-
---[[
-
-Copyright (C) 2012 PilzAdam
- modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
-Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
-
---]]
-
-- our API object
doors = {}
-- returns an object to a door object or nil
function doors.get(pos)
- if _doors.registered_doors[minetest.get_node(pos).name] then
+ local node_name = minetest.get_node(pos).name
+ if _doors.registered_doors[node_name] then
-- A normal upright door
return {
pos = pos,
if self:state() then
return false
end
- return _doors.door_toggle(self.pos, player)
+ return _doors.door_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
- return _doors.door_toggle(self.pos, player)
+ return _doors.door_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
- return _doors.door_toggle(self.pos, player)
+ return _doors.door_toggle(self.pos, nil, player)
end,
state = function(self)
local state = minetest.get_meta(self.pos):get_int("state")
return state %2 == 1
end
}
- elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
+ elseif _doors.registered_trapdoors[node_name] then
-- A trapdoor
return {
pos = pos,
if self:state() then
return false
end
- return _doors.trapdoor_toggle(self.pos, player)
+ return _doors.trapdoor_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
- return _doors.trapdoor_toggle(self.pos, player)
+ return _doors.trapdoor_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
- return _doors.trapdoor_toggle(self.pos, player)
+ return _doors.trapdoor_toggle(self.pos, nil, player)
end,
state = function(self)
- local name = minetest.get_node(pos).name
- return name:sub(-5) == "_open"
+ return minetest.get_node(self.pos).name:sub(-5) == "_open"
end
}
else
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = "Hidden Door Segment",
- drawtype = "airlike",
+ -- can't use airlike otherwise falling nodes will turn to entities
+ -- and will be forever stuck until door is removed.
+ drawtype = "nodebox",
paramtype = "light",
+ paramtype2 = "facedir",
sunlight_propagates = true,
- walkable = false,
+ -- has to be walkable for falling nodes to stop falling.
+ walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
floodable = false,
drop = "",
- groups = { not_in_creative_inventory = 1 },
- on_blast = function() end
+ groups = {not_in_creative_inventory = 1},
+ on_blast = function() end,
+ tiles = {"doors_blank.png"},
+ -- 1px transparent block inside door hinge near node top.
+ nodebox = {
+ type = "fixed",
+ fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
+ },
+ -- collision_box needed otherise selection box would be full node size
+ collision_box = {
+ type = "fixed",
+ fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
+ },
})
-- table used to aid door opening/closing
local transform = {
{
- { v = "_a", param2 = 3 },
- { v = "_a", param2 = 0 },
- { v = "_a", param2 = 1 },
- { v = "_a", param2 = 2 },
+ {v = "_a", param2 = 3},
+ {v = "_a", param2 = 0},
+ {v = "_a", param2 = 1},
+ {v = "_a", param2 = 2},
},
{
- { v = "_b", param2 = 1 },
- { v = "_b", param2 = 2 },
- { v = "_b", param2 = 3 },
- { v = "_b", param2 = 0 },
+ {v = "_b", param2 = 1},
+ {v = "_b", param2 = 2},
+ {v = "_b", param2 = 3},
+ {v = "_b", param2 = 0},
},
{
- { v = "_b", param2 = 1 },
- { v = "_b", param2 = 2 },
- { v = "_b", param2 = 3 },
- { v = "_b", param2 = 0 },
+ {v = "_b", param2 = 1},
+ {v = "_b", param2 = 2},
+ {v = "_b", param2 = 3},
+ {v = "_b", param2 = 0},
},
{
- { v = "_a", param2 = 3 },
- { v = "_a", param2 = 0 },
- { v = "_a", param2 = 1 },
- { v = "_a", param2 = 2 },
+ {v = "_a", param2 = 3},
+ {v = "_a", param2 = 0},
+ {v = "_a", param2 = 1},
+ {v = "_a", param2 = 2},
},
}
-function _doors.door_toggle(pos, clicker)
+function _doors.door_toggle(pos, node, clicker)
local meta = minetest.get_meta(pos)
- local state = meta:get_int("state")
- local def = minetest.registered_nodes[minetest.get_node(pos).name]
- local name = def.door.basename
+ node = node or minetest.get_node(pos)
+ local def = minetest.registered_nodes[node.name]
+ local name = def.door.name
+
+ local state = meta:get_string("state")
+ if state == "" then
+ -- fix up lvm-placed right-hinged doors, default closed
+ if node.name:sub(-2) == "_b" then
+ state = 2
+ else
+ state = 0
+ end
+ else
+ state = tonumber(state)
+ end
- if clicker then
+ if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
+ -- is player wielding the right key?
