+-- stairs/init.lua
+
-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
+
+-- Global namespace for functions
+
stairs = {}
+-- Load support for MT game translation.
+local S = minetest.get_translator("stairs")
+
+
+-- Register aliases for new pine node names
+
+minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
+minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
+
+
+-- Get setting for replace ABM
+
+local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
+
+local function rotate_and_place(itemstack, placer, pointed_thing)
+ local p0 = pointed_thing.under
+ local p1 = pointed_thing.above
+ local param2 = 0
+
+ if placer then
+ local placer_pos = placer:get_pos()
+ if placer_pos then
+ param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
+ end
+
+ local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
+ local fpos = finepos.y % 1
+
+ if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
+ or (fpos < -0.5 and fpos > -0.999999999) then
+ param2 = param2 + 20
+ if param2 == 21 then
+ param2 = 23
+ elseif param2 == 23 then
+ param2 = 21
+ end
+ end
+ end
+ return minetest.item_place(itemstack, placer, pointed_thing, param2)
+end
+
+local function warn_if_exists(nodename)
+ if minetest.registered_nodes[nodename] then
+ minetest.log("warning", "Overwriting stairs node: " .. nodename)
+ end
+end
+
+
+-- Register stair
-- Node will be called stairs:stair_<subname>
-function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
+
+function stairs.register_stair(subname, recipeitem, groups, images, description,
+ sounds, worldaligntex)
+ -- Set backface culling and world-aligned textures
+ local stair_images = {}
+ for i, image in ipairs(images) do
+ if type(image) == "string" then
+ stair_images[i] = {
+ name = image,
+ backface_culling = true,
+ }
+ if worldaligntex then
+ stair_images[i].align_style = "world"
+ end
+ else
+ stair_images[i] = table.copy(image)
+ if stair_images[i].backface_culling == nil then
+ stair_images[i].backface_culling = true
+ end
+ if worldaligntex and stair_images[i].align_style == nil then
+ stair_images[i].align_style = "world"
+ end
+ end
+ end
+ local new_groups = table.copy(groups)
+ new_groups.stair = 1
+ warn_if_exists("stairs:stair_" .. subname)
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
- tiles = images,
+ tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
- groups = groups,
+ groups = new_groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
+ {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
return itemstack
end
- local p0 = pointed_thing.under
- local p1 = pointed_thing.above
- local param2 = 0
-
- local placer_pos = placer:getpos()
- if placer_pos then
- local dir = {
- x = p1.x - placer_pos.x,
- y = p1.y - placer_pos.y,
- z = p1.z - placer_pos.z
- }
- param2 = minetest.dir_to_facedir(dir)
- end
-
- if p0.y-1 == p1.y then
- param2 = param2 + 20
- if param2 == 21 then
- param2 = 23
- elseif param2 == 23 then
- param2 = 21
- end
- end
-
- return minetest.item_place(itemstack, placer, pointed_thing, param2)
+ return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
-- for replace ABM
- minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
- replace_name = "stairs:stair_" .. subname,
- groups = {slabs_replace=1},
- })
+ if replace then
+ minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
+ replace_name = "stairs:stair_" .. subname,
+ groups = {slabs_replace = 1},
+ })
+ end
- minetest.register_craft({
- output = 'stairs:stair_' .. subname .. ' 6',
- recipe = {
- {recipeitem, "", ""},
- {recipeitem, recipeitem, ""},
- {recipeitem, recipeitem, recipeitem},
- },
- })
+ if recipeitem then
+ -- Recipe matches appearence in inventory
+ minetest.register_craft({
+ output = "stairs:stair_" .. subname .. " 8",
+ recipe = {
+ {"", "", recipeitem},
+ {"", recipeitem, recipeitem},
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
- -- Flipped recipe for the silly minecrafters
- minetest.register_craft({
- output = 'stairs:stair_' .. subname .. ' 6',
- recipe = {
- {"", "", recipeitem},
- {"", recipeitem, recipeitem},
- {recipeitem, recipeitem, recipeitem},
- },
- })
+ -- Use stairs to craft full blocks again (1:1)
+ minetest.register_craft({
+ output = recipeitem .. " 3",
+ recipe = {
+ {"stairs:stair_" .. subname, "stairs:stair_" .. subname},
+ {"stairs:stair_" .. subname, "stairs:stair_" .. subname},
+ },
+ })
+
+ -- Fuel
+ local baseburntime = minetest.get_craft_result({
+ method = "fuel",
+ width = 1,
+ items = {recipeitem}
+ }).time
+ if baseburntime > 0 then
+ minetest.register_craft({
+ type = "fuel",
+ recipe = "stairs:stair_" .. subname,
+ burntime = math.floor(baseburntime * 0.75),
+ })
+ end
+ end
end
+
