doors: Update Italian translation (#2670)
[oweals/minetest_game.git] / mods / doors / init.lua
index ee08d954670065d606200ab314fec7cf4624da0b..2048a643877463ac93dd7627b2ca41a161d05f59 100644 (file)
+-- doors/init.lua
+
+-- our API object
 doors = {}
 
--- Registers a door
-function doors.register_door(name, def)
-       def.groups.not_in_creative_inventory = 1
+doors.registered_doors = {}
+doors.registered_trapdoors = {}
+
+-- Load support for MT game translation.
+local S = minetest.get_translator("doors")
+
+
+local function replace_old_owner_information(pos)
+       local meta = minetest.get_meta(pos)
+       local owner = meta:get_string("doors_owner")
+       if owner and owner ~= "" then
+               meta:set_string("owner", owner)
+               meta:set_string("doors_owner", "")
+       end
+end
+
+-- returns an object to a door object or nil
+function doors.get(pos)
+       local node_name = minetest.get_node(pos).name
+       if doors.registered_doors[node_name] then
+               -- A normal upright door
+               return {
+                       pos = pos,
+                       open = function(self, player)
+                               if self:state() then
+                                       return false
+                               end
+                               return doors.door_toggle(self.pos, nil, player)
+                       end,
+                       close = function(self, player)
+                               if not self:state() then
+                                       return false
+                               end
+                               return doors.door_toggle(self.pos, nil, player)
+                       end,
+                       toggle = function(self, player)
+                               return doors.door_toggle(self.pos, nil, player)
+                       end,
+                       state = function(self)
+                               local state = minetest.get_meta(self.pos):get_int("state")
+                               return state %2 == 1
+                       end
+               }
+       elseif doors.registered_trapdoors[node_name] then
+               -- A trapdoor
+               return {
+                       pos = pos,
+                       open = function(self, player)
+                               if self:state() then
+                                       return false
+                               end
+                               return doors.trapdoor_toggle(self.pos, nil, player)
+                       end,
+                       close = function(self, player)
+                               if not self:state() then
+                                       return false
+                               end
+                               return doors.trapdoor_toggle(self.pos, nil, player)
+                       end,
+                       toggle = function(self, player)
+                               return doors.trapdoor_toggle(self.pos, nil, player)
+                       end,
+                       state = function(self)
+                               return minetest.get_node(self.pos).name:sub(-5) == "_open"
+                       end
+               }
+       else
+               return nil
+       end
+end
 
-       local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
+-- this hidden node is placed on top of the bottom, and prevents
+-- nodes from being placed in the top half of the door.
+minetest.register_node("doors:hidden", {
+       description = S("Hidden Door Segment"),
+       drawtype = "airlike",
+       paramtype = "light",
+       paramtype2 = "facedir",
+       sunlight_propagates = true,
+       -- has to be walkable for falling nodes to stop falling.
+       walkable = true,
+       pointable = false,
+       diggable = false,
+       buildable_to = false,
+       floodable = false,
+       drop = "",
+       groups = {not_in_creative_inventory = 1},
+       on_blast = function() end,
+       -- 1px block inside door hinge near node top
+       collision_box = {
+               type = "fixed",
+               fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
+       },
+})
 
-       if not def.node_box_bottom then
-               def.node_box_bottom = box
+-- table used to aid door opening/closing
+local transform = {
+       {
+               {v = "_a", param2 = 3},
+               {v = "_a", param2 = 0},
+               {v = "_a", param2 = 1},
+               {v = "_a", param2 = 2},
+       },
+       {
+               {v = "_c", param2 = 1},
+               {v = "_c", param2 = 2},
+               {v = "_c", param2 = 3},
+               {v = "_c", param2 = 0},
+       },
+       {
+               {v = "_b", param2 = 1},
+               {v = "_b", param2 = 2},
+               {v = "_b", param2 = 3},
+               {v = "_b", param2 = 0},
+       },
+       {
+               {v = "_d", param2 = 3},
+               {v = "_d", param2 = 0},
+               {v = "_d", param2 = 1},
+               {v = "_d", param2 = 2},
+       },
+}
+
+function doors.door_toggle(pos, node, clicker)
+       local meta = minetest.get_meta(pos)
+       node = node or minetest.get_node(pos)
+       local def = minetest.registered_nodes[node.name]
+       local name = def.door.name
+
+       local state = meta:get_string("state")
+       if state == "" then
+               -- fix up lvm-placed right-hinged doors, default closed
+               if node.name:sub(-2) == "_b" then
+                       state = 2
+               else
+                       state = 0
+               end
+       else
+               state = tonumber(state)
        end
-       if not def.node_box_top then
-               def.node_box_top = box
+
+       replace_old_owner_information(pos)
+
+       if clicker and not default.can_interact_with_node(clicker, pos) then
+               return false
        end
-       if not def.selection_box_bottom then
-               def.selection_box_bottom= box
+
+       -- until Lua-5.2 we have no bitwise operators :(
+       if state % 2 == 1 then
+               state = state - 1
+       else
+               state = state + 1
        end
-       if not def.selection_box_top then
-               def.selection_box_top = box
+
+       local dir = node.param2
+
+       -- It's possible param2 is messed up, so, validate before using
+       -- the input data. This indicates something may have rotated
+       -- the door, even though that is not supported.
+       if not transform[state + 1] or not transform[state + 1][dir + 1] then
+               return false
        end
 
