TNT: Add explode_center flag
[oweals/minetest_game.git] / mods / tnt / init.lua
index a8deeb0c78228ea54564a7f7e15f97dde476107b..f3e22fdb0d7cb42f8789962bcd9c9d6609186a42 100644 (file)
@@ -1,10 +1,9 @@
 tnt = {}
--- Default to enabled in singleplayer and disabled in multiplayer
-local singleplayer = minetest.is_singleplayer()
-local setting = minetest.setting_getbool("enable_tnt")
-if (not singleplayer and setting ~= true) or
-               (singleplayer and setting == false) then
-       return
+
+-- Default to enabled when in singleplayer
+local enable_tnt = minetest.settings:get_bool("enable_tnt")
+if enable_tnt == nil then
+       enable_tnt = minetest.is_singleplayer()
 end
 
 -- loss probabilities array (one in X will be lost)
@@ -13,7 +12,7 @@ local loss_prob = {}
 loss_prob["default:cobble"] = 3
 loss_prob["default:dirt"] = 4
 
-local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
+local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
 
 -- Fill a list with data for content IDs, after all nodes are registered
 local cid_data = {}
@@ -48,14 +47,15 @@ end
 local function eject_drops(drops, pos, radius)
        local drop_pos = vector.new(pos)
        for _, item in pairs(drops) do
-               local count = item:get_count()
-               local take_est = math.log(count * count) + math.random(0,4) - 2
+               local count = math.min(item:get_count(), item:get_stack_max())
                while count > 0 do
-                       local take = math.max(1,math.min(take_est,
-                                       item:get_count(),
+                       local take = math.max(1,math.min(radius * radius,
+                                       count,
                                        item:get_stack_max()))
                        rand_pos(pos, drop_pos, radius)
-                       local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take)
+                       local dropitem = ItemStack(item)
+                       dropitem:set_count(take)
+                       local obj = minetest.add_item(drop_pos, dropitem)
                        if obj then
                                obj:get_luaentity().collect = true
                                obj:setacceleration({x = 0, y = -10, z = 0})
@@ -83,32 +83,45 @@ local function add_drop(drops, item)
        end
 end
 
-
-local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
-       if not ignore_protection and minetest.is_protected(npos, "") then
+local basic_flame_on_construct -- cached value
+local function destroy(drops, npos, cid, c_air, c_fire,
+               on_blast_queue, on_construct_queue,
+               ignore_protection, ignore_on_blast, owner)
+       if not ignore_protection and minetest.is_protected(npos, owner) then
                return cid
        end
-       
+
        local def = cid_data[cid]
 
        if not def then
                return c_air
        elseif not ignore_on_blast and def.on_blast then
-               on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
+               on_blast_queue[#on_blast_queue + 1] = {
+                       pos = vector.new(npos),
+                       on_blast = def.on_blast
+               }
                return cid
        elseif def.flammable then
+               on_construct_queue[#on_construct_queue + 1] = {
+                       fn = basic_flame_on_construct,
+                       pos = vector.new(npos)
+               }
                return c_fire
        else
                local node_drops = minetest.get_node_drops(def.name, "")
-               for _, item in ipairs(node_drops) do
+               for _, item in pairs(node_drops) do
                        add_drop(drops, item)
                end
                return c_air
        end
 end
 
-
 local function calc_velocity(pos1, pos2, old_vel, power)
+       -- Avoid errors caused by a vector of zero length
+       if vector.equals(pos1, pos2) then
+               return old_vel
+       end
+
        local vel = vector.direction(pos1, pos2)
        vel = vector.normalize(vel)
        vel = vector.multiply(vel, power)
@@ -121,6 +134,13 @@ local function calc_velocity(pos1, pos2, old_vel, power)
        -- Add old velocity
        vel = vector.add(vel, old_vel)
 
+       -- randomize it a bit
+       vel = vector.add(vel, {
+               x = math.random() - 0.5,
+               y = math.random() - 0.5,
+               z = math.random() - 0.5,
+       })
+
        -- Limit to terminal velocity
        dist = vector.length(vel)
        if dist > 250 then
@@ -129,37 +149,80 @@ local function calc_velocity(pos1, pos2, old_vel, power)
        return vel
 end
 
-local function entity_physics(pos, radius)
+local function entity_physics(pos, radius, drops)
        local objs = minetest.get_objects_inside_radius(pos, radius)
        for _, obj in pairs(objs) do
                local obj_pos = obj:getpos()
-               local obj_vel = obj:getvelocity()
                local dist = math.max(1, vector.distance(pos, obj_pos))
 
