#ifndef ACTIVEOBJECT_HEADER
#define ACTIVEOBJECT_HEADER
-#include "irrlichttypes_bloated.h"
+#include "irr_aabb3d.h"
#include <string>
-#define ACTIVEOBJECT_TYPE_INVALID 0
+enum ActiveObjectType {
+ ACTIVEOBJECT_TYPE_INVALID = 0,
+ ACTIVEOBJECT_TYPE_TEST = 1,
+// Deprecated stuff
+ ACTIVEOBJECT_TYPE_ITEM = 2,
+ ACTIVEOBJECT_TYPE_RAT = 3,
+ ACTIVEOBJECT_TYPE_OERKKI1 = 4,
+ ACTIVEOBJECT_TYPE_FIREFLY = 5,
+ ACTIVEOBJECT_TYPE_MOBV2 = 6,
+// End deprecated stuff
+ ACTIVEOBJECT_TYPE_LUAENTITY = 7,
+// Special type, not stored as a static object
+ ACTIVEOBJECT_TYPE_PLAYER = 100,
+// Special type, only exists as CAO
+ ACTIVEOBJECT_TYPE_GENERIC = 101,
+};
// Other types are defined in content_object.h
struct ActiveObjectMessage
{
- ActiveObjectMessage(u16 id_, bool reliable_=true, std::string data_=""):
+ ActiveObjectMessage(u16 id_, bool reliable_=true, const std::string &data_ = "") :
id(id_),
reliable(reliable_),
datastring(data_)
m_id(id)
{
}
-
+
u16 getId()
{
return m_id;
m_id = id;
}
- virtual u8 getType() const = 0;
-
+ virtual ActiveObjectType getType() const = 0;
+ virtual bool getCollisionBox(aabb3f *toset) const = 0;
+ virtual bool collideWithObjects() const = 0;
protected:
u16 m_id; // 0 is invalid, "no id"
};