-- Get setting for replace ABM
-local replace = minetest.setting_getbool("enable_stairs_replace_abm")
+local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
+local function rotate_and_place(itemstack, placer, pointed_thing)
+ local p0 = pointed_thing.under
+ local p1 = pointed_thing.above
+ local param2 = 0
+
+ local placer_pos = placer:getpos()
+ if placer_pos then
+ param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
+ end
+
+ local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
+ local fpos = finepos.y % 1
+
+ if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
+ or (fpos < -0.5 and fpos > -0.999999999) then
+ param2 = param2 + 20
+ if param2 == 21 then
+ param2 = 23
+ elseif param2 == 23 then
+ param2 = 21
+ end
+ end
+ return minetest.item_place(itemstack, placer, pointed_thing, param2)
+end
-- Register stairs.
-- Node will be called stairs:stair_<subname>
return itemstack
end
- local p0 = pointed_thing.under
- local p1 = pointed_thing.above
- local param2 = 0
-
- local placer_pos = placer:getpos()
- if placer_pos then
- local dir = {
- x = p1.x - placer_pos.x,
- y = p1.y - placer_pos.y,
- z = p1.z - placer_pos.z
- }
- param2 = minetest.dir_to_facedir(dir)
- end
-
- if p0.y - 1 == p1.y then
- param2 = param2 + 20
- if param2 == 21 then
- param2 = 23
- elseif param2 == 23 then
- param2 = 21
- end
- end
-
- return minetest.item_place(itemstack, placer, pointed_thing, param2)
+ return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
end
if recipeitem then
+ -- Recipe matches appearence in inventory
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
- {recipeitem, "", ""},
- {recipeitem, recipeitem, ""},
+ {"", "", recipeitem},
+ {"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
- -- Flipped recipe for the silly minecrafters
+ -- Use stairs to craft full blocks again (1:1)
minetest.register_craft({
- output = 'stairs:stair_' .. subname .. ' 8',
+ output = recipeitem .. ' 3',
recipe = {
- {"", "", recipeitem},
- {"", recipeitem, recipeitem},
- {recipeitem, recipeitem, recipeitem},
+ {'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
+ {'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
},
})
+
+ -- Fuel
+ local baseburntime = minetest.get_craft_result({
+ method = "fuel",
+ width = 1,
+ items = {recipeitem}
+ }).time
+ if baseburntime > 0 then
+ minetest.register_craft({
+ type = "fuel",
+ recipe = 'stairs:stair_' .. subname,
+ burntime = math.floor(baseburntime * 0.75),
+ })
+ end
end
end
+-- Slab facedir to placement 6d matching table
+local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
+
-- Register slabs.
-- Node will be called stairs:slab_<subname>
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
+ local under = minetest.get_node(pointed_thing.under)
+ local wield_item = itemstack:get_name()
+ local creative_enabled = (creative and creative.is_enabled_for
+ and creative.is_enabled_for(placer:get_player_name()))
- -- If it's being placed on an another similar one, replace it with
- -- a full block
- local slabpos = nil
- local slabnode = nil
- local p0 = pointed_thing.under
- local p1 = pointed_thing.above
- local n0 = minetest.get_node(p0)
- local n1 = minetest.get_node(p1)
- local param2 = 0
-
- local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
- n0.param2 >= 20)
-
- if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and
- p0.y + 1 == p1.y then
- slabpos = p0
- slabnode = n0
- elseif n1.name == "stairs:slab_" .. subname then
- slabpos = p1
- slabnode = n1
- end
- if slabpos then
- -- Remove the slab at slabpos
- minetest.remove_node(slabpos)
- -- Make a fake stack of a single item and try to place it
- local fakestack = ItemStack(recipeitem)
- fakestack:set_count(itemstack:get_count())
-
- pointed_thing.above = slabpos
- local success
- fakestack, success = minetest.item_place(fakestack, placer,
- pointed_thing)
- -- If the item was taken from the fake stack, decrement original
- if success then
- itemstack:set_count(fakestack:get_count())
- -- Else put old node back
- else
- minetest.set_node(slabpos, slabnode)
- end
- return itemstack
- end
-
- -- Upside down slabs
- if p0.y - 1 == p1.y then
- -- Turn into full block if pointing at a existing slab
- if n0_is_upside_down then
- -- Remove the slab at the position of the slab
- minetest.remove_node(p0)
- -- Make a fake stack of a single item and try to place it
- local fakestack = ItemStack(recipeitem)
- fakestack:set_count(itemstack:get_count())
-
- pointed_thing.above = p0
- local success
- fakestack, success = minetest.item_place(fakestack, placer,
- pointed_thing)
- -- If the item was taken from the fake stack, decrement original
- if success then
- itemstack:set_count(fakestack:get_count())
- -- Else put old node back
- else
- minetest.set_node(p0, n0)
+ if under and under.name:find("stairs:slab_") then
+ -- place slab using under node orientation
+ local dir = minetest.dir_to_facedir(vector.subtract(
+ pointed_thing.above, pointed_thing.under), true)
+
+ local p2 = under.param2
+
+ -- combine two slabs if possible
+ if slab_trans_dir[math.floor(p2 / 4)] == dir
+ and wield_item == under.name then
+
+ if not recipeitem then
+ return itemstack
+ end
+ local player_name = placer:get_player_name()
+ if minetest.is_protected(pointed_thing.under, player_name) and not
+ minetest.check_player_privs(placer, "protection_bypass") then
+ minetest.record_protection_violation(pointed_thing.under,
+ player_name)
+ return
+ end
+ minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
+ if not creative_enabled then
+ itemstack:take_item()
end
return itemstack
end
- -- Place upside down slab
- param2 = 20
- end
+ -- Placing a slab on an upside down slab should make it right-side up.