+ local item = clicker:get_wielded_item()
local owner = meta:get_string("doors_owner")
- if owner ~= "" then
+ if item:get_name() == "default:key" then
+ local key_meta = item:get_meta()
+ local secret = meta:get_string("key_lock_secret")
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return false
+ end
+
+ elseif owner ~= "" then
if clicker:get_player_name() ~= owner then
return false
end
end
end
- local old = state
-- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then
state = state - 1
state = state + 1
end
- local dir = minetest.get_node(pos).param2
+ local dir = node.param2
if state % 2 == 0 then
- minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.sound_play(def.door.sounds[1],
+ {pos = pos, gain = 0.3, max_hear_distance = 10})
else
- minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.sound_play(def.door.sounds[2],
+ {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.swap_node(pos, {
- name = "doors:" .. name .. transform[state + 1][dir+1].v,
+ name = name .. transform[state + 1][dir+1].v,
param2 = transform[state + 1][dir+1].param2
})
meta:set_int("state", state)
return true
end
+
+local function on_place_node(place_to, newnode,
+ placer, oldnode, itemstack, pointed_thing)
+ -- Run script hook
+ for _, callback in ipairs(minetest.registered_on_placenodes) do
+ -- Deepcopy pos, node and pointed_thing because callback can modify them
+ local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
+ local newnode_copy =
+ {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
+ local oldnode_copy =
+ {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
+ local pointed_thing_copy = {
+ type = pointed_thing.type,
+ above = vector.new(pointed_thing.above),
+ under = vector.new(pointed_thing.under),
+ ref = pointed_thing.ref,
+ }
+ callback(place_to_copy, newnode_copy, placer,
+ oldnode_copy, itemstack, pointed_thing_copy)
+ end
+end
+
+local function can_dig_door(pos, digger)
+ local digger_name = digger and digger:get_player_name()
+ if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
+ return true
+ end
+ return minetest.get_meta(pos):get_string("doors_owner") == digger_name
+end
+
function doors.register(name, def)
+ if not name:find(":") then
+ name = "doors:" .. name
+ end
+
-- replace old doors of this type automatically
- minetest.register_abm({
- nodenames = {"doors:"..name.."_b_1", "doors:"..name.."_b_2"},
- interval = 7.0,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
+ minetest.register_lbm({
+ name = ":doors:replace_" .. name:gsub(":", "_"),
+ nodenames = {name.."_b_1", name.."_b_2"},
+ action = function(pos, node)
local l = tonumber(node.name:sub(-1))
local meta = minetest.get_meta(pos)
local h = meta:get_int("right") + 1
local p2 = node.param2
local replace = {
- { { type = "a", state = 0 }, { type = "a", state = 3 } },
- { { type = "b", state = 1 }, { type = "b", state = 2 } }
+ {{type = "a", state = 0}, {type = "a", state = 3}},
+ {{type = "b", state = 1}, {type = "b", state = 2}}
}
local new = replace[l][h]
-- retain infotext and doors_owner fields
- minetest.swap_node(pos, { name = "doors:" .. name .. "_" .. new.type, param2 = p2})
+ minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
meta:set_int("state", new.state)
+ -- properly place doors:hidden at the right spot
+ local p3 = p2
+ if new.state >= 2 then
+ p3 = (p3 + 3) % 4
+ end
+ if new.state % 2 == 1 then
+ if new.state >= 2 then
+ p3 = (p3 + 1) % 4
+ else
+ p3 = (p3 + 3) % 4
+ end
+ end
-- wipe meta on top node as it's unused
- minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, { name = "doors:hidden" })
+ minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
+ {name = "doors:hidden", param2 = p3})
end
})
- minetest.register_craftitem(":doors:" .. name, {
+ minetest.register_craftitem(":" .. name, {
description = def.description,
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
- local pos = pointed_thing.above
- local node = minetest.get_node(pos)
+ local pos
- if not minetest.registered_nodes[node.name].buildable_to then
+ if not pointed_thing.type == "node" then
return itemstack
end
- local above = { x = pos.x, y = pos.y + 1, z = pos.z }
- if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
