Stairs: Allow crafting slabs and stairs into full blocks again
[oweals/minetest_game.git] / mods / stairs / init.lua
index 078a3a28306fa118b26b36c2cee00fa53b4f062a..7c6d382398601b9e548aed8cb46e0e1217405de8 100644 (file)
@@ -1,10 +1,52 @@
 -- Minetest 0.4 mod: stairs
 -- See README.txt for licensing and other information.
 
+
+-- Global namespace for functions
+
 stairs = {}
 
+
+-- Register aliases for new pine node names
+
+minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
+minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
+
+
+-- Get setting for replace ABM
+
+local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
+
+local function rotate_and_place(itemstack, placer, pointed_thing)
+       local p0 = pointed_thing.under
+       local p1 = pointed_thing.above
+       local param2 = 0
+
+       local placer_pos = placer:getpos()
+       if placer_pos then
+               param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
+       end
+
+       local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
+       local fpos = finepos.y % 1
+
+       if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
+                       or (fpos < -0.5 and fpos > -0.999999999) then
+               param2 = param2 + 20
+               if param2 == 21 then
+                       param2 = 23
+               elseif param2 == 23 then
+                       param2 = 21
+               end
+       end
+       return minetest.item_place(itemstack, placer, pointed_thing, param2)
+end
+
+-- Register stairs.
 -- Node will be called stairs:stair_<subname>
+
 function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
+       groups.stair = 1
        minetest.register_node(":stairs:stair_" .. subname, {
                description = description,
                drawtype = "mesh",
@@ -34,61 +76,72 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
                                return itemstack
                        end
 
-                       local p0 = pointed_thing.under
-                       local p1 = pointed_thing.above
-                       local param2 = 0
-
-                       local placer_pos = placer:getpos()
-                       if placer_pos then
-                               local dir = {
-                                       x = p1.x - placer_pos.x,
-                                       y = p1.y - placer_pos.y,
-                                       z = p1.z - placer_pos.z
-                               }
-                               param2 = minetest.dir_to_facedir(dir)
-                       end
-
-                       if p0.y-1 == p1.y then
-                               param2 = param2 + 20
-                               if param2 == 21 then
-                                       param2 = 23
-                               elseif param2 == 23 then
-                                       param2 = 21
-                               end
-                       end
-
-                       return minetest.item_place(itemstack, placer, pointed_thing, param2)
+                       return rotate_and_place(itemstack, placer, pointed_thing)
                end,
        })
 
        -- for replace ABM
-       minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
-               replace_name = "stairs:stair_" .. subname,
-               groups = {slabs_replace=1},
-       })
+       if replace then
+               minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
+                       replace_name = "stairs:stair_" .. subname,
+                       groups = {slabs_replace = 1},
+               })
+       end
+
+       if recipeitem then
+               minetest.register_craft({
+                       output = 'stairs:stair_' .. subname .. ' 8',
+                       recipe = {
+                               {recipeitem, "", ""},
+                               {recipeitem, recipeitem, ""},
+                               {recipeitem, recipeitem, recipeitem},
+                       },
+               })
+
+               -- Flipped recipe for the silly minecrafters
+               minetest.register_craft({
+                       output = 'stairs:stair_' .. subname .. ' 8',
+                       recipe = {
+                               {"", "", recipeitem},
+                               {"", recipeitem, recipeitem},
+                               {recipeitem, recipeitem, recipeitem},
+                       },
+               })
+
+               -- Use stairs to craft full blocks again (1:1)
+               minetest.register_craft({
+                       output = recipeitem .. ' 3',
+                       recipe = {
+                               {'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
+                               {'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
+                       },
+               })
+
+               -- Fuel
+               local baseburntime = minetest.get_craft_result({
+                       method = "fuel",
+                       width = 1,
+                       items = {recipeitem}
+               }).time
+               if baseburntime > 0 then
+                       minetest.register_craft({
+                               type = "fuel",
+                               recipe = 'stairs:stair_' .. subname,
+                               burntime = math.floor(baseburntime * 0.75),
+                       })
+               end
+       end
+end
 
-       minetest.register_craft({
-               output = 'stairs:stair_' .. subname .. ' 6',
-               recipe = {
-                       {recipeitem, "", ""},
-                       {recipeitem, recipeitem, ""},
-                       {recipeitem, recipeitem, recipeitem},
-               },
-       })
 