+ if p2 >= 20 and dir == 8 then
+ p2 = p2 - 20
+ -- same for the opposite case: slab below normal slab
+ elseif p2 <= 3 and dir == 4 then
+ p2 = p2 + 20
+ end
- -- If pointing at the side of a upside down slab
- if n0_is_upside_down and p0.y + 1 ~= p1.y then
- param2 = 20
+ -- else attempt to place node with proper param2
+ minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
+ if not creative_enabled then
+ itemstack:take_item()
+ end
+ return itemstack
+ else
+ return rotate_and_place(itemstack, placer, pointed_thing)
end
-
- return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
{recipeitem, recipeitem, recipeitem},
},
})
+
+ -- Use 2 slabs to craft a full block again (1:1)
+ minetest.register_craft({
+ output = recipeitem,
+ recipe = {
+ {'stairs:slab_' .. subname},
+ {'stairs:slab_' .. subname},
+ },
+ })
+
+ -- Fuel
+ local baseburntime = minetest.get_craft_result({
+ method = "fuel",
+ width = 1,
+ items = {recipeitem}
+ }).time
+ if baseburntime > 0 then
+ minetest.register_craft({
+ type = "fuel",
+ recipe = 'stairs:slab_' .. subname,
+ burntime = math.floor(baseburntime * 0.5),
+ })
+ end
end
end
if replace then
minetest.register_abm({
+ label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
stairs.register_stair_and_slab(
"wood",
"default:wood",
- {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_wood.png"},
"Wooden Stair",
"Wooden Slab",
stairs.register_stair_and_slab(
"junglewood",
"default:junglewood",
- {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_junglewood.png"},
"Jungle Wood Stair",
"Jungle Wood Slab",
stairs.register_stair_and_slab(
"pine_wood",
"default:pine_wood",
- {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood Stair",
"Pine Wood Slab",
stairs.register_stair_and_slab(
"acacia_wood",
"default:acacia_wood",
- {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_acacia_wood.png"},
"Acacia Wood Stair",
"Acacia Wood Slab",
stairs.register_stair_and_slab(
"aspen_wood",
"default:aspen_wood",
- {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",
default.node_sound_stone_defaults()
)
+stairs.register_stair_and_slab(
+ "desert_sandstone",
+ "default:desert_sandstone",
+ {crumbly = 1, cracky = 3},
+ {"default_desert_sandstone.png"},
+ "Desert Sandstone Stair",
+ "Desert Sandstone Slab",
+ default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+ "desert_sandstone_brick",
+ "default:desert_sandstone_brick",
+ {cracky = 2},
+ {"default_desert_sandstone_brick.png"},
+ "Desert Sandstone Brick Stair",
+ "Desert Sandstone Brick Slab",
+ default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+ "desert_sandstone_block",
+ "default:desert_sandstone_block",
+ {cracky = 2},
+ {"default_desert_sandstone_block.png"},
+ "Desert Sandstone Block Stair",
+ "Desert Sandstone Block Slab",
+ default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+ "silver_sandstone",
+ "default:silver_sandstone",
+ {crumbly = 1, cracky = 3},
+ {"default_silver_sandstone.png"},
+ "Silver Sandstone Stair",
+ "Silver Sandstone Slab",
+ default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+ "silver_sandstone_brick",
+ "default:silver_sandstone_brick",
+ {cracky = 2},
+ {"default_silver_sandstone_brick.png"},
+ "Silver Sandstone Brick Stair",
+ "Silver Sandstone Brick Slab",
+ default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+ "silver_sandstone_block",
+ "default:silver_sandstone_block",
+ {cracky = 2},
+ {"default_silver_sandstone_block.png"},
+ "Silver Sandstone Block Stair",
+ "Silver Sandstone Block Slab",
+ default.node_sound_stone_defaults()
+)
+
stairs.register_stair_and_slab(
"obsidian",
"default:obsidian",
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
- default.node_sound_stone_defaults()
+ default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
- default.node_sound_stone_defaults()
+ default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
- default.node_sound_stone_defaults()
+ default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
- default.node_sound_stone_defaults()
+ default.node_sound_metal_defaults()
+)
+
+stairs.register_stair_and_slab(
+ "ice",
+ "default:ice",
+ {cracky = 3, puts_out_fire = 1, cools_lava = 1},
+ {"default_ice.png"},
+ "Ice Stair",
+ "Ice Slab",
+ default.node_sound_glass_defaults()
+)
+
+stairs.register_stair_and_slab(
+ "snowblock",
+ "default:snowblock",
+ {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
+ {"default_snow.png"},
+ "Snow Block Stair",
+ "Snow Block Slab",
+ default.node_sound_dirt_defaults({
+ footstep = {name = "default_snow_footstep", gain = 0.15},
+ dug = {name = "default_snow_footstep", gain = 0.2},
+ dig = {name = "default_snow_footstep", gain = 0.2}
+ })
)