pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
- if under.name == "default:desert_sand" then
+ -- Replace flora with dry shrub in desert sand and silver sand,
+ -- as this is the only way to generate them.
+ -- However, preserve grasses in sand dune biomes.
+ if minetest.get_item_group(under.name, "sand") == 1 and
+ under.name ~= "default:sand" then
minetest.set_node(pos, {name = "default:dry_shrub"})
return
- elseif under.name ~= "default:dirt_with_grass" and
- under.name ~= "default:dirt_with_dry_grass" then
+ end
+
+ if minetest.get_item_group(under.name, "soil") == 0 then
return
end
return
end
- local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
- {"default:dirt_with_grass", "default:dirt_with_dry_grass"})
- if #seedling > 0 then
- seedling = seedling[math.random(#seedling)]
- seedling.y = seedling.y + 1
- light = minetest.get_node_light(seedling)
- if not light or light < 13 then
+ local soils = minetest.find_nodes_in_area_under_air(
+ pos0, pos1, "group:soil")
+ if #soils > 0 then
+ local seedling = soils[math.random(#soils)]
+ local seedling_above =
+ {x = seedling.x, y = seedling.y + 1, z = seedling.z}
+ light = minetest.get_node_light(seedling_above)
+ if not light or light < 13 or
+ -- Desert sand is in the soil group
+ minetest.get_node(seedling).name == "default:desert_sand" then
return
end
- minetest.set_node(seedling, {name = node.name})
+
+ minetest.set_node(seedling_above, {name = node.name})
end
end
minetest.register_abm({
label = "Flower spread",
nodenames = {"group:flora"},
- neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
- "default:desert_sand"},
interval = 13,
chance = 96,
action = function(...)