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[oweals/minetest_game.git] / mods / doors / init.lua
index 1c20e0b446af3abc23c49e7cea3f4a89e118aa76..53e27938c50456a2f4cbdee22b92dbb00985e3bb 100644 (file)
@@ -1,11 +1,3 @@
---[[
-
-Copyright (C) 2012 PilzAdam
-  modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
-Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
-
---]]
-
 -- our API object
 doors = {}
 
@@ -16,7 +8,8 @@ _doors.registered_trapdoors = {}
 
 -- returns an object to a door object or nil
 function doors.get(pos)
-       if _doors.registered_doors[minetest.get_node(pos).name] then
+       local node_name = minetest.get_node(pos).name
+       if _doors.registered_doors[node_name] then
                -- A normal upright door
                return {
                        pos = pos,
@@ -24,23 +17,23 @@ function doors.get(pos)
                                if self:state() then
                                        return false
                                end
-                               return _doors.door_toggle(self.pos, player)
+                               return _doors.door_toggle(self.pos, nil, player)
                        end,
                        close = function(self, player)
                                if not self:state() then
                                        return false
                                end
-                               return _doors.door_toggle(self.pos, player)
+                               return _doors.door_toggle(self.pos, nil, player)
                        end,
                        toggle = function(self, player)
-                               return _doors.door_toggle(self.pos, player)
+                               return _doors.door_toggle(self.pos, nil, player)
                        end,
                        state = function(self)
                                local state = minetest.get_meta(self.pos):get_int("state")
                                return state %2 == 1
                        end
                }
-       elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
+       elseif _doors.registered_trapdoors[node_name] then
                -- A trapdoor
                return {
                        pos = pos,
@@ -48,20 +41,19 @@ function doors.get(pos)
                                if self:state() then
                                        return false
                                end
-                               return _doors.trapdoor_toggle(self.pos, player)
+                               return _doors.trapdoor_toggle(self.pos, nil, player)
                        end,
                        close = function(self, player)
                                if not self:state() then
                                        return false
                                end
-                               return _doors.trapdoor_toggle(self.pos, player)
+                               return _doors.trapdoor_toggle(self.pos, nil, player)
                        end,
                        toggle = function(self, player)
-                               return _doors.trapdoor_toggle(self.pos, player)
+                               return _doors.trapdoor_toggle(self.pos, nil, player)
                        end,
                        state = function(self)
-                               local name = minetest.get_node(pos).name
-                               return name:sub(-5) == "_open"
+                               return minetest.get_node(self.pos).name:sub(-5) == "_open"
                        end
                }
        else
@@ -129,15 +121,16 @@ local transform = {
        },
 }
 
-function _doors.door_toggle(pos, clicker)
+function _doors.door_toggle(pos, node, clicker)
        local meta = minetest.get_meta(pos)
-       local def = minetest.registered_nodes[minetest.get_node(pos).name]
+       node = node or minetest.get_node(pos)
+       local def = minetest.registered_nodes[node.name]
        local name = def.door.name
 
        local state = meta:get_string("state")
        if state == "" then
                -- fix up lvm-placed right-hinged doors, default closed
-               if minetest.get_node(pos).name:sub(-2) == "_b" then
+               if node.name:sub(-2) == "_b" then
                        state = 2
                else
                        state = 0
@@ -147,15 +140,28 @@ function _doors.door_toggle(pos, clicker)
        end
 
        if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
+               -- is player wielding the right key?
+               local item = clicker:get_wielded_item()
                local owner = meta:get_string("doors_owner")
-               if owner ~= "" then
+               if item:get_name() == "default:key" then
+                       local key_meta = item:get_meta()
+                       local secret = meta:get_string("key_lock_secret")
+
+                       if key_meta:get_string("secret") == "" then
+                               key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
+                       end
+
+                       if secret ~= key_meta:get_string("secret") then
+                               return false
+                       end
+
+               elseif owner ~= "" then
                        if clicker:get_player_name() ~= owner then
                                return false
                        end
                end
        end
 
-       local old = state
        -- until Lua-5.2 we have no bitwise operators :(
        if state % 2 == 1 then
                state = state - 1
@@ -163,7 +169,7 @@ function _doors.door_toggle(pos, clicker)
                state = state + 1
        end
 