+ local node = minetest.get_node(pointed_thing.under)
+ local pdef = minetest.registered_nodes[node.name]
+ if pdef and pdef.on_rightclick and
+ not placer:get_player_control().sneak then
+ return pdef.on_rightclick(pointed_thing.under,
+ node, placer, itemstack, pointed_thing)
+ end
+
+ if pdef and pdef.buildable_to then
+ pos = pointed_thing.under
+ else
+ pos = pointed_thing.above
+ node = minetest.get_node(pos)
+ pdef = minetest.registered_nodes[node.name]
+ if not pdef or not pdef.buildable_to then
+ return itemstack
+ end
+ end
+
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local top_node = minetest.get_node_or_nil(above)
+ local topdef = top_node and minetest.registered_nodes[top_node.name]
+
+ if not topdef or not topdef.buildable_to then
+ return itemstack
+ end
+
+ local pn = placer:get_player_name()
+ if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local ref = {
- { x = -1, y = 0, z = 0 },
- { x = 0, y = 0, z = 1 },
- { x = 1, y = 0, z = 0 },
- { x = 0, y = 0, z = -1 },
+ {x = -1, y = 0, z = 0},
+ {x = 0, y = 0, z = 1},
+ {x = 1, y = 0, z = 0},
+ {x = 0, y = 0, z = -1},
}
local aside = {
local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
- minetest.set_node(pos, {name = "doors:" .. name .. "_b", param2 = dir})
+ minetest.set_node(pos, {name = name .. "_b", param2 = dir})
+ minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
else
- minetest.set_node(pos, {name = "doors:" .. name .. "_a", param2 = dir})
+ minetest.set_node(pos, {name = name .. "_a", param2 = dir})
+ minetest.set_node(above, {name = "doors:hidden", param2 = dir})
end
- minetest.set_node(above, { name = "doors:hidden" })
local meta = minetest.get_meta(pos)
meta:set_int("state", state)
if def.protected then
- local pn = placer:get_player_name()
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by " .. pn)
end
itemstack:take_item()
end
+ on_place_node(pos, minetest.get_node(pos),
+ placer, node, itemstack, pointed_thing)
+
return itemstack
end
})
+ def.inventory_image = nil
- local can_dig = function(pos, digger)
- if not def.protected then
- return true
- end
- local meta = minetest.get_meta(pos)
- return meta:get_string("doors_owner") == digger:get_player_name()
+ if def.recipe then
+ minetest.register_craft({
+ output = name,
+ recipe = def.recipe,
+ })
end
+ def.recipe = nil
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
def.groups.not_in_creative_inventory = 1
def.groups.door = 1
- def.drop = "doors:" .. name
+ def.drop = name
def.door = {
- basename = name,
+ name = name,
sounds = { def.sound_close, def.sound_open },
}
- def.on_rightclick = function(pos, node, clicker)
- _doors.door_toggle(pos, clicker)
+ def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ _doors.door_toggle(pos, node, clicker)
+ return itemstack
end
def.after_dig_node = function(pos, node, meta, digger)
- minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
- end
- def.can_dig = function(pos, player)
- return can_dig(pos, player)
+ minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
+ minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
if def.protected then
+ def.can_dig = can_dig_door
def.on_blast = function() end
+ def.on_key_use = function(pos, player)
+ local door = doors.get(pos)
+ door:toggle(player)
+ end
+ def.on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("doors_owner")
+ local pname = player:get_player_name()
+
+ -- verify placer is owner of lockable door
+ if owner ~= pname then
+ minetest.record_protection_violation(pos, pname)
+ minetest.chat_send_player(pname, "You do not own this locked door.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked door", owner
+ end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
- minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
- return { "doors:" .. name }
+ minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
+ return {name}
end
end
- minetest.register_node(":doors:" .. name .. "_a", {
- description = def.description,
- visual = "mesh",
- mesh = "door_a.obj",
- tiles = def.tiles,
- drawtype = "mesh",
- paramtype = "light",
- paramtype2 = "facedir",
- sunlight_propagates = true,
- use_texture_alpha = true,
- walkable = true,
- is_ground_content = false,
- buildable_to = false,
