-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
+
+-- Namespace for functions
+
+flowers = {}
+
+
-- Map Generation
-dofile(minetest.get_modpath("flowers").."/mapgen.lua")
+
+dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
+
+
+--
+-- Flowers
+--
-- Aliases for original flowers mod
-minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
-minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
-minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
+
minetest.register_alias("flowers:flower_rose", "flowers:rose")
minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
+minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
+minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
minetest.register_alias("flowers:flower_viola", "flowers:viola")
+minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
--- Flower registration function
-local function add_simple_flower(name, desc, image, f_groups)
- minetest.register_node("flowers:"..name.."", {
+
+-- Flower registration
+
+local function add_simple_flower(name, desc, box, f_groups)
+ -- Common flowers' groups
+ f_groups.snappy = 3
+ f_groups.flower = 1
+ f_groups.flora = 1
+ f_groups.attached_node = 1
+
+ minetest.register_node("flowers:" .. name, {
description = desc,
drawtype = "plantlike",
- tiles = { image..".png" },
- inventory_image = image..".png",
- wield_image = image..".png",
+ waving = 1,
+ tiles = {"flowers_" .. name .. ".png"},
+ inventory_image = "flowers_" .. name .. ".png",
+ wield_image = "flowers_" .. name .. ".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
+ buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
- },
+ fixed = box
+ }
})
end
--- Registrations using the function above
-add_simple_flower("dandelion_yellow", "Yellow Dandelion", "flowers_dandelion_yellow", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_yellow=1})
-add_simple_flower("geranium", "Blue Geranium", "flowers_geranium", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_blue=1})
-add_simple_flower("rose", "Rose", "flowers_rose", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_red=1})
-add_simple_flower("tulip", "Orange Tulip", "flowers_tulip", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_orange=1})
-add_simple_flower("dandelion_white", "White dandelion", "flowers_dandelion_white",{snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1})
-add_simple_flower("viola", "Viola", "flowers_viola", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1})
+flowers.datas = {
+ {
+ "rose",
+ "Rose",
+ {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
+ {color_red = 1, flammable = 1}
+ },
+ {
+ "tulip",
+ "Orange Tulip",
+ {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
+ {color_orange = 1, flammable = 1}
+ },
+ {
+ "dandelion_yellow",
+ "Yellow Dandelion",
+ {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16},
+ {color_yellow = 1, flammable = 1}
+ },
+ {
+ "geranium",
+ "Blue Geranium",
+ {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
+ {color_blue = 1, flammable = 1}
+ },
+ {
+ "viola",
+ "Viola",
+ {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
+ {color_violet = 1, flammable = 1}
+ },
+ {
+ "dandelion_white",
+ "White dandelion",
+ {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
+ {color_white = 1, flammable = 1}
+ },
+}
+
+for _,item in pairs(flowers.datas) do
+ add_simple_flower(unpack(item))
+end
+
+
+-- Flower spread
+-- Public function to enable override by mods
+function flowers.flower_spread(pos, node)
+ pos.y = pos.y - 1
+ local under = minetest.get_node(pos)
+ pos.y = pos.y + 1
+ -- Replace flora with dry shrub in desert sand and silver sand,
+ -- as this is the only way to generate them.
+ -- However, preserve grasses in sand dune biomes.
+ if minetest.get_item_group(under.name, "sand") == 1 and
+ under.name ~= "default:sand" then
+ minetest.set_node(pos, {name = "default:dry_shrub"})
+ return
+ end
+
+ if minetest.get_item_group(under.name, "soil") == 0 then
+ return
+ end
+
+ local light = minetest.get_node_light(pos)
+ if not light or light < 13 then
+ return
+ end
+
+ local pos0 = vector.subtract(pos, 4)
+ local pos1 = vector.add(pos, 4)
+ if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
+ return
+ end
+
+ local soils = minetest.find_nodes_in_area_under_air(
+ pos0, pos1, "group:soil")
+ if #soils > 0 then
+ local seedling = soils[math.random(#soils)]
+ local seedling_above =
+ {x = seedling.x, y = seedling.y + 1, z = seedling.z}
+ light = minetest.get_node_light(seedling_above)
+ if not light or light < 13 or
+ -- Desert sand is in the soil group
+ minetest.get_node(seedling).name == "default:desert_sand" then
+ return
+ end
+
+ minetest.set_node(seedling_above, {name = node.name})
+ end
+end
minetest.register_abm({
+ label = "Flower spread",
nodenames = {"group:flora"},
- neighbors = {"default:dirt_with_grass", "default:desert_sand"},
- interval = 50,
- chance = 25,
+ interval = 13,
+ chance = 96,
+ action = function(...)
