Fix not_in_creative_inventory
[oweals/minetest_game.git] / mods / default / trees.lua
index eaf85f966fcfbaca05664d0090a7122375a173a5..8e503556f089a2f0e641abfb5af689a3cb5d6b57 100644 (file)
@@ -74,11 +74,11 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
        local c_apple = minetest.get_content_id("default:apple")
 
        -- Trunk
-       for y_dist = 0, height - 1 do
-               local vi = a:index(x, y + y_dist, z)
+       data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling
+       for yy = y + 1, y + height - 1 do
+               local vi = a:index(x, yy, z)
                local node_id = data[vi]
-               if y_dist == 0 or node_id == c_air or node_id == c_ignore
-               or node_id == leaves_cid then
+               if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then
                        data[vi] = tree_cid
                end
        end
@@ -209,13 +209,15 @@ end
 -- Pinetree from mg mapgen mod, design by sfan5, pointy top added by paramat
 
 local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles)
-       if data[vi] == c_air or data[vi] == c_ignore or data[vi] == c_snow then
+       local node_id = data[vi]
+       if node_id == c_air or node_id == c_ignore or node_id == c_snow then
                data[vi] = c_pine_needles
        end
 end
 
 local function add_snow(data, vi, c_air, c_ignore, c_snow)
-       if data[vi] == c_air or data[vi] == c_ignore then
+       local node_id = data[vi]
+       if node_id == c_air or node_id == c_ignore then
                data[vi] = c_snow
        end
 end
@@ -240,16 +242,14 @@ function default.grow_pine_tree(pos)
        local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
        local data = vm:get_data()
 
-       -- Scan for snow nodes near sapling
+       -- Scan for snow nodes near sapling to enable snow on branches
        local snow = false
        for yy = y - 1, y + 1 do
        for zz = z - 1, z + 1 do
                local vi  = a:index(x - 1, yy, zz)
                for xx = x - 1, x + 1 do
                        local nodid = data[vi]
-                       if nodid == c_snow
-                       or nodid == c_snowblock
-                       or nodid == c_dirtsnow then
+                       if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
                                snow = true
                        end
                        vi  = vi + 1
@@ -266,7 +266,7 @@ function default.grow_pine_tree(pos)
                        for xx = x - dev, x + dev do
                                if random() < 0.95 - dev * 0.05 then
                                        add_pine_needles(data, vi, c_air, c_ignore, c_snow,
-                                                       c_pine_needles)
+                                               c_pine_needles)
                                        if snow then
                                                add_snow(data, via, c_air, c_ignore, c_snow)
                                        end
@@ -280,9 +280,9 @@ function default.grow_pine_tree(pos)
 
        -- Centre top nodes
        add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow,
-                       c_pine_needles)
+               c_pine_needles)
        add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow,
-                       c_pine_needles) -- Paramat added a pointy top node
+               c_pine_needles) -- Paramat added a pointy top node
        if snow then
                add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow)
        end
@@ -301,7 +301,7 @@ function default.grow_pine_tree(pos)
                        local via = a:index(xi, yy + 1, zz)
                        for xx = xi, xi + 1 do
                                add_pine_needles(data, vi, c_air, c_ignore, c_snow,
-                                               c_pine_needles)
+                                       c_pine_needles)
                                if snow then
                                        add_snow(data, via, c_air, c_ignore, c_snow)
                                end
@@ -319,7 +319,7 @@ function default.grow_pine_tree(pos)
                        for xx = x - dev, x + dev do
                                if random() < 0.95 - dev * 0.05 then
                                        add_pine_needles(data, vi, c_air, c_ignore, c_snow,
-                                                       c_pine_needles)
+                                               c_pine_needles)
                                        if snow then
                                                add_snow(data, via, c_air, c_ignore, c_snow)
                                        end
@@ -332,9 +332,13 @@ function default.grow_pine_tree(pos)
        end
 
        -- Trunk
-       for yy = y, maxy do
+       data[a:index(x, y, z)] = c_pinetree -- Force-place lowest trunk node to replace sapling
+       for yy = y + 1, maxy do
                local vi = a:index(x, yy, z)
-               data[vi] = c_pinetree
+               local node_id = data[vi]
+               if node_id == c_air or node_id == c_ignore or node_id == c_pine_needles then
+                       data[vi] = c_pinetree
+               end
        end
 
        vm:set_data(data)