+-- Register slab
-- Node will be called stairs:slab_<subname>
-function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
+
+function stairs.register_slab(subname, recipeitem, groups, images, description,
+ sounds, worldaligntex)
+ -- Set world-aligned textures
+ local slab_images = {}
+ for i, image in ipairs(images) do
+ if type(image) == "string" then
+ slab_images[i] = {
+ name = image,
+ }
+ if worldaligntex then
+ slab_images[i].align_style = "world"
+ end
+ else
+ slab_images[i] = table.copy(image)
+ if worldaligntex and image.align_style == nil then
+ slab_images[i].align_style = "world"
+ end
+ end
+ end
+ local new_groups = table.copy(groups)
+ new_groups.slab = 1
+ warn_if_exists("stairs:slab_" .. subname)
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
- tiles = images,
+ tiles = slab_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
- groups = groups,
+ groups = new_groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
+ local under = minetest.get_node(pointed_thing.under)
+ local wield_item = itemstack:get_name()
+ local player_name = placer and placer:get_player_name() or ""
+ local creative_enabled = (creative and creative.is_enabled_for
+ and creative.is_enabled_for(player_name))
- -- If it's being placed on an another similar one, replace it with
- -- a full block
- local slabpos = nil
- local slabnode = nil
- local p0 = pointed_thing.under
- local p1 = pointed_thing.above
- local n0 = minetest.get_node(p0)
- local n1 = minetest.get_node(p1)
- local param2 = 0
-
- local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
- n0.param2 >= 20)
-
- if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
- slabpos = p0
- slabnode = n0
- elseif n1.name == "stairs:slab_" .. subname then
- slabpos = p1
- slabnode = n1
- end
- if slabpos then
- -- Remove the slab at slabpos
- minetest.remove_node(slabpos)
- -- Make a fake stack of a single item and try to place it
- local fakestack = ItemStack(recipeitem)
- fakestack:set_count(itemstack:get_count())
-
- pointed_thing.above = slabpos
- local success
- fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
- -- If the item was taken from the fake stack, decrement original
- if success then
- itemstack:set_count(fakestack:get_count())
- -- Else put old node back
- else
- minetest.set_node(slabpos, slabnode)
+ if under and under.name:find("^stairs:slab_") then
+ -- place slab using under node orientation
+ local dir = minetest.dir_to_facedir(vector.subtract(
+ pointed_thing.above, pointed_thing.under), true)
+
+ local p2 = under.param2
+
+ -- Placing a slab on an upside down slab should make it right-side up.
+ if p2 >= 20 and dir == 8 then
+ p2 = p2 - 20
+ -- same for the opposite case: slab below normal slab
+ elseif p2 <= 3 and dir == 4 then
+ p2 = p2 + 20
+ end
+
+ -- else attempt to place node with proper param2
+ minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
+ if not creative_enabled then
+ itemstack:take_item()
end
return itemstack
+ else
+ return rotate_and_place(itemstack, placer, pointed_thing)
end
-
- -- Upside down slabs
- if p0.y-1 == p1.y then
- -- Turn into full block if pointing at a existing slab
- if n0_is_upside_down then
- -- Remove the slab at the position of the slab
- minetest.remove_node(p0)
- -- Make a fake stack of a single item and try to place it
- local fakestack = ItemStack(recipeitem)
- fakestack:set_count(itemstack:get_count())
-
- pointed_thing.above = p0
- local success
- fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
- -- If the item was taken from the fake stack, decrement original
- if success then
- itemstack:set_count(fakestack:get_count())
- -- Else put old node back
- else
- minetest.set_node(p0, n0)
- end
- return itemstack
- end
+ end,
+ })
+
+ -- for replace ABM
+ if replace then
+ minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
+ replace_name = "stairs:slab_".. subname,
+ groups = {slabs_replace = 1},
+ })
+ end
+
+ if recipeitem then
+ minetest.register_craft({
+ output = "stairs:slab_" .. subname .. " 6",
+ recipe = {
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
+
+ -- Use 2 slabs to craft a full block again (1:1)
+ minetest.register_craft({
+ output = recipeitem,
+ recipe = {
+ {"stairs:slab_" .. subname},
+ {"stairs:slab_" .. subname},
+ },
+ })
+
+ -- Fuel
+ local baseburntime = minetest.get_craft_result({
+ method = "fuel",
+ width = 1,
+ items = {recipeitem}
+ }).time
+ if baseburntime > 0 then
+ minetest.register_craft({
+ type = "fuel",
+ recipe = "stairs:slab_" .. subname,
+ burntime = math.floor(baseburntime * 0.5),
+ })
+ end
+ end
+end
- -- Place upside down slab
- param2 = 20
+
+-- Optionally replace old "upside_down" nodes with new param2 versions.