-       if not def.sound_close_door then
-               def.sound_close_door = "doors_door_close"
+       if state % 2 == 0 then
+               minetest.sound_play(def.door.sounds[1],
+                       {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
+       else
+               minetest.sound_play(def.door.sounds[2],
+                       {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
        end
-       if not def.sound_open_door then
-               def.sound_open_door = "doors_door_open"
+
+       minetest.swap_node(pos, {
+               name = name .. transform[state + 1][dir+1].v,
+               param2 = transform[state + 1][dir+1].param2
+       })
+       meta:set_int("state", state)
+
+       return true
+end
+
+
+local function on_place_node(place_to, newnode,
+       placer, oldnode, itemstack, pointed_thing)
+       -- Run script hook
+       for _, callback in ipairs(minetest.registered_on_placenodes) do
+               -- Deepcopy pos, node and pointed_thing because callback can modify them
+               local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
+               local newnode_copy =
+                       {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
+               local oldnode_copy =
+                       {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
+               local pointed_thing_copy = {
+                       type  = pointed_thing.type,
+                       above = vector.new(pointed_thing.above),
+                       under = vector.new(pointed_thing.under),
+                       ref   = pointed_thing.ref,
+               }
+               callback(place_to_copy, newnode_copy, placer,
+                       oldnode_copy, itemstack, pointed_thing_copy)
        end
-       
-       
-       minetest.register_craftitem(name, {
+end
+
+local function can_dig_door(pos, digger)
+       replace_old_owner_information(pos)
+       return default.can_interact_with_node(digger, pos)
+end
+
+function doors.register(name, def)
+       if not name:find(":") then
+               name = "doors:" .. name
+       end
+
+       -- replace old doors of this type automatically
+       minetest.register_lbm({
+               name = ":doors:replace_" .. name:gsub(":", "_"),
+               nodenames = {name.."_b_1", name.."_b_2"},
+               action = function(pos, node)
+                       local l = tonumber(node.name:sub(-1))
+                       local meta = minetest.get_meta(pos)
+                       local h = meta:get_int("right") + 1
+                       local p2 = node.param2
+                       local replace = {
+                               {{type = "a", state = 0}, {type = "a", state = 3}},
+                               {{type = "b", state = 1}, {type = "b", state = 2}}
+                       }
+                       local new = replace[l][h]
+                       -- retain infotext and doors_owner fields
+                       minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
+                       meta:set_int("state", new.state)
+                       -- properly place doors:hidden at the right spot
+                       local p3 = p2
+                       if new.state >= 2 then
+                               p3 = (p3 + 3) % 4
+                       end
+                       if new.state % 2 == 1 then
+                               if new.state >= 2 then
+                                       p3 = (p3 + 1) % 4
+                               else
+                                       p3 = (p3 + 3) % 4
+                               end
+                       end
+                       -- wipe meta on top node as it's unused
+                       minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
+                               {name = "doors:hidden", param2 = p3})
+               end
+       })
+
+       minetest.register_craftitem(":" .. name, {
                description = def.description,
                inventory_image = def.inventory_image,
+               groups = table.copy(def.groups),
 
                on_place = function(itemstack, placer, pointed_thing)
+                       local pos
+
                        if not pointed_thing.type == "node" then
                                return itemstack
                        end
 
-                       local ptu = pointed_thing.under
-                       local nu = minetest.get_node(ptu)
-                       if minetest.registered_nodes[nu.name].on_rightclick then
-                               return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
+                       local node = minetest.get_node(pointed_thing.under)
+                       local pdef = minetest.registered_nodes[node.name]
+                       if pdef and pdef.on_rightclick and
+                                       not (placer and placer:is_player() and
+                                       placer:get_player_control().sneak) then
+                               return pdef.on_rightclick(pointed_thing.under,
+                                               node, placer, itemstack, pointed_thing)
                        end
 
