project(minetest)
cmake_minimum_required( VERSION 2.6 )
-set ( CMAKE_BUILD_TYPE Debug )
-add_definitions ( -Wall -DRUN_IN_PLACE -O2)
-find_package(ZLIB REQUIRED)
-find_package(X11 REQUIRED)
-find_package(OpenGL REQUIRED)
-find_package(JPEG REQUIRED)
-find_package(BZip2 REQUIRED)
-
-if( UNIX )
- #set( platform_SRCS some_necessary_linux_file.cpp )
-else( UNIX )
- #windows
- #set( platform_SRCS dllmain.cpp stdafx.cpp )
-endif( UNIX )
-set(minetest_SRCS
+if(RUN_IN_PLACE)
+ add_definitions ( -DRUN_IN_PLACE )
+endif(RUN_IN_PLACE)
+
+# user-visible option to enable/disable gettext usage
+OPTION(ENABLE_GETTEXT "Use GetText for internationalization" ON)
+
+# this is only set to 1 if gettext is enabled _and_ available
+set(USE_GETTEXT 0)
+
+find_package(GettextLib)
+
+if(GETTEXT_FOUND AND ENABLE_GETTEXT)
+ message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
+ message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
+ if(WIN32)
+ message(STATUS "gettext library: ${GETTEXT_LIBRARY}")
+ message(STATUS "gettext dll: ${GETTEXT_DLL}")
+ message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
+ endif()
+ set(USE_GETTEXT 1)
+ message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
+elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
+ MESSAGE(STATUS "GetText found but disabled;")
+else(GETTEXT_FOUND AND ENABLE_GETTEXT)
+ message(STATUS "GetText disabled")
+endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
+
+if(NOT MSVC)
+ set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
+endif()
+
+# Use cmake_config.h
+add_definitions ( -DUSE_CMAKE_CONFIG_H )
+
+if(WIN32)
+ # Windows
+ if(MSVC) # MSVC Specifics
+ # Surpress some useless warnings
+ add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
+ else() # Probably MinGW = GCC
+ set(PLATFORM_LIBS ws2_32.lib)
+ endif()
+ # Zlib stuff
+ set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
+ CACHE PATH "Zlib include directory")
+ set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
+ CACHE FILEPATH "Path to zlibwapi.lib")
+ set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
+ CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
+ set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
+ CACHE PATH "irrlicht dir")
+else()
+ # Unix probably
+ if(BUILD_CLIENT)
+ find_package(X11 REQUIRED)
+ find_package(OpenGL REQUIRED)
+ find_package(JPEG REQUIRED)
+ find_package(BZip2 REQUIRED)
+ find_package(PNG REQUIRED)
+ if(APPLE)
+ FIND_LIBRARY(CARBON_LIB Carbon)
+ FIND_LIBRARY(COCOA_LIB Cocoa)
+ FIND_LIBRARY(IOKIT_LIB IOKit)
+ mark_as_advanced(
+ CARBON_LIB
+ COCOA_LIB
+ IOKIT_LIB
+ )
+ SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB})
+ endif(APPLE)
+ endif(BUILD_CLIENT)
+ find_package(ZLIB REQUIRED)
+ set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+ #set(CLIENT_PLATFORM_LIBS -lXxf86vm)
+ # This way Xxf86vm is found on OpenBSD too
+ find_library(XXF86VM_LIBRARY Xxf86vm)
+ set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
+endif()
+
+find_package(Jthread REQUIRED)
+find_package(Sqlite3 REQUIRED)
+
+# TODO: Create proper find script for Lua
+set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+set(LUA_LIBRARY "lua")
+
+configure_file(
+ "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
+ "${PROJECT_BINARY_DIR}/cmake_config.h"
+)
+
+set(common_SRCS
+ craftdef.cpp
+ nameidmapping.cpp
+ tooldef.cpp
+ nodedef.cpp
+ luaentity_common.cpp
+ scriptapi.cpp
+ script.cpp
+ log.cpp
+ content_sao.cpp
+ mapgen.cpp
+ content_inventory.cpp
+ content_nodemeta.cpp
+ content_craft.cpp
+ content_mapnode.cpp
+ auth.cpp
+ collision.cpp
+ nodemetadata.cpp
+ serverobject.cpp
+ noise.cpp
+ mineral.cpp
porting.cpp
- guiMessageMenu.cpp
materials.cpp
- guiTextInputMenu.cpp
- guiInventoryMenu.cpp
- irrlichtwrapper.cpp
- guiPauseMenu.cpp
defaultsettings.cpp
mapnode.cpp
- tile.cpp
voxel.cpp
- mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
filesys.cpp
connection.cpp
environment.cpp
- client.cpp
server.cpp
+ servercommand.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
- heightmap.cpp
map.cpp
player.cpp
utility.cpp
- main.cpp
test.cpp
+ sha1.cpp
+ base64.cpp
+ ban.cpp
+)
+
+# This gives us the icon
+if(WIN32)
+ if(MINGW)
+ ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+ COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
+ -i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc
+ -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ else(MINGW) # Probably MSVC
+ set(common_SRCS ${common_SRCS} winresource.rc)
+ endif(MINGW)
+endif()
+
+# Client sources
+set(minetest_SRCS
+ ${common_SRCS}
+ MyBillboardSceneNode.cpp
+ content_mapblock.cpp
+ content_cao.cpp
+ mapblock_mesh.cpp
+ farmesh.cpp
+ keycode.cpp
+ camera.cpp
+ clouds.cpp
+ clientobject.cpp
+ guiMainMenu.cpp
+ guiKeyChangeMenu.cpp
+ guiMessageMenu.cpp
+ guiTextInputMenu.cpp
+ guiInventoryMenu.cpp
+ guiPauseMenu.cpp
+ guiPasswordChange.cpp
+ guiDeathScreen.cpp
+ client.cpp
+ tile.cpp
+ game.cpp
+ main.cpp
+)
+
+# Server sources
+set(minetestserver_SRCS
+ ${common_SRCS}
+ servermain.cpp
)
