Flora spread: Re-enable dry shrub replacing flora in desert sand
[oweals/minetest_game.git] / mods / flowers / init.lua
index da82bb7c6757226933f1ea19395befaed7df321e..db7a4eb35178956aa0a667f71710894ff0039be7 100644 (file)
@@ -107,11 +107,16 @@ function flowers.flower_spread(pos, node)
        pos.y = pos.y - 1
        local under = minetest.get_node(pos)
        pos.y = pos.y + 1
-       if under.name == "default:desert_sand" then
+       -- Replace flora with dry shrub in desert sand and silver sand,
+       -- as this is the only way to generate them.
+       -- However, preserve grasses in sand dune biomes.
+       if minetest.get_item_group(under.name, "sand") == 1 and
+                       under.name ~= "default:sand" then
                minetest.set_node(pos, {name = "default:dry_shrub"})
                return
-       elseif under.name ~= "default:dirt_with_grass" and
-                       under.name ~= "default:dirt_with_dry_grass" then
+       end
+
+       if minetest.get_item_group(under.name, "soil") == 0 then
                return
        end
 
@@ -126,24 +131,26 @@ function flowers.flower_spread(pos, node)
                return
        end
 
-       local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
-               {"default:dirt_with_grass", "default:dirt_with_dry_grass"})
-       if #seedling > 0 then
-               seedling = seedling[math.random(#seedling)]
-               seedling.y = seedling.y + 1
-               light = minetest.get_node_light(seedling)
-               if not light or light < 13 then
+       local soils = minetest.find_nodes_in_area_under_air(
+               pos0, pos1, "group:soil")
+       if #soils > 0 then
+               local seedling = soils[math.random(#soils)]
+               local seedling_above =
+                       {x = seedling.x, y = seedling.y + 1, z = seedling.z}
+               light = minetest.get_node_light(seedling_above)
+               if not light or light < 13 or
+                               -- Desert sand is in the soil group
+                               minetest.get_node(seedling).name == "default:desert_sand" then
                        return
                end
-               minetest.set_node(seedling, {name = node.name})
+
+               minetest.set_node(seedling_above, {name = node.name})
        end
 end
 
 minetest.register_abm({
        label = "Flower spread",
        nodenames = {"group:flora"},
-       neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
-               "default:desert_sand"},
        interval = 13,
        chance = 96,
        action = function(...)