+-- Disabled by default.
+
+if replace then
+ minetest.register_abm({
+ label = "Slab replace",
+ nodenames = {"group:slabs_replace"},
+ interval = 16,
+ chance = 1,
+ action = function(pos, node)
+ node.name = minetest.registered_nodes[node.name].replace_name
+ node.param2 = node.param2 + 20
+ if node.param2 == 21 then
+ node.param2 = 23
+ elseif node.param2 == 23 then
+ node.param2 = 21
end
+ minetest.set_node(pos, node)
+ end,
+ })
+end
+
- -- If pointing at the side of a upside down slab
- if n0_is_upside_down and p0.y+1 ~= p1.y then
- param2 = 20
+-- Register inner stair
+-- Node will be called stairs:stair_inner_<subname>
+
+function stairs.register_stair_inner(subname, recipeitem, groups, images,
+ description, sounds, worldaligntex, full_description)
+ -- Set backface culling and world-aligned textures
+ local stair_images = {}
+ for i, image in ipairs(images) do
+ if type(image) == "string" then
+ stair_images[i] = {
+ name = image,
+ backface_culling = true,
+ }
+ if worldaligntex then
+ stair_images[i].align_style = "world"
+ end
+ else
+ stair_images[i] = table.copy(image)
+ if stair_images[i].backface_culling == nil then
+ stair_images[i].backface_culling = true
+ end
+ if worldaligntex and stair_images[i].align_style == nil then
+ stair_images[i].align_style = "world"
+ end
+ end
+ end
+ local new_groups = table.copy(groups)
+ new_groups.stair = 1
+ if full_description then
+ description = full_description
+ else
+ description = "Inner " .. description
+ end
+ warn_if_exists("stairs:stair_inner_" .. subname)
+ minetest.register_node(":stairs:stair_inner_" .. subname, {
+ description = description,
+ drawtype = "nodebox",
+ tiles = stair_images,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ groups = new_groups,
+ sounds = sounds,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
+ {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
+ {-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
+ },
+ },
+ on_place = function(itemstack, placer, pointed_thing)
+ if pointed_thing.type ~= "node" then
+ return itemstack
end
- return minetest.item_place(itemstack, placer, pointed_thing, param2)
+ return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
- -- for replace ABM
- minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
- replace_name = "stairs:slab_"..subname,
- groups = {slabs_replace=1},
- })
+ if recipeitem then
+ minetest.register_craft({
+ output = "stairs:stair_inner_" .. subname .. " 7",
+ recipe = {
+ {"", recipeitem, ""},
+ {recipeitem, "", recipeitem},
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
+
+ -- Fuel
+ local baseburntime = minetest.get_craft_result({
+ method = "fuel",
+ width = 1,
+ items = {recipeitem}
+ }).time
+ if baseburntime > 0 then
+ minetest.register_craft({
+ type = "fuel",
+ recipe = "stairs:stair_inner_" .. subname,
+ burntime = math.floor(baseburntime * 0.875),
+ })
+ end
+ end
+end
+
- minetest.register_craft({
- output = 'stairs:slab_' .. subname .. ' 6',
- recipe = {
- {recipeitem, recipeitem, recipeitem},
+-- Register outer stair
+-- Node will be called stairs:stair_outer_<subname>
+
+function stairs.register_stair_outer(subname, recipeitem, groups, images,
+ description, sounds, worldaligntex, full_description)
+ -- Set backface culling and world-aligned textures
+ local stair_images = {}
+ for i, image in ipairs(images) do
+ if type(image) == "string" then
+ stair_images[i] = {
+ name = image,
+ backface_culling = true,
+ }
+ if worldaligntex then
+ stair_images[i].align_style = "world"
+ end
+ else
+ stair_images[i] = table.copy(image)
+ if stair_images[i].backface_culling == nil then
+ stair_images[i].backface_culling = true
+ end
+ if worldaligntex and stair_images[i].align_style == nil then
+ stair_images[i].align_style = "world"
+ end
+ end
+ end
+ local new_groups = table.copy(groups)
+ new_groups.stair = 1
+ if full_description then
+ description = full_description
+ else
+ description = "Outer " .. description
+ end
+ warn_if_exists("stairs:stair_outer_" .. subname)
+ minetest.register_node(":stairs:stair_outer_" .. subname, {
+ description = description,
+ drawtype = "nodebox",
