project(minetest)
INCLUDE(CheckIncludeFiles)
+INCLUDE(CheckLibraryExists)
# Add custom SemiDebug build mode
set(CMAKE_CXX_FLAGS_SEMIDEBUG "-O1 -g -Wall -Wabi" CACHE STRING
endif()
endif(ENABLE_FREETYPE)
-# LuaJIT
-option(ENABLE_LUAJIT "Enable LuaJIT support" TRUE)
-set(USE_LUAJIT FALSE)
-if(ENABLE_LUAJIT)
- find_package(LuaJIT)
- if(LUAJIT_FOUND)
- set(USE_LUAJIT TRUE)
- endif(LUAJIT_FOUND)
-else()
- message (STATUS "LuaJIT detection disabled! (ENABLE_LUAJIT=0)")
-endif()
-if(NOT USE_LUAJIT)
- message(STATUS "LuaJIT not found, using bundled Lua.")
- set(LUA_LIBRARY "lua")
- set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
- add_subdirectory(lua)
-endif()
-
-find_package(GMP REQUIRED)
-
option(ENABLE_CURSES "Enable ncurses console" TRUE)
set(USE_CURSES FALSE)
find_package(SQLite3 REQUIRED)
-find_package(Json REQUIRED)
OPTION(ENABLE_SPATIAL "Enable SpatialIndex AreaStore backend" TRUE)
set(USE_SPATIAL FALSE)
set(PLATFORM_LIBS dbghelp.lib ${PLATFORM_LIBS})
# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
+ # Get M_PI to work
+ add_definitions(/D "_USE_MATH_DEFINES")
else() # Probably MinGW = GCC
set(PLATFORM_LIBS "")
endif()
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
- CACHE FILEPATH "Path to zlibwapi.lib")
+ CACHE FILEPATH "Path to zlib library (usually zlibwapi.lib)")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
- CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
+ CACHE FILEPATH "Path to zlib DLL (for installation)")
+ set(ZLIBWAPI_DLL "" CACHE FILEPATH "Path to zlibwapi DLL")
set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
if(USE_FREETYPE)
convert_json.cpp
craftdef.cpp
database-dummy.cpp
+ database-files.cpp
database-leveldb.cpp
database-postgresql.cpp
database-redis.cpp
dungeongen.cpp
emerge.cpp
environment.cpp
+ face_position_cache.cpp
filesys.cpp
genericobject.cpp
gettext.cpp
inventory.cpp
inventorymanager.cpp
itemdef.cpp
+ itemstackmetadata.cpp
light.cpp
log.cpp
map.cpp
mapgen_valleys.cpp
mapnode.cpp
mapsector.cpp
+ metadata.cpp
mg_biome.cpp
mg_decoration.cpp
mg_ore.cpp
porting.cpp
profiler.cpp
quicktune.cpp
+ reflowscan.cpp
+ remoteplayer.cpp
+ raycast.cpp
rollback.cpp
rollback_interface.cpp
serialization.cpp
server.cpp
+ serverenvironment.cpp
serverlist.cpp
serverobject.cpp
settings.cpp
staticobject.cpp
subgame.cpp
terminal_chat_console.cpp
+ tileanimation.cpp
tool.cpp
treegen.cpp
version.cpp
# This gives us the icon and file version information
if(WIN32)
set(WINRESOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc")
+ set(MINETEST_EXE_MANIFEST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/minetest.exe.manifest")
if(MINGW)
if(NOT CMAKE_RC_COMPILER)
set(CMAKE_RC_COMPILER "windres.exe")
DEPENDS ${WINRESOURCE_FILE})
SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
else(MINGW) # Probably MSVC
- set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
+ set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE} ${MINETEST_EXE_MANIFEST_FILE})
endif(MINGW)
endif()
${client_irrlicht_changes_SRCS}
camera.cpp
client.cpp
+ clientenvironment.cpp
clientmap.cpp
clientmedia.cpp
clientobject.cpp
main.cpp
mapblock_mesh.cpp
mesh.cpp
+ mesh_generator_thread.cpp
minimap.cpp
particles.cpp
shader.cpp
sky.cpp
wieldmesh.cpp
${client_SCRIPT_SRCS}
+ ${UNITTEST_CLIENT_SRCS}
)
list(SORT client_SRCS)
endif()
endif(BUILD_SERVER)
+# Blacklisted locales that don't work.
+# see issue #4638
+set(GETTEXT_BLACKLISTED_LOCALES
+ be
+ he
+ ko
+ ky
+ zh_CN
+ zh_TW
+)
+
+option(APPLY_LOCALE_BLACKLIST "Use a blacklist to avoid broken locales" TRUE)
+
+if (GETTEXT_FOUND AND APPLY_LOCALE_BLACKLIST)
+ set(GETTEXT_USED_LOCALES "")
+ foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ if (NOT ";${GETTEXT_BLACKLISTED_LOCALES};" MATCHES ";${LOCALE};")
+ list(APPEND GETTEXT_USED_LOCALES ${LOCALE})
+ endif()
+ endforeach()
+ message(STATUS "Locale blacklist applied; Locales used: ${GETTEXT_USED_LOCALES}")
+endif()
# Set some optimizations and tweaks
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
- set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
- set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF")
+
+
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
+
set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1")
set(OTHER_FLAGS "${OTHER_FLAGS} -Wsign-compare")
endif()
+ if(WIN32 AND NOT ZLIBWAPI_DLL AND CMAKE_SIZEOF_VOID_P EQUAL 4)
+ set(OTHER_FLAGS "${OTHER_FLAGS} -DWIN32_NO_ZLIB_WINAPI")
+ message(WARNING "Defaulting to cdecl for zlib on win32 because ZLIBWAPI_DLL"
+ " isn't set, ensure that ZLIBWAPI_DLL is set if you want stdcall.")
+ endif()
+
if(MINGW)
- set(OTHER_FLAGS "-mthreads -fexceptions")
+ set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads -fexceptions")
endif()
- set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -ffast-math -Wall -pipe -funroll-loops")
- if(APPLE)
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -Wall -pipe -funroll-loops")
+ if(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os")
else()
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -fomit-frame-pointer")
- endif(APPLE)
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -ffast-math -fomit-frame-pointer")
+ endif(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
+
+ if(MINGW)
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mwindows")
+ endif()
endif()
endif()
if(USE_GETTEXT)
- foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ foreach(LOCALE ${GETTEXT_USED_LOCALES})
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
if (USE_GETTEXT)
set(MO_FILES)
- foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ foreach(LOCALE ${GETTEXT_USED_LOCALES})
set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/${PROJECT_NAME}.po")
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
if (BUILD_CLIENT AND USE_FREETYPE)
add_subdirectory(cguittfont)
endif()
-