---[[
-
-Copyright (C) 2012 PilzAdam
- modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
-Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
-
---]]
-
-- our API object
doors = {}
end
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
+ -- is player wielding the right key?
+ local item = clicker:get_wielded_item()
local owner = meta:get_string("doors_owner")
- if owner ~= "" then
+ if item:get_name() == "default:key" then
+ local key_meta = item:get_meta()
+ local secret = meta:get_string("key_lock_secret")
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return false
+ end
+
+ elseif owner ~= "" then
if clicker:get_player_name() ~= owner then
return false
end
end
end
- local old = state
-- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then
state = state - 1
local function on_place_node(place_to, newnode,
placer, oldnode, itemstack, pointed_thing)
-- Run script hook
- local _, callback
- for _, callback in ipairs(core.registered_on_placenodes) do
+ for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy =
end
end
+local function can_dig_door(pos, digger)
+ local digger_name = digger and digger:get_player_name()
+ if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
+ return true
+ end
+ return minetest.get_meta(pos):get_string("doors_owner") == digger_name
+end
+
function doors.register(name, def)
if not name:find(":") then
name = "doors:" .. name
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
- local pos = nil
+ local pos
if not pointed_thing.type == "node" then
return itemstack
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
- if pdef and pdef.on_rightclick then
+ if pdef and pdef.on_rightclick and
+ not placer:get_player_control().sneak then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- if not minetest.registered_nodes[
- minetest.get_node(above).name].buildable_to then
+ local top_node = minetest.get_node_or_nil(above)
+ local topdef = top_node and minetest.registered_nodes[top_node.name]
+
+ if not topdef or not topdef.buildable_to then
return itemstack
end
meta:set_int("state", state)
if def.protected then
- local pn = placer:get_player_name()
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by " .. pn)
end
end
def.recipe = nil
- local can_dig = function(pos, digger)
- if not def.protected then
- return true
- end
- if minetest.check_player_privs(digger, "protection_bypass") then
- return true
- end
- local meta = minetest.get_meta(pos)
- local name = ""
- if digger then
- name = digger:get_player_name()
- end
- return meta:get_string("doors_owner") == name
- end
-
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
end
def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
- nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
- end
- def.can_dig = function(pos, player)
- return can_dig(pos, player)
+ minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
if def.protected then
+ def.can_dig = can_dig_door
def.on_blast = function() end
+ def.on_key_use = function(pos, player)
+ local door = doors.get(pos)
+ door:toggle(player)
+ end
+ def.on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("doors_owner")
+ local pname = player:get_player_name()
+
+ -- verify placer is owner of lockable door
+ if owner ~= pname then
+ minetest.record_protection_violation(pos, pname)
+ minetest.chat_send_player(pname, "You do not own this locked door.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked door", owner
+ end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
- groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
description = "Steel Door",
inventory_image = "doors_item_steel.png",
protected = true,
- groups = {snappy = 1, cracky = 1, level = 2},
- sounds = default.node_sound_stone_defaults(),
+ groups = {cracky = 1, level = 2},
+ sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
tiles = {"doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
- groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
+ groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
tiles = {"doors_door_obsidian_glass.png"},
description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
- groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
+ groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
function _doors.trapdoor_toggle(pos, node, clicker)
node = node or minetest.get_node(pos)
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
+ -- is player wielding the right key?
+ local item = clicker:get_wielded_item()
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
- if owner ~= "" then
+ if item:get_name() == "default:key" then
+ local key_meta = item:get_meta()
+ local secret = meta:get_string("key_lock_secret")
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return false
+ end
+
+ elseif owner ~= "" then
if clicker:get_player_name() ~= owner then
return false
end
end
function doors.register_trapdoor(name, def)
+ if not name:find(":") then
+ name = "doors:" .. name
+ end
+
local name_closed = name
local name_opened = name.."_open"
- local function check_player_priv(pos, player)
- if not def.protected or
- minetest.check_player_privs(player, "protection_bypass") then
- return true
- end
- local meta = minetest.get_meta(pos)
- local player_name = player and player:get_player_name()
- return meta:get_string("doors_owner") == player_name
- end
-
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.trapdoor_toggle(pos, node, clicker)
return itemstack
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
- def.can_dig = check_player_priv
if def.protected then
+ def.can_dig = can_dig_door
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
end
def.on_blast = function() end
+ def.on_key_use = function(pos, player)
+ local door = doors.get(pos)
+ door:toggle(player)
+ end
+ def.on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("doors_owner")
+ local pname = player:get_player_name()
+
+ -- verify placer is owner of lockable door
+ if owner ~= pname then
+ minetest.record_protection_violation(pos, pname)
+ minetest.chat_send_player(pname, "You do not own this trapdoor.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked trapdoor", owner
+ end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
- minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
end
end
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
- def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
- def.tile_side, def.tile_side}
+ def_closed.tiles = {def.tile_front,
+ def.tile_front .. '^[transformFY',
+ def.tile_side, def.tile_side,
+ def.tile_side, def.tile_side}
def_opened.node_box = {
type = "fixed",
def_opened.tiles = {def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
- def.tile_front, def.tile_front}
+ def.tile_front .. '^[transform46',
+ def.tile_front .. '^[transform6'}
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
- groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
doors.register_trapdoor("doors:trapdoor_steel", {
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
- groups = {snappy=1, cracky=1, level=2, door=1},
+ groups = {cracky = 1, level = 2, door = 1},
})
minetest.register_craft({
fence_open.collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
- {-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
+ {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
description = "Pine Fence Gate",
texture = "default_pine_wood.png",
material = "default:pine_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
doors.register_fencegate("doors:gate_aspen_wood", {
description = "Aspen Fence Gate",
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
+})
+
+
+----fuels----
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:trapdoor",
+ burntime = 7,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:door_wood",
+ burntime = 14,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_wood_closed",
+ burntime = 7,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_acacia_wood_closed",
+ burntime = 8,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_junglewood_closed",
+ burntime = 9,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_pine_wood_closed",
+ burntime = 6,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "doors:gate_aspen_wood_closed",
+ burntime = 5,
})