+-- doors/init.lua
+
-- our API object
doors = {}
doors.registered_doors = {}
doors.registered_trapdoors = {}
+-- Load support for MT game translation.
+local S = minetest.get_translator("doors")
+
+
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
-- this hidden node is placed on top of the bottom, and prevents
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
- description = "Hidden Door Segment",
- -- can't use airlike otherwise falling nodes will turn to entities
- -- and will be forever stuck until door is removed.
- drawtype = "nodebox",
+ description = S("Hidden Door Segment"),
+ drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
- tiles = {"doors_blank.png"},
- -- 1px transparent block inside door hinge near node top.
- node_box = {
- type = "fixed",
- fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
- },
- -- collision_box needed otherise selection box would be full node size
+ -- 1px block inside door hinge near node top
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
{v = "_a", param2 = 2},
},
{
- {v = "_b", param2 = 1},
- {v = "_b", param2 = 2},
- {v = "_b", param2 = 3},
- {v = "_b", param2 = 0},
+ {v = "_c", param2 = 1},
+ {v = "_c", param2 = 2},
+ {v = "_c", param2 = 3},
+ {v = "_c", param2 = 0},
},
{
{v = "_b", param2 = 1},
{v = "_b", param2 = 0},
},
{
- {v = "_a", param2 = 3},
- {v = "_a", param2 = 0},
- {v = "_a", param2 = 1},
- {v = "_a", param2 = 2},
+ {v = "_d", param2 = 3},
+ {v = "_d", param2 = 0},
+ {v = "_d", param2 = 1},
+ {v = "_d", param2 = 2},
},
}
if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1],
- {pos = pos, gain = 0.3, max_hear_distance = 10})
+ {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
else
minetest.sound_play(def.door.sounds[2],
- {pos = pos, gain = 0.3, max_hear_distance = 10})
+ {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
end
minetest.swap_node(pos, {
if def.protected then
meta:set_string("owner", pn)
- meta:set_string("infotext", "Owned by " .. pn)
+ meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
itemstack:take_item()
end
- minetest.sound_play(def.sounds.place, {pos = pos})
+ minetest.sound_play(def.sounds.place, {pos = pos}, true)
on_place_node(pos, minetest.get_node(pos),
placer, node, itemstack, pointed_thing)
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
- minetest.chat_send_player(pname, "You do not own this locked door.")
+ minetest.chat_send_player(pname, S("You do not own this locked door."))
return nil
end
meta:set_string("key_lock_secret", secret)
end
- return secret, "a locked door", owner
+ return secret, S("a locked door"), owner
end
def.node_dig_prediction = ""
else
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
+ def.mesh = "door_a2.obj"
+ minetest.register_node(":" .. name .. "_c", def)
+
+ def.mesh = "door_b2.obj"
+ minetest.register_node(":" .. name .. "_d", def)
+
doors.registered_doors[name .. "_a"] = true
doors.registered_doors[name .. "_b"] = true
+ doors.registered_doors[name .. "_c"] = true
+ doors.registered_doors[name .. "_d"] = true
end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
- description = "Wooden Door",
+ description = S("Wooden Door"),
inventory_image = "doors_item_wood.png",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
doors.register("door_steel", {
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
- description = "Steel Door",
+ description = S("Steel Door"),
inventory_image = "doors_item_steel.png",
protected = true,
- groups = {cracky = 1, level = 2},
+ groups = {node = 1, cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
- description = "Glass Door",
+ description = S("Glass Door"),
inventory_image = "doors_item_glass.png",
- groups = {cracky=3, oddly_breakable_by_hand=3},
+ groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
- description = "Obsidian Glass Door",
+ description = S("Obsidian Glass Door"),
inventory_image = "doors_item_obsidian_glass.png",
- groups = {cracky=3},
+ groups = {node = 1, cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
if string.sub(node.name, -5) == "_open" then
minetest.sound_play(def.sound_close,
- {pos = pos, gain = 0.3, max_hear_distance = 10})
+ {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
minetest.swap_node(pos, {name = string.sub(node.name, 1,
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
else
minetest.sound_play(def.sound_open,
- {pos = pos, gain = 0.3, max_hear_distance = 10})
+ {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
minetest.swap_node(pos, {name = node.name .. "_open",
param1 = node.param1, param2 = node.param2})
end
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", pn)
- meta:set_string("infotext", "Owned by "..pn)
+ meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
- minetest.chat_send_player(pname, "You do not own this trapdoor.")
+ minetest.chat_send_player(pname, S("You do not own this trapdoor."))
return nil
end
meta:set_string("key_lock_secret", secret)
end
- return secret, "a locked trapdoor", owner
+ return secret, S("a locked trapdoor"), owner
end
def.node_dig_prediction = ""
else
end
doors.register_trapdoor("doors:trapdoor", {
- description = "Wooden Trapdoor",
+ description = S("Wooden Trapdoor"),
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
})
doors.register_trapdoor("doors:trapdoor_steel", {
- description = "Steel Trapdoor",
+ description = S("Steel Trapdoor"),
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
----fence gate----
+local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
function doors.register_fencegate(name, def)
local fence = {
local node_def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
- max_hear_distance = 8})
+ max_hear_distance = 8}, true)
return itemstack
end,
selection_box = {
type = "fixed",
- fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
+ fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
},
}
fence_closed.sound = "doors_fencegate_open"
fence_closed.collision_box = {
type = "fixed",
- fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
+ fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
}
local fence_open = table.copy(fence)
fence_open.groups.not_in_creative_inventory = 1
fence_open.collision_box = {
type = "fixed",
- fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
- {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
+ fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
+ {-1/2, -3/8, -1/2, -3/8, 3/8, 0 }}
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
end
doors.register_fencegate("doors:gate_wood", {
- description = "Apple Wood Fence Gate",
+ description = S("Apple Wood Fence Gate"),
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_acacia_wood", {
- description = "Acacia Wood Fence Gate",
+ description = S("Acacia Wood Fence Gate"),
texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_junglewood", {
- description = "Jungle Wood Fence Gate",
+ description = S("Jungle Wood Fence Gate"),
texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_pine_wood", {
- description = "Pine Wood Fence Gate",
+ description = S("Pine Wood Fence Gate"),
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
doors.register_fencegate("doors:gate_aspen_wood", {
- description = "Aspen Wood Fence Gate",
+ description = S("Aspen Wood Fence Gate"),
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}