+ tiles = stair_images,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ groups = new_groups,
+ sounds = sounds,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
+ {-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
+ },
},
+ on_place = function(itemstack, placer, pointed_thing)
+ if pointed_thing.type ~= "node" then
+ return itemstack
+ end
+
+ return rotate_and_place(itemstack, placer, pointed_thing)
+ end,
})
-end
--- Replace old "upside_down" nodes with new param2 versions
-minetest.register_abm({
- nodenames = {"group:slabs_replace"},
- interval = 1,
- chance = 1,
- action = function(pos, node)
- node.name = minetest.registered_nodes[node.name].replace_name
- node.param2 = node.param2 + 20
- if node.param2 == 21 then
- node.param2 = 23
- elseif node.param2 == 23 then
- node.param2 = 21
+ if recipeitem then
+ minetest.register_craft({
+ output = "stairs:stair_outer_" .. subname .. " 6",
+ recipe = {
+ {"", recipeitem, ""},
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
+
+ -- Fuel
+ local baseburntime = minetest.get_craft_result({
+ method = "fuel",
+ width = 1,
+ items = {recipeitem}
+ }).time
+ if baseburntime > 0 then
+ minetest.register_craft({
+ type = "fuel",
+ recipe = "stairs:stair_outer_" .. subname,
+ burntime = math.floor(baseburntime * 0.625),
+ })
end
- minetest.set_node(pos, node)
- end,
-})
+ end
+end
+
+-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
-function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
- stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
- stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
+
+function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
+ desc_stair, desc_slab, sounds, worldaligntex)
+ stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
+ sounds, worldaligntex)
+ stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
+ sounds, worldaligntex)
+ stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
+ sounds, worldaligntex)
+ stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
+ sounds, worldaligntex)
end
-stairs.register_stair_and_slab("wood", "default:wood",
- {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
- {"default_wood.png"},
- "Wooden Stair",
- "Wooden Slab",
- default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("stone", "default:stone",
- {cracky=3},
- {"default_stone.png"},
- "Stone Stair",
- "Stone Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("cobble", "default:cobble",
- {cracky=3},
- {"default_cobble.png"},
- "Cobblestone Stair",
- "Cobblestone Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_stone", "default:desert_stone",
- {cracky=3},
- {"default_desert_stone.png"},
- "Desertstone Stair",
- "Desertstone Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble",
- {cracky=3},
- {"default_desert_cobble.png"},
- "Desert Cobblestone Stair",
- "Desert Cobblestone Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
- {cracky=3},
- {"default_desert_stone_brick.png"},
- "Desert Stone Brick Stair",
- "Desert Stone Brick Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("brick", "default:brick",
- {cracky=3},
- {"default_brick.png"},
- "Brick Stair",
- "Brick Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("sandstone", "default:sandstone",
- {crumbly=2,cracky=2},
- {"default_sandstone.png"},
- "Sandstone Stair",
- "Sandstone Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
- {crumbly=2,cracky=2},
- {"default_sandstone_brick.png"},
- "Sandstone Brick Stair",
- "Sandstone Brick Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("junglewood", "default:junglewood",
- {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
- {"default_junglewood.png"},
- "Junglewood Stair",
- "Junglewood Slab",
- default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
- {cracky=3},
- {"default_stone_brick.png"},
- "Stone Brick Stair",
- "Stone Brick Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("pinewood", "default:pinewood",
- {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
- {"default_pinewood.png"},
- "Pinewood Stair",
- "Pinewood Slab",
- default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("obsidian", "default:obsidian",
- {cracky=1,level=2},
