default:sandstone
default:sandstonebrick
default:sandstone_block
+default:desert_sandstone
+default:desert_sandstone_brick
+default:desert_sandstone_block
+default:silver_sandstone
+default:silver_sandstone_brick
+default:silver_sandstone_block
default:obsidian
default:obsidianbrick
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
+default:dirt_with_rainforest_litter
default:sand
default:desert_sand
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
-default:torch
-
default:chest
default:chest_locked
default:glass
default:obsidian_glass
-default:rail
-
default:brick
default:meselamp
+default:mese_post_light
Misc
----
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:desert_sandstone", {
+ description = "Desert Sandstone",
+ tiles = {"default_desert_sandstone.png"},
+ groups = {crumbly = 1, cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_brick", {
+ description = "Desert Sandstone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
+ tiles = {"default_desert_sandstone_brick.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_block", {
+ description = "Desert Sandstone Block",
+ tiles = {"default_desert_sandstone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone", {
+ description = "Silver Sandstone",
+ tiles = {"default_silver_sandstone.png"},
+ groups = {crumbly = 1, cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_brick", {
+ description = "Silver Sandstone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
+ tiles = {"default_silver_sandstone_brick.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_block", {
+ description = "Silver Sandstone Block",
+ tiles = {"default_silver_sandstone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
}),
})
+minetest.register_node("default:dirt_with_rainforest_litter", {
+ description = "Dirt with Rainforest Litter",
+ tiles = {
+ "default_rainforest_litter.png",
+ "default_dirt.png",
+ {name = "default_dirt.png^default_rainforest_litter_side.png",
+ tileable_vertical = false}
+ },
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+ drop = "default:dirt",
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name = "default_grass_footstep", gain = 0.4},
+ }),
+})
+
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
paramtype = "light",
buildable_to = true,
floodable = true,
- walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
- groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
+ groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
- groups = {crumbly = 3, puts_out_fire = 1},
+ groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
}),
+
+ on_construct = function(pos)
+ pos.y = pos.y - 1
+ if minetest.get_node(pos).name == "default:dirt_with_grass" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ end
+ end,
})
minetest.register_node("default:ice", {
tiles = {"default_ice.png"},
is_ground_content = false,
paramtype = "light",
- groups = {cracky = 3, puts_out_fire = 1},
+ groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
description = "Acacia Leaves",
drawtype = "allfaces_optional",
tiles = {"default_acacia_leaves.png"},
+ special_tiles = {"default_acacia_leaves_simple.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
minetest.register_node("default:aspen_sapling", {
description = "Aspen Tree Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_aspen_sapling.png"},
inventory_image = "default_aspen_sapling.png",
wield_image = "default_aspen_sapling.png",
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
paramtype2 = "facedir",
- groups = {snappy = 1, choppy = 3},
+ groups = {choppy = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
description = "Dry Shrub",
drawtype = "plantlike",
waving = 1,
- visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
- visual_scale = 1.3,
+ visual_scale = 1.69,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
+ groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
minetest.register_node("default:bush_stem", {
description = "Bush Stem",
drawtype = "plantlike",
- visual_scale = 1.18,
+ visual_scale = 1.41,
tiles = {"default_bush_stem.png"},
inventory_image = "default_bush_stem.png",
wield_image = "default_bush_stem.png",
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_bush_stem", {
description = "Acacia Bush Stem",
drawtype = "plantlike",
- visual_scale = 1.18,
+ visual_scale = 1.41,
tiles = {"default_acacia_bush_stem.png"},
inventory_image = "default_acacia_bush_stem.png",
wield_image = "default_acacia_bush_stem.png",
description = "Acacia Bush Leaves",
drawtype = "allfaces_optional",
waving = 1,
- tiles = {"default_acacia_leaves.png"},
+ tiles = {"default_acacia_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = default.after_place_leaves,
})
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1},
+ groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+ sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:water_flowing", {
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1},
+ not_in_creative_inventory = 1, cools_lava = 1},
+ sounds = default.node_sound_water_defaults(),
})
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1},
+ groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+ sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:river_water_flowing", {
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1},
+ not_in_creative_inventory = 1, cools_lava = 1},
+ sounds = default.node_sound_water_defaults(),
})
-- Tools / "Advanced" crafting / Non-"natural"
--
-minetest.register_node("default:torch", {
- description = "Torch",
- drawtype = "torchlike",
- tiles = {
- {
- name = "default_torch_on_floor_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- {
- name="default_torch_on_ceiling_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- {
- name="default_torch_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- },