-                       local pt = pointed_thing.above
-                       local pt2 = {x=pt.x, y=pt.y, z=pt.z}
-                       pt2.y = pt2.y+1
-                       if
-                               not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
-                               not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
-                               not placer or
-                               not placer:is_player()
-                       then
-                               return itemstack
+                       if pdef and pdef.buildable_to then
+                               pos = pointed_thing.under
+                       else
+                               pos = pointed_thing.above
+                               node = minetest.get_node(pos)
+                               pdef = minetest.registered_nodes[node.name]
+                               if not pdef or not pdef.buildable_to then
+                                       return itemstack
+                               end
                        end
 
-                       if minetest.is_protected(pt, placer:get_player_name()) or
-                                       minetest.is_protected(pt2, placer:get_player_name()) then
-                               minetest.record_protection_violation(pt, placer:get_player_name())
+                       local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+                       local top_node = minetest.get_node_or_nil(above)
+                       local topdef = top_node and minetest.registered_nodes[top_node.name]
+
+                       if not topdef or not topdef.buildable_to then
                                return itemstack
                        end
 
-                       local p2 = minetest.dir_to_facedir(placer:get_look_dir())
-                       local pt3 = {x=pt.x, y=pt.y, z=pt.z}
-                       if p2 == 0 then
-                               pt3.x = pt3.x-1
-                       elseif p2 == 1 then
-                               pt3.z = pt3.z+1
-                       elseif p2 == 2 then
-                               pt3.x = pt3.x+1
-                       elseif p2 == 3 then
-                               pt3.z = pt3.z-1
+                       local pn = placer and placer:get_player_name() or ""
+                       if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
+                               return itemstack
                        end
-                       if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
-                               minetest.set_node(pt, {name=name.."_b_1", param2=p2})
-                               minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
+
+                       local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
+
+                       local ref = {
+                               {x = -1, y = 0, z = 0},
+                               {x = 0, y = 0, z = 1},
+                               {x = 1, y = 0, z = 0},
+                               {x = 0, y = 0, z = -1},
+                       }
+
+                       local aside = {
+                               x = pos.x + ref[dir + 1].x,
+                               y = pos.y + ref[dir + 1].y,
+                               z = pos.z + ref[dir + 1].z,
+                       }
+
+                       local state = 0
+                       if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
+                               state = state + 2
+                               minetest.set_node(pos, {name = name .. "_b", param2 = dir})
+                               minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
                        else
-                               minetest.set_node(pt, {name=name.."_b_2", param2=p2})
-                               minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
-                               minetest.get_meta(pt):set_int("right", 1)
-                               minetest.get_meta(pt2):set_int("right", 1)
+                               minetest.set_node(pos, {name = name .. "_a", param2 = dir})
+                               minetest.set_node(above, {name = "doors:hidden", param2 = dir})
                        end
 
-                       if def.only_placer_can_open then
-                               local pn = placer:get_player_name()
-                               local meta = minetest.get_meta(pt)
-                               meta:set_string("doors_owner", pn)
-                               meta:set_string("infotext", "Owned by "..pn)
-                               meta = minetest.get_meta(pt2)
-                               meta:set_string("doors_owner", pn)
-                               meta:set_string("infotext", "Owned by "..pn)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_int("state", state)
+
+                       if def.protected then
+                               meta:set_string("owner", pn)
+                               meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
                        end
 
-                       if not minetest.setting_getbool("creative_mode") then
+                       if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
                                itemstack:take_item()
                        end
+
+                       minetest.sound_play(def.sounds.place, {pos = pos}, true)
+
+                       on_place_node(pos, minetest.get_node(pos),
+                               placer, node, itemstack, pointed_thing)
+
                        return itemstack
-               end,
+               end
        })
+       def.inventory_image = nil
 
-       local tt = def.tiles_top
-       local tb = def.tiles_bottom
-       
-       local function after_dig_node(pos, name, digger)
-               local node = minetest.get_node(pos)
-               if node.name == name then
-                       minetest.node_dig(pos, node, digger)
-               end
+       if def.recipe then
+               minetest.register_craft({
+                       output = name,
+                       recipe = def.recipe,
+               })
        end
+       def.recipe = nil
 
-       local function check_and_blast(pos, name)
-               local node = minetest.get_node(pos)
-               if node.name == name then
-                       minetest.remove_node(pos)
-               end
+       if not def.sounds then
+               def.sounds = default.node_sound_wood_defaults()
        end
 
