-- See README.txt for licensing and other information.
local vessels_shelf_formspec =
- "size[8,7;]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[context;vessels;0,0.3;8,2;]"..
- "list[current_player;main;0,2.85;8,1;]"..
- "list[current_player;main;0,4.08;8,3;8]"..
- default.get_hotbar_bg(0,2.85)
+ "size[8,7;]" ..
+ default.gui_bg ..
+ default.gui_bg_img ..
+ default.gui_slots ..
+ "list[context;vessels;0,0.3;8,2;]" ..
+ "list[current_player;main;0,2.85;8,1;]" ..
+ "list[current_player;main;0,4.08;8,3;8]" ..
+ "listring[context;vessels]" ..
+ "listring[current_player;main]" ..
+ default.get_hotbar_bg(0, 2.85)
+
+local function get_vessels_shelf_formspec(inv)
+ local formspec = vessels_shelf_formspec
+ local invlist = inv and inv:get_list("vessels")
+ -- Inventory slots overlay
+ local vx, vy = 0, 0.3
+ for i = 1, 16 do
+ if i == 9 then
+ vx = 0
+ vy = vy + 1
+ end
+ if not invlist or invlist[i]:is_empty() then
+ formspec = formspec ..
+ "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
+ end
+ vx = vx + 1
+ end
+ return formspec
+end
minetest.register_node("vessels:shelf", {
- description = "Vessels shelf",
- tiles = {"default_wood.png", "default_wood.png", "default_wood.png^vessels_shelf.png"},
+ description = "Vessels Shelf",
+ tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+ "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
+ paramtype2 = "facedir",
is_ground_content = false,
- groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", vessels_shelf_formspec)
+ meta:set_string("formspec", get_vessels_shelf_formspec(nil))
local inv = meta:get_inventory()
- inv:set_size("vessels", 8*2)
+ inv:set_size("vessels", 8 * 2)
end,
can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
+ local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("vessels")
end,
-
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local to_stack = inv:get_stack(listname, index)
- if listname == "vessels" then
- if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
- end
- end,
-
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local stack = inv:get_stack(from_list, from_index)
- local to_stack = inv:get_stack(to_list, to_index)
- if to_list == "vessels" then
- if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
+ if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
+ return stack:get_count()
end
+ return 0
end,
-
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in vessels shelf at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to vessels shelf at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from vessels shelf at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
+ end,
+ on_blast = function(pos)
+ local drops = {}
+ default.get_inventory_drops(pos, "vessels", drops)
+ drops[#drops + 1] = "vessels:shelf"
+ minetest.remove_node(pos)
+ return drops
end,
})
minetest.register_craft({
- output = 'vessels:shelf',
+ output = "vessels:shelf",
recipe = {
- {'group:wood', 'group:wood', 'group:wood'},
- {'group:vessel', 'group:vessel', 'group:vessel'},
- {'group:wood', 'group:wood', 'group:wood'},
+ {"group:wood", "group:wood", "group:wood"},
+ {"group:vessel", "group:vessel", "group:vessel"},
+ {"group:wood", "group:wood", "group:wood"},
}
})
description = "Glass Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
- inventory_image = "vessels_glass_bottle_inv.png",
+ inventory_image = "vessels_glass_bottle.png",
wield_image = "vessels_glass_bottle.png",
paramtype = "light",
+ is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
- groups = {vessel=1,dig_immediate=3,attached_node=1},
+ groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:glass_bottle 10",
recipe = {
- { "default:glass", "", "default:glass" },
- { "default:glass", "", "default:glass" },
- { "", "default:glass", "" }
+ {"default:glass", "", "default:glass"},
+ {"default:glass", "", "default:glass"},
+ {"", "default:glass", ""}
}
})
inventory_image = "vessels_drinking_glass_inv.png",
wield_image = "vessels_drinking_glass.png",
paramtype = "light",
+ is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
- groups = {vessel=1,dig_immediate=3,attached_node=1},
+ groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:drinking_glass 14",
recipe = {
- { "default:glass", "", "default:glass" },
- { "default:glass", "", "default:glass" },
- { "default:glass", "default:glass", "default:glass" }
+ {"default:glass", "", "default:glass"},
+ {"default:glass", "", "default:glass"},
+ {"default:glass", "default:glass", "default:glass"}
}
})
description = "Heavy Steel Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_steel_bottle.png"},
- inventory_image = "vessels_steel_bottle_inv.png",
+ inventory_image = "vessels_steel_bottle.png",
wield_image = "vessels_steel_bottle.png",
paramtype = "light",
+ is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
- groups = {vessel=1,dig_immediate=3,attached_node=1},
+ groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft( {
output = "vessels:steel_bottle 5",
recipe = {
- { "default:steel_ingot", "", "default:steel_ingot" },
- { "default:steel_ingot", "", "default:steel_ingot" },
- { "", "default:steel_ingot", "" }
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"", "default:steel_ingot", ""}
}
})
--- Make sure we can recycle them
+-- Glass and steel recycling
minetest.register_craftitem("vessels:glass_fragments", {
description = "Pile of Glass Fragments",
recipe = "vessels:steel_bottle",
})
+minetest.register_craft({
+ type = "fuel",
+ recipe = "vessels:shelf",
+ burntime = 30,
+})