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- is_ground_content = false,
- walkable = false,
- light_source = default.LIGHT_MAX - 1,
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
- },
- groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
-})
-
-
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
return formspec
end
-local function has_locked_chest_privilege(meta, player)
- local name = ""
- if player then
- if minetest.check_player_privs(player, "protection_bypass") then
- return true
- end
- name = player:get_player_name()
- end
- if name ~= meta:get_string("owner") then
- return false
- end
- return true
-end
-
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
- return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
+ return inv:is_empty("main") and default.can_interact_with_node(player, pos)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
+ if not default.can_interact_with_node(player, pos) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
+ if not default.can_interact_with_node(player, pos) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
+ if not default.can_interact_with_node(player, pos) then
return 0
end
return stack:get_count()
" from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- if has_locked_chest_privilege(meta, clicker) then
+ if default.can_interact_with_node(clicker, pos) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
return itemstack
end,
on_blast = function() end,
+ on_key_use = function(pos, player)
+ local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+ local itemstack = player:get_wielded_item()
+ local key_meta = itemstack:get_meta()
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+ itemstack:set_metadata("")
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return
+ end
+
+ minetest.show_formspec(
+ player:get_player_name(),
+ "default:chest_locked",
+ get_locked_chest_formspec(pos)
+ )
+ end,
+ on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local name = player:get_player_name()
+
+ -- verify placer is owner of lockable chest
+ if owner ~= name then
+ minetest.record_protection_violation(pos, name)
+ minetest.chat_send_player(name, "You do not own this chest.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked chest", owner
+ end,
})
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
--- Inventory slots overlay
-local bx, by = 0, 0.3
-for i = 1, 16 do
- if i == 9 then
- bx = 0
- by = by + 1
+local function get_bookshelf_formspec(inv)
+ local formspec = bookshelf_formspec
+ local invlist = inv and inv:get_list("books")
+ -- Inventory slots overlay
+ local bx, by = 0, 0.3
+ for i = 1, 16 do
+ if i == 9 then
+ bx = 0
+ by = by + 1
+ end
+ if not invlist or invlist[i]:is_empty() then
+ formspec = formspec ..
+ "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
+ end
+ bx = bx + 1
end
- bookshelf_formspec = bookshelf_formspec ..
- "image["..bx..","..by..";1,1;default_book_slot.png]"
- bx = bx + 1
+ return formspec
end
minetest.register_node("default:bookshelf", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", bookshelf_formspec)
+ meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}
})
-minetest.register_node("default:rail", {
- description = "Rail",
- drawtype = "raillike",
- tiles = {"default_rail.png", "default_rail_curved.png",
- "default_rail_t_junction.png", "default_rail_crossing.png"},
- inventory_image = "default_rail.png",
- wield_image = "default_rail.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- is_ground_content = false,
- selection_box = {
- type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {dig_immediate = 2, attached_node = 1,
- connect_to_raillike = minetest.raillike_group("rail")},
-})
-
-
minetest.register_node("default:brick", {
description = "Brick Block",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
})
+minetest.register_node("default:mese_post_light", {
+ description = "Mese Post Light",
+ tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
+ "default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
+ "default_mese_post_light_side.png", "default_mese_post_light_side.png"},
+ wield_image = "default_mese_post_light_side.png",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
+ },
+ },
+ paramtype = "light",
+ light_source = default.LIGHT_MAX,
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
--
-- Misc
--
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
+
+--
+-- register trees for leafdecay
+--
+
+if minetest.get_mapgen_setting("mg_name") == "v6" then
+ default.register_leafdecay({
+ trunks = {"default:tree"},
+ leaves = {"default:apple", "default:leaves"},
+ radius = 2,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:jungletree"},
+ leaves = {"default:jungleleaves"},
+ radius = 3,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:pine_tree"},
+ leaves = {"default:pine_needles"},
+ radius = 3,
+ })
+else
+ default.register_leafdecay({
+ trunks = {"default:tree"},
+ leaves = {"default:apple", "default:leaves"},
+ radius = 3,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:jungletree"},
+ leaves = {"default:jungleleaves"},
+ radius = 2,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:pine_tree"},
+ leaves = {"default:pine_needles"},
+ radius = 2,
+ })
+end
+
+default.register_leafdecay({
+ trunks = {"default:acacia_tree"},
+ leaves = {"default:acacia_leaves"},
+ radius = 2,
+})
+
+default.register_leafdecay({
+ trunks = {"default:aspen_tree"},
+ leaves = {"default:aspen_leaves"},
+ radius = 2,
+})
+
+default.register_leafdecay({
+ trunks = {"default:bush_stem"},
+ leaves = {"default:bush_leaves"},
+ radius = 1,
+})
+
+default.register_leafdecay({
+ trunks = {"default:acacia_bush_stem"},
+ leaves = {"default:acacia_bush_leaves"},
+ radius = 1,
+})