-       -- Flipped recipe for the silly minecrafters
-       minetest.register_craft({
-               output = 'stairs:stair_' .. subname .. ' 6',
-               recipe = {
-                       {"", "", recipeitem},
-                       {"", recipeitem, recipeitem},
-                       {recipeitem, recipeitem, recipeitem},
-               },
-       })
-end
+-- Slab facedir to placement 6d matching table
+local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
 
+-- Register slabs.
 -- Node will be called stairs:slab_<subname>
+
 function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
+       groups.slab = 1
        minetest.register_node(":stairs:slab_" .. subname, {
                description = description,
                drawtype = "nodebox",
@@ -103,224 +156,476 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                        fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
                },
                on_place = function(itemstack, placer, pointed_thing)
-                       if pointed_thing.type ~= "node" then
-                               return itemstack
-                       end
+                       local under = minetest.get_node(pointed_thing.under)
+                       local wield_item = itemstack:get_name()
+                       local creative_enabled = (creative and creative.is_enabled_for
+                                       and creative.is_enabled_for(placer:get_player_name()))
 
-                       -- If it's being placed on an another similar one, replace it with
-                       -- a full block
-                       local slabpos = nil
-                       local slabnode = nil
-                       local p0 = pointed_thing.under
-                       local p1 = pointed_thing.above
-                       local n0 = minetest.get_node(p0)
-                       local n1 = minetest.get_node(p1)
-                       local param2 = 0
-
-                       local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
-                                       n0.param2 >= 20)
-
-                       if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
-                               slabpos = p0
-                               slabnode = n0
-                       elseif n1.name == "stairs:slab_" .. subname then
-                               slabpos = p1
-                               slabnode = n1
-                       end
-                       if slabpos then
-                               -- Remove the slab at slabpos
-                               minetest.remove_node(slabpos)
-                               -- Make a fake stack of a single item and try to place it
-                               local fakestack = ItemStack(recipeitem)
-                               fakestack:set_count(itemstack:get_count())
-
-                               pointed_thing.above = slabpos
-                               local success
-                               fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-                               -- If the item was taken from the fake stack, decrement original
-                               if success then
-                                       itemstack:set_count(fakestack:get_count())
-                               -- Else put old node back
-                               else
-                                       minetest.set_node(slabpos, slabnode)
-                               end
-                               return itemstack
-                       end
-                       
-                       -- Upside down slabs
-                       if p0.y-1 == p1.y then
-                               -- Turn into full block if pointing at a existing slab
-                               if n0_is_upside_down  then
-                                       -- Remove the slab at the position of the slab
-                                       minetest.remove_node(p0)
-                                       -- Make a fake stack of a single item and try to place it
-                                       local fakestack = ItemStack(recipeitem)
-                                       fakestack:set_count(itemstack:get_count())
-
-                                       pointed_thing.above = p0
-                                       local success
-                                       fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-                                       -- If the item was taken from the fake stack, decrement original
-                                       if success then
-                                               itemstack:set_count(fakestack:get_count())
-                                       -- Else put old node back
-                                       else
-                                               minetest.set_node(p0, n0)
+                       if under and under.name:find("stairs:slab_") then
+                               -- place slab using under node orientation
+                               local dir = minetest.dir_to_facedir(vector.subtract(
+                                       pointed_thing.above, pointed_thing.under), true)
+
+                               local p2 = under.param2
+
+                               -- combine two slabs if possible
+                               if slab_trans_dir[math.floor(p2 / 4)] == dir
+                                               and wield_item == under.name then
+
+                                       if not recipeitem then
+                                               return itemstack
+                                       end
+                                       local player_name = placer:get_player_name()
+                                       if minetest.is_protected(pointed_thing.under, player_name) and not
+                                                       minetest.check_player_privs(placer, "protection_bypass") then
+                                               minetest.record_protection_violation(pointed_thing.under,
+                                                       player_name)
+                                               return
+                                       end
+                                       minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
+                                       if not creative_enabled then
+                                               itemstack:take_item()
                                        end
                                        return itemstack
                                end
 
-                               -- Place upside down slab
-                               param2 = 20
-                       end
+                               -- Placing a slab on an upside down slab should make it right-side up.
+                               if p2 >= 20 and dir == 8 then
+                                       p2 = p2 - 20
+                               -- same for the opposite case: slab below normal slab
+                               elseif p2 <= 3 and dir == 4 then
+                                       p2 = p2 + 20
+                               end
 
