Tweak CMake files for cURL
[oweals/minetest.git] / src / CMakeLists.txt
index 73a960ecc64b6a3e70dc9b7715c2719b9b89fae3..107f580cef7dff96adf1203a2bb04e7306d3187f 100644 (file)
@@ -1,9 +1,97 @@
 project(minetest)
 cmake_minimum_required( VERSION 2.6 )
 
-if(RUN_IN_PLACE)
-       add_definitions ( -DRUN_IN_PLACE )
-endif(RUN_IN_PLACE)
+# Set some random things default to not being visible in the GUI
+mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
+mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
+mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+
+option(ENABLE_CURL "Enable cURL support for fetching media" 1)
+
+if (NOT ENABLE_CURL)
+       mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
+endif(NOT ENABLE_CURL)
+
+if( ENABLE_CURL )
+       find_package(CURL)
+endif( ENABLE_CURL )
+set(USE_CURL 0)
+if (CURL_FOUND AND ENABLE_CURL)
+       message(STATUS "cURL support enabled")
+       set(USE_CURL 1)
+endif(CURL_FOUND AND ENABLE_CURL)
+
+# user-visible option to enable/disable gettext usage
+OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0)
+
+# this is only set to 1 if gettext is enabled _and_ available
+set(USE_GETTEXT 0)
+
+if(ENABLE_GETTEXT)
+       find_package(GettextLib)
+else()
+       MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
+endif()
+
+if(GETTEXT_FOUND AND ENABLE_GETTEXT)
+       message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
+       message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
+       if(WIN32)
+               message(STATUS "gettext library: ${GETTEXT_LIBRARY}")
+               message(STATUS "gettext dll: ${GETTEXT_DLL}")
+               message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
+       endif()
+       set(USE_GETTEXT 1)
+       message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
+elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
+       MESSAGE(STATUS "GetText found but disabled;")
+else(GETTEXT_FOUND AND ENABLE_GETTEXT)
+       message(STATUS "GetText disabled")
+endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
+
+# user visible option to enable/disable sound
+OPTION(ENABLE_SOUND "Enable sound" ON)
+
+# this is only set to 1 if sound is enabled _and_ available
+set(USE_SOUND 0)
+set(SOUND_PROBLEM 0)
+
+if(ENABLE_SOUND AND BUILD_CLIENT)
+       # Sound libraries
+       find_package(OpenAL)
+       find_package(Vorbis)
+       if(NOT OPENAL_FOUND)
+               message(STATUS "Sound enabled, but OpenAL not found!")
+               set(SOUND_PROBLEM 1)
+               MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
+       endif()
+       if(NOT VORBIS_FOUND)
+               message(STATUS "Sound enabled, but Vorbis libraries not found!")
+               set(SOUND_PROBLEM 1)
+               MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
+       endif()
+       if(OPENAL_FOUND AND VORBIS_FOUND)
+               set(USE_SOUND 1)
+               message(STATUS "Sound enabled")
+       endif()
+endif(ENABLE_SOUND AND BUILD_CLIENT)
+
+if(SOUND_PROBLEM)
+       message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
+               "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
+endif()
+if(USE_SOUND)
+       set(sound_SRCS sound_openal.cpp)
+       set(SOUND_INCLUDE_DIRS
+               ${OPENAL_INCLUDE_DIR}
+               ${VORBIS_INCLUDE_DIR}
+               ${OGG_INCLUDE_DIR}
+               )
+       set(SOUND_LIBRARIES
+               ${OPENAL_LIBRARY}
+               ${VORBIS_LIBRARIES}
+               )
+endif()
 
 if(NOT MSVC)
        set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
@@ -27,6 +115,16 @@ if(WIN32)
                        CACHE FILEPATH "Path to zlibwapi.lib")
        set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
                        CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
+       set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
+                       CACHE PATH "irrlicht dir")
+       set(MINGWM10_DLL ""
+                       CACHE FILEPATH "Path to mingwm10.dll (for installation)")
+       if(ENABLE_SOUND)
+               set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
+               set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
+               set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
+               set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
+       endif()
 else()
        # Unix probably
        if(BUILD_CLIENT)
@@ -48,37 +146,60 @@ else()
                endif(APPLE)
        endif(BUILD_CLIENT)
        find_package(ZLIB REQUIRED)
-       set(PLATFORM_LIBS -lpthread)
+       set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
        #set(CLIENT_PLATFORM_LIBS -lXxf86vm)
        # This way Xxf86vm is found on OpenBSD too
        find_library(XXF86VM_LIBRARY Xxf86vm)
+       mark_as_advanced(XXF86VM_LIBRARY)
        set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
 endif()
 