-       local function make_on_blast(base_name, door_type, other_door_type)
-               if def.only_placer_can_open then
-                       return function() end
-               else
-                       if door_type == "_b_1" or door_type == "_b_2" then
-                               return function(pos, intensity)
-                                       check_and_blast(pos, base_name .. door_type)
-                                       pos.y = pos.y + 1
-                                       check_and_blast(pos, base_name .. other_door_type)
-                               end
-                       elseif door_type == "_t_1" or door_type == "_t_2" then
-                               return function(pos, intensity)
-                                       check_and_blast(pos, base_name .. door_type)
-                                       pos.y = pos.y - 1
-                                       check_and_blast(pos, base_name .. other_door_type)
-                               end
-                       end
-               end
+       if not def.sound_open then
+               def.sound_open = "doors_door_open"
+       end
+
+       if not def.sound_close then
+               def.sound_close = "doors_door_close"
        end
 
-       local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
-               pos.y = pos.y+dir
-               if not minetest.get_node(pos).name == check_name then
-                       return
+       def.groups.not_in_creative_inventory = 1
+       def.groups.door = 1
+       def.drop = name
+       def.door = {
+               name = name,
+               sounds = { def.sound_close, def.sound_open },
+       }
+       if not def.on_rightclick then
+               def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+                       doors.door_toggle(pos, node, clicker)
+                       return itemstack
                end
-               local p2 = minetest.get_node(pos).param2
-               p2 = params[p2+1]
-               
-               minetest.swap_node(pos, {name=replace_dir, param2=p2})
-               
-               pos.y = pos.y-dir
-               minetest.swap_node(pos, {name=replace, param2=p2})
-
-               local snd_1 = def.sound_close_door
-               local snd_2 = def.sound_open_door 
-               if params[1] == 3 then
-                       snd_1 = def.sound_open_door 
-                       snd_2 = def.sound_close_door
+       end
+       def.after_dig_node = function(pos, node, meta, digger)
+               minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
+               minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
+       end
+       def.on_rotate = function(pos, node, user, mode, new_param2)
+               return false
+       end
+
+       if def.protected then
+               def.can_dig = can_dig_door
+               def.on_blast = function() end
+               def.on_key_use = function(pos, player)
+                       local door = doors.get(pos)
+                       door:toggle(player)
                end
+               def.on_skeleton_key_use = function(pos, player, newsecret)
+                       replace_old_owner_information(pos)
+                       local meta = minetest.get_meta(pos)
+                       local owner = meta:get_string("owner")
+                       local pname = player:get_player_name()
+
+                       -- verify placer is owner of lockable door
+                       if owner ~= pname then
+                               minetest.record_protection_violation(pos, pname)
+                               minetest.chat_send_player(pname, S("You do not own this locked door."))
+                               return nil
+                       end
 
-               if minetest.get_meta(pos):get_int("right") ~= 0 then
-                       minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
-               else
-                       minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
+                       local secret = meta:get_string("key_lock_secret")
+                       if secret == "" then
+                               secret = newsecret
+                               meta:set_string("key_lock_secret", secret)
+                       end
+
+                       return secret, S("a locked door"), owner
+               end
+               def.node_dig_prediction = ""
+       else
+               def.on_blast = function(pos, intensity)
+                       minetest.remove_node(pos)
+                       -- hidden node doesn't get blasted away.
+                       minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
+                       return {name}
                end
        end
 
-       local function check_player_priv(pos, player)
-               if not def.only_placer_can_open then
-                       return true
-               end
-               local meta = minetest.get_meta(pos)
-               local pn = player:get_player_name()
-               return meta:get_string("doors_owner") == pn
+       def.on_destruct = function(pos)
+               minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
        end
 
-       minetest.register_node(name.."_b_1", {
-               tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
-               paramtype = "light",
-               paramtype2 = "facedir",
-               drop = name,
-               drawtype = "nodebox",
-               node_box = {
-                       type = "fixed",
-                       fixed = def.node_box_bottom
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = def.selection_box_bottom
-               },
-               groups = def.groups,
-               
-               after_dig_node = function(pos, oldnode, oldmetadata, digger)
-                       pos.y = pos.y+1
-                       after_dig_node(pos, name.."_t_1", digger)
-               end,
-               
-               on_rightclick = function(pos, node, clicker)
-                       if check_player_priv(pos, clicker) then
-                               on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
-                       end
-               end,
-               
-               can_dig = check_player_priv,
-               sounds = def.sounds,
-               sunlight_propagates = def.sunlight,
-               on_blast = make_on_blast(name, "_b_1", "_t_1")
-       })
+       def.drawtype = "mesh"
+       def.paramtype = "light"
+       def.paramtype2 = "facedir"
+       def.sunlight_propagates = true
+       def.walkable = true
+       def.is_ground_content = false
+       def.buildable_to = false
+       def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
+       def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
 
