+-- doors/init.lua
+
-- our API object
doors = {}
--- private data
-local _doors = {}
-_doors.registered_doors = {}
-_doors.registered_trapdoors = {}
+doors.registered_doors = {}
+doors.registered_trapdoors = {}
+
+-- Load support for MT game translation.
+local S = minetest.get_translator("doors")
+
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
-- returns an object to a door object or nil
function doors.get(pos)
local node_name = minetest.get_node(pos).name
- if _doors.registered_doors[node_name] then
+ if doors.registered_doors[node_name] then
-- A normal upright door
return {
pos = pos,
if self:state() then
return false
end
- return _doors.door_toggle(self.pos, nil, player)
+ return doors.door_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
- return _doors.door_toggle(self.pos, nil, player)
+ return doors.door_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
- return _doors.door_toggle(self.pos, nil, player)
+ return doors.door_toggle(self.pos, nil, player)
end,
state = function(self)
local state = minetest.get_meta(self.pos):get_int("state")
return state %2 == 1
end
}
- elseif _doors.registered_trapdoors[node_name] then
+ elseif doors.registered_trapdoors[node_name] then
-- A trapdoor
return {
pos = pos,
if self:state() then
return false
end
- return _doors.trapdoor_toggle(self.pos, nil, player)
+ return doors.trapdoor_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
- return _doors.trapdoor_toggle(self.pos, nil, player)
+ return doors.trapdoor_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
- return _doors.trapdoor_toggle(self.pos, nil, player)
+ return doors.trapdoor_toggle(self.pos, nil, player)
end,
state = function(self)
return minetest.get_node(self.pos).name:sub(-5) == "_open"
-- this hidden node is placed on top of the bottom, and prevents
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
- description = "Hidden Door Segment",
- -- can't use airlike otherwise falling nodes will turn to entities
- -- and will be forever stuck until door is removed.
- drawtype = "nodebox",
+ description = S("Hidden Door Segment"),
+ drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
- tiles = {"doors_blank.png"},
- -- 1px transparent block inside door hinge near node top.
- nodebox = {
- type = "fixed",
- fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
- },
- -- collision_box needed otherise selection box would be full node size
+ -- 1px block inside door hinge near node top
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
{v = "_a", param2 = 2},
},
{
- {v = "_b", param2 = 1},
- {v = "_b", param2 = 2},
- {v = "_b", param2 = 3},
- {v = "_b", param2 = 0},
+ {v = "_c", param2 = 1},
+ {v = "_c", param2 = 2},
+ {v = "_c", param2 = 3},
+ {v = "_c", param2 = 0},
},
{
{v = "_b", param2 = 1},
{v = "_b", param2 = 0},
},
{
- {v = "_a", param2 = 3},
- {v = "_a", param2 = 0},
- {v = "_a", param2 = 1},
- {v = "_a", param2 = 2},
+ {v = "_d", param2 = 3},
+ {v = "_d", param2 = 0},
+ {v = "_d", param2 = 1},
+ {v = "_d", param2 = 2},
},
}
-function _doors.door_toggle(pos, node, clicker)
+function doors.door_toggle(pos, node, clicker)
local meta = minetest.get_meta(pos)
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
replace_old_owner_information(pos)
- if not default.can_interact_with_node(clicker, pos) then
+ if clicker and not default.can_interact_with_node(clicker, pos) then
return false
end
end
local dir = node.param2
+
+ -- It's possible param2 is messed up, so, validate before using
+ -- the input data. This indicates something may have rotated
+ -- the door, even though that is not supported.