-       local dir = minetest.get_node(pos).param2
+       local dir = node.param2
        if state % 2 == 0 then
                minetest.sound_play(def.door.sounds[1],
                        {pos = pos, gain = 0.3, max_hear_distance = 10})
@@ -185,8 +191,7 @@ end
 local function on_place_node(place_to, newnode,
        placer, oldnode, itemstack, pointed_thing)
        -- Run script hook
-       local _, callback
-       for _, callback in ipairs(core.registered_on_placenodes) do
+       for _, callback in ipairs(minetest.registered_on_placenodes) do
                -- Deepcopy pos, node and pointed_thing because callback can modify them
                local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
                local newnode_copy =
@@ -204,6 +209,14 @@ local function on_place_node(place_to, newnode,
        end
 end
 
+local function can_dig_door(pos, digger)
+       local digger_name = digger and digger:get_player_name()
+       if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
+               return true
+       end
+       return minetest.get_meta(pos):get_string("doors_owner") == digger_name
+end
+
 function doors.register(name, def)
        if not name:find(":") then
                name = "doors:" .. name
@@ -249,7 +262,7 @@ function doors.register(name, def)
                inventory_image = def.inventory_image,
 
                on_place = function(itemstack, placer, pointed_thing)
-                       local pos = nil
+                       local pos
 
                        if not pointed_thing.type == "node" then
                                return itemstack
@@ -257,7 +270,8 @@ function doors.register(name, def)
 
                        local node = minetest.get_node(pointed_thing.under)
                        local pdef = minetest.registered_nodes[node.name]
-                       if pdef and pdef.on_rightclick then
+                       if pdef and pdef.on_rightclick and
+                                       not placer:get_player_control().sneak then
                                return pdef.on_rightclick(pointed_thing.under,
                                                node, placer, itemstack, pointed_thing)
                        end
@@ -274,8 +288,10 @@ function doors.register(name, def)
                        end
 
                        local above = {x = pos.x, y = pos.y + 1, z = pos.z}
-                       if not minetest.registered_nodes[
-                               minetest.get_node(above).name].buildable_to then
+                       local top_node = minetest.get_node_or_nil(above)
+                       local topdef = top_node and minetest.registered_nodes[top_node.name]
+
+                       if not topdef or not topdef.buildable_to then
                                return itemstack
                        end
 
@@ -313,7 +329,6 @@ function doors.register(name, def)
                        meta:set_int("state", state)
 
                        if def.protected then
-                               local pn = placer:get_player_name()
                                meta:set_string("doors_owner", pn)
                                meta:set_string("infotext", "Owned by " .. pn)
                        end
@@ -338,21 +353,6 @@ function doors.register(name, def)
        end
        def.recipe = nil
 
-       local can_dig = function(pos, digger)
-               if not def.protected then
-                       return true
-               end
-               if minetest.check_player_privs(digger, "protection_bypass") then
-                       return true
-               end
-               local meta = minetest.get_meta(pos)
-               local name = ""
-               if digger then
-                       name = digger:get_player_name()
-               end
-               return meta:get_string("doors_owner") == name
-       end
-
        if not def.sounds then
                def.sounds = default.node_sound_wood_defaults()
        end
@@ -374,22 +374,44 @@ function doors.register(name, def)
        }
 
        def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-               _doors.door_toggle(pos, clicker)
+               _doors.door_toggle(pos, node, clicker)
                return itemstack
        end
        def.after_dig_node = function(pos, node, meta, digger)
                minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
-               nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
-       end
-       def.can_dig = function(pos, player)
-               return can_dig(pos, player)
+               minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
        end
        def.on_rotate = function(pos, node, user, mode, new_param2)
                return false
        end
 