- {"default_obsidian.png"},
- "Obsidian Stair",
- "Obsidian Slab",
- default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
- {cracky=1,level=2},
- {"default_obsidian_brick.png"},
- "Obsidian Brick Stair",
- "Obsidian Brick Slab",
- default.node_sound_stone_defaults())
+-- Local function so we can apply translations
+local function my_register_stair_and_slab(subname, recipeitem, groups, images,
+ desc_stair, desc_slab, sounds, worldaligntex)
+ stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
+ sounds, worldaligntex)
+ stairs.register_stair_inner(subname, recipeitem, groups, images, "",
+ sounds, worldaligntex, S("Inner " .. desc_stair))
+ stairs.register_stair_outer(subname, recipeitem, groups, images, "",
+ sounds, worldaligntex, S("Outer " .. desc_stair))
+ stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
+ sounds, worldaligntex)
+end
+
+
+-- Register default stairs and slabs
+
+my_register_stair_and_slab(
+ "wood",
+ "default:wood",
+ {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ {"default_wood.png"},
+ "Wooden Stair",
+ "Wooden Slab",
+ default.node_sound_wood_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "junglewood",
+ "default:junglewood",
+ {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ {"default_junglewood.png"},
+ "Jungle Wood Stair",
+ "Jungle Wood Slab",
+ default.node_sound_wood_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "pine_wood",
+ "default:pine_wood",
+ {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+ {"default_pine_wood.png"},
+ "Pine Wood Stair",
+ "Pine Wood Slab",
+ default.node_sound_wood_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "acacia_wood",
+ "default:acacia_wood",
+ {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ {"default_acacia_wood.png"},
+ "Acacia Wood Stair",
+ "Acacia Wood Slab",
+ default.node_sound_wood_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "aspen_wood",
+ "default:aspen_wood",
+ {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+ {"default_aspen_wood.png"},
+ "Aspen Wood Stair",
+ "Aspen Wood Slab",
+ default.node_sound_wood_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "stone",
+ "default:stone",
+ {cracky = 3},
+ {"default_stone.png"},
+ "Stone Stair",
+ "Stone Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "cobble",
+ "default:cobble",
+ {cracky = 3},
+ {"default_cobble.png"},
+ "Cobblestone Stair",
+ "Cobblestone Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "mossycobble",
+ "default:mossycobble",
+ {cracky = 3},
+ {"default_mossycobble.png"},
+ "Mossy Cobblestone Stair",
+ "Mossy Cobblestone Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "stonebrick",
+ "default:stonebrick",
+ {cracky = 2},
+ {"default_stone_brick.png"},
+ "Stone Brick Stair",
+ "Stone Brick Slab",
+ default.node_sound_stone_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "stone_block",
+ "default:stone_block",
+ {cracky = 2},
+ {"default_stone_block.png"},
+ "Stone Block Stair",
+ "Stone Block Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "desert_stone",
+ "default:desert_stone",
+ {cracky = 3},
+ {"default_desert_stone.png"},
+ "Desert Stone Stair",
+ "Desert Stone Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "desert_cobble",
+ "default:desert_cobble",
+ {cracky = 3},
+ {"default_desert_cobble.png"},
+ "Desert Cobblestone Stair",
+ "Desert Cobblestone Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "desert_stonebrick",
+ "default:desert_stonebrick",
+ {cracky = 2},
+ {"default_desert_stone_brick.png"},
+ "Desert Stone Brick Stair",
+ "Desert Stone Brick Slab",
+ default.node_sound_stone_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "desert_stone_block",
+ "default:desert_stone_block",
+ {cracky = 2},
+ {"default_desert_stone_block.png"},
+ "Desert Stone Block Stair",
+ "Desert Stone Block Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "sandstone",
+ "default:sandstone",
+ {crumbly = 1, cracky = 3},
+ {"default_sandstone.png"},
+ "Sandstone Stair",
+ "Sandstone Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "sandstonebrick",
+ "default:sandstonebrick",
+ {cracky = 2},
+ {"default_sandstone_brick.png"},