-       minetest.register_node(name.."_t_1", {
-               tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
-               paramtype = "light",
-               paramtype2 = "facedir",
-               drop = "",
-               drawtype = "nodebox",
-               node_box = {
-                       type = "fixed",
-                       fixed = def.node_box_top
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = def.selection_box_top
-               },
-               groups = def.groups,
-               
-               after_dig_node = function(pos, oldnode, oldmetadata, digger)
-                       pos.y = pos.y-1
-                       after_dig_node(pos, name.."_b_1", digger)
-               end,
-               
-               on_rightclick = function(pos, node, clicker)
-                       if check_player_priv(pos, clicker) then
-                               on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
-                       end
-               end,
-               
-               can_dig = check_player_priv,
-               sounds = def.sounds,
-               sunlight_propagates = def.sunlight,
-               on_blast = make_on_blast(name, "_t_1", "_b_1")
-       })
+       def.mesh = "door_a.obj"
+       minetest.register_node(":" .. name .. "_a", def)
 
-       minetest.register_node(name.."_b_2", {
-               tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
-               paramtype = "light",
-               paramtype2 = "facedir",
-               drop = name,
-               drawtype = "nodebox",
-               node_box = {
-                       type = "fixed",
-                       fixed = def.node_box_bottom
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = def.selection_box_bottom
-               },
-               groups = def.groups,
-               
-               after_dig_node = function(pos, oldnode, oldmetadata, digger)
-                       pos.y = pos.y+1
-                       after_dig_node(pos, name.."_t_2", digger)
-               end,
-               
-               on_rightclick = function(pos, node, clicker)
-                       if check_player_priv(pos, clicker) then
-                               on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
-                       end
-               end,
-               
-               can_dig = check_player_priv,
-               sounds = def.sounds,
-               sunlight_propagates = def.sunlight,
-               on_blast = make_on_blast(name, "_b_2", "_t_2")
-       })
+       def.mesh = "door_b.obj"
+       minetest.register_node(":" .. name .. "_b", def)
 
-       minetest.register_node(name.."_t_2", {
-               tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
-               paramtype = "light",
-               paramtype2 = "facedir",
-               drop = "",
-               drawtype = "nodebox",
-               node_box = {
-                       type = "fixed",
-                       fixed = def.node_box_top
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = def.selection_box_top
-               },
-               groups = def.groups,
-               
-               after_dig_node = function(pos, oldnode, oldmetadata, digger)
-                       pos.y = pos.y-1
-                       after_dig_node(pos, name.."_b_2", digger)
-               end,
-               
-               on_rightclick = function(pos, node, clicker)
-                       if check_player_priv(pos, clicker) then
-                               on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
-                       end
-               end,
-               
-               can_dig = check_player_priv,
-               sounds = def.sounds,
-               sunlight_propagates = def.sunlight,
-               on_blast = make_on_blast(name, "_t_2", "_b_2")
-       })
+       def.mesh = "door_a2.obj"
+       minetest.register_node(":" .. name .. "_c", def)
+
+       def.mesh = "door_b2.obj"
+       minetest.register_node(":" .. name .. "_d", def)
 
+       doors.registered_doors[name .. "_a"] = true
+       doors.registered_doors[name .. "_b"] = true
+       doors.registered_doors[name .. "_c"] = true
+       doors.registered_doors[name .. "_d"] = true
 end
 
-doors.register_door("doors:door_wood", {
-       description = "Wooden Door",
-       inventory_image = "doors_wood.png",
-       groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
-       tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
-       tiles_top = {"doors_wood_a.png", "doors_brown.png"},
-       sounds = default.node_sound_wood_defaults(),
-       sunlight = false,
+doors.register("door_wood", {
+               tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
+               description = S("Wooden Door"),
+               inventory_image = "doors_item_wood.png",
+               groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+               recipe = {
+                       {"group:wood", "group:wood"},
+                       {"group:wood", "group:wood"},
+                       {"group:wood", "group:wood"},
+               }
 })
 
-minetest.register_craft({
-       output = "doors:door_wood",
-       recipe = {
-               {"group:wood", "group:wood"},
-               {"group:wood", "group:wood"},
-               {"group:wood", "group:wood"}
-       }
+doors.register("door_steel", {
+               tiles = {{name = "doors_door_steel.png", backface_culling = true}},
+               description = S("Steel Door"),
+               inventory_image = "doors_item_steel.png",
+               protected = true,
+               groups = {node = 1, cracky = 1, level = 2},
+               sounds = default.node_sound_metal_defaults(),
+               sound_open = "doors_steel_door_open",
+               sound_close = "doors_steel_door_close",
+               recipe = {
+                       {"default:steel_ingot", "default:steel_ingot"},
+                       {"default:steel_ingot", "default:steel_ingot"},
+                       {"default:steel_ingot", "default:steel_ingot"},
+               }
 })
 