+ if not transform[state + 1] or not transform[state + 1][dir + 1] then
+ return false
+ end
+
if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1],
- {pos = pos, gain = 0.3, max_hear_distance = 10})
+ {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
else
minetest.sound_play(def.door.sounds[2],
- {pos = pos, gain = 0.3, max_hear_distance = 10})
+ {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
end
minetest.swap_node(pos, {
minetest.register_craftitem(":" .. name, {
description = def.description,
inventory_image = def.inventory_image,
+ groups = table.copy(def.groups),
on_place = function(itemstack, placer, pointed_thing)
local pos
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick and
- not placer:get_player_control().sneak then
+ not (placer and placer:is_player() and
+ placer:get_player_control().sneak) then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
return itemstack
end
- local pn = placer:get_player_name()
+ local pn = placer and placer:get_player_name() or ""
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
return itemstack
end
- local dir = minetest.dir_to_facedir(placer:get_look_dir())
+ local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
local ref = {
{x = -1, y = 0, z = 0},
if def.protected then
meta:set_string("owner", pn)
- meta:set_string("infotext", "Owned by " .. pn)
+ meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
end
- if not minetest.setting_getbool("creative_mode") then
+ if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
itemstack:take_item()
end
+ minetest.sound_play(def.sounds.place, {pos = pos}, true)
+
on_place_node(pos, minetest.get_node(pos),
placer, node, itemstack, pointed_thing)
name = name,
sounds = { def.sound_close, def.sound_open },
}
-
- def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- _doors.door_toggle(pos, node, clicker)
- return itemstack
+ if not def.on_rightclick then
+ def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ doors.door_toggle(pos, node, clicker)
+ return itemstack
+ end
end
def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
- minetest.chat_send_player(pname, "You do not own this locked door.")
+ minetest.chat_send_player(pname, S("You do not own this locked door."))
return nil
end
meta:set_string("key_lock_secret", secret)
end
- return secret, "a locked door", owner
+ return secret, S("a locked door"), owner
end
+ def.node_dig_prediction = ""
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
- _doors.registered_doors[name .. "_a"] = true
- _doors.registered_doors[name .. "_b"] = true
+ def.mesh = "door_a2.obj"
+ minetest.register_node(":" .. name .. "_c", def)
+
+ def.mesh = "door_b2.obj"
+ minetest.register_node(":" .. name .. "_d", def)
+
+ doors.registered_doors[name .. "_a"] = true
+ doors.registered_doors[name .. "_b"] = true
+ doors.registered_doors[name .. "_c"] = true
+ doors.registered_doors[name .. "_d"] = true
end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
- description = "Wooden Door",
+ description = S("Wooden Door"),
inventory_image = "doors_item_wood.png",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
doors.register("door_steel", {
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
- description = "Steel Door",
+ description = S("Steel Door"),
inventory_image = "doors_item_steel.png",
protected = true,
- groups = {cracky = 1, level = 2},
+ groups = {node = 1, cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
- description = "Glass Door",
+ description = S("Glass Door"),
inventory_image = "doors_item_glass.png",
- groups = {cracky=3, oddly_breakable_by_hand=3},
+ groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
- description = "Obsidian Glass Door",
+ description = S("Obsidian Glass Door"),
inventory_image = "doors_item_obsidian_glass.png",
- groups = {cracky=3},
+ groups = {node = 1, cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
----trapdoor----
-function _doors.trapdoor_toggle(pos, node, clicker)
+function doors.trapdoor_toggle(pos, node, clicker)
node = node or minetest.get_node(pos)
replace_old_owner_information(pos)
- if not default.can_interact_with_node(clicker, pos) then
+ if clicker and not default.can_interact_with_node(clicker, pos) then
return false
end
if string.sub(node.name, -5) == "_open" then
minetest.sound_play(def.sound_close,
- {pos = pos, gain = 0.3, max_hear_distance = 10})
+ {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
minetest.swap_node(pos, {name = string.sub(node.name, 1,
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
else
minetest.sound_play(def.sound_open,
- {pos = pos, gain = 0.3, max_hear_distance = 10})
+ {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
minetest.swap_node(pos, {name = node.name .. "_open",
param1 = node.param1, param2 = node.param2})
end
local name_opened = name.."_open"
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- _doors.trapdoor_toggle(pos, node, clicker)
+ doors.trapdoor_toggle(pos, node, clicker)
return itemstack
end
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", pn)
- meta:set_string("infotext", "Owned by "..pn)
+ meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
- return minetest.setting_getbool("creative_mode")
+ return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end
def.on_blast = function() end
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
- minetest.chat_send_player(pname, "You do not own this trapdoor.")
