Fix and improve translation strings (#2471)
[oweals/minetest_game.git] / mods / stairs / init.lua
index 645afb158b77f107bcdc6ff9817fb52141919f07..e2984f66cdf6f6e92b995eeecb15c423209b1458 100644 (file)
+-- stairs/init.lua
+
 -- Minetest 0.4 mod: stairs
 -- See README.txt for licensing and other information.
 
+
+-- Global namespace for functions
+
 stairs = {}
 
+-- Load support for MT game translation.
+local S = minetest.get_translator("stairs")
+
+
+-- Register aliases for new pine node names
+
+minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
+minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
+
+
+-- Get setting for replace ABM
+
+local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
+
+local function rotate_and_place(itemstack, placer, pointed_thing)
+       local p0 = pointed_thing.under
+       local p1 = pointed_thing.above
+       local param2 = 0
+
+       if placer then
+               local placer_pos = placer:get_pos()
+               if placer_pos then
+                       param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
+               end
+
+               local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
+               local fpos = finepos.y % 1
+
+               if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
+                               or (fpos < -0.5 and fpos > -0.999999999) then
+                       param2 = param2 + 20
+                       if param2 == 21 then
+                               param2 = 23
+                       elseif param2 == 23 then
+                               param2 = 21
+                       end
+               end
+       end
+       return minetest.item_place(itemstack, placer, pointed_thing, param2)
+end
+
+local function warn_if_exists(nodename)
+       if minetest.registered_nodes[nodename] then
+               minetest.log("warning", "Overwriting stairs node: " .. nodename)
+       end
+end
+
+
+-- Register stair
 -- Node will be called stairs:stair_<subname>
-function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
+
+function stairs.register_stair(subname, recipeitem, groups, images, description,
+               sounds, worldaligntex)
+       -- Set backface culling and world-aligned textures
+       local stair_images = {}
+       for i, image in ipairs(images) do
+               if type(image) == "string" then
+                       stair_images[i] = {
+                               name = image,
+                               backface_culling = true,
+                       }
+                       if worldaligntex then
+                               stair_images[i].align_style = "world"
+                       end
+               else
+                       stair_images[i] = table.copy(image)
+                       if stair_images[i].backface_culling == nil then
+                               stair_images[i].backface_culling = true
+                       end
+                       if worldaligntex and stair_images[i].align_style == nil then
+                               stair_images[i].align_style = "world"
+                       end
+               end
+       end
+       local new_groups = table.copy(groups)
+       new_groups.stair = 1
+       warn_if_exists("stairs:stair_" .. subname)
        minetest.register_node(":stairs:stair_" .. subname, {
                description = description,
                drawtype = "nodebox",
-               tiles = images,
+               tiles = stair_images,
                paramtype = "light",
                paramtype2 = "facedir",
                is_ground_content = false,
-               groups = groups,
+               groups = new_groups,
                sounds = sounds,
                node_box = {
                        type = "fixed",
                        fixed = {
-                               {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-                               {-0.5, 00, 0.5, 0.5, 0.5},
+                               {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
+                               {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
                        },
                },
                on_place = function(itemstack, placer, pointed_thing)
@@ -26,286 +106,1007 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
                                return itemstack
                        end
 
-                       local p0 = pointed_thing.under
-                       local p1 = pointed_thing.above
-                       local param2 = 0
-
-                       local placer_pos = placer:getpos()
-                       if placer_pos then
-                               local dir = {
-                                       x = p1.x - placer_pos.x,
-                                       y = p1.y - placer_pos.y,
-                                       z = p1.z - placer_pos.z
-                               }
-                               param2 = minetest.dir_to_facedir(dir)
-                       end
-
-                       if p0.y-1 == p1.y then
-                               param2 = param2 + 20
-                               if param2 == 21 then
-                                       param2 = 23
-                               elseif param2 == 23 then
-                                       param2 = 21
-                               end
-                       end
-
-                       return minetest.item_place(itemstack, placer, pointed_thing, param2)
+                       return rotate_and_place(itemstack, placer, pointed_thing)
                end,
        })
 
        -- for replace ABM
-       minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
-               replace_name = "stairs:stair_" .. subname,
-               groups = {slabs_replace=1},
-       })
+       if replace then
+               minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
+                       replace_name = "stairs:stair_" .. subname,
+                       groups = {slabs_replace = 1},
+               })
+       end
 
-       minetest.register_craft({
-               output = 'stairs:stair_' .. subname .. ' 6',
-               recipe = {
-                       {recipeitem, "", ""},
-                       {recipeitem, recipeitem, ""},
-                       {recipeitem, recipeitem, recipeitem},
-               },
-       })
+       if recipeitem then
+               -- Recipe matches appearence in inventory
+               minetest.register_craft({
+                       output = "stairs:stair_" .. subname .. " 8",
+                       recipe = {
+                               {"", "", recipeitem},
+                               {"", recipeitem, recipeitem},
+                               {recipeitem, recipeitem, recipeitem},
+                       },
+               })
 