-                       -- If pointing at the side of a upside down slab
-                       if n0_is_upside_down and p0.y+1 ~= p1.y then
-                               param2 = 20
+                               -- else attempt to place node with proper param2
+                               minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
+                               if not creative_enabled then
+                                       itemstack:take_item()
+                               end
+                               return itemstack
+                       else
+                               return rotate_and_place(itemstack, placer, pointed_thing)
                        end
-
-                       return minetest.item_place(itemstack, placer, pointed_thing, param2)
                end,
        })
 
        -- for replace ABM
-       minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
-               replace_name = "stairs:slab_"..subname,
-               groups = {slabs_replace=1},
-       })
+       if replace then
+               minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
+                       replace_name = "stairs:slab_".. subname,
+                       groups = {slabs_replace = 1},
+               })
+       end
+
+       if recipeitem then
+               minetest.register_craft({
+                       output = 'stairs:slab_' .. subname .. ' 6',
+                       recipe = {
+                               {recipeitem, recipeitem, recipeitem},
+                       },
+               })
+
+               -- Use 2 slabs to craft a full block again (1:1)
+               minetest.register_craft({
+                       output = recipeitem,
+                       recipe = {
+                               {'stairs:slab_' .. subname},
+                               {'stairs:slab_' .. subname},
+                       },
+               })
+
+               -- Fuel
+               local baseburntime = minetest.get_craft_result({
+                       method = "fuel",
+                       width = 1,
+                       items = {recipeitem}
+               }).time
+               if baseburntime > 0 then
+                       minetest.register_craft({
+                               type = "fuel",
+                               recipe = 'stairs:slab_' .. subname,
+                               burntime = math.floor(baseburntime * 0.5),
+                       })
+               end
+       end
+end
 
-       minetest.register_craft({
-               output = 'stairs:slab_' .. subname .. ' 6',
-               recipe = {
-                       {recipeitem, recipeitem, recipeitem},
-               },
+
+-- Optionally replace old "upside_down" nodes with new param2 versions.
+-- Disabled by default.
+
+if replace then
+       minetest.register_abm({
+               label = "Slab replace",
+               nodenames = {"group:slabs_replace"},
+               interval = 16,
+               chance = 1,
+               action = function(pos, node)
+                       node.name = minetest.registered_nodes[node.name].replace_name
+                       node.param2 = node.param2 + 20
+                       if node.param2 == 21 then
+                               node.param2 = 23
+                       elseif node.param2 == 23 then
+                               node.param2 = 21
+                       end
+                       minetest.set_node(pos, node)
+               end,
        })
 end
 
--- Replace old "upside_down" nodes with new param2 versions
-minetest.register_abm({
-       nodenames = {"group:slabs_replace"},
-       interval = 8,
-       chance = 1,
-       action = function(pos, node)
-               node.name = minetest.registered_nodes[node.name].replace_name
-               node.param2 = node.param2 + 20
-               if node.param2 == 21 then
-                       node.param2 = 23
-               elseif node.param2 == 23 then
-                       node.param2 = 21
-               end
-               minetest.set_node(pos, node)
-       end,
-})
 
+-- Stair/slab registration function.
 -- Nodes will be called stairs:{stair,slab}_<subname>
-function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
+
+function stairs.register_stair_and_slab(subname, recipeitem,
+               groups, images, desc_stair, desc_slab, sounds)
        stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
        stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
 end
 