+ minetest.chat_send_player(pname, S("You do not own this trapdoor."))
return nil
end
meta:set_string("key_lock_secret", secret)
end
- return secret, "a locked trapdoor", owner
+ return secret, S("a locked trapdoor"), owner
end
+ def.node_dig_prediction = ""
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
- def_closed.tiles = {def.tile_front,
- def.tile_front .. '^[transformFY',
- def.tile_side, def.tile_side,
- def.tile_side, def.tile_side}
+ def_closed.tiles = {
+ def.tile_front,
+ def.tile_front .. '^[transformFY',
+ def.tile_side,
+ def.tile_side,
+ def.tile_side,
+ def.tile_side
+ }
def_opened.node_box = {
type = "fixed",
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
- def_opened.tiles = {def.tile_side, def.tile_side,
- def.tile_side .. '^[transform3',
- def.tile_side .. '^[transform1',
- def.tile_front .. '^[transform46',
- def.tile_front .. '^[transform6'}
+ def_opened.tiles = {
+ def.tile_side,
+ def.tile_side .. '^[transform2',
+ def.tile_side .. '^[transform3',
+ def.tile_side .. '^[transform1',
+ def.tile_front .. '^[transform46',
+ def.tile_front .. '^[transform6'
+ }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
- _doors.registered_trapdoors[name_opened] = true
- _doors.registered_trapdoors[name_closed] = true
+ doors.registered_trapdoors[name_opened] = true
+ doors.registered_trapdoors[name_closed] = true
end
doors.register_trapdoor("doors:trapdoor", {
- description = "Trapdoor",
+ description = S("Wooden Trapdoor"),
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
})
doors.register_trapdoor("doors:trapdoor_steel", {
- description = "Steel Trapdoor",
+ description = S("Steel Trapdoor"),
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
})
minetest.register_craft({
- output = 'doors:trapdoor 2',
+ output = "doors:trapdoor 2",
recipe = {
- {'group:wood', 'group:wood', 'group:wood'},
- {'group:wood', 'group:wood', 'group:wood'},
- {'', '', ''},
+ {"group:wood", "group:wood", "group:wood"},
+ {"group:wood", "group:wood", "group:wood"},
+ {"", "", ""},
}
})
minetest.register_craft({
- output = 'doors:trapdoor_steel',
+ output = "doors:trapdoor_steel",
recipe = {
- {'default:steel_ingot', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:steel_ingot'},
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"},
}
})
----fence gate----
+local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
function doors.register_fencegate(name, def)
local fence = {
description = def.description,
drawtype = "mesh",
- tiles = {def.texture},
+ tiles = {},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
local node_def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
- max_hear_distance = 8})
+ max_hear_distance = 8}, true)
return itemstack
end,
selection_box = {
type = "fixed",
- fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
+ fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
},
}
+
+ if type(def.texture) == "string" then
+ fence.tiles[1] = {name = def.texture, backface_culling = true}
+ elseif def.texture.backface_culling == nil then
+ fence.tiles[1] = table.copy(def.texture)
+ fence.tiles[1].backface_culling = true
+ else
+ fence.tiles[1] = def.texture
+ end
+
if not fence.sounds then
fence.sounds = default.node_sound_wood_defaults()
end
fence_closed.sound = "doors_fencegate_open"
fence_closed.collision_box = {
type = "fixed",
- fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
+ fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
}
local fence_open = table.copy(fence)
fence_open.groups.not_in_creative_inventory = 1
fence_open.collision_box = {
type = "fixed",
- fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
- {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
+ fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
+ {-1/2, -3/8, -1/2, -3/8, 3/8, 0 }}
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
minetest.register_craft({
output = name .. "_closed",
recipe = {
- {"default:stick", def.material, "default:stick"},
- {"default:stick", def.material, "default:stick"}
+ {"group:stick", def.material, "group:stick"},
+ {"group:stick", def.material, "group:stick"}
}
})
end
doors.register_fencegate("doors:gate_wood", {
- description = "Wooden Fence Gate",
+ description = S("Apple Wood Fence Gate"),
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_acacia_wood", {
- description = "Acacia Fence Gate",
+ description = S("Acacia Wood Fence Gate"),
texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_junglewood", {
- description = "Junglewood Fence Gate",
+ description = S("Jungle Wood Fence Gate"),
texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_pine_wood", {
- description = "Pine Fence Gate",
+ description = S("Pine Wood Fence Gate"),
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
doors.register_fencegate("doors:gate_aspen_wood", {
- description = "Aspen Fence Gate",
+ description = S("Aspen Wood Fence Gate"),
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}