default:stone
default:cobble
default:stonebrick
+default:stone_block
default:mossycobble
default:desert_stone
default:desert_cobble
default:desert_stonebrick
+default:desert_stone_block
default:sandstone
default:sandstonebrick
+default:sandstone_block
default:obsidian
default:obsidianbrick
+default:obsidian_block
Soft / Non-Stone
----------------
default:sand
default:desert_sand
+default:silver_sand
default:gravel
default:stone_with_diamond
default:diamondblock
-Plantlife (non-cubic)
----------------------
+Plantlife
+---------
default:cactus
default:papyrus
default:dry_grass_4
default:dry_grass_5
+Corals
+------
+
+default:coral_brown
+default:coral_orange
+default:coral_skeleton
+
Liquids
-------
(1. Source 2. Flowing)
----
default:cloud
-default:nyancat
-default:nyancat_rainbow
--]]
minetest.register_node("default:stonebrick", {
description = "Stone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:stone_block", {
+ description = "Stone Block",
+ tiles = {"default_stone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2, stone = 1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_desert_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:desert_stone_block", {
+ description = "Desert Stone Block",
+ tiles = {"default_desert_stone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2, stone = 1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:sandstone", {
description = "Sandstone",
minetest.register_node("default:sandstonebrick", {
description = "Sandstone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:sandstone_block", {
+ description = "Sandstone Block",
+ tiles = {"default_sandstone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:obsidian", {
description = "Obsidian",
minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_obsidian_brick.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
+minetest.register_node("default:obsidian_block", {
+ description = "Obsidian Block",
+ tiles = {"default_obsidian_block.png"},
+ is_ground_content = false,
+ sounds = default.node_sound_stone_defaults(),
+ groups = {cracky = 1, level = 2},
+})
+
--
-- Soft / Non-Stone
--
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
"default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
sounds = default.node_sound_sand_defaults(),
})
+minetest.register_node("default:silver_sand", {
+ description = "Silver Sand",
+ tiles = {"default_silver_sand.png"},
+ groups = {crumbly = 3, falling_node = 1, sand = 1},
+ sounds = default.node_sound_sand_defaults(),
+})
+
minetest.register_node("default:gravel", {
description = "Gravel",
paramtype = "light",
buildable_to = true,
floodable = true,
+ walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
minetest.register_node("default:wood", {
description = "Wooden Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -2, y = 1, z = -2},
+ {x = 2, y = 6, z = 2},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
minetest.register_node("default:leaves", {
minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_junglewood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:junglesapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -2, y = 1, z = -2},
+ {x = 2, y = 15, z = 2},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
minetest.register_node("default:pine_wood", {
description = "Pine Wood Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_pine_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:pine_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -2, y = 1, z = -2},
+ {x = 2, y = 12, z = 2},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
minetest.register_node("default:acacia_wood", {
description = "Acacia Wood Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:acacia_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -4, y = 1, z = -4},
+ {x = 4, y = 6, z = 4},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
minetest.register_node("default:aspen_tree", {
"default_aspen_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
minetest.register_node("default:aspen_wood", {
description = "Aspen Wood Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_aspen_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:aspen_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -2, y = 1, z = -2},
+ {x = 2, y = 12, z = 2},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
+
--
-- Ores
--
})
end
+
+--
+-- Corals
+--
+
+minetest.register_node("default:coral_brown", {
+ description = "Brown Coral",
+ tiles = {"default_coral_brown.png"},
+ groups = {cracky = 3},
+ drop = "default:coral_skeleton",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coral_orange", {
+ description = "Orange Coral",
+ tiles = {"default_coral_orange.png"},
+ groups = {cracky = 3},
+ drop = "default:coral_skeleton",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coral_skeleton", {
+ description = "Coral Skeleton",
+ tiles = {"default_coral_skeleton.png"},
+ groups = {cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+
--
-- Liquids
--
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
+ groups = {lava = 3, liquid = 2, igniter = 1},
})
minetest.register_node("default:lava_flowing", {
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
+ groups = {lava = 3, liquid = 2, igniter = 1,
not_in_creative_inventory = 1},
})
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
- meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
" takes " .. stack:get_name() ..
" from locked chest at " .. minetest.pos_to_string(pos))
end,
- on_rightclick = function(pos, node, clicker)
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
get_locked_chest_formspec(pos)
)
end
+ return itemstack
end,
on_blast = function() end,
})
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
- tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+ tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+ "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
+ paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
- meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
default.register_fence("default:fence_wood", {
description = "Wooden Fence",
texture = "default_fence_wood.png",
+ inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
default.register_fence("default:fence_acacia_wood", {
description = "Acacia Fence",
texture = "default_fence_acacia_wood.png",
+ inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
default.register_fence("default:fence_junglewood", {
description = "Junglewood Fence",
texture = "default_fence_junglewood.png",
+ inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
default.register_fence("default:fence_pine_wood", {
description = "Pine Fence",
texture = "default_fence_pine_wood.png",
+ inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:pine_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_aspen_wood", {
description = "Aspen Fence",
texture = "default_fence_aspen_wood.png",
+ inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:aspen_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
- groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
+ groups = {dig_immediate = 2, attached_node = 1,
connect_to_raillike = minetest.raillike_group("rail")},
})
minetest.register_node("default:brick", {
description = "Brick Block",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
-
-minetest.register_node("default:nyancat", {
- description = "Nyan Cat",
- tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
- "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
- paramtype2 = "facedir",
- groups = {cracky = 2},
- is_ground_content = false,
- legacy_facedir_simple = true,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:nyancat_rainbow", {
- description = "Nyan Cat Rainbow",
- tiles = {
- "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
- "default_nc_rb.png", "default_nc_rb.png"
- },
- paramtype2 = "facedir",
- groups = {cracky = 2},
- is_ground_content = false,
- sounds = default.node_sound_defaults(),
-})