struct ActiveObjectMessage
{
- ActiveObjectMessage(u16 id_, bool reliable_=true, std::string data_=""):
+ ActiveObjectMessage(u16 id_, bool reliable_=true, const std::string &data_ = "") :
id(id_),
reliable(reliable_),
datastring(data_)
m_id(id)
{
}
-
+
u16 getId()
{
return m_id;
}
virtual ActiveObjectType getType() const = 0;
- virtual bool getCollisionBox(aabb3f *toset) = 0;
- virtual bool collideWithObjects() = 0;
+ virtual bool getCollisionBox(aabb3f *toset) const = 0;
+ virtual bool collideWithObjects() const = 0;
protected:
u16 m_id; // 0 is invalid, "no id"
};