-       -- Flipped recipe for the silly minecrafters
-       minetest.register_craft({
-               output = 'stairs:stair_' .. subname .. ' 6',
-               recipe = {
-                       {"", "", recipeitem},
-                       {"", recipeitem, recipeitem},
-                       {recipeitem, recipeitem, recipeitem},
-               },
-       })
+               -- Use stairs to craft full blocks again (1:1)
+               minetest.register_craft({
+                       output = recipeitem .. " 3",
+                       recipe = {
+                               {"stairs:stair_" .. subname, "stairs:stair_" .. subname},
+                               {"stairs:stair_" .. subname, "stairs:stair_" .. subname},
+                       },
+               })
+
+               -- Fuel
+               local baseburntime = minetest.get_craft_result({
+                       method = "fuel",
+                       width = 1,
+                       items = {recipeitem}
+               }).time
+               if baseburntime > 0 then
+                       minetest.register_craft({
+                               type = "fuel",
+                               recipe = "stairs:stair_" .. subname,
+                               burntime = math.floor(baseburntime * 0.75),
+                       })
+               end
+       end
 end
 
+
+-- Register slab
 -- Node will be called stairs:slab_<subname>
-function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
+
+function stairs.register_slab(subname, recipeitem, groups, images, description,
+               sounds, worldaligntex)
+       -- Set world-aligned textures
+       local slab_images = {}
+       for i, image in ipairs(images) do
+               if type(image) == "string" then
+                       slab_images[i] = {
+                               name = image,
+                       }
+                       if worldaligntex then
+                               slab_images[i].align_style = "world"
+                       end
+               else
+                       slab_images[i] = table.copy(image)
+                       if worldaligntex and image.align_style == nil then
+                               slab_images[i].align_style = "world"
+                       end
+               end
+       end
+       local new_groups = table.copy(groups)
+       new_groups.slab = 1
+       warn_if_exists("stairs:slab_" .. subname)
        minetest.register_node(":stairs:slab_" .. subname, {
                description = description,
                drawtype = "nodebox",
-               tiles = images,
+               tiles = slab_images,
                paramtype = "light",
                paramtype2 = "facedir",
                is_ground_content = false,
-               groups = groups,
+               groups = new_groups,
                sounds = sounds,
                node_box = {
                        type = "fixed",
                        fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
                },
                on_place = function(itemstack, placer, pointed_thing)
-                       if pointed_thing.type ~= "node" then
-                               return itemstack
-                       end
+                       local under = minetest.get_node(pointed_thing.under)
+                       local wield_item = itemstack:get_name()
+                       local player_name = placer and placer:get_player_name() or ""
+                       local creative_enabled = (creative and creative.is_enabled_for
+                                       and creative.is_enabled_for(player_name))
 