+ "Sandstone Brick Stair",
+ "Sandstone Brick Slab",
+ default.node_sound_stone_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "sandstone_block",
+ "default:sandstone_block",
+ {cracky = 2},
+ {"default_sandstone_block.png"},
+ "Sandstone Block Stair",
+ "Sandstone Block Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "desert_sandstone",
+ "default:desert_sandstone",
+ {crumbly = 1, cracky = 3},
+ {"default_desert_sandstone.png"},
+ "Desert Sandstone Stair",
+ "Desert Sandstone Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "desert_sandstone_brick",
+ "default:desert_sandstone_brick",
+ {cracky = 2},
+ {"default_desert_sandstone_brick.png"},
+ "Desert Sandstone Brick Stair",
+ "Desert Sandstone Brick Slab",
+ default.node_sound_stone_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "desert_sandstone_block",
+ "default:desert_sandstone_block",
+ {cracky = 2},
+ {"default_desert_sandstone_block.png"},
+ "Desert Sandstone Block Stair",
+ "Desert Sandstone Block Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "silver_sandstone",
+ "default:silver_sandstone",
+ {crumbly = 1, cracky = 3},
+ {"default_silver_sandstone.png"},
+ "Silver Sandstone Stair",
+ "Silver Sandstone Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "silver_sandstone_brick",
+ "default:silver_sandstone_brick",
+ {cracky = 2},
+ {"default_silver_sandstone_brick.png"},
+ "Silver Sandstone Brick Stair",
+ "Silver Sandstone Brick Slab",
+ default.node_sound_stone_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "silver_sandstone_block",
+ "default:silver_sandstone_block",
+ {cracky = 2},
+ {"default_silver_sandstone_block.png"},
+ "Silver Sandstone Block Stair",
+ "Silver Sandstone Block Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "obsidian",
+ "default:obsidian",
+ {cracky = 1, level = 2},
+ {"default_obsidian.png"},
+ "Obsidian Stair",
+ "Obsidian Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "obsidianbrick",
+ "default:obsidianbrick",
+ {cracky = 1, level = 2},
+ {"default_obsidian_brick.png"},
+ "Obsidian Brick Stair",
+ "Obsidian Brick Slab",
+ default.node_sound_stone_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "obsidian_block",
+ "default:obsidian_block",
+ {cracky = 1, level = 2},
+ {"default_obsidian_block.png"},
+ "Obsidian Block Stair",
+ "Obsidian Block Slab",
+ default.node_sound_stone_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "brick",
+ "default:brick",
+ {cracky = 3},
+ {"default_brick.png"},
+ "Brick Stair",
+ "Brick Slab",
+ default.node_sound_stone_defaults(),
+ false
+)
+
+my_register_stair_and_slab(
+ "steelblock",
+ "default:steelblock",
+ {cracky = 1, level = 2},
+ {"default_steel_block.png"},
+ "Steel Block Stair",
+ "Steel Block Slab",
+ default.node_sound_metal_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "tinblock",
+ "default:tinblock",
+ {cracky = 1, level = 2},
+ {"default_tin_block.png"},
+ "Tin Block Stair",
+ "Tin Block Slab",
+ default.node_sound_metal_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "copperblock",
+ "default:copperblock",
+ {cracky = 1, level = 2},
+ {"default_copper_block.png"},
+ "Copper Block Stair",
+ "Copper Block Slab",
+ default.node_sound_metal_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "bronzeblock",
+ "default:bronzeblock",
+ {cracky = 1, level = 2},
+ {"default_bronze_block.png"},
+ "Bronze Block Stair",
+ "Bronze Block Slab",
+ default.node_sound_metal_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "goldblock",
+ "default:goldblock",
+ {cracky = 1},
+ {"default_gold_block.png"},
+ "Gold Block Stair",
+ "Gold Block Slab",
+ default.node_sound_metal_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "ice",
+ "default:ice",
+ {cracky = 3, cools_lava = 1, slippery = 3},
+ {"default_ice.png"},
+ "Ice Stair",
+ "Ice Slab",
+ default.node_sound_glass_defaults(),
+ true
+)
+
+my_register_stair_and_slab(
+ "snowblock",
+ "default:snowblock",
+ {crumbly = 3, cools_lava = 1, snowy = 1},
+ {"default_snow.png"},
+ "Snow Block Stair",
+ "Snow Block Slab",
+ default.node_sound_snow_defaults(),
+ true
+)
+
+-- Glass stair nodes need to be registered individually to utilize specialized textures.