-doors.register_door("doors:door_steel", {
-       description = "Steel Door",
-       inventory_image = "doors_steel.png",
-       groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
-       tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
-       tiles_top = {"doors_steel_a.png", "doors_grey.png"},
-       only_placer_can_open = true,
-       sounds = default.node_sound_wood_defaults(),
-       sunlight = false,
+doors.register("door_glass", {
+               tiles = {"doors_door_glass.png"},
+               description = S("Glass Door"),
+               inventory_image = "doors_item_glass.png",
+               groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
+               sounds = default.node_sound_glass_defaults(),
+               sound_open = "doors_glass_door_open",
+               sound_close = "doors_glass_door_close",
+               recipe = {
+                       {"default:glass", "default:glass"},
+                       {"default:glass", "default:glass"},
+                       {"default:glass", "default:glass"},
+               }
 })
 
-minetest.register_craft({
-       output = "doors:door_steel",
-       recipe = {
-               {"default:steel_ingot", "default:steel_ingot"},
-               {"default:steel_ingot", "default:steel_ingot"},
-               {"default:steel_ingot", "default:steel_ingot"}
-       }
+doors.register("door_obsidian_glass", {
+               tiles = {"doors_door_obsidian_glass.png"},
+               description = S("Obsidian Glass Door"),
+               inventory_image = "doors_item_obsidian_glass.png",
+               groups = {node = 1, cracky=3},
+               sounds = default.node_sound_glass_defaults(),
+               sound_open = "doors_glass_door_open",
+               sound_close = "doors_glass_door_close",
+               recipe = {
+                       {"default:obsidian_glass", "default:obsidian_glass"},
+                       {"default:obsidian_glass", "default:obsidian_glass"},
+                       {"default:obsidian_glass", "default:obsidian_glass"},
+               },
 })
 
-doors.register_door("doors:door_glass", {
-       description = "Glass Door",
-       inventory_image = "doors_glass.png",
-       groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
-       tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
-       tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
-       sounds = default.node_sound_glass_defaults(),
-       sunlight = true,
-})
+-- Capture mods using the old API as best as possible.
+function doors.register_door(name, def)
+       if def.only_placer_can_open then
+               def.protected = true
+       end
+       def.only_placer_can_open = nil
 
-minetest.register_craft({
-       output = "doors:door_glass",
-       recipe = {
-               {"default:glass", "default:glass"},
-               {"default:glass", "default:glass"},
-               {"default:glass", "default:glass"}
-       }
-})
+       local i = name:find(":")
+       local modname = name:sub(1, i - 1)
+       if not def.tiles then
+               if def.protected then
+                       def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
+               else
+                       def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
+               end
+               minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
+                               "using deprecated API method \"doors.register_door()\" but " ..
+                               "did not provide the \"tiles\" parameter. A fallback tiledef " ..
+                               "will be used instead.")
+       end
 
-doors.register_door("doors:door_obsidian_glass", {
-       description = "Obsidian Glass Door",
-       inventory_image = "doors_obsidian_glass.png",
-       groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
-       tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
-       tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
-       sounds = default.node_sound_glass_defaults(),
-       sunlight = true,
-})
+       doors.register(name, def)
+end
 
-minetest.register_craft({
-       output = "doors:door_obsidian_glass",
-       recipe = {
-               {"default:obsidian_glass", "default:obsidian_glass"},
-               {"default:obsidian_glass", "default:obsidian_glass"},
-               {"default:obsidian_glass", "default:obsidian_glass"}
-       }
-})
+----trapdoor----
 
+function doors.trapdoor_toggle(pos, node, clicker)
+       node = node or minetest.get_node(pos)
 
-----trapdoor----
+       replace_old_owner_information(pos)
+
+       if clicker and not default.can_interact_with_node(clicker, pos) then
+               return false
+       end
+
+       local def = minetest.registered_nodes[node.name]
+
+       if string.sub(node.name, -5) == "_open" then
+               minetest.sound_play(def.sound_close,
+                       {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
+               minetest.swap_node(pos, {name = string.sub(node.name, 1,
+                       string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
+       else
+               minetest.sound_play(def.sound_open,
+                       {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
+               minetest.swap_node(pos, {name = node.name .. "_open",
+                       param1 = node.param1, param2 = node.param2})
+       end
+end
 
 function doors.register_trapdoor(name, def)
+       if not name:find(":") then
+               name = "doors:" .. name
+       end
+
        local name_closed = name
        local name_opened = name.."_open"
 