-                       -- If it's being placed on an another similar one, replace it with
-                       -- a full block
-                       local slabpos = nil
-                       local slabnode = nil
-                       local p0 = pointed_thing.under
-                       local p1 = pointed_thing.above
-                       local n0 = minetest.get_node(p0)
-                       local n1 = minetest.get_node(p1)
-                       local param2 = 0
-
-                       local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
-                                       n0.param2 >= 20)
-
-                       if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
-                               slabpos = p0
-                               slabnode = n0
-                       elseif n1.name == "stairs:slab_" .. subname then
-                               slabpos = p1
-                               slabnode = n1
-                       end
-                       if slabpos then
-                               -- Remove the slab at slabpos
-                               minetest.remove_node(slabpos)
-                               -- Make a fake stack of a single item and try to place it
-                               local fakestack = ItemStack(recipeitem)
-                               fakestack:set_count(itemstack:get_count())
-
-                               pointed_thing.above = slabpos
-                               local success
-                               fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-                               -- If the item was taken from the fake stack, decrement original
-                               if success then
-                                       itemstack:set_count(fakestack:get_count())
-                               -- Else put old node back
-                               else
-                                       minetest.set_node(slabpos, slabnode)
+                       if under and under.name:find("^stairs:slab_") then
+                               -- place slab using under node orientation
+                               local dir = minetest.dir_to_facedir(vector.subtract(
+                                       pointed_thing.above, pointed_thing.under), true)
+
+                               local p2 = under.param2
+
+                               -- Placing a slab on an upside down slab should make it right-side up.
+                               if p2 >= 20 and dir == 8 then
+                                       p2 = p2 - 20
+                               -- same for the opposite case: slab below normal slab
+                               elseif p2 <= 3 and dir == 4 then
+                                       p2 = p2 + 20
+                               end
+
+                               -- else attempt to place node with proper param2
+                               minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
+                               if not creative_enabled then
+                                       itemstack:take_item()
                                end
                                return itemstack
+                       else
+                               return rotate_and_place(itemstack, placer, pointed_thing)
                        end
-                       
-                       -- Upside down slabs
-                       if p0.y-1 == p1.y then
-                               -- Turn into full block if pointing at a existing slab
-                               if n0_is_upside_down  then
-                                       -- Remove the slab at the position of the slab
-                                       minetest.remove_node(p0)
-                                       -- Make a fake stack of a single item and try to place it
-                                       local fakestack = ItemStack(recipeitem)
-                                       fakestack:set_count(itemstack:get_count())
-
-                                       pointed_thing.above = p0
-                                       local success
-                                       fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-                                       -- If the item was taken from the fake stack, decrement original
-                                       if success then
-                                               itemstack:set_count(fakestack:get_count())
-                                       -- Else put old node back
-                                       else
-                                               minetest.set_node(p0, n0)
-                                       end
-                                       return itemstack
-                               end
+               end,
+       })
+
+       -- for replace ABM
+       if replace then
+               minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
+                       replace_name = "stairs:slab_".. subname,
+                       groups = {slabs_replace = 1},
+               })
+       end
+
+       if recipeitem then
+               minetest.register_craft({
+                       output = "stairs:slab_" .. subname .. " 6",
+                       recipe = {
+                               {recipeitem, recipeitem, recipeitem},
+                       },
+               })
+
+               -- Use 2 slabs to craft a full block again (1:1)
+               minetest.register_craft({
+                       output = recipeitem,
+                       recipe = {
+                               {"stairs:slab_" .. subname},
+                               {"stairs:slab_" .. subname},
+                       },
+               })
+
+               -- Fuel
+               local baseburntime = minetest.get_craft_result({
+                       method = "fuel",
+                       width = 1,
+                       items = {recipeitem}
+               }).time
+               if baseburntime > 0 then
+                       minetest.register_craft({
+                               type = "fuel",
+                               recipe = "stairs:slab_" .. subname,
+                               burntime = math.floor(baseburntime * 0.5),
+                       })
+               end
+       end
+end
 
-                               -- Place upside down slab
-                               param2 = 20
+
+-- Optionally replace old "upside_down" nodes with new param2 versions.
+-- Disabled by default.
+
+if replace then
+       minetest.register_abm({
+               label = "Slab replace",
+               nodenames = {"group:slabs_replace"},
+               interval = 16,
+               chance = 1,
+               action = function(pos, node)
+                       node.name = minetest.registered_nodes[node.name].replace_name
+                       node.param2 = node.param2 + 20
+                       if node.param2 == 21 then
+                               node.param2 = 23
+                       elseif node.param2 == 23 then
+                               node.param2 = 21
                        end
+                       minetest.set_node(pos, node)
+               end,
+       })
+end
+
 
-                       -- If pointing at the side of a upside down slab
-                       if n0_is_upside_down and p0.y+1 ~= p1.y then
-                               param2 = 20
+-- Register inner stair
+-- Node will be called stairs:stair_inner_<subname>
+
+function stairs.register_stair_inner(subname, recipeitem, groups, images,
+               description, sounds, worldaligntex, full_description)
+       -- Set backface culling and world-aligned textures
+       local stair_images = {}
+       for i, image in ipairs(images) do
+               if type(image) == "string" then
+                       stair_images[i] = {
+                               name = image,
+                               backface_culling = true,
+                       }
+                       if worldaligntex then
+                               stair_images[i].align_style = "world"
+                       end
+               else
+                       stair_images[i] = table.copy(image)
+                       if stair_images[i].backface_culling == nil then
+                               stair_images[i].backface_culling = true
+                       end
+                       if worldaligntex and stair_images[i].align_style == nil then
+                               stair_images[i].align_style = "world"
+                       end
+               end
+       end
+       local new_groups = table.copy(groups)
+       new_groups.stair = 1
+       if full_description then
+               description = full_description
+       else
+               description = "Inner " .. description
+       end
+       warn_if_exists("stairs:stair_inner_" .. subname)
+       minetest.register_node(":stairs:stair_inner_" .. subname, {
+               description = description,
+               drawtype = "nodebox",
+               tiles = stair_images,
+               paramtype = "light",
+               paramtype2 = "facedir",
+               is_ground_content = false,
+               groups = new_groups,
+               sounds = sounds,
+               node_box = {
+                       type = "fixed",
+                       fixed = {
+                               {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
+                               {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
+                               {-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
+                       },
+               },
+               on_place = function(itemstack, placer, pointed_thing)
+                       if pointed_thing.type ~= "node" then
+                               return itemstack
                        end
 
