walls = {}
+local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
+
-- Load support for MT game translation.
local S = minetest.get_translator("walls")
-
walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds)
--make wall_texture_table paramenter backwards compatible for mods passing single texture
if type(wall_texture_table) ~= "table" then
drawtype = "nodebox",
node_box = {
type = "connected",
- fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
+ fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
+ -- connect_bottom =
+ connect_front = {-3/16, -1/2, -1/2, 3/16, 3/8, -1/4},
+ connect_left = {-1/2, -1/2, -3/16, -1/4, 3/8, 3/16},
+ connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2},
+ connect_right = { 1/4, -1/2, -3/16, 1/2, 3/8, 3/16},
+ },
+ collision_box = {
+ type = "connected",
+ fixed = {-1/4, -1/2, -1/4, 1/4, 1/2 + fence_collision_extra, 1/4},
+ -- connect_top =
-- connect_bottom =
- connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
- connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
- connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
- connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
+ connect_front = {-1/4,-1/2,-1/2,1/4,1/2 + fence_collision_extra,-1/4},
+ connect_left = {-1/2,-1/2,-1/4,-1/4,1/2 + fence_collision_extra,1/4},
+ connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2},
+ connect_right = {1/4,-1/2,-1/4,1/2,1/2 + fence_collision_extra,1/4},
},
connects_to = { "group:wall", "group:stone", "group:fence" },
paramtype = "light",