-               if obj_vel ~= nil then
-                       obj:setvelocity(calc_velocity(pos, obj_pos,
-                                       obj_vel, radius * 10))
-               end
-
                local damage = (4 / dist) * radius
-               obj:set_hp(obj:get_hp() - damage)
+               if obj:is_player() then
+                       -- currently the engine has no method to set
+                       -- player velocity. See #2960
+                       -- instead, we knock the player back 1.0 node, and slightly upwards
+                       local dir = vector.normalize(vector.subtract(obj_pos, pos))
+                       local moveoff = vector.multiply(dir, dist + 1.0)
+                       local newpos = vector.add(pos, moveoff)
+                       newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
+                       obj:setpos(newpos)
+
+                       obj:set_hp(obj:get_hp() - damage)
+               else
+                       local do_damage = true
+                       local do_knockback = true
+                       local entity_drops = {}
+                       local luaobj = obj:get_luaentity()
+                       local objdef = minetest.registered_entities[luaobj.name]
+
+                       if objdef and objdef.on_blast then
+                               do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
+                       end
+
+                       if do_knockback then
+                               local obj_vel = obj:getvelocity()
+                               obj:setvelocity(calc_velocity(pos, obj_pos,
+                                               obj_vel, radius * 10))
+                       end
+                       if do_damage then
+                               if not obj:get_armor_groups().immortal then
+                                       obj:punch(obj, 1.0, {
+                                               full_punch_interval = 1.0,
+                                               damage_groups = {fleshy = damage},
+                                       }, nil)
+                               end
+                       end
+                       for _, item in pairs(entity_drops) do
+                               add_drop(drops, item)
+                       end
+               end
        end
 end
 
 local function add_effects(pos, radius, drops)
+       minetest.add_particle({
+               pos = pos,
+               velocity = vector.new(),
+               acceleration = vector.new(),
+               expirationtime = 0.4,
+               size = radius * 10,
+               collisiondetection = false,
+               vertical = false,
+               texture = "tnt_boom.png",
+               glow = 15,
+       })
        minetest.add_particlespawner({
-               amount = 128,
-               time = 1,
+               amount = 64,
+               time = 0.5,
                minpos = vector.subtract(pos, radius / 2),
                maxpos = vector.add(pos, radius / 2),
-               minvel = {x = -20, y = -20, z = -20},
-               maxvel = {x = 20, y = 20, z = 20},
+               minvel = {x = -10, y = -10, z = -10},
+               maxvel = {x = 10, y = 10, z = 10},
                minacc = vector.new(),
                maxacc = vector.new(),
                minexptime = 1,
-               maxexptime = 3,
-               minsize = 8,
-               maxsize = 16,
+               maxexptime = 2.5,
+               minsize = radius * 3,
+               maxsize = radius * 5,
                texture = "tnt_smoke.png",
        })
 
@@ -189,39 +252,80 @@ local function add_effects(pos, radius, drops)
                maxacc = {x = 0, y = -10, z = 0},
                minexptime = 0.8,
                maxexptime = 2.0,
-               minsize = 2,
-               maxsize = 6,
+               minsize = radius * 0.66,
+               maxsize = radius * 2,
                texture = texture,
                collisiondetection = true,
        })
 end
 
-function tnt.burn(pos)
-       local name = minetest.get_node(pos).name
-       local group = minetest.get_item_group(name, "tnt")
-       if group > 0 then
+function tnt.burn(pos, nodename)
+       local name = nodename or minetest.get_node(pos).name
+       local def = minetest.registered_nodes[name]
+       if not def then
+               return
+       elseif def.on_ignite then
+               def.on_ignite(pos)
+       elseif minetest.get_item_group(name, "tnt") > 0 then
+               minetest.swap_node(pos, {name = name .. "_burning"})
                minetest.sound_play("tnt_ignite", {pos = pos})
-               minetest.set_node(pos, {name = name .. "_burning"})
                minetest.get_node_timer(pos):start(1)
-       elseif name == "tnt:gunpowder" then
-               minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
        end
 end
 