- drop = def.drop,
- groups = def.groups,
- sounds = def.sounds,
- door = def.door,
- on_rightclick = def.on_rightclick,
- after_dig_node = def.after_dig_node,
- can_dig = def.can_dig,
- on_rotate = def.on_rotate,
- on_blast = def.on_blast,
- selection_box = {
- type = "fixed",
- fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
- },
- collision_box = {
- type = "fixed",
- fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
- },
- })
+ def.on_destruct = function(pos)
+ minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
+ end
- minetest.register_node(":doors:" .. name .. "_b", {
- description = def.description,
- visual = "mesh",
- mesh = "door_b.obj",
- tiles = def.tiles,
- drawtype = "mesh",
- paramtype = "light",
- paramtype2 = "facedir",
- sunlight_propagates = true,
- use_texture_alpha = true,
- walkable = true,
- is_ground_content = false,
- buildable_to = false,
- drop = def.drop,
- groups = def.groups,
- sounds = def.sounds,
- door = def.door,
- on_rightclick = def.on_rightclick,
- after_dig_node = def.after_dig_node,
- can_dig = def.can_dig,
- on_rotate = def.on_rotate,
- on_blast = def.on_blast,
- selection_box = {
- type = "fixed",
- fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
- },
- collision_box = {
- type = "fixed",
- fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
- },
- })
+ def.drawtype = "mesh"
+ def.paramtype = "light"
+ def.paramtype2 = "facedir"
+ def.sunlight_propagates = true
+ def.walkable = true
+ def.is_ground_content = false
+ def.buildable_to = false
+ def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
+ def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
- minetest.register_craft({
- output = "doors:" .. name,
- recipe = {
- {def.material,def.material};
- {def.material,def.material};
- {def.material,def.material};
- }
- })
+ def.mesh = "door_a.obj"
+ minetest.register_node(":" .. name .. "_a", def)
- _doors.registered_doors["doors:" .. name .. "_a"] = true
- _doors.registered_doors["doors:" .. name .. "_b"] = true
+ def.mesh = "door_b.obj"
+ minetest.register_node(":" .. name .. "_b", def)
+
+ _doors.registered_doors[name .. "_a"] = true
+ _doors.registered_doors[name .. "_b"] = true
end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
- groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
- material = "group:wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"group:wood", "group:wood"},
+ {"group:wood", "group:wood"},
+ }
})
doors.register("door_steel", {
- tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
+ tiles = {{name = "doors_door_steel.png", backface_culling = true}},
description = "Steel Door",
inventory_image = "doors_item_steel.png",
protected = true,
- groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
- material = "default:steel_ingot",
+ groups = {cracky = 1, level = 2},
+ sounds = default.node_sound_metal_defaults(),
+ sound_open = "doors_steel_door_open",
+ sound_close = "doors_steel_door_close",
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"},
+ }
})
doors.register("door_glass", {
- tiles = { "doors_door_glass.png"},
+ tiles = {"doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
- groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
- material = "default:glass",
+ groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
+ sound_open = "doors_glass_door_open",
+ sound_close = "doors_glass_door_close",
+ recipe = {
+ {"default:glass", "default:glass"},
+ {"default:glass", "default:glass"},
+ {"default:glass", "default:glass"},
+ }
})
doors.register("door_obsidian_glass", {
- tiles = { "doors_door_obsidian_glass.png" },
- description = "Glass Door",
+ tiles = {"doors_door_obsidian_glass.png"},
+ description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
- groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
- material = "default:obsidian_glass",
+ groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
+ sound_open = "doors_glass_door_open",
+ sound_close = "doors_glass_door_close",
+ recipe = {
+ {"default:obsidian_glass", "default:obsidian_glass"},
+ {"default:obsidian_glass", "default:obsidian_glass"},
+ {"default:obsidian_glass", "default:obsidian_glass"},
+ },
})
+-- Capture mods using the old API as best as possible.