-       def.on_rightclick = function (pos, node)
-               local newname = node.name == name_closed and name_opened or name_closed
-               local sound = false
-               if node.name == name_closed then sound = def.sound_open end
-               if node.name == name_opened then sound = def.sound_close end
-               if sound then
-                       minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
-               end
-               minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
+       def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+               doors.trapdoor_toggle(pos, node, clicker)
+               return itemstack
        end
 
        -- Common trapdoor configuration
        def.drawtype = "nodebox"
        def.paramtype = "light"
        def.paramtype2 = "facedir"
+       def.is_ground_content = false
+
+       if def.protected then
+               def.can_dig = can_dig_door
+               def.after_place_node = function(pos, placer, itemstack, pointed_thing)
+                       local pn = placer:get_player_name()
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("owner", pn)
+                       meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
+
+                       return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
+               end
+
+               def.on_blast = function() end
+               def.on_key_use = function(pos, player)
+                       local door = doors.get(pos)
+                       door:toggle(player)
+               end
+               def.on_skeleton_key_use = function(pos, player, newsecret)
+                       replace_old_owner_information(pos)
+                       local meta = minetest.get_meta(pos)
+                       local owner = meta:get_string("owner")
+                       local pname = player:get_player_name()
+
+                       -- verify placer is owner of lockable door
+                       if owner ~= pname then
+                               minetest.record_protection_violation(pos, pname)
+                               minetest.chat_send_player(pname, S("You do not own this trapdoor."))
+                               return nil
+                       end
+
+                       local secret = meta:get_string("key_lock_secret")
+                       if secret == "" then
+                               secret = newsecret
+                               meta:set_string("key_lock_secret", secret)
+                       end
+
+                       return secret, S("a locked trapdoor"), owner
+               end
+               def.node_dig_prediction = ""
+       else
+               def.on_blast = function(pos, intensity)
+                       minetest.remove_node(pos)
+                       return {name}
+               end
+       end
+
+       if not def.sounds then
+               def.sounds = default.node_sound_wood_defaults()
+       end
+
+       if not def.sound_open then
+               def.sound_open = "doors_door_open"
+       end
+
+       if not def.sound_close then
+               def.sound_close = "doors_door_close"
+       end
 
        local def_opened = table.copy(def)
        local def_closed = table.copy(def)
 
        def_closed.node_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
+               fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
        }
        def_closed.selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
+               fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
+       }
+       def_closed.tiles = {
+               def.tile_front,
+               def.tile_front .. '^[transformFY',
+               def.tile_side,
+               def.tile_side,
+               def.tile_side,
+               def.tile_side
        }
-       def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
-               def.tile_side, def.tile_side }
 
        def_opened.node_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
+               fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
        }
        def_opened.selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
+               fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
        }
-       def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
-               def.tile_front, def.tile_front }
+       def_opened.tiles = {
+               def.tile_side,
+               def.tile_side .. '^[transform2',
+               def.tile_side .. '^[transform3',
+               def.tile_side .. '^[transform1',
+               def.tile_front .. '^[transform46',
+               def.tile_front .. '^[transform6'
+       }
+
        def_opened.drop = name_closed
        def_opened.groups.not_in_creative_inventory = 1
 
        minetest.register_node(name_opened, def_opened)
        minetest.register_node(name_closed, def_closed)
-end
-
 
+       doors.registered_trapdoors[name_opened] = true
+       doors.registered_trapdoors[name_closed] = true
+end
 
 doors.register_trapdoor("doors:trapdoor", {
-       description = "Trapdoor",
+       description = S("Wooden Trapdoor"),
        inventory_image = "doors_trapdoor.png",
        wield_image = "doors_trapdoor.png",
        tile_front = "doors_trapdoor.png",
        tile_side = "doors_trapdoor_side.png",
-       groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
-       sounds = default.node_sound_wood_defaults(),
-       sound_open = "doors_door_open",
-       sound_close = "doors_door_close"
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
+})
+
+doors.register_trapdoor("doors:trapdoor_steel", {
+       description = S("Steel Trapdoor"),
+       inventory_image = "doors_trapdoor_steel.png",
+       wield_image = "doors_trapdoor_steel.png",
+       tile_front = "doors_trapdoor_steel.png",
+       tile_side = "doors_trapdoor_steel_side.png",
+       protected = true,
+       sounds = default.node_sound_metal_defaults(),
+       sound_open = "doors_steel_door_open",
+       sound_close = "doors_steel_door_close",
+       groups = {cracky = 1, level = 2, door = 1},
+})
+
+minetest.register_craft({
+       output = "doors:trapdoor 2",
+       recipe = {
+               {"group:wood", "group:wood", "group:wood"},
+               {"group:wood", "group:wood", "group:wood"},
+               {"", "", ""},
+       }
 })
 