-local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
-       local pos = vector.round(pos)
+local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
+       pos = vector.round(pos)
+       -- scan for adjacent TNT nodes first, and enlarge the explosion
+       local vm1 = VoxelManip()
+       local p1 = vector.subtract(pos, 2)
+       local p2 = vector.add(pos, 2)
+       local minp, maxp = vm1:read_from_map(p1, p2)
+       local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
+       local data = vm1:get_data()
+       local count = 0
+       local c_tnt = minetest.get_content_id("tnt:tnt")
+       local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
+       local c_tnt_boom = minetest.get_content_id("tnt:boom")
+       local c_air = minetest.get_content_id("air")
+       -- make sure we still have explosion even when centre node isnt tnt related
+       if explode_center then
+               count = 1
+       end
+
+       for z = pos.z - 2, pos.z + 2 do
+       for y = pos.y - 2, pos.y + 2 do
+               local vi = a:index(pos.x - 2, y, z)
+               for x = pos.x - 2, pos.x + 2 do
+                       local cid = data[vi]
+                       if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
+                               count = count + 1
+                               data[vi] = c_air
+                       end
+                       vi = vi + 1
+               end
+       end
+       end
+
+       vm1:set_data(data)
+       vm1:write_to_map()
+
+       -- recalculate new radius
+       radius = math.floor(radius * math.pow(count, 1/3))
+
+       -- perform the explosion
        local vm = VoxelManip()
        local pr = PseudoRandom(os.time())
-       local p1 = vector.subtract(pos, radius)
-       local p2 = vector.add(pos, radius)
-       local minp, maxp = vm:read_from_map(p1, p2)
-       local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
-       local data = vm:get_data()
+       p1 = vector.subtract(pos, radius)
+       p2 = vector.add(pos, radius)
+       minp, maxp = vm:read_from_map(p1, p2)
+       a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
+       data = vm:get_data()
 
        local drops = {}
        local on_blast_queue = {}
+       local on_construct_queue = {}
+       basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
 
-       local c_air = minetest.get_content_id("air")
        local c_fire = minetest.get_content_id("fire:basic_flame")
        for z = -radius, radius do
        for y = -radius, radius do
@@ -233,8 +337,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
                        local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
                        if cid ~= c_air then
                                data[vi] = destroy(drops, p, cid, c_air, c_fire,
-                                       on_blast_queue, ignore_protection,
-                                       ignore_on_blast)
+                                       on_blast_queue, on_construct_queue,
+                                       ignore_protection, ignore_on_blast, owner)
                        end
                end
                vi = vi + 1
@@ -247,56 +351,69 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
        vm:update_map()
        vm:update_liquids()
 
-       -- call nodeupdate for everything within 1.5x blast radius
+       -- call check_single_for_falling for everything within 1.5x blast radius
+       for y = -radius * 1.5, radius * 1.5 do
        for z = -radius * 1.5, radius * 1.5 do
        for x = -radius * 1.5, radius * 1.5 do
-       for y = -radius * 1.5, radius * 1.5 do
-               local s = vector.add(pos, {x = x, y = y, z = z})
-               local r = vector.distance(pos, s)
+               local rad = {x = x, y = y, z = z}
+               local s = vector.add(pos, rad)
+               local r = vector.length(rad)
                if r / radius < 1.4 then
-                       nodeupdate(s)
+                       minetest.check_single_for_falling(s)
                end
        end
        end
        end
 
-       for _, data in ipairs(on_blast_queue) do
-               local dist = math.max(1, vector.distance(data.pos, pos))
+       for _, queued_data in pairs(on_blast_queue) do
+               local dist = math.max(1, vector.distance(queued_data.pos, pos))
                local intensity = (radius * radius) / (dist * dist)
-               local node_drops = data.on_blast(data.pos, intensity)
+               local node_drops = queued_data.on_blast(queued_data.pos, intensity)
                if node_drops then
-                       for _, item in ipairs(node_drops) do
+                       for _, item in pairs(node_drops) do
                                add_drop(drops, item)
                        end
                end
        end
 
