end
-- Default player appearance
-default.player_register_model("character.x", {
+default.player_register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", },
animations = {
walk = { x=168, y=187, },
mine = { x=189, y=198, },
walk_mine = { x=200, y=219, },
- -- Extra animations (not currently used by the game).
sit = { x= 81, y=160, },
},
})
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
- default.player_set_model(player, "character.x")
+ default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-
+
-- set GUI
- if not minetest.setting_getbool("creative_mode") then
+ if not (creative and creative.is_enabled_for
+ and creative.is_enabled_for(player:get_player_name())) then
player:set_inventory_formspec(default.gui_survival_form)
end
player:hud_set_hotbar_image("gui_hotbar.png")