function fire.update_player_sound(player)
local player_name = player:get_player_name()
-- Search for flame nodes in radius around player
- local ppos = player:getpos()
+ local ppos = player:get_pos()
local areamin = vector.subtract(ppos, radius)
local areamax = vector.add(ppos, radius)
local fpos, num = minetest.find_nodes_in_area(