local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast, owner, def.explode_center)
-- append entity drops
- local damage_radius = (radius / def.radius) * def.damage_radius
+ local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops)
if not def.disable_drops then
eject_drops(drops, pos, radius)