        if def.protected then
+               def.can_dig = can_dig_door
                def.on_blast = function() end
+               def.on_key_use = function(pos, player)
+                       local door = doors.get(pos)
+                       door:toggle(player)
+               end
+               def.on_skeleton_key_use = function(pos, player, newsecret)
+                       local meta = minetest.get_meta(pos)
+                       local owner = meta:get_string("doors_owner")
+                       local pname = player:get_player_name()
+
+                       -- verify placer is owner of lockable door
+                       if owner ~= pname then
+                               minetest.record_protection_violation(pos, pname)
+                               minetest.chat_send_player(pname, "You do not own this locked door.")
+                               return nil
+                       end
+
+                       local secret = meta:get_string("key_lock_secret")
+                       if secret == "" then
+                               secret = newsecret
+                               meta:set_string("key_lock_secret", secret)
+                       end
+
+                       return secret, "a locked door", owner
+               end
        else
                def.on_blast = function(pos, intensity)
                        minetest.remove_node(pos)
@@ -427,7 +449,7 @@ doors.register("door_wood", {
                tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
                description = "Wooden Door",
                inventory_image = "doors_item_wood.png",
-               groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+               groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
                recipe = {
                        {"group:wood", "group:wood"},
                        {"group:wood", "group:wood"},
@@ -440,8 +462,8 @@ doors.register("door_steel", {
                description = "Steel Door",
                inventory_image = "doors_item_steel.png",
                protected = true,
-               groups = {snappy = 1, cracky = 1, level = 2},
-               sounds = default.node_sound_stone_defaults(),
+               groups = {cracky = 1, level = 2},
+               sounds = default.node_sound_metal_defaults(),
                sound_open = "doors_steel_door_open",
                sound_close = "doors_steel_door_close",
                recipe = {
@@ -455,7 +477,7 @@ doors.register("door_glass", {
                tiles = {"doors_door_glass.png"},
                description = "Glass Door",
                inventory_image = "doors_item_glass.png",
-               groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
+               groups = {cracky=3, oddly_breakable_by_hand=3},
                sounds = default.node_sound_glass_defaults(),
                sound_open = "doors_glass_door_open",
                sound_close = "doors_glass_door_close",
@@ -470,7 +492,7 @@ doors.register("door_obsidian_glass", {
                tiles = {"doors_door_obsidian_glass.png"},
                description = "Obsidian Glass Door",
                inventory_image = "doors_item_obsidian_glass.png",
-               groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
+               groups = {cracky=3},
                sounds = default.node_sound_glass_defaults(),
                sound_open = "doors_glass_door_open",
                sound_close = "doors_glass_door_close",
@@ -507,18 +529,32 @@ end
 
 ----trapdoor----
 
-function _doors.trapdoor_toggle(pos, clicker)
+function _doors.trapdoor_toggle(pos, node, clicker)
+       node = node or minetest.get_node(pos)
        if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
+               -- is player wielding the right key?
+               local item = clicker:get_wielded_item()
                local meta = minetest.get_meta(pos)
                local owner = meta:get_string("doors_owner")
-               if owner ~= "" then
+               if item:get_name() == "default:key" then
+                       local key_meta = item:get_meta()
+                       local secret = meta:get_string("key_lock_secret")
+
+                       if key_meta:get_string("secret") == "" then
+                               key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
+                       end
+
+                       if secret ~= key_meta:get_string("secret") then
+                               return false
+                       end
+
+               elseif owner ~= "" then
                        if clicker:get_player_name() ~= owner then
                                return false
                        end
                end
        end
 
-       local node = minetest.get_node(pos)
        local def = minetest.registered_nodes[node.name]
 
        if string.sub(node.name, -5) == "_open" then
@@ -535,21 +571,15 @@ function _doors.trapdoor_toggle(pos, clicker)
 end
 
 function doors.register_trapdoor(name, def)
+       if not name:find(":") then
+               name = "doors:" .. name
+       end
+
        local name_closed = name
        local name_opened = name.."_open"
 
-       local function check_player_priv(pos, player)
-               if not def.protected or
-                               minetest.check_player_privs(player, "protection_bypass") then
-                       return true
-               end
-               local meta = minetest.get_meta(pos)
-               local pn = player:get_player_name()
-               return meta:get_string("doors_owner") == pn
-       end
-
        def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-               _doors.trapdoor_toggle(pos, clicker)
+               _doors.trapdoor_toggle(pos, node, clicker)
                return itemstack
        end
 
