-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
+
-- Namespace for functions
+
flowers = {}
+
-- Map Generation
-dofile(minetest.get_modpath("flowers").."/mapgen.lua")
+
+dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
+
+
+--
+-- Flowers
+--
-- Aliases for original flowers mod
-minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
-minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
-minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
+
minetest.register_alias("flowers:flower_rose", "flowers:rose")
minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
+minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
+minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
minetest.register_alias("flowers:flower_viola", "flowers:viola")
+minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
+
+
+-- Flower registration
--- Flower registration function
local function add_simple_flower(name, desc, box, f_groups)
-- Common flowers' groups
f_groups.snappy = 3
- f_groups.flammable = 2
f_groups.flower = 1
f_groups.flora = 1
f_groups.attached_node = 1
- minetest.register_node("flowers:"..name.."", {
+ minetest.register_node("flowers:" .. name, {
description = desc,
drawtype = "plantlike",
- tiles = { "flowers_" .. name .. ".png" },
+ waving = 1,
+ tiles = {"flowers_" .. name .. ".png"},
inventory_image = "flowers_" .. name .. ".png",
wield_image = "flowers_" .. name .. ".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
+ buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
})
end
--- Registrations using the function above
flowers.datas = {
- {"dandelion_yellow", "Yellow Dandelion", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_yellow=1}},
- {"geranium", "Blue Geranium", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_blue=1}},
- {"rose", "Rose", { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, {color_red=1}},
- {"tulip", "Orange Tulip", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_orange=1}},
- {"dandelion_white", "White dandelion", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_white=1}},
- {"viola", "Viola", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_violet=1}}
+ {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
+ {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
+ {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
+ {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
+ {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
+ {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
}
for _,item in pairs(flowers.datas) do
add_simple_flower(unpack(item))
end
-local mushrooms_datas = {
- {"brown", 2}, {"red", -6}
-}
-for _, m in pairs(mushrooms_datas) do
- local name, nut = m[1], m[2]
- minetest.register_node("flowers:mushroom_"..name, {
- description = string.sub(string.upper(name), 0, 1)..
- string.sub(name, 2).." Mushroom",
- tiles = {"flowers_mushroom_"..name..".png"},
- inventory_image = "flowers_mushroom_"..name..".png",
- wield_image = "flowers_mushroom_"..name..".png",
- drawtype = "plantlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy=3,flammable=3,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
- on_use = minetest.item_eat(nut),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
- }
- })
-end
+-- Flower spread
minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
- interval = 50,
- chance = 25,
+ interval = 13,
+ chance = 96,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
- minetest.set_node(pos, {name="default:dry_shrub"})
+ minetest.set_node(pos, {name = "default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then
return
end
-
+
local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end
-
- local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
- local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
+
+ local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
+ local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end
-
+
local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end
-
+
local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
return
end
if minetest.get_node(seedling).name == "air" then
- minetest.set_node(seedling, {name=node.name})
+ minetest.set_node(seedling, {name = node.name})
end
end
end,
})
+
+
+--
+-- Mushrooms
+--
+
+minetest.register_node("flowers:mushroom_red", {
+ description = "Red Mushroom",
+ tiles = {"flowers_mushroom_red.png"},
+ inventory_image = "flowers_mushroom_red.png",
+ wield_image = "flowers_mushroom_red.png",
+ drawtype = "plantlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, attached_node = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ on_use = minetest.item_eat(-5),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
+ }
+})
+
+minetest.register_node("flowers:mushroom_brown", {
+ description = "Brown Mushroom",
+ tiles = {"flowers_mushroom_brown.png"},
+ inventory_image = "flowers_mushroom_brown.png",
+ wield_image = "flowers_mushroom_brown.png",
+ drawtype = "plantlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, attached_node = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ on_use = minetest.item_eat(1),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
+ }
+})
+
+-- mushroom spread and death
+minetest.register_abm({
+ nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
+ interval = 11,
+ chance = 50,
+ action = function(pos, node)
+ if minetest.get_node_light(pos, nil) == 15 then
+ minetest.remove_node(pos)
+ end
+ local random = {
+ x = pos.x + math.random(-2,2),
+ y = pos.y + math.random(-1,1),
+ z = pos.z + math.random(-2,2)
+ }
+ local random_node = minetest.get_node_or_nil(random)
+ if not random_node then
+ return
+ end
+ if random_node.name ~= "air" then
+ return
+ end
+ local node_under = minetest.get_node_or_nil({x = random.x,
+ y = random.y - 1, z = random.z})
+ if not node_under then
+ return
+ end
+ if minetest.get_item_group(node_under.name, "soil") ~= 0 and
+ minetest.get_node_light(pos, nil) <= 9 and
+ minetest.get_node_light(random, nil) <= 9 then
+ minetest.set_node(random, {name = node.name})
+ end
+ end
+})
+
+-- these old mushroom related nodes can be simplified now
+minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
+minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
+minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
+minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
+
+
+--
+-- Waterlily
+--
+
+minetest.register_node("flowers:waterlily", {
+ description = "Waterlily",
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ tiles = {"flowers_waterlily.png"},
+ inventory_image = "flowers_waterlily.png",
+ wield_image = "flowers_waterlily.png",
+ liquids_pointable = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flower = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
+ },
+
+ after_place_node = function(pos, placer, itemstack, pointed_thing)
+ local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
+ {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
+ local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
+ {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
+ if #find_water ~= 0 then
+ minetest.set_node(pos, {name = "default:water_source"})
+ pos.y = pos.y + 1
+ minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
+ elseif #find_river_water ~= 0 then
+ minetest.set_node(pos, {name = "default:river_water_source"})
+ pos.y = pos.y + 1
+ minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
+ else
+ minetest.remove_node(pos)
+ return true
+ end
+ end
+})