-                       return minetest.item_place(itemstack, placer, pointed_thing, param2)
+                       return rotate_and_place(itemstack, placer, pointed_thing)
                end,
        })
 
-       -- for replace ABM
-       minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
-               replace_name = "stairs:slab_"..subname,
-               groups = {slabs_replace=1},
-       })
+       if recipeitem then
+               minetest.register_craft({
+                       output = "stairs:stair_inner_" .. subname .. " 7",
+                       recipe = {
+                               {"", recipeitem, ""},
+                               {recipeitem, "", recipeitem},
+                               {recipeitem, recipeitem, recipeitem},
+                       },
+               })
+
+               -- Fuel
+               local baseburntime = minetest.get_craft_result({
+                       method = "fuel",
+                       width = 1,
+                       items = {recipeitem}
+               }).time
+               if baseburntime > 0 then
+                       minetest.register_craft({
+                               type = "fuel",
+                               recipe = "stairs:stair_inner_" .. subname,
+                               burntime = math.floor(baseburntime * 0.875),
+                       })
+               end
+       end
+end
+
 
-       minetest.register_craft({
-               output = 'stairs:slab_' .. subname .. ' 6',
-               recipe = {
-                       {recipeitem, recipeitem, recipeitem},
+-- Register outer stair
+-- Node will be called stairs:stair_outer_<subname>
+
+function stairs.register_stair_outer(subname, recipeitem, groups, images,
+               description, sounds, worldaligntex, full_description)
+       -- Set backface culling and world-aligned textures
+       local stair_images = {}
+       for i, image in ipairs(images) do
+               if type(image) == "string" then
+                       stair_images[i] = {
+                               name = image,
+                               backface_culling = true,
+                       }
+                       if worldaligntex then
+                               stair_images[i].align_style = "world"
+                       end
+               else
+                       stair_images[i] = table.copy(image)
+                       if stair_images[i].backface_culling == nil then
+                               stair_images[i].backface_culling = true
+                       end
+                       if worldaligntex and stair_images[i].align_style == nil then
+                               stair_images[i].align_style = "world"
+                       end
+               end
+       end
+       local new_groups = table.copy(groups)
+       new_groups.stair = 1
+       if full_description then
+               description = full_description
+       else
+               description = "Outer " .. description
+       end
+       warn_if_exists("stairs:stair_outer_" .. subname)
+       minetest.register_node(":stairs:stair_outer_" .. subname, {
+               description = description,
+               drawtype = "nodebox",
+               tiles = stair_images,
+               paramtype = "light",
+               paramtype2 = "facedir",
+               is_ground_content = false,
+               groups = new_groups,
+               sounds = sounds,
+               node_box = {
+                       type = "fixed",
+                       fixed = {
+                               {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
+                               {-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
+                       },
                },
+               on_place = function(itemstack, placer, pointed_thing)
+                       if pointed_thing.type ~= "node" then
+                               return itemstack
+                       end
+
+                       return rotate_and_place(itemstack, placer, pointed_thing)
+               end,
        })
-end
 
--- Replace old "upside_down" nodes with new param2 versions
-minetest.register_abm({
-       nodenames = {"group:slabs_replace"},
-       interval = 1,
-       chance = 1,
-       action = function(pos, node)
-               node.name = minetest.registered_nodes[node.name].replace_name
-               node.param2 = node.param2 + 20
-               if node.param2 == 21 then
-                       node.param2 = 23
-               elseif node.param2 == 23 then
-                       node.param2 = 21
+       if recipeitem then
+               minetest.register_craft({
+                       output = "stairs:stair_outer_" .. subname .. " 6",
+                       recipe = {
+                               {"", recipeitem, ""},
+                               {recipeitem, recipeitem, recipeitem},
+                       },
+               })
+
+               -- Fuel
+               local baseburntime = minetest.get_craft_result({
+                       method = "fuel",
+                       width = 1,
+                       items = {recipeitem}
+               }).time
+               if baseburntime > 0 then
+                       minetest.register_craft({
+                               type = "fuel",
+                               recipe = "stairs:stair_outer_" .. subname,
+                               burntime = math.floor(baseburntime * 0.625),
+                       })
                end
-               minetest.set_node(pos, node)
-       end,
-})
+       end
+end
 
+
+-- Stair/slab registration function.
 -- Nodes will be called stairs:{stair,slab}_<subname>
-function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
-       stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
-       stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
+
+function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
+               desc_stair, desc_slab, sounds, worldaligntex)
+       stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
+               sounds, worldaligntex)
+       stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
+               sounds, worldaligntex)
+       stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
+               sounds, worldaligntex)
+       stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
+               sounds, worldaligntex)
 end
 
