-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
---[[
-
-API
----
-
-default.player_register_model(name, def)
-^ Register a new model to be used by players.
-^ <name> is the model filename such as "character.x", "foo.b3d", etc.
-^ See Model Definition below for format of <def>.
-
-default.registered_player_models[name]
-^ See Model Definition below for format.
-
-default.player_set_model(player, model_name)
-^ <player> is a PlayerRef.
-^ <model_name> is a model registered with player_register_model.
-
-default.player_set_animation(player, anim_name [, speed])
-^ <player> is a PlayerRef.
-^ <anim_name> is the name of the animation.
-^ <speed> is in frames per second. If nil, default from the model is used
-
-default.player_set_textures(player, textures)
-^ <player> is a PlayerRef.
-^ <textures> is an array of textures
-^ If <textures> is nil, the default textures from the model def are used
-
-default.player_get_animation(player)
-^ <player> is a PlayerRef.
-^ Returns a table containing fields "model", "textures" and "animation".
-^ Any of the fields of the returned table may be nil.
-
-Model Definition
-----------------
-
-model_def = {
- animation_speed = 30, -- Default animation speed, in FPS.
- textures = {"character.png", }, -- Default array of textures.
- visual_size = {x=1, y=1,}, -- Used to scale the model.
- animations = {
- -- <anim_name> = { x=<start_frame>, y=<end_frame>, },
- foo = { x= 0, y=19, },
- bar = { x=20, y=39, },
- -- ...
- },
-}
-
-]]
-
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
end
-- Default player appearance
-default.player_register_model("character.x", {
+default.player_register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", },
animations = {
local player_textures = {}
local player_anim = {}
local player_sneak = {}
+default.player_attached = {}
function default.player_get_animation(player)
local name = player:get_player_name()
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
- default.player_set_model(player, "character.x")
+ default.player_attached[player:get_player_name()] = false
+ default.player_set_model(player, "character.b3d")
+ player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
+
+ -- set GUI
+ if not minetest.setting_getbool("creative_mode") then
+ player:set_inventory_formspec(default.gui_survival_form)
+ end
+ player:hud_set_hotbar_image("gui_hotbar.png")
+ player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
minetest.register_on_leaveplayer(function(player)
-- Localize for better performance.
local player_set_animation = default.player_set_animation
+local player_attached = default.player_attached
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
- if model then
+ if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30