+find_package(Jthread REQUIRED)
+find_package(Sqlite3 REQUIRED)
+
+# Do not use system-wide installation of Lua, because it'll likely be a
+# different version and/or has different build options.
+set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+set(LUA_LIBRARY "lua")
+
 configure_file(
        "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
        "${PROJECT_BINARY_DIR}/cmake_config.h"
 )
 
 set(common_SRCS
+       rollback_interface.cpp
+       rollback.cpp
+       genericobject.cpp
+       voxelalgorithms.cpp
+       sound.cpp
+       quicktune.cpp
+       subgame.cpp
+       inventorymanager.cpp
+       mods.cpp
+       content_abm.cpp
+       craftdef.cpp
+       nameidmapping.cpp
+       itemdef.cpp
+       nodedef.cpp
+       object_properties.cpp
+       scriptapi.cpp
+       script.cpp
+       log.cpp
+       content_sao.cpp
        mapgen.cpp
-       content_inventory.cpp
        content_nodemeta.cpp
-       content_craft.cpp
-       content_mapblock.cpp
        content_mapnode.cpp
-       auth.cpp
        collision.cpp
        nodemetadata.cpp
+       nodetimer.cpp
        serverobject.cpp
        noise.cpp
-       mineral.cpp
        porting.cpp
-       materials.cpp
+       tool.cpp
        defaultsettings.cpp
        mapnode.cpp
        voxel.cpp
-       mapblockobject.cpp
        inventory.cpp
        debug.cpp
        serialization.cpp
@@ -87,34 +208,76 @@ set(common_SRCS
        connection.cpp
        environment.cpp
        server.cpp
-       servercommand.cpp
        socket.cpp
        mapblock.cpp
        mapsector.cpp
        map.cpp
        player.cpp
-       utility.cpp
        test.cpp
        sha1.cpp
        base64.cpp
+       ban.cpp
+       clientserver.cpp
+       staticobject.cpp
+       util/serialize.cpp
+       util/directiontables.cpp
+       util/numeric.cpp
+       util/pointedthing.cpp
+       util/string.cpp
+       util/timetaker.cpp
 )
 
+# This gives us the icon
+if(WIN32)
+       set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc)
+       if(MINGW)
+               if(NOT CMAKE_RC_COMPILER)
+                       set(CMAKE_RC_COMPILER "windres.exe")
+               endif()
+               ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+                       COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}
+                       -i${WINRESOURCE_FILE}
+                       -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+                       WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
+               SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+       else(MINGW) # Probably MSVC
+               set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
+       endif(MINGW)
+endif()
+
 # Client sources
 set(minetest_SRCS
        ${common_SRCS}
+       ${sound_SRCS}
+       localplayer.cpp
+       sky.cpp
+       clientmap.cpp
+       content_cso.cpp
+       content_mapblock.cpp
+       content_cao.cpp
+       mesh.cpp
        mapblock_mesh.cpp
        farmesh.cpp
        keycode.cpp
+       camera.cpp
        clouds.cpp
        clientobject.cpp
+       chat.cpp
        guiMainMenu.cpp
+       guiKeyChangeMenu.cpp
        guiMessageMenu.cpp
        guiTextInputMenu.cpp
-       guiInventoryMenu.cpp
+       guiFormSpecMenu.cpp
        guiPauseMenu.cpp
        guiPasswordChange.cpp
+       guiDeathScreen.cpp
+       guiChatConsole.cpp
+       guiCreateWorld.cpp
+       guiConfirmMenu.cpp
        client.cpp
+       filecache.cpp
        tile.cpp
+       shader.cpp
        game.cpp
        main.cpp
 )
@@ -122,7 +285,7 @@ set(minetest_SRCS
 # Server sources
 set(minetestserver_SRCS
        ${common_SRCS}
-       servermain.cpp
+       main.cpp
 )
 
 include_directories(
@@ -131,16 +294,19 @@ include_directories(
        ${ZLIB_INCLUDE_DIR}
        ${CMAKE_BUILD_TYPE}
        ${PNG_INCLUDE_DIR}
-       "${PROJECT_SOURCE_DIR}/jthread"
-       "${PROJECT_SOURCE_DIR}/sqlite"
+       ${GETTEXT_INCLUDE_DIR}
+       ${SOUND_INCLUDE_DIRS}
+       ${JTHREAD_INCLUDE_DIR}
+       ${SQLITE3_INCLUDE_DIR}
+       ${LUA_INCLUDE_DIR}
 )
 
-set(EXECUTABLE_OUTPUT_PATH ../bin)
+set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
 
 if(BUILD_CLIENT)
-       add_executable(minetest ${minetest_SRCS})
+       add_executable(${PROJECT_NAME} ${minetest_SRCS})
        target_link_libraries(
-               minetest
+               ${PROJECT_NAME}
                ${ZLIB_LIBRARIES}
                ${IRRLICHT_LIBRARY}
                ${OPENGL_LIBRARIES}
@@ -148,21 +314,35 @@ if(BUILD_CLIENT)
                ${BZIP2_LIBRARIES}
                ${PNG_LIBRARIES}
                ${X11_LIBRARIES}
+               ${GETTEXT_LIBRARY}
+               ${SOUND_LIBRARIES}
+               ${JTHREAD_LIBRARY}
+               ${SQLITE3_LIBRARY}
+               ${LUA_LIBRARY}
                ${PLATFORM_LIBS}
                ${CLIENT_PLATFORM_LIBS}
-               jthread
-               sqlite3
        )
+
+       if(USE_CURL)
+               target_link_libraries(
+                       ${PROJECT_NAME}
+                       ${CURL_LIBRARY}
+               )
+               include_directories(
+                       ${CURL_INCLUDE_DIR}
+               )
+       endif(USE_CURL)
 endif(BUILD_CLIENT)
 
 if(BUILD_SERVER)
-       add_executable(minetestserver ${minetestserver_SRCS})
+       add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
        target_link_libraries(
-               minetestserver
+               ${PROJECT_NAME}server
                ${ZLIB_LIBRARIES}
+               ${JTHREAD_LIBRARY}
+               ${SQLITE3_LIBRARY}
+               ${LUA_LIBRARY}
                ${PLATFORM_LIBS}
-               jthread
-               sqlite3
        )
 endif(BUILD_SERVER)
 