-stairs.register_stair_and_slab("wood", "default:wood",
-               {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
-               {"default_wood.png"},
-               "Wooden Stair",
-               "Wooden Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("stone", "default:stone",
-               {cracky=3},
-               {"default_stone.png"},
-               "Stone Stair",
-               "Stone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("cobble", "default:cobble",
-               {cracky=3},
-               {"default_cobble.png"},
-               "Cobblestone Stair",
-               "Cobblestone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_stone", "default:desert_stone",
-               {cracky=3},
-               {"default_desert_stone.png"},
-               "Desertstone Stair",
-               "Desertstone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble",
-               {cracky=3},
-               {"default_desert_cobble.png"},
-               "Desert Cobblestone Stair",
-               "Desert Cobblestone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
-               {cracky=3},
-               {"default_desert_stone_brick.png"},
-               "Desert Stone Brick Stair",
-               "Desert Stone Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("brick", "default:brick",
-               {cracky=3},
-               {"default_brick.png"},
-               "Brick Stair",
-               "Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("sandstone", "default:sandstone",
-               {crumbly=2,cracky=2},
-               {"default_sandstone.png"},
-               "Sandstone Stair",
-               "Sandstone Slab",
-               default.node_sound_stone_defaults())
-               
-stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
-               {crumbly=2,cracky=2},
-               {"default_sandstone_brick.png"},
-               "Sandstone Brick Stair",
-               "Sandstone Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("junglewood", "default:junglewood",
-               {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
-               {"default_junglewood.png"},
-               "Junglewood Stair",
-               "Junglewood Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
-               {cracky=3},
-               {"default_stone_brick.png"},
-               "Stone Brick Stair",
-               "Stone Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("pinewood", "default:pinewood",
-               {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
-               {"default_pinewood.png"},
-               "Pinewood Stair",
-               "Pinewood Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("obsidian", "default:obsidian",
-               {cracky=1,level=2},
-               {"default_obsidian.png"},
-               "Obsidian Stair",
-               "Obsidian Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
-               {cracky=1,level=2},
-               {"default_obsidian_brick.png"},
-               "Obsidian Brick Stair",
-               "Obsidian Brick Slab",
-               default.node_sound_stone_defaults())
+-- Local function so we can apply translations
+local function my_register_stair_and_slab(subname, recipeitem, groups, images,
+               desc_stair, desc_slab, sounds, worldaligntex)
+       stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
+               sounds, worldaligntex)
+       stairs.register_stair_inner(subname, recipeitem, groups, images, "",
+               sounds, worldaligntex, S("Inner " .. desc_stair))
+       stairs.register_stair_outer(subname, recipeitem, groups, images, "",
+               sounds, worldaligntex, S("Outer " .. desc_stair))
+       stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
+               sounds, worldaligntex)
+end
+
+
+-- Register default stairs and slabs
+
+my_register_stair_and_slab(
+       "wood",
+       "default:wood",
+       {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       {"default_wood.png"},
+       "Wooden Stair",
+       "Wooden Slab",
+       default.node_sound_wood_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "junglewood",
+       "default:junglewood",
+       {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       {"default_junglewood.png"},
+       "Jungle Wood Stair",
+       "Jungle Wood Slab",
+       default.node_sound_wood_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "pine_wood",
+       "default:pine_wood",
+       {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+       {"default_pine_wood.png"},
+       "Pine Wood Stair",
+       "Pine Wood Slab",
+       default.node_sound_wood_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "acacia_wood",
+       "default:acacia_wood",
+       {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       {"default_acacia_wood.png"},