+function doors.register_door(name, def)
+ if def.only_placer_can_open then
+ def.protected = true
+ end
+ def.only_placer_can_open = nil
+
+ local i = name:find(":")
+ local modname = name:sub(1, i - 1)
+ if not def.tiles then
+ if def.protected then
+ def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
+ else
+ def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
+ end
+ minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
+ "using deprecated API method \"doors.register_door()\" but " ..
+ "did not provide the \"tiles\" parameter. A fallback tiledef " ..
+ "will be used instead.")
+ end
+
+ doors.register(name, def)
+end
+
----trapdoor----
-function _doors.trapdoor_toggle(pos, clicker)
- if clicker then
+function _doors.trapdoor_toggle(pos, node, clicker)
+ node = node or minetest.get_node(pos)
+ if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
+ -- is player wielding the right key?
+ local item = clicker:get_wielded_item()
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
- if owner ~= "" then
+ if item:get_name() == "default:key" then
+ local key_meta = item:get_meta()
+ local secret = meta:get_string("key_lock_secret")
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return false
+ end
+
+ elseif owner ~= "" then
if clicker:get_player_name() ~= owner then
return false
end
end
end
- local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if string.sub(node.name, -5) == "_open" then
- minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
- minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
+ minetest.sound_play(def.sound_close,
+ {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.swap_node(pos, {name = string.sub(node.name, 1,
+ string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
else
- minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
- minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
+ minetest.sound_play(def.sound_open,
+ {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.swap_node(pos, {name = node.name .. "_open",
+ param1 = node.param1, param2 = node.param2})
end
end
function doors.register_trapdoor(name, def)
+ if not name:find(":") then
+ name = "doors:" .. name
+ end
+
local name_closed = name
local name_opened = name.."_open"
- local function check_player_priv(pos, player)
- if not def.protected then
- return true
- end
- local meta = minetest.get_meta(pos)
- local pn = player:get_player_name()
- return meta:get_string("doors_owner") == pn
- end
-
- def.on_rightclick = function(pos, node, clicker)
- _doors.trapdoor_toggle(pos, clicker)
+ def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ _doors.trapdoor_toggle(pos, node, clicker)
+ return itemstack
end
-- Common trapdoor configuration
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
- def.can_dig = check_player_priv
if def.protected then
+ def.can_dig = can_dig_door
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
end
def.on_blast = function() end
+ def.on_key_use = function(pos, player)
+ local door = doors.get(pos)
+ door:toggle(player)
+ end
+ def.on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("doors_owner")
+ local pname = player:get_player_name()
+
+ -- verify placer is owner of lockable door
+ if owner ~= pname then
+ minetest.record_protection_violation(pos, pname)
+ minetest.chat_send_player(pname, "You do not own this trapdoor.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked trapdoor", owner
+ end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
- minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
- return { name }
+ return {name}
end
end
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
- def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
- def.tile_side, def.tile_side }
+ def_closed.tiles = {def.tile_front,
+ def.tile_front .. '^[transformFY',
+ def.tile_side, def.tile_side,
+ def.tile_side, def.tile_side}
def_opened.node_box = {
type = "fixed",
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
- def_opened.tiles = { def.tile_side, def.tile_side,
+ def_opened.tiles = {def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
- def.tile_front, def.tile_front }