+ flowers.flower_spread(...)
+ end,
+})
+
+
+--
+-- Mushrooms
+--
+
+minetest.register_node("flowers:mushroom_red", {
+ description = "Red Mushroom",
+ tiles = {"flowers_mushroom_red.png"},
+ inventory_image = "flowers_mushroom_red.png",
+ wield_image = "flowers_mushroom_red.png",
+ drawtype = "plantlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, attached_node = 1, flammable = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ on_use = minetest.item_eat(-5),
+ selection_box = {
+ type = "fixed",
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
+ }
+})
+
+minetest.register_node("flowers:mushroom_brown", {
+ description = "Brown Mushroom",
+ tiles = {"flowers_mushroom_brown.png"},
+ inventory_image = "flowers_mushroom_brown.png",
+ wield_image = "flowers_mushroom_brown.png",
+ drawtype = "plantlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, attached_node = 1, flammable = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ on_use = minetest.item_eat(1),
+ selection_box = {
+ type = "fixed",
+ fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
+ }
+})
+
+
+-- Mushroom spread and death
+
+minetest.register_abm({
+ label = "Mushroom spread",
+ nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
+ interval = 11,
+ chance = 50,
action = function(pos, node)
- pos.y = pos.y - 1
- local under = minetest.get_node(pos)
- pos.y = pos.y + 1
- if under.name == "default:desert_sand" then
- minetest.set_node(pos, {name="default:dry_shrub"})
- elseif under.name ~= "default:dirt_with_grass" then
+ if minetest.get_node_light(pos, nil) == 15 then
+ minetest.remove_node(pos)
return
end
-
- local light = minetest.get_node_light(pos)
- if not light or light < 13 then
+ local random = {
+ x = pos.x + math.random(-2, 2),
+ y = pos.y + math.random(-1, 1),
+ z = pos.z + math.random(-2, 2)
+ }
+ local random_node = minetest.get_node_or_nil(random)
+ if not random_node or random_node.name ~= "air" then
return
end
-
- local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
- local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
- if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
+ local node_under = minetest.get_node_or_nil({x = random.x,
+ y = random.y - 1, z = random.z})
+ if not node_under then
return
end
-
- local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
- if #flowers > 3 then
- return
+
+ if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
+ minetest.get_item_group(node_under.name, "tree") ~= 0) and
+ minetest.get_node_light(pos, 0.5) <= 3 and
+ minetest.get_node_light(random, 0.5) <= 3 then
+ minetest.set_node(random, {name = node.name})
end
-
- local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
- if #seedling > 0 then
- seedling = seedling[math.random(#seedling)]
- seedling.y = seedling.y + 1
- light = minetest.get_node_light(seedling)
- if not light or light < 13 then
- return
- end
- if minetest.get_node(seedling).name == "air" then
- minetest.set_node(seedling, {name=node.name})
+ end
+})
+
+
+-- These old mushroom related nodes can be simplified now
+
+minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
+minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
+minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
+minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
+minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
+minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
+
+
+--
+-- Waterlily
+--
+
+minetest.register_node("flowers:waterlily", {
+ description = "Waterlily",
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
+ inventory_image = "flowers_waterlily.png",
+ wield_image = "flowers_waterlily.png",
+ liquids_pointable = true,
+ walkable = false,
+ buildable_to = true,
+ sunlight_propagates = true,
+ floodable = true,
+ groups = {snappy = 3, flower = 1, flammable = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ node_placement_prediction = "",
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
+ },
+
+ on_place = function(itemstack, placer, pointed_thing)
+ local pos = pointed_thing.above
+ local node = minetest.get_node(pointed_thing.under).name
+ local def = minetest.registered_nodes[node]
+ local player_name = placer:get_player_name()
+
+ if def and def.liquidtype == "source" and
+ minetest.get_item_group(node, "water") > 0 then
+ if not minetest.is_protected(pos, player_name) then
+ minetest.set_node(pos, {name = "flowers:waterlily",
+ param2 = math.random(0, 3)})
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ else
+ minetest.chat_send_player(player_name, "Node is protected")
+ minetest.record_protection_violation(pos, player_name)
end
end
- end,
+
+ return itemstack
+ end
})