@@ -558,9 +588,9 @@ function doors.register_trapdoor(name, def)
        def.paramtype = "light"
        def.paramtype2 = "facedir"
        def.is_ground_content = false
-       def.can_dig = check_player_priv
 
        if def.protected then
+               def.can_dig = can_dig_door
                def.after_place_node = function(pos, placer, itemstack, pointed_thing)
                        local pn = placer:get_player_name()
                        local meta = minetest.get_meta(pos)
@@ -571,10 +601,33 @@ function doors.register_trapdoor(name, def)
                end
 
                def.on_blast = function() end
+               def.on_key_use = function(pos, player)
+                       local door = doors.get(pos)
+                       door:toggle(player)
+               end
+               def.on_skeleton_key_use = function(pos, player, newsecret)
+                       local meta = minetest.get_meta(pos)
+                       local owner = meta:get_string("doors_owner")
+                       local pname = player:get_player_name()
+
+                       -- verify placer is owner of lockable door
+                       if owner ~= pname then
+                               minetest.record_protection_violation(pos, pname)
+                               minetest.chat_send_player(pname, "You do not own this trapdoor.")
+                               return nil
+                       end
+
+                       local secret = meta:get_string("key_lock_secret")
+                       if secret == "" then
+                               secret = newsecret
+                               meta:set_string("key_lock_secret", secret)
+                       end
+
+                       return secret, "a locked trapdoor", owner
+               end
        else
                def.on_blast = function(pos, intensity)
                        minetest.remove_node(pos)
-                       minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
                        return {name}
                end
        end
@@ -602,8 +655,10 @@ function doors.register_trapdoor(name, def)
                type = "fixed",
                fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
        }
-       def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
-               def.tile_side, def.tile_side}
+       def_closed.tiles = {def.tile_front,
+                       def.tile_front .. '^[transformFY',
+                       def.tile_side, def.tile_side,
+                       def.tile_side, def.tile_side}
 
        def_opened.node_box = {
                type = "fixed",
@@ -616,7 +671,8 @@ function doors.register_trapdoor(name, def)
        def_opened.tiles = {def.tile_side, def.tile_side,
                        def.tile_side .. '^[transform3',
                        def.tile_side .. '^[transform1',
-                       def.tile_front, def.tile_front}
+                       def.tile_front .. '^[transform46',
+                       def.tile_front .. '^[transform6'}
 
        def_opened.drop = name_closed
        def_opened.groups.not_in_creative_inventory = 1
@@ -634,7 +690,7 @@ doors.register_trapdoor("doors:trapdoor", {
        wield_image = "doors_trapdoor.png",
        tile_front = "doors_trapdoor.png",
        tile_side = "doors_trapdoor_side.png",
-       groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
 })
 
 doors.register_trapdoor("doors:trapdoor_steel", {
@@ -644,10 +700,10 @@ doors.register_trapdoor("doors:trapdoor_steel", {
        tile_front = "doors_trapdoor_steel.png",
        tile_side = "doors_trapdoor_steel_side.png",
        protected = true,
-       sounds = default.node_sound_stone_defaults(),
+       sounds = default.node_sound_metal_defaults(),
        sound_open = "doors_steel_door_open",
        sound_close = "doors_steel_door_close",
-       groups = {snappy=1, cracky=1, level=2, door=1},
+       groups = {cracky = 1, level = 2, door = 1},
 })
 
 minetest.register_craft({
@@ -684,7 +740,6 @@ function doors.register_fencegate(name, def)
                groups = def.groups,
                sounds = def.sounds,
                on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-                       local node = minetest.get_node(pos)
                        local node_def = minetest.registered_nodes[node.name]
                        minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
                        minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
@@ -720,7 +775,7 @@ function doors.register_fencegate(name, def)
        fence_open.collision_box = {
                type = "fixed",
                fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
-                       {-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
+                       {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
        }
 
        minetest.register_node(":" .. name .. "_closed", fence_closed)
@@ -760,12 +815,57 @@ doors.register_fencegate("doors:gate_pine_wood", {
        description = "Pine Fence Gate",
        texture = "default_pine_wood.png",
        material = "default:pine_wood",
-       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
 })
 
 doors.register_fencegate("doors:gate_aspen_wood", {
        description = "Aspen Fence Gate",
        texture = "default_aspen_wood.png",
        material = "default:aspen_wood",
-       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
+})
+
+
+----fuels----
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:trapdoor",
+       burntime = 7,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:door_wood",
+       burntime = 14,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_wood_closed",
+       burntime = 7,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_acacia_wood_closed",
+       burntime = 8,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_junglewood_closed",
+       burntime = 9,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_pine_wood_closed",
+       burntime = 6,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_aspen_wood_closed",
+       burntime = 5,
 })