPE_ITEM 2
-#define ACTIVEOBJECT_TYPE_RAT 3
-
/*
Parent class for ServerActiveObject and ClientActiveObject
*/