-stairs.register_stair_and_slab("wood", "default:wood",
-               {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
-               {"default_wood.png"},
-               "Wooden Stair",
-               "Wooden Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("junglewood", "default:junglewood",
-               {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
-               {"default_junglewood.png"},
-               "Junglewood Stair",
-               "Junglewood Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("pinewood", "default:pinewood",
-               {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
-               {"default_pinewood.png"},
-               "Pinewood Stair",
-               "Pinewood Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("acacia_wood", "default:acacia_wood",
-               {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
-               {"default_acacia_wood.png"},
-               "Acacia Wood Stair",
-               "Acacia Wood Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("stone", "default:stone",
-               {cracky = 3},
-               {"default_stone.png"},
-               "Stone Stair",
-               "Stone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("cobble", "default:cobble",
-               {cracky = 3},
-               {"default_cobble.png"},
-               "Cobblestone Stair",
-               "Cobblestone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
-               {cracky = 3},
-               {"default_stone_brick.png"},
-               "Stone Brick Stair",
-               "Stone Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_stone", "default:desert_stone",
-               {cracky = 3},
-               {"default_desert_stone.png"},
-               "Desertstone Stair",
-               "Desertstone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble",
-               {cracky = 3},
-               {"default_desert_cobble.png"},
-               "Desert Cobblestone Stair",
-               "Desert Cobblestone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
-               {cracky = 3},
-               {"default_desert_stone_brick.png"},
-               "Desert Stone Brick Stair",
-               "Desert Stone Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("brick", "default:brick",
-               {cracky = 3},
-               {"default_brick.png"},
-               "Brick Stair",
-               "Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("sandstone", "default:sandstone",
-               {crumbly = 2, cracky = 2},
-               {"default_sandstone.png"},
-               "Sandstone Stair",
-               "Sandstone Slab",
-               default.node_sound_stone_defaults())
-               
-stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
-               {crumbly = 2, cracky = 2},
-               {"default_sandstone_brick.png"},
-               "Sandstone Brick Stair",
-               "Sandstone Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("obsidian", "default:obsidian",
-               {cracky = 1, level = 2},
-               {"default_obsidian.png"},
-               "Obsidian Stair",
-               "Obsidian Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
-               {cracky = 1, level = 2},
-               {"default_obsidian_brick.png"},
-               "Obsidian Brick Stair",
-               "Obsidian Brick Slab",
-               default.node_sound_stone_defaults())
+
+-- Register default stairs and slabs
+
+stairs.register_stair_and_slab(
+       "wood",
+       "default:wood",
+       {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       {"default_wood.png"},
+       "Wooden Stair",
+       "Wooden Slab",
+       default.node_sound_wood_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "junglewood",
+       "default:junglewood",
+       {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       {"default_junglewood.png"},
+       "Jungle Wood Stair",
+       "Jungle Wood Slab",
+       default.node_sound_wood_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "pine_wood",
+       "default:pine_wood",
+       {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+       {"default_pine_wood.png"},
+       "Pine Wood Stair",
+       "Pine Wood Slab",
+       default.node_sound_wood_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "acacia_wood",
+       "default:acacia_wood",
+       {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       {"default_acacia_wood.png"},
+       "Acacia Wood Stair",
+       "Acacia Wood Slab",
+       default.node_sound_wood_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "aspen_wood",
+       "default:aspen_wood",
+       {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+       {"default_aspen_wood.png"},
+       "Aspen Wood Stair",
+       "Aspen Wood Slab",
+       default.node_sound_wood_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "stone",
+       "default:stone",
+       {cracky = 3},
+       {"default_stone.png"},
+       "Stone Stair",
+       "Stone Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "cobble",
+       "default:cobble",
+       {cracky = 3},
+       {"default_cobble.png"},
+       "Cobblestone Stair",
+       "Cobblestone Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "mossycobble",
+       nil,
+       {cracky = 3},
+       {"default_mossycobble.png"},
+       "Mossy Cobblestone Stair",
+       "Mossy Cobblestone Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "stonebrick",
+       "default:stonebrick",
+       {cracky = 2},
+       {"default_stone_brick.png"},
+       "Stone Brick Stair",
+       "Stone Brick Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "stone_block",
+       "default:stone_block",
+       {cracky = 2},
+       {"default_stone_block.png"},
+       "Stone Block Stair",
+       "Stone Block Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "desert_stone",