+       "Acacia Wood Stair",
+       "Acacia Wood Slab",
+       default.node_sound_wood_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "aspen_wood",
+       "default:aspen_wood",
+       {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+       {"default_aspen_wood.png"},
+       "Aspen Wood Stair",
+       "Aspen Wood Slab",
+       default.node_sound_wood_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "stone",
+       "default:stone",
+       {cracky = 3},
+       {"default_stone.png"},
+       "Stone Stair",
+       "Stone Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "cobble",
+       "default:cobble",
+       {cracky = 3},
+       {"default_cobble.png"},
+       "Cobblestone Stair",
+       "Cobblestone Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "mossycobble",
+       "default:mossycobble",
+       {cracky = 3},
+       {"default_mossycobble.png"},
+       "Mossy Cobblestone Stair",
+       "Mossy Cobblestone Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "stonebrick",
+       "default:stonebrick",
+       {cracky = 2},
+       {"default_stone_brick.png"},
+       "Stone Brick Stair",
+       "Stone Brick Slab",
+       default.node_sound_stone_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "stone_block",
+       "default:stone_block",
+       {cracky = 2},
+       {"default_stone_block.png"},
+       "Stone Block Stair",
+       "Stone Block Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "desert_stone",
+       "default:desert_stone",
+       {cracky = 3},
+       {"default_desert_stone.png"},
+       "Desert Stone Stair",
+       "Desert Stone Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "desert_cobble",
+       "default:desert_cobble",
+       {cracky = 3},
+       {"default_desert_cobble.png"},
+       "Desert Cobblestone Stair",
+       "Desert Cobblestone Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "desert_stonebrick",
+       "default:desert_stonebrick",
+       {cracky = 2},
+       {"default_desert_stone_brick.png"},
+       "Desert Stone Brick Stair",
+       "Desert Stone Brick Slab",
+       default.node_sound_stone_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "desert_stone_block",
+       "default:desert_stone_block",
+       {cracky = 2},
+       {"default_desert_stone_block.png"},
+       "Desert Stone Block Stair",
+       "Desert Stone Block Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "sandstone",
+       "default:sandstone",
+       {crumbly = 1, cracky = 3},
+       {"default_sandstone.png"},
+       "Sandstone Stair",
+       "Sandstone Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "sandstonebrick",
+       "default:sandstonebrick",
+       {cracky = 2},
+       {"default_sandstone_brick.png"},
+       "Sandstone Brick Stair",
+       "Sandstone Brick Slab",
+       default.node_sound_stone_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "sandstone_block",
+       "default:sandstone_block",
+       {cracky = 2},
+       {"default_sandstone_block.png"},
+       "Sandstone Block Stair",
+       "Sandstone Block Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "desert_sandstone",
+       "default:desert_sandstone",
+       {crumbly = 1, cracky = 3},
+       {"default_desert_sandstone.png"},
+       "Desert Sandstone Stair",
+       "Desert Sandstone Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "desert_sandstone_brick",
+       "default:desert_sandstone_brick",
+       {cracky = 2},
+       {"default_desert_sandstone_brick.png"},
+       "Desert Sandstone Brick Stair",
+       "Desert Sandstone Brick Slab",
+       default.node_sound_stone_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "desert_sandstone_block",
+       "default:desert_sandstone_block",
+       {cracky = 2},
+       {"default_desert_sandstone_block.png"},
+       "Desert Sandstone Block Stair",
+       "Desert Sandstone Block Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "silver_sandstone",
+       "default:silver_sandstone",
+       {crumbly = 1, cracky = 3},
+       {"default_silver_sandstone.png"},
+       "Silver Sandstone Stair",
+       "Silver Sandstone Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "silver_sandstone_brick",
+       "default:silver_sandstone_brick",
+       {cracky = 2},
+       {"default_silver_sandstone_brick.png"},
+       "Silver Sandstone Brick Stair",
+       "Silver Sandstone Brick Slab",
+       default.node_sound_stone_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "silver_sandstone_block",
+       "default:silver_sandstone_block",
+       {cracky = 2},
+       {"default_silver_sandstone_block.png"},
+       "Silver Sandstone Block Stair",
+       "Silver Sandstone Block Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "obsidian",
+       "default:obsidian",
+       {cracky = 1, level = 2},
+       {"default_obsidian.png"},