+
+stairs.register_stair(
+ "glass",
+ "default:glass",
+ {cracky = 3},
+ {"stairs_glass_split.png", "default_glass.png",
+ "stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
+ "default_glass.png", "stairs_glass_split.png"},
+ S("Glass Stair"),
+ default.node_sound_glass_defaults(),
+ false
+)
+
+stairs.register_slab(
+ "glass",
+ "default:glass",
+ {cracky = 3},
+ {"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
+ S("Glass Slab"),
+ default.node_sound_glass_defaults(),
+ false
+)
+
+stairs.register_stair_inner(
+ "glass",
+ "default:glass",
+ {cracky = 3},
+ {"stairs_glass_stairside.png^[transformR270", "default_glass.png",
+ "stairs_glass_stairside.png^[transformFX", "default_glass.png",
+ "default_glass.png", "stairs_glass_stairside.png"},
+ "",
+ default.node_sound_glass_defaults(),
+ false,
+ S("Inner Glass Stair")
+)
+
+stairs.register_stair_outer(
+ "glass",
+ "default:glass",
+ {cracky = 3},
+ {"stairs_glass_stairside.png^[transformR90", "default_glass.png",
+ "stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
+ "stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
+ "",
+ default.node_sound_glass_defaults(),
+ false,
+ S("Outer Glass Stair")
+)
+
+stairs.register_stair(
+ "obsidian_glass",
+ "default:obsidian_glass",
+ {cracky = 3},
+ {"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
+ "stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
+ "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
+ S("Obsidian Glass Stair"),
+ default.node_sound_glass_defaults(),
+ false
+)
+
+stairs.register_slab(
+ "obsidian_glass",
+ "default:obsidian_glass",
+ {cracky = 3},
+ {"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
+ S("Obsidian Glass Slab"),
+ default.node_sound_glass_defaults(),
+ false
+)
+
+stairs.register_stair_inner(
+ "obsidian_glass",
+ "default:obsidian_glass",
+ {cracky = 3},
+ {"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
+ "stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
+ "default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
+ "",
+ default.node_sound_glass_defaults(),
+ false,
+ S("Inner Obsidian Glass Stair")
+)
+
+stairs.register_stair_outer(
+ "obsidian_glass",
+ "default:obsidian_glass",
+ {cracky = 3},
+ {"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
+ "stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
+ "stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
+ "",
+ default.node_sound_glass_defaults(),
+ false,
+ S("Outer Obsidian Glass Stair")
+)
+
+-- Dummy calls to S() to allow translation scripts to detect the strings.
+-- To update this add this code to my_register_stair_and_slab:
+-- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
+-- print(("S(%q)"):format(desc_slab))
+
+--[[
+S("Wooden Stair")
+S("Inner Wooden Stair")
+S("Outer Wooden Stair")
+S("Wooden Slab")
+S("Jungle Wood Stair")
+S("Inner Jungle Wood Stair")
+S("Outer Jungle Wood Stair")
+S("Jungle Wood Slab")
+S("Pine Wood Stair")
+S("Inner Pine Wood Stair")
+S("Outer Pine Wood Stair")
+S("Pine Wood Slab")
+S("Acacia Wood Stair")
+S("Inner Acacia Wood Stair")
+S("Outer Acacia Wood Stair")
+S("Acacia Wood Slab")
+S("Aspen Wood Stair")
+S("Inner Aspen Wood Stair")
+S("Outer Aspen Wood Stair")
+S("Aspen Wood Slab")
+S("Stone Stair")
+S("Inner Stone Stair")
+S("Outer Stone Stair")
