)
set(common_SRCS
+ log.cpp
content_sao.cpp
mapgen.cpp
content_inventory.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
- mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
)
# This gives us the icon
-if(WIN32 AND MSVC)
- set(common_SRCS ${common_SRCS} winresource.rc)
+if(WIN32)
+ if(MINGW)
+ ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+ COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
+ -i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc
+ -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ else(MINGW) # Probably MSVC
+ set(common_SRCS ${common_SRCS} winresource.rc)
+ endif(MINGW)
endif()
# Client sources
set(minetest_SRCS
${common_SRCS}
+ MyBillboardSceneNode.cpp
content_mapblock.cpp
content_cao.cpp
mapblock_mesh.cpp
guiInventoryMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
+ guiDeathScreen.cpp
client.cpp
tile.cpp
game.cpp