+       "Obsidian Stair",
+       "Obsidian Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "obsidianbrick",
+       "default:obsidianbrick",
+       {cracky = 1, level = 2},
+       {"default_obsidian_brick.png"},
+       "Obsidian Brick Stair",
+       "Obsidian Brick Slab",
+       default.node_sound_stone_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "obsidian_block",
+       "default:obsidian_block",
+       {cracky = 1, level = 2},
+       {"default_obsidian_block.png"},
+       "Obsidian Block Stair",
+       "Obsidian Block Slab",
+       default.node_sound_stone_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "brick",
+       "default:brick",
+       {cracky = 3},
+       {"default_brick.png"},
+       "Brick Stair",
+       "Brick Slab",
+       default.node_sound_stone_defaults(),
+       false
+)
+
+my_register_stair_and_slab(
+       "steelblock",
+       "default:steelblock",
+       {cracky = 1, level = 2},
+       {"default_steel_block.png"},
+       "Steel Block Stair",
+       "Steel Block Slab",
+       default.node_sound_metal_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "tinblock",
+       "default:tinblock",
+       {cracky = 1, level = 2},
+       {"default_tin_block.png"},
+       "Tin Block Stair",
+       "Tin Block Slab",
+       default.node_sound_metal_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "copperblock",
+       "default:copperblock",
+       {cracky = 1, level = 2},
+       {"default_copper_block.png"},
+       "Copper Block Stair",
+       "Copper Block Slab",
+       default.node_sound_metal_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "bronzeblock",
+       "default:bronzeblock",
+       {cracky = 1, level = 2},
+       {"default_bronze_block.png"},
+       "Bronze Block Stair",
+       "Bronze Block Slab",
+       default.node_sound_metal_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "goldblock",
+       "default:goldblock",
+       {cracky = 1},
+       {"default_gold_block.png"},
+       "Gold Block Stair",
+       "Gold Block Slab",
+       default.node_sound_metal_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "ice",
+       "default:ice",
+       {cracky = 3, cools_lava = 1, slippery = 3},
+       {"default_ice.png"},
+       "Ice Stair",
+       "Ice Slab",
+       default.node_sound_glass_defaults(),
+       true
+)
+
+my_register_stair_and_slab(
+       "snowblock",
+       "default:snowblock",
+       {crumbly = 3, cools_lava = 1, snowy = 1},
+       {"default_snow.png"},
+       "Snow Block Stair",
+       "Snow Block Slab",
+       default.node_sound_snow_defaults(),
+       true
+)
+
+-- Glass stair nodes need to be registered individually to utilize specialized textures.
+
+stairs.register_stair(
+       "glass",
+       "default:glass",
+       {cracky = 3},
+       {"stairs_glass_split.png", "default_glass.png",
+       "stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
+       "default_glass.png", "stairs_glass_split.png"},
+       S("Glass Stair"),
+       default.node_sound_glass_defaults(),
+       false
+)
+
+stairs.register_slab(
+       "glass",
+       "default:glass",
+       {cracky = 3},
+       {"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
+       S("Glass Slab"),
+       default.node_sound_glass_defaults(),
+       false
+)
+
+stairs.register_stair_inner(
+       "glass",
+       "default:glass",
+       {cracky = 3},
+       {"stairs_glass_stairside.png^[transformR270", "default_glass.png",
+       "stairs_glass_stairside.png^[transformFX", "default_glass.png",
+       "default_glass.png", "stairs_glass_stairside.png"},
+       "",
+       default.node_sound_glass_defaults(),
+       false,
+       S("Inner Glass Stair")
+)
+
+stairs.register_stair_outer(
+       "glass",
+       "default:glass",
+       {cracky = 3},
+       {"stairs_glass_stairside.png^[transformR90", "default_glass.png",
+       "stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
+       "stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
+       "",
+       default.node_sound_glass_defaults(),
+       false,
+       S("Outer Glass Stair")
+)
+
+stairs.register_stair(
+       "obsidian_glass",
+       "default:obsidian_glass",
+       {cracky = 3},
+       {"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
+       "stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
+       "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
+       S("Obsidian Glass Stair"),
+       default.node_sound_glass_defaults(),
+       false
+)
+
+stairs.register_slab(
+       "obsidian_glass",
+       "default:obsidian_glass",
+       {cracky = 3},
+       {"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
+       S("Obsidian Glass Slab"),
+       default.node_sound_glass_defaults(),
+       false
+)
+
+stairs.register_stair_inner(
+       "obsidian_glass",
+       "default:obsidian_glass",