@@ -170,20 +350,26 @@ endif(BUILD_SERVER)
 # Set some optimizations and tweaks
 #
 
+include(CheckCXXCompilerFlag)
+
 if(MSVC)
        # Visual Studio
 
        # EHa enables SEH exceptions (used for catching segfaults)
-       set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+       set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
        #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
        set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
 
        # Debug build doesn't catch exceptions by itself
        # Add some optimizations because otherwise it's VERY slow
        set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
+
+       # Flags for C files (sqlite)
+       # /MT = Link statically with standard library stuff
+       set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
        
        if(BUILD_SERVER)
-               set_target_properties(minetestserver PROPERTIES
+               set_target_properties(${PROJECT_NAME}server PROPERTIES
                                COMPILE_DEFINITIONS "SERVER")
        endif(BUILD_SERVER)
 
@@ -196,24 +382,31 @@ else()
                set(RELEASE_WARNING_FLAGS "")
        endif()
        
-       if(NOT APPLE)
-               set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
+       if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+               CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+               if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+                       set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
+               endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
        endif()
-       
+
+       if(MINGW)
+               set(OTHER_FLAGS "-mthreads -fexceptions")
+       endif()
+
        if(APPLE)
                set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
                set(ARCH i386)
        endif()
 
-       set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
-       set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}")
+       set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+       set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
 
        if(USE_GPROF)
                set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
        endif()
        
        if(BUILD_SERVER)
-               set_target_properties(minetestserver PROPERTIES
+               set_target_properties(${PROJECT_NAME}server PROPERTIES
                                COMPILE_DEFINITIONS "SERVER")
        endif(BUILD_SERVER)
 
@@ -225,34 +418,103 @@ endif()
 #
 # Installation
 #
-
-# Example configuration file
-install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
+if(WIN32)
+       if(MINGWM10_DLL)
+               install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
+       endif()
+       if(DEFINED ZLIB_DLL)
+               install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+       endif()
+       if(USE_SOUND)
+               if(OPENAL_DLL)
+                       install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
+               endif()
+               if(OGG_DLL)
+                       install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
+               endif()
+               if(VORBIS_DLL)
+                       install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
+               endif()
+               if(VORBISFILE_DLL)
+                       install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
+               endif()
+               if(CURL_DLL)
+                       install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
+               endif()
+       endif()
+endif()
 
 if(BUILD_CLIENT)
-       install(TARGETS minetest DESTINATION ${BINDIR})
-
-       file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
+       install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
 
-       install(FILES ${images} DESTINATION ${DATADIR})
+       if(USE_GETTEXT)
+               foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+                       set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+                       set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+                       install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
+               endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+       endif()
 
        if(WIN32)
                if(DEFINED IRRLICHT_DLL)
                        install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
                endif()
-               if(DEFINED ZLIB_DLL)
-                       install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
-               endif()
+               if(USE_GETTEXT)
+                       if(DEFINED GETTEXT_DLL)
+                               install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
+                       endif()
+                       if(DEFINED GETTEXT_ICONV_DLL)
+                               install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
+                       endif()
+               endif(USE_GETTEXT)
        endif()
 endif(BUILD_CLIENT)
 
 if(BUILD_SERVER)
-       install(TARGETS minetestserver DESTINATION ${BINDIR})
+       install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
 endif(BUILD_SERVER)
 
+if (USE_GETTEXT)
+       set(MO_FILES)
+
+       foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+               set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
+               set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+               set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+
+               add_custom_command(OUTPUT ${MO_BUILD_PATH}
+                       COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
+                       COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
+
+               add_custom_command(
+                       OUTPUT ${MO_FILE_PATH}
+                       COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
+                       DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
+                       WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
+                       COMMENT "mo-update [${LOCALE}]: Creating mo file."
+                       )
+
+               set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
+       endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+
+       add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
+endif(USE_GETTEXT)
+
 # Subdirectories
 
-add_subdirectory(jthread)
-add_subdirectory(sqlite)
+if (JTHREAD_FOUND)
+else (JTHREAD_FOUND)
+       add_subdirectory(jthread)
+endif (JTHREAD_FOUND)
+
+if (SQLITE3_FOUND)
+else (SQLITE3_FOUND)
+       add_subdirectory(sqlite)
+endif (SQLITE3_FOUND)
+
+if (LUA_FOUND)
+else (LUA_FOUND)
+       add_subdirectory(lua)
+endif (LUA_FOUND)
 
 #end