-       return drops
+       for _, queued_data in pairs(on_construct_queue) do
+               queued_data.fn(queued_data.pos)
+       end
+
+       minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
+               minetest.pos_to_string(pos) .. " with radius " .. radius)
+
+       return drops, radius
 end
 
 function tnt.boom(pos, def)
-       minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
-       minetest.set_node(pos, {name = "tnt:boom"})
-       minetest.get_node_timer(pos):start(0.5)
-       local drops = tnt_explode(pos, def.radius, def.ignore_protection,
-                       def.ignore_on_blast)
-       entity_physics(pos, def.damage_radius)
+       local meta = minetest.get_meta(pos)
+       local owner = meta:get_string("owner")
+       if not def.explode_center then
+               minetest.set_node(pos, {name = "tnt:boom"})
+       end
+       local sound = def.sound or "tnt_explode"
+       minetest.sound_play(sound, {pos = pos, gain = 1.5,
+                       max_hear_distance = math.min(def.radius * 20, 128)})
+       local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
+                       def.ignore_on_blast, owner, def.explode_center)
+       -- append entity drops
+       local damage_radius = (radius / def.radius) * def.damage_radius
+       entity_physics(pos, damage_radius, drops)
        if not def.disable_drops then
-               eject_drops(drops, pos, def.radius)
+               eject_drops(drops, pos, radius)
        end
-       add_effects(pos, def.radius, drops)
+       add_effects(pos, radius, drops)
+       minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
+               " with radius " .. radius)
 end
 
 minetest.register_node("tnt:boom", {
-       drawtype = "plantlike",
-       tiles = {"tnt_boom.png"},
+       drawtype = "airlike",
        light_source = default.LIGHT_MAX,
        walkable = false,
        drop = "",
        groups = {dig_immediate = 3},
-       on_timer = function(pos, elapsed)
-               minetest.remove_node(pos)
-       end,
        -- unaffected by explosions
        on_blast = function() end,
 })
@@ -308,23 +425,38 @@ minetest.register_node("tnt:gunpowder", {
        is_ground_content = false,
        sunlight_propagates = true,
        walkable = false,
-       tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
+       tiles = {
+               "tnt_gunpowder_straight.png",
+               "tnt_gunpowder_curved.png",
+               "tnt_gunpowder_t_junction.png",
+               "tnt_gunpowder_crossing.png"
+       },
        inventory_image = "tnt_gunpowder_inventory.png",
        wield_image = "tnt_gunpowder_inventory.png",
        selection_box = {
                type = "fixed",
                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
        },
-       groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
+       groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
+               connect_to_raillike = minetest.raillike_group("gunpowder")},
        sounds = default.node_sound_leaves_defaults(),
-       
+
        on_punch = function(pos, node, puncher)
                if puncher:get_wielded_item():get_name() == "default:torch" then
-                       tnt.burn(pos)
+                       minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
+                       minetest.log("action", puncher:get_player_name() ..
+                               " ignites tnt:gunpowder at " ..
+                               minetest.pos_to_string(pos))
                end
        end,
        on_blast = function(pos, intensity)
-               tnt.burn(pos)
+               minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
+       end,
+       on_burn = function(pos)
+               minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
+       end,
+       on_ignite = function(pos, igniter)
+               minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
        end,
 })
 
@@ -375,22 +507,26 @@ minetest.register_node("tnt:gunpowder_burning", {
                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
        },
        drop = "",
-       groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
+       groups = {
+               dig_immediate = 2,
+               attached_node = 1,
+               connect_to_raillike = minetest.raillike_group("gunpowder")
+       },
        sounds = default.node_sound_leaves_defaults(),
        on_timer = function(pos, elapsed)
                for dx = -1, 1 do
                for dz = -1, 1 do
-               for dy = -1, 1 do
-                       if not (dx == 0 and dz == 0) then
-                               tnt.burn({
-                                       x = pos.x + dx,
-                                       y = pos.y + dy,
-                                       z = pos.z + dz,
-                               })
+                       if math.abs(dx) + math.abs(dz) == 1 then
+                               for dy = -1, 1 do
+                                       tnt.burn({
+                                               x = pos.x + dx,
+                                               y = pos.y + dy,
+                                               z = pos.z + dz,
+                                       })
+                               end
                        end
                end
                end
-               end
                minetest.remove_node(pos)
        end,
        -- unaffected by explosions
@@ -401,31 +537,36 @@ minetest.register_node("tnt:gunpowder_burning", {
        end,
 })
 
-minetest.register_abm({
-       nodenames = {"group:tnt", "tnt:gunpowder"},
-       neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
-       interval = 4,
-       chance = 1,
-       action = tnt.burn,
-})
-
 minetest.register_craft({
-       output = "tnt:gunpowder",
+       output = "tnt:gunpowder 5",
        type = "shapeless",
        recipe = {"default:coal_lump", "default:gravel"}
 })
 