 minetest.register_craft({
-       output = 'doors:trapdoor 2',
+       output = "doors:trapdoor_steel",
        recipe = {
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'', '', ''},
+               {"default:steel_ingot", "default:steel_ingot"},
+               {"default:steel_ingot", "default:steel_ingot"},
+       }
+})
+
+
+----fence gate----
+local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
+
+function doors.register_fencegate(name, def)
+       local fence = {
+               description = def.description,
+               drawtype = "mesh",
+               tiles = {},
+               paramtype = "light",
+               paramtype2 = "facedir",
+               sunlight_propagates = true,
+               is_ground_content = false,
+               drop = name .. "_closed",
+               connect_sides = {"left", "right"},
+               groups = def.groups,
+               sounds = def.sounds,
+               on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+                       local node_def = minetest.registered_nodes[node.name]
+                       minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
+                       minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
+                               max_hear_distance = 8}, true)
+                       return itemstack
+               end,
+               selection_box = {
+                       type = "fixed",
+                       fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
+               },
        }
+
+
+       if type(def.texture) == "string" then
+               fence.tiles[1] = {name = def.texture, backface_culling = true}
+       elseif def.texture.backface_culling == nil then
+               fence.tiles[1] = table.copy(def.texture)
+               fence.tiles[1].backface_culling = true
+       else
+               fence.tiles[1] = def.texture
+       end
+
+       if not fence.sounds then
+               fence.sounds = default.node_sound_wood_defaults()
+       end
+
+       fence.groups.fence = 1
+
+       local fence_closed = table.copy(fence)
+       fence_closed.mesh = "doors_fencegate_closed.obj"
+       fence_closed.gate = name .. "_open"
+       fence_closed.sound = "doors_fencegate_open"
+       fence_closed.collision_box = {
+               type = "fixed",
+               fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
+       }
+
+       local fence_open = table.copy(fence)
+       fence_open.mesh = "doors_fencegate_open.obj"
+       fence_open.gate = name .. "_closed"
+       fence_open.sound = "doors_fencegate_close"
+       fence_open.groups.not_in_creative_inventory = 1
+       fence_open.collision_box = {
+               type = "fixed",
+               fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
+                        {-1/2, -3/8, -1/2, -3/8, 3/8,                         0  }}
+       }
+
+       minetest.register_node(":" .. name .. "_closed", fence_closed)
+       minetest.register_node(":" .. name .. "_open", fence_open)
+
+       minetest.register_craft({
+               output = name .. "_closed",
+               recipe = {
+                       {"group:stick", def.material, "group:stick"},
+                       {"group:stick", def.material, "group:stick"}
+               }
+       })
+end
+
+doors.register_fencegate("doors:gate_wood", {
+       description = S("Apple Wood Fence Gate"),
+       texture = "default_wood.png",
+       material = "default:wood",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+})
+
+doors.register_fencegate("doors:gate_acacia_wood", {
+       description = S("Acacia Wood Fence Gate"),
+       texture = "default_acacia_wood.png",
+       material = "default:acacia_wood",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+})
+
+doors.register_fencegate("doors:gate_junglewood", {
+       description = S("Jungle Wood Fence Gate"),
+       texture = "default_junglewood.png",
+       material = "default:junglewood",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
+})
+
+doors.register_fencegate("doors:gate_pine_wood", {
+       description = S("Pine Wood Fence Gate"),
+       texture = "default_pine_wood.png",
+       material = "default:pine_wood",
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
+})
+
+doors.register_fencegate("doors:gate_aspen_wood", {
+       description = S("Aspen Wood Fence Gate"),
+       texture = "default_aspen_wood.png",
+       material = "default:aspen_wood",
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
+})
+
+
+----fuels----
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:trapdoor",
+       burntime = 7,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:door_wood",
+       burntime = 14,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_wood_closed",
+       burntime = 7,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_acacia_wood_closed",
+       burntime = 8,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_junglewood_closed",
+       burntime = 9,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_pine_wood_closed",
+       burntime = 6,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "doors:gate_aspen_wood_closed",
+       burntime = 5,
 })