+       "default:desert_stone",
+       {cracky = 3},
+       {"default_desert_stone.png"},
+       "Desert Stone Stair",
+       "Desert Stone Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "desert_cobble",
+       "default:desert_cobble",
+       {cracky = 3},
+       {"default_desert_cobble.png"},
+       "Desert Cobblestone Stair",
+       "Desert Cobblestone Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "desert_stonebrick",
+       "default:desert_stonebrick",
+       {cracky = 2},
+       {"default_desert_stone_brick.png"},
+       "Desert Stone Brick Stair",
+       "Desert Stone Brick Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "desert_stone_block",
+       "default:desert_stone_block",
+       {cracky = 2},
+       {"default_desert_stone_block.png"},
+       "Desert Stone Block Stair",
+       "Desert Stone Block Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "sandstone",
+       "default:sandstone",
+       {crumbly = 1, cracky = 3},
+       {"default_sandstone.png"},
+       "Sandstone Stair",
+       "Sandstone Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "sandstonebrick",
+       "default:sandstonebrick",
+       {cracky = 2},
+       {"default_sandstone_brick.png"},
+       "Sandstone Brick Stair",
+       "Sandstone Brick Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "sandstone_block",
+       "default:sandstone_block",
+       {cracky = 2},
+       {"default_sandstone_block.png"},
+       "Sandstone Block Stair",
+       "Sandstone Block Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "desert_sandstone",
+       "default:desert_sandstone",
+       {crumbly = 1, cracky = 3},
+       {"default_desert_sandstone.png"},
+       "Desert Sandstone Stair",
+       "Desert Sandstone Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "desert_sandstone_brick",
+       "default:desert_sandstone_brick",
+       {cracky = 2},
+       {"default_desert_sandstone_brick.png"},
+       "Desert Sandstone Brick Stair",
+       "Desert Sandstone Brick Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "desert_sandstone_block",
+       "default:desert_sandstone_block",
+       {cracky = 2},
+       {"default_desert_sandstone_block.png"},
+       "Desert Sandstone Block Stair",
+       "Desert Sandstone Block Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "silver_sandstone",
+       "default:silver_sandstone",
+       {crumbly = 1, cracky = 3},
+       {"default_silver_sandstone.png"},
+       "Silver Sandstone Stair",
+       "Silver Sandstone Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "silver_sandstone_brick",
+       "default:silver_sandstone_brick",
+       {cracky = 2},
+       {"default_silver_sandstone_brick.png"},
+       "Silver Sandstone Brick Stair",
+       "Silver Sandstone Brick Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "silver_sandstone_block",
+       "default:silver_sandstone_block",
+       {cracky = 2},
+       {"default_silver_sandstone_block.png"},
+       "Silver Sandstone Block Stair",
+       "Silver Sandstone Block Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "obsidian",
+       "default:obsidian",
+       {cracky = 1, level = 2},
+       {"default_obsidian.png"},
+       "Obsidian Stair",
+       "Obsidian Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "obsidianbrick",
+       "default:obsidianbrick",
+       {cracky = 1, level = 2},
+       {"default_obsidian_brick.png"},
+       "Obsidian Brick Stair",
+       "Obsidian Brick Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "obsidian_block",
+       "default:obsidian_block",
+       {cracky = 1, level = 2},
+       {"default_obsidian_block.png"},
+       "Obsidian Block Stair",
+       "Obsidian Block Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "brick",
+       "default:brick",
+       {cracky = 3},
+       {"default_brick.png"},
+       "Brick Stair",
+       "Brick Slab",
+       default.node_sound_stone_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "straw",
+       "farming:straw",
+       {snappy = 3, flammable = 4},
+       {"farming_straw.png"},
+       "Straw Stair",
+       "Straw Slab",
+       default.node_sound_leaves_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "steelblock",
+       "default:steelblock",
+       {cracky = 1, level = 2},
+       {"default_steel_block.png"},
+       "Steel Block Stair",
+       "Steel Block Slab",
+       default.node_sound_metal_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "copperblock",
+       "default:copperblock",
+       {cracky = 1, level = 2},
+       {"default_copper_block.png"},
+       "Copper Block Stair",
+       "Copper Block Slab",
+       default.node_sound_metal_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "bronzeblock",
+       "default:bronzeblock",
+       {cracky = 1, level = 2},
+       {"default_bronze_block.png"},
+       "Bronze Block Stair",
+       "Bronze Block Slab",
+       default.node_sound_metal_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "goldblock",
+       "default:goldblock",
+       {cracky = 1},
+       {"default_gold_block.png"},
+       "Gold Block Stair",
+       "Gold Block Slab",
+       default.node_sound_metal_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "ice",
+       "default:ice",
+       {cracky = 3, puts_out_fire = 1, cools_lava = 1},
+       {"default_ice.png"},
+       "Ice Stair",
+       "Ice Slab",
+       default.node_sound_glass_defaults()
+)
+
+stairs.register_stair_and_slab(
+       "snowblock",
+       "default:snowblock",
+       {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
+       {"default_snow.png"},
+       "Snow Block Stair",
+       "Snow Block Slab",
+       default.node_sound_dirt_defaults({
+               footstep = {name = "default_snow_footstep", gain = 0.15},
+               dug = {name = "default_snow_footstep", gain = 0.2},
+               dig = {name = "default_snow_footstep", gain = 0.2}
+       })
+)