-minetest.register_craft({
-       output = "tnt:tnt",
-       recipe = {
-               {"",           "group:wood",    ""},
-               {"group:wood", "tnt:gunpowder", "group:wood"},
-               {"",           "group:wood",    ""}
-       }
-})
+if enable_tnt then
+       minetest.register_craft({
+               output = "tnt:tnt",
+               recipe = {
+                       {"group:wood",    "tnt:gunpowder", "group:wood"},
+                       {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
+                       {"group:wood",    "tnt:gunpowder", "group:wood"}
+               }
+       })
+
+       minetest.register_abm({
+               label = "TNT ignition",
+               nodenames = {"group:tnt", "tnt:gunpowder"},
+               neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
+               interval = 4,
+               chance = 1,
+               action = function(pos, node)
+                       tnt.burn(pos, node.name)
+               end,
+       })
+end
 
 function tnt.register_tnt(def)
-       local name = ""
+       local name
        if not def.name:find(':') then
                name = "tnt:" .. def.name
        else
@@ -438,32 +579,52 @@ function tnt.register_tnt(def)
        local tnt_side = def.tiles.side or def.name .. "_side.png"
        local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
        if not def.damage_radius then def.damage_radius = def.radius * 2 end
-       
-       minetest.register_node(":" .. name, {
-               description = def.description,
-               tiles = {tnt_top, tnt_bottom, tnt_side},
-               is_ground_content = false,
-               groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
-               sounds = default.node_sound_wood_defaults(),
-               on_punch = function(pos, node, puncher)
-                       if puncher:get_wielded_item():get_name() == "default:torch" then
-                               minetest.set_node(pos, {name = name .. "_burning"})
-                       end
-               end,
-               on_blast = function(pos, intensity)
-                       minetest.after(0.1, function()
-                               tnt.boom(pos, def)
-                       end)
-               end,
-               mesecons = {effector = 
-                       {action_on = 
-                               function(pos)
-                                       tnt.boom(pos, def)
+
+       if enable_tnt then
+               minetest.register_node(":" .. name, {
+                       description = def.description,
+                       tiles = {tnt_top, tnt_bottom, tnt_side},
+                       is_ground_content = false,
+                       groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
+                       sounds = default.node_sound_wood_defaults(),
+                       after_place_node = function(pos, placer)
+                               if placer:is_player() then
+                                       local meta = minetest.get_meta(pos)
+                                       meta:set_string("owner", placer:get_player_name())
                                end
-                       }
-               },
-       })
-       
+                       end,
+                       on_punch = function(pos, node, puncher)
+                               if puncher:get_wielded_item():get_name() == "default:torch" then
+                                       minetest.swap_node(pos, {name = name .. "_burning"})
+                                       minetest.registered_nodes[name .. "_burning"].on_construct(pos)
+                                       minetest.log("action", puncher:get_player_name() ..
+                                               " ignites " .. node.name .. " at " ..
+                                               minetest.pos_to_string(pos))
+                               end
+                       end,
+                       on_blast = function(pos, intensity)
+                               minetest.after(0.1, function()
+                                       tnt.boom(pos, def)
+                               end)
+                       end,
+                       mesecons = {effector =
+                               {action_on =
+                                       function(pos)
+                                               tnt.boom(pos, def)
+                                       end
+                               }
+                       },
+                       on_burn = function(pos)
+                               minetest.swap_node(pos, {name = name .. "_burning"})
+                               minetest.registered_nodes[name .. "_burning"].on_construct(pos)
+                       end,
+                       on_ignite = function(pos, igniter)
+                               minetest.swap_node(pos, {name = name .. "_burning"})
+                               minetest.registered_nodes[name .. "_burning"].on_construct(pos)
+                       end,
+               })
+       end
+
        minetest.register_node(":" .. name .. "_burning", {
                tiles = {
                        {
@@ -480,6 +641,7 @@ function tnt.register_tnt(def)
                light_source = 5,
                drop = "",
                sounds = default.node_sound_wood_defaults(),
+               groups = {falling_node = 1},
                on_timer = function(pos, elapsed)
                        tnt.boom(pos, def)
                end,
@@ -488,6 +650,7 @@ function tnt.register_tnt(def)
                on_construct = function(pos)
                        minetest.sound_play("tnt_ignite", {pos = pos})
                        minetest.get_node_timer(pos):start(4)
+                       minetest.check_for_falling(pos)
                end,
        })
 end
@@ -495,6 +658,5 @@ end
 tnt.register_tnt({
        name = "tnt:tnt",
        description = "TNT",
-       radius = radius,
+       radius = tnt_radius,
 })
-