local function add_simple_flower(name, desc, box, f_groups)
-- Common flowers' groups
f_groups.snappy = 3
- f_groups.flammable = 2
f_groups.flower = 1
f_groups.flora = 1
f_groups.attached_node = 1
end
flowers.datas = {
- {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
- {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
- {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
- {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
- {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
- {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
+ {
+ "rose",
+ "Rose",
+ {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
+ {color_red = 1, flammable = 1}
+ },
+ {
+ "tulip",
+ "Orange Tulip",
+ {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
+ {color_orange = 1, flammable = 1}
+ },
+ {
+ "dandelion_yellow",
+ "Yellow Dandelion",
+ {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16},
+ {color_yellow = 1, flammable = 1}
+ },
+ {
+ "geranium",
+ "Blue Geranium",
+ {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
+ {color_blue = 1, flammable = 1}
+ },
+ {
+ "viola",
+ "Viola",
+ {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
+ {color_violet = 1, flammable = 1}
+ },
+ {
+ "dandelion_white",
+ "White dandelion",
+ {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
+ {color_white = 1, flammable = 1}
+ },
}
for _,item in pairs(flowers.datas) do
-- Flower spread
+-- Public function to enable override by mods
+
+function flowers.flower_spread(pos, node)
+ pos.y = pos.y - 1
+ local under = minetest.get_node(pos)
+ pos.y = pos.y + 1
+ -- Replace flora with dry shrub in desert sand and silver sand,
+ -- as this is the only way to generate them.
+ -- However, preserve grasses in sand dune biomes.
+ if minetest.get_item_group(under.name, "sand") == 1 and
+ under.name ~= "default:sand" then
+ minetest.set_node(pos, {name = "default:dry_shrub"})
+ return
+ end
-minetest.register_abm({
- nodenames = {"group:flora"},
- neighbors = {"default:dirt_with_grass", "default:desert_sand"},
- interval = 50,
- chance = 25,
- action = function(pos, node)
- pos.y = pos.y - 1
- local under = minetest.get_node(pos)
- pos.y = pos.y + 1
- if under.name == "default:desert_sand" then
- minetest.set_node(pos, {name = "default:dry_shrub"})
- elseif under.name ~= "default:dirt_with_grass" then
- return
- end
+ if minetest.get_item_group(under.name, "soil") == 0 then
+ return
+ end
- local light = minetest.get_node_light(pos)
- if not light or light < 13 then
- return
- end
+ local light = minetest.get_node_light(pos)
+ if not light or light < 13 then
+ return
+ end
- local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
- local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
- if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
- return
- end
+ local pos0 = vector.subtract(pos, 4)
+ local pos1 = vector.add(pos, 4)
+ if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
+ return
+ end
- local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
- if #flowers > 3 then
+ local soils = minetest.find_nodes_in_area_under_air(
+ pos0, pos1, "group:soil")
+ if #soils > 0 then
+ local seedling = soils[math.random(#soils)]
+ local seedling_above =
+ {x = seedling.x, y = seedling.y + 1, z = seedling.z}
+ light = minetest.get_node_light(seedling_above)
+ if not light or light < 13 or
+ -- Desert sand is in the soil group
+ minetest.get_node(seedling).name == "default:desert_sand" then
return
end
- local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
- if #seedling > 0 then
- seedling = seedling[math.random(#seedling)]
- seedling.y = seedling.y + 1
- light = minetest.get_node_light(seedling)
- if not light or light < 13 then
- return
- end
- if minetest.get_node(seedling).name == "air" then
- minetest.set_node(seedling, {name = node.name})
- end
- end
+ minetest.set_node(seedling_above, {name = node.name})
+ end
+end
+
+minetest.register_abm({
+ label = "Flower spread",
+ nodenames = {"group:flora"},
+ interval = 13,
+ chance = 96,
+ action = function(...)
+ flowers.flower_spread(...)
end,
})
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flammable = 3, attached_node = 1},
+ groups = {snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(-5),
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
})
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flammable = 3, attached_node = 1},
+ groups = {snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(1),
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
+ fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
}
})
--- mushroom spread and death
+
+-- Mushroom spread and death
+
minetest.register_abm({
+ label = "Mushroom spread",
nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
interval = 11,
chance = 50,
action = function(pos, node)
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
+ return
end
local random = {
- x = pos.x + math.random(-2,2),
- y = pos.y + math.random(-1,1),
- z = pos.z + math.random(-2,2)
+ x = pos.x + math.random(-2, 2),
+ y = pos.y + math.random(-1, 1),
+ z = pos.z + math.random(-2, 2)
}
local random_node = minetest.get_node_or_nil(random)
- if not random_node then
- return
- end
- if random_node.name ~= "air" then
+ if not random_node or random_node.name ~= "air" then
return
end
local node_under = minetest.get_node_or_nil({x = random.x,
if not node_under then
return
end
- if minetest.get_item_group(node_under.name, "soil") ~= 0 and
- minetest.get_node_light(pos, nil) <= 9 and
- minetest.get_node_light(random, nil) <= 9 then
+
+ if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
+ minetest.get_item_group(node_under.name, "tree") ~= 0) and
+ minetest.get_node_light(pos, 0.5) <= 3 and
+ minetest.get_node_light(random, 0.5) <= 3 then
minetest.set_node(random, {name = node.name})
end
end
})
--- these old mushroom related nodes can be simplified now
+
+-- These old mushroom related nodes can be simplified now
+
minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
+minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
+minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
--
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
- tiles = {"flowers_waterlily.png"},
+ tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
liquids_pointable = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flower = 1},
+ sunlight_propagates = true,
+ floodable = true,
+ groups = {snappy = 3, flower = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
+ node_placement_prediction = "",
node_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
+ fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
},
selection_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
},
- after_place_node = function(pos, placer, itemstack, pointed_thing)
- local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
- {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
- local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
- {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
- if #find_water ~= 0 then
- minetest.set_node(pos, {name = "default:water_source"})
- pos.y = pos.y + 1
- minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
- elseif #find_river_water ~= 0 then
- minetest.set_node(pos, {name = "default:river_water_source"})
- pos.y = pos.y + 1
- minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
- else
- minetest.remove_node(pos)
- return true
+ on_place = function(itemstack, placer, pointed_thing)
+ local pos = pointed_thing.above
+ local node = minetest.get_node(pointed_thing.under).name
+ local def = minetest.registered_nodes[node]
+ local player_name = placer:get_player_name()
+
+ if def and def.liquidtype == "source" and
+ minetest.get_item_group(node, "water") > 0 then
+ if not minetest.is_protected(pos, player_name) then
+ minetest.set_node(pos, {name = "flowers:waterlily",
+ param2 = math.random(0, 3)})
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ else
+ minetest.chat_send_player(player_name, "Node is protected")
+ minetest.record_protection_violation(pos, player_name)
+ end
end
+
+ return itemstack
end
})