+ def.tile_front .. '^[transform46',
+ def.tile_front .. '^[transform6'}
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
- groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
doors.register_trapdoor("doors:trapdoor_steel", {
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
- groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
+ sounds = default.node_sound_metal_defaults(),
+ sound_open = "doors_steel_door_open",
+ sound_close = "doors_steel_door_close",
+ groups = {cracky = 1, level = 2, door = 1},
})
minetest.register_craft({
}
})
+
+----fence gate----
+
+function doors.register_fencegate(name, def)
+ local fence = {
+ description = def.description,
+ drawtype = "mesh",
+ tiles = {def.texture},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ sunlight_propagates = true,
+ is_ground_content = false,
+ drop = name .. "_closed",
+ connect_sides = {"left", "right"},
+ groups = def.groups,
+ sounds = def.sounds,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ local node_def = minetest.registered_nodes[node.name]
+ minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
+ minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
+ max_hear_distance = 8})
+ return itemstack
+ end,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
+ },
+ }
+
+ if not fence.sounds then
+ fence.sounds = default.node_sound_wood_defaults()
+ end
+
+ fence.groups.fence = 1
+
+ local fence_closed = table.copy(fence)
+ fence_closed.mesh = "doors_fencegate_closed.obj"
+ fence_closed.gate = name .. "_open"
+ fence_closed.sound = "doors_fencegate_open"
+ fence_closed.collision_box = {
+ type = "fixed",
+ fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
+ }
+
+ local fence_open = table.copy(fence)
+ fence_open.mesh = "doors_fencegate_open.obj"
+ fence_open.gate = name .. "_closed"
+ fence_open.sound = "doors_fencegate_close"
+ fence_open.groups.not_in_creative_inventory = 1
+ fence_open.collision_box = {
+ type = "fixed",
+ fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
+ {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
+ }
+
+ minetest.register_node(":" .. name .. "_closed", fence_closed)
+ minetest.register_node(":" .. name .. "_open", fence_open)
+
+ minetest.register_craft({
+ output = name .. "_closed",
+ recipe = {
+ {"default:stick", def.material, "default:stick"},
+ {"default:stick", def.material, "default:stick"}
+ }
+ })
+end
+
+doors.register_fencegate("doors:gate_wood", {
+ description = "Wooden Fence Gate",
+ texture = "default_wood.png",
+ material = "default:wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+})
+
+doors.register_fencegate("doors:gate_acacia_wood", {
+ description = "Acacia Fence Gate",
+ texture = "default_acacia_wood.png",
+ material = "default:acacia_wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+})
+
+doors.register_fencegate("doors:gate_junglewood", {
+ description = "Junglewood Fence Gate",
+ texture = "default_junglewood.png",
+ material = "default:junglewood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+})
+
+doors.register_fencegate("doors:gate_pine_wood", {
+ description = "Pine Fence Gate",
+ texture = "default_pine_wood.png",
+ material = "default:pine_wood",
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
+})
+
+doors.register_fencegate("doors:gate_aspen_wood", {
+ description = "Aspen Fence Gate",
+ texture = "default_aspen_wood.png",
+ material = "default:aspen_wood",
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
+})
+
+
+----fuels----
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:trapdoor",
+ burntime = 7,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:door_wood",
+ burntime = 14,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_wood_closed",
+ burntime = 7,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_acacia_wood_closed",
+ burntime = 8,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_junglewood_closed",
+ burntime = 9,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_pine_wood_closed",
+ burntime = 6,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_aspen_wood_closed",
+ burntime = 5,
+})