include_directories(
- ${ZLIB_INCLUDE_DIR}
+ ${PROJECT_BINARY_DIR}
${IRRLICHT_INCLUDE_DIR}
- "${PROJECT_SOURCE_DIR}/jthread"
+ ${ZLIB_INCLUDE_DIR}
+ ${CMAKE_BUILD_TYPE}
+ ${PNG_INCLUDE_DIR}
+ ${GETTEXT_INCLUDE_DIR}
+ ${JTHREAD_INCLUDE_DIR}
+ ${SQLITE3_INCLUDE_DIR}
+ ${LUA_INCLUDE_DIR}
)
-set(EXECUTABLE_OUTPUT_PATH ../bin)
+set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
-add_executable(minetest ${minetest_SRCS})
+if(BUILD_CLIENT)
+ add_executable(${PROJECT_NAME} ${minetest_SRCS})
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${ZLIB_LIBRARIES}
+ ${IRRLICHT_LIBRARY}
+ ${OPENGL_LIBRARIES}
+ ${JPEG_LIBRARIES}
+ ${BZIP2_LIBRARIES}
+ ${PNG_LIBRARIES}
+ ${X11_LIBRARIES}
+ ${GETTEXT_LIBRARY}
+ ${JTHREAD_LIBRARY}
+ ${SQLITE3_LIBRARY}
+ ${LUA_LIBRARY}
+ ${PLATFORM_LIBS}
+ ${CLIENT_PLATFORM_LIBS}
+ )
+endif(BUILD_CLIENT)
-target_link_libraries(
- minetest
- ${ZLIB_LIBRARIES}
- ${IRRLICHT_LIBRARY}
- ${OPENGL_LIBRARIES}
- ${JPEG_LIBRARIES}
- ${BZIP2_LIBRARIES}
- jthread
-)
+if(BUILD_SERVER)
+ add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
+ target_link_libraries(
+ ${PROJECT_NAME}server
+ ${ZLIB_LIBRARIES}
+ ${JTHREAD_LIBRARY}
+ ${SQLITE3_LIBRARY}
+ ${LUA_LIBRARY}
+ ${PLATFORM_LIBS}
+ )
+endif(BUILD_SERVER)
+
+#
+# Set some optimizations and tweaks
+#
+
+include(CheckCXXCompilerFlag)
+
+if(MSVC)
+ # Visual Studio
+
+ # EHa enables SEH exceptions (used for catching segfaults)
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
+
+ # Debug build doesn't catch exceptions by itself
+ # Add some optimizations because otherwise it's VERY slow
+ set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
+
+ # Flags for C files (sqlite)
+ # /MT = Link statically with standard library stuff
+ set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
+
+ if(BUILD_SERVER)
+ set_target_properties(${PROJECT_NAME}server PROPERTIES
+ COMPILE_DEFINITIONS "SERVER")
+ endif(BUILD_SERVER)
+
+else()
+ # Probably GCC
+
+ if(WARN_ALL)
+ set(RELEASE_WARNING_FLAGS "-Wall")
+ else()
+ set(RELEASE_WARNING_FLAGS "")
+ endif()
+
+ if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+ CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
+ endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ endif()
+
+ if(APPLE)
+ set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
+ set(ARCH i386)
+ endif()
+
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}")
+
+ if(USE_GPROF)
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
+ endif()
+
+ if(BUILD_SERVER)
+ set_target_properties(${PROJECT_NAME}server PROPERTIES
+ COMPILE_DEFINITIONS "SERVER")
+ endif(BUILD_SERVER)
+
+endif()
+
+#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
+#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
+
+#
+# Installation
+#
+
+# Example configuration file
+install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
+
+if(BUILD_CLIENT)
+ install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
+
+ file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png")
+ install(FILES ${images} DESTINATION ${DATADIR}/textures)
+
+ if(USE_GETTEXT)
+ foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+ set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+ install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
+ endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ endif()
+
+ if(WIN32)
+ if(DEFINED IRRLICHT_DLL)
+ install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(DEFINED ZLIB_DLL)
+ install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(USE_GETTEXT)
+ if(DEFINED GETTEXT_DLL)
+ install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(DEFINED GETTEXT_ICONV_DLL)
+ install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
+ endif()
+ endif(USE_GETTEXT)
+ endif()
+endif(BUILD_CLIENT)
+
+if(BUILD_SERVER)
+ install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
+endif(BUILD_SERVER)
+
+if (USE_GETTEXT)
+ set(MO_FILES)
+
+ foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
+ set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+ set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+
+ add_custom_command(OUTPUT ${MO_BUILD_PATH}
+ COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
+ COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
+
+ add_custom_command(
+ OUTPUT ${MO_FILE_PATH}
+ COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
+ DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
+ WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
+ COMMENT "mo-update [${LOCALE}]: Creating mo file."
+ )
+
+ set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
+ endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+
+ add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
+endif(USE_GETTEXT)
+
+# Subdirectories
+
+if (JTHREAD_FOUND)
+else (JTHREAD_FOUND)
+ add_subdirectory(jthread)
+endif (JTHREAD_FOUND)
+
+if (SQLITE3_FOUND)
+else (SQLITE3_FOUND)
+ add_subdirectory(sqlite)
+endif (SQLITE3_FOUND)
-add_subdirectory(jthread)
+if (LUA_FOUND)
+else (LUA_FOUND)
+ add_subdirectory(lua)
+endif (LUA_FOUND)
-#END
+#end