+S("Stone Slab")
+S("Cobblestone Stair")
+S("Inner Cobblestone Stair")
+S("Outer Cobblestone Stair")
+S("Cobblestone Slab")
+S("Mossy Cobblestone Stair")
+S("Inner Mossy Cobblestone Stair")
+S("Outer Mossy Cobblestone Stair")
+S("Mossy Cobblestone Slab")
+S("Stone Brick Stair")
+S("Inner Stone Brick Stair")
+S("Outer Stone Brick Stair")
+S("Stone Brick Slab")
+S("Stone Block Stair")
+S("Inner Stone Block Stair")
+S("Outer Stone Block Stair")
+S("Stone Block Slab")
+S("Desert Stone Stair")
+S("Inner Desert Stone Stair")
+S("Outer Desert Stone Stair")
+S("Desert Stone Slab")
+S("Desert Cobblestone Stair")
+S("Inner Desert Cobblestone Stair")
+S("Outer Desert Cobblestone Stair")
+S("Desert Cobblestone Slab")
+S("Desert Stone Brick Stair")
+S("Inner Desert Stone Brick Stair")
+S("Outer Desert Stone Brick Stair")
+S("Desert Stone Brick Slab")
+S("Desert Stone Block Stair")
+S("Inner Desert Stone Block Stair")
+S("Outer Desert Stone Block Stair")
+S("Desert Stone Block Slab")
+S("Sandstone Stair")
+S("Inner Sandstone Stair")
+S("Outer Sandstone Stair")
+S("Sandstone Slab")
+S("Sandstone Brick Stair")
+S("Inner Sandstone Brick Stair")
+S("Outer Sandstone Brick Stair")
+S("Sandstone Brick Slab")
+S("Sandstone Block Stair")
+S("Inner Sandstone Block Stair")
+S("Outer Sandstone Block Stair")
+S("Sandstone Block Slab")
+S("Desert Sandstone Stair")
+S("Inner Desert Sandstone Stair")
+S("Outer Desert Sandstone Stair")
+S("Desert Sandstone Slab")
+S("Desert Sandstone Brick Stair")
+S("Inner Desert Sandstone Brick Stair")
+S("Outer Desert Sandstone Brick Stair")
+S("Desert Sandstone Brick Slab")
+S("Desert Sandstone Block Stair")
+S("Inner Desert Sandstone Block Stair")
+S("Outer Desert Sandstone Block Stair")
+S("Desert Sandstone Block Slab")
+S("Silver Sandstone Stair")
+S("Inner Silver Sandstone Stair")
+S("Outer Silver Sandstone Stair")
+S("Silver Sandstone Slab")
+S("Silver Sandstone Brick Stair")
+S("Inner Silver Sandstone Brick Stair")
+S("Outer Silver Sandstone Brick Stair")
+S("Silver Sandstone Brick Slab")
+S("Silver Sandstone Block Stair")
+S("Inner Silver Sandstone Block Stair")
+S("Outer Silver Sandstone Block Stair")
+S("Silver Sandstone Block Slab")
+S("Obsidian Stair")
+S("Inner Obsidian Stair")
+S("Outer Obsidian Stair")
+S("Obsidian Slab")
+S("Obsidian Brick Stair")
+S("Inner Obsidian Brick Stair")
+S("Outer Obsidian Brick Stair")
+S("Obsidian Brick Slab")
+S("Obsidian Block Stair")
+S("Inner Obsidian Block Stair")
+S("Outer Obsidian Block Stair")
+S("Obsidian Block Slab")
+S("Brick Stair")
+S("Inner Brick Stair")
+S("Outer Brick Stair")
+S("Brick Slab")
+S("Steel Block Stair")
+S("Inner Steel Block Stair")
+S("Outer Steel Block Stair")
+S("Steel Block Slab")
+S("Tin Block Stair")
+S("Inner Tin Block Stair")
+S("Outer Tin Block Stair")
+S("Tin Block Slab")
+S("Copper Block Stair")
+S("Inner Copper Block Stair")
+S("Outer Copper Block Stair")
+S("Copper Block Slab")
+S("Bronze Block Stair")
+S("Inner Bronze Block Stair")
+S("Outer Bronze Block Stair")
+S("Bronze Block Slab")
+S("Gold Block Stair")
+S("Inner Gold Block Stair")
+S("Outer Gold Block Stair")
+S("Gold Block Slab")
+S("Ice Stair")
+S("Inner Ice Stair")
+S("Outer Ice Stair")
+S("Ice Slab")
+S("Snow Block Stair")
+S("Inner Snow Block Stair")
+S("Outer Snow Block Stair")
+S("Snow Block Slab")
+--]]