+       {cracky = 3},
+       {"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
+       "stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
+       "default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
+       "",
+       default.node_sound_glass_defaults(),
+       false,
+       S("Inner Obsidian Glass Stair")
+)
+
+stairs.register_stair_outer(
+       "obsidian_glass",
+       "default:obsidian_glass",
+       {cracky = 3},
+       {"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
+       "stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
+       "stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
+       "",
+       default.node_sound_glass_defaults(),
+       false,
+       S("Outer Obsidian Glass Stair")
+)
+
+-- Dummy calls to S() to allow translation scripts to detect the strings.
+-- To update this add this code to my_register_stair_and_slab:
+-- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
+-- print(("S(%q)"):format(desc_slab))
+
+--[[
+S("Wooden Stair")
+S("Inner Wooden Stair")
+S("Outer Wooden Stair")
+S("Wooden Slab")
+S("Jungle Wood Stair")
+S("Inner Jungle Wood Stair")
+S("Outer Jungle Wood Stair")
+S("Jungle Wood Slab")
+S("Pine Wood Stair")
+S("Inner Pine Wood Stair")
+S("Outer Pine Wood Stair")
+S("Pine Wood Slab")
+S("Acacia Wood Stair")
+S("Inner Acacia Wood Stair")
+S("Outer Acacia Wood Stair")
+S("Acacia Wood Slab")
+S("Aspen Wood Stair")
+S("Inner Aspen Wood Stair")
+S("Outer Aspen Wood Stair")
+S("Aspen Wood Slab")
+S("Stone Stair")
+S("Inner Stone Stair")
+S("Outer Stone Stair")
+S("Stone Slab")
+S("Cobblestone Stair")
+S("Inner Cobblestone Stair")
+S("Outer Cobblestone Stair")
+S("Cobblestone Slab")
+S("Mossy Cobblestone Stair")
+S("Inner Mossy Cobblestone Stair")
+S("Outer Mossy Cobblestone Stair")
+S("Mossy Cobblestone Slab")
+S("Stone Brick Stair")
+S("Inner Stone Brick Stair")
+S("Outer Stone Brick Stair")
+S("Stone Brick Slab")
+S("Stone Block Stair")
+S("Inner Stone Block Stair")
+S("Outer Stone Block Stair")
+S("Stone Block Slab")
+S("Desert Stone Stair")
+S("Inner Desert Stone Stair")
+S("Outer Desert Stone Stair")
+S("Desert Stone Slab")
+S("Desert Cobblestone Stair")
+S("Inner Desert Cobblestone Stair")
+S("Outer Desert Cobblestone Stair")
+S("Desert Cobblestone Slab")
+S("Desert Stone Brick Stair")
+S("Inner Desert Stone Brick Stair")
+S("Outer Desert Stone Brick Stair")
+S("Desert Stone Brick Slab")
+S("Desert Stone Block Stair")
+S("Inner Desert Stone Block Stair")
+S("Outer Desert Stone Block Stair")
+S("Desert Stone Block Slab")
+S("Sandstone Stair")
+S("Inner Sandstone Stair")
+S("Outer Sandstone Stair")
+S("Sandstone Slab")
+S("Sandstone Brick Stair")
+S("Inner Sandstone Brick Stair")
+S("Outer Sandstone Brick Stair")
+S("Sandstone Brick Slab")
+S("Sandstone Block Stair")
+S("Inner Sandstone Block Stair")
+S("Outer Sandstone Block Stair")
+S("Sandstone Block Slab")
+S("Desert Sandstone Stair")
+S("Inner Desert Sandstone Stair")
+S("Outer Desert Sandstone Stair")
+S("Desert Sandstone Slab")
+S("Desert Sandstone Brick Stair")
+S("Inner Desert Sandstone Brick Stair")
+S("Outer Desert Sandstone Brick Stair")
+S("Desert Sandstone Brick Slab")
+S("Desert Sandstone Block Stair")
+S("Inner Desert Sandstone Block Stair")
+S("Outer Desert Sandstone Block Stair")
+S("Desert Sandstone Block Slab")
+S("Silver Sandstone Stair")
+S("Inner Silver Sandstone Stair")
+S("Outer Silver Sandstone Stair")
+S("Silver Sandstone Slab")
+S("Silver Sandstone Brick Stair")
+S("Inner Silver Sandstone Brick Stair")
+S("Outer Silver Sandstone Brick Stair")
+S("Silver Sandstone Brick Slab")
+S("Silver Sandstone Block Stair")
+S("Inner Silver Sandstone Block Stair")
+S("Outer Silver Sandstone Block Stair")
+S("Silver Sandstone Block Slab")
+S("Obsidian Stair")
+S("Inner Obsidian Stair")
+S("Outer Obsidian Stair")
+S("Obsidian Slab")
+S("Obsidian Brick Stair")
+S("Inner Obsidian Brick Stair")
+S("Outer Obsidian Brick Stair")
+S("Obsidian Brick Slab")
+S("Obsidian Block Stair")
+S("Inner Obsidian Block Stair")
+S("Outer Obsidian Block Stair")
+S("Obsidian Block Slab")
+S("Brick Stair")
+S("Inner Brick Stair")
+S("Outer Brick Stair")
+S("Brick Slab")
+S("Steel Block Stair")
+S("Inner Steel Block Stair")
+S("Outer Steel Block Stair")
+S("Steel Block Slab")
+S("Tin Block Stair")
+S("Inner Tin Block Stair")
+S("Outer Tin Block Stair")
+S("Tin Block Slab")
+S("Copper Block Stair")
+S("Inner Copper Block Stair")
+S("Outer Copper Block Stair")
+S("Copper Block Slab")
+S("Bronze Block Stair")
+S("Inner Bronze Block Stair")
+S("Outer Bronze Block Stair")
+S("Bronze Block Slab")
+S("Gold Block Stair")
+S("Inner Gold Block Stair")
+S("Outer Gold Block Stair")
+S("Gold Block Slab")
+S("Ice Stair")
+S("Inner Ice Stair")
+S("Outer Ice Stair")
+S("Ice Slab")
+S("Snow Block Stair")
+S("Inner Snow Block Stair")
+S("Outer Snow Block Stair")
+S("Snow Block Slab")
+--]]