Stone
-----
-(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
+(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
default:stone
default:cobble
default:stonebrick
+default:stone_block
default:mossycobble
default:desert_stone
default:desert_cobble
default:desert_stonebrick
+default:desert_stone_block
default:sandstone
default:sandstonebrick
+default:sandstone_block
default:obsidian
default:obsidianbrick
+default:obsidian_block
Soft / Non-Stone
----------------
-(1. Material [2. Modified forms])
+(1. Material 2. Modified forms)
default:dirt
default:dirt_with_grass
default:sand
default:desert_sand
+default:silver_sand
default:gravel
Trees
-----
-(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
+(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
default:tree
default:wood
default:aspen_wood
default:aspen_leaves
default:aspen_sapling
+
Ores
----
-(1. In stone 2. Block)
+(1. In stone 2. Blocks)
default:stone_with_coal
default:coalblock
default:stone_with_diamond
default:diamondblock
-Plantlife (non-cubic)
----------------------
+Plantlife
+---------
+
default:cactus
default:papyrus
default:dry_shrub
default:dry_grass_4
default:dry_grass_5
+Corals
+------
+
+default:coral_brown
+default:coral_orange
+default:coral_skeleton
+
Liquids
-------
(1. Source 2. Flowing)
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
+
default:torch
default:chest
default:bookshelf
-default:sign_wall
+default:sign_wall_wood
+default:sign_wall_steel
-default:ladder
+default:ladder_wood
+default:ladder_steel
default:fence_wood
+default:fence_acacia_wood
+default:fence_junglewood
+default:fence_pine_wood
+default:fence_aspen_wood
default:glass
default:obsidian_glass
Misc
----
+
default:cloud
-default:nyancat
-default:nyancat_rainbow
--]]
minetest.register_node("default:stonebrick", {
description = "Stone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:stone_block", {
+ description = "Stone Block",
+ tiles = {"default_stone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2, stone = 1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_desert_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:desert_stone_block", {
+ description = "Desert Stone Block",
+ tiles = {"default_desert_stone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2, stone = 1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
- groups = {crumbly = 2, cracky = 3},
+ groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstonebrick", {
description = "Sandstone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:sandstone_block", {
+ description = "Sandstone Block",
+ tiles = {"default_sandstone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:obsidian", {
description = "Obsidian",
minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_obsidian_brick.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
+minetest.register_node("default:obsidian_block", {
+ description = "Obsidian Block",
+ tiles = {"default_obsidian_block.png"},
+ is_ground_content = false,
+ sounds = default.node_sound_stone_defaults(),
+ groups = {cracky = 1, level = 2},
+})
+
--
-- Soft / Non-Stone
--
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
"default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.25},
+ footstep = {name = "default_snow_footstep", gain = 0.15},
}),
})
-
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
sounds = default.node_sound_sand_defaults(),
})
+minetest.register_node("default:silver_sand", {
+ description = "Silver Sand",
+ tiles = {"default_silver_sand.png"},
+ groups = {crumbly = 3, falling_node = 1, sand = 1},
+ sounds = default.node_sound_sand_defaults(),
+})
+
minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_gravel_footstep", gain = 0.5},
- dug = {name = "default_gravel_footstep", gain = 1.0},
- }),
+ sounds = default.node_sound_gravel_defaults(),
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {'default:flint'}, rarity = 16},
+ {items = {'default:gravel'}}
+ }
+ }
})
-
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
wield_image = "default_snowball.png",
paramtype = "light",
buildable_to = true,
+ floodable = true,
+ walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.25},
- dug = {name = "default_snow_footstep", gain = 0.75},
+ footstep = {name = "default_snow_footstep", gain = 0.15},
+ dug = {name = "default_snow_footstep", gain = 0.2},
+ dig = {name = "default_snow_footstep", gain = 0.2}
}),
on_construct = function(pos)
tiles = {"default_snow.png"},
groups = {crumbly = 3, puts_out_fire = 1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.25},
- dug = {name = "default_snow_footstep", gain = 0.75},
+ footstep = {name = "default_snow_footstep", gain = 0.15},
+ dug = {name = "default_snow_footstep", gain = 0.2},
+ dig = {name = "default_snow_footstep", gain = 0.2}
}),
})
-
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
minetest.register_node("default:wood", {
description = "Wooden Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -2, y = 1, z = -2},
+ {x = 2, y = 6, z = 2},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
minetest.register_node("default:leaves", {
minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_junglewood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:junglesapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -2, y = 1, z = -2},
+ {x = 2, y = 15, z = 2},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
minetest.register_node("default:pine_wood", {
description = "Pine Wood Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_pine_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:pine_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -2, y = 1, z = -2},
+ {x = 2, y = 12, z = 2},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
minetest.register_node("default:acacia_wood", {
description = "Acacia Wood Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:acacia_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -4, y = 1, z = -4},
+ {x = 4, y = 6, z = 4},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
minetest.register_node("default:aspen_tree", {
"default_aspen_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
minetest.register_node("default:aspen_wood", {
description = "Aspen Wood Planks",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_aspen_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(2400,4800))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:aspen_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ -- minp_relative.y = 1 because sapling pos has been checked
+ {x = -2, y = 1, z = -2},
+ {x = 2, y = 12, z = 2},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
})
+
--
-- Ores
--
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
paramtype2 = "facedir",
- groups = {snappy = 1, choppy = 3, flammable = 2},
+ groups = {snappy = 1, choppy = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
-
- after_dig_node = function(pos, node, metadata, digger)
- default.dig_up(pos, node, digger)
- end,
})
minetest.register_node("default:papyrus", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
+ groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
+ groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
walkable = false,
buildable_to = true,
drop = "default:grass_1",
- groups = {snappy = 3, flammable = 3, flora = 1,
- attached_node = 1, not_in_creative_inventory = 1},
+ groups = {snappy = 3, flora = 1, attached_node = 1,
+ not_in_creative_inventory = 1, grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
+ groups = {snappy = 3, flammable = 3, flora = 1,
+ attached_node = 1, dry_grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1,
- attached_node = 1, not_in_creative_inventory=1},
+ groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
+ not_in_creative_inventory=1, dry_grass = 1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
})
end
+
+--
+-- Corals
+--
+
+minetest.register_node("default:coral_brown", {
+ description = "Brown Coral",
+ tiles = {"default_coral_brown.png"},
+ groups = {cracky = 3},
+ drop = "default:coral_skeleton",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coral_orange", {
+ description = "Orange Coral",
+ tiles = {"default_coral_orange.png"},
+ groups = {cracky = 3},
+ drop = "default:coral_skeleton",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coral_skeleton", {
+ description = "Coral Skeleton",
+ tiles = {"default_coral_skeleton.png"},
+ groups = {cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+
--
-- Liquids
--
minetest.register_node("default:water_source", {
description = "Water Source",
- inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
- inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
minetest.register_node("default:river_water_source", {
description = "River Water Source",
- inventory_image = minetest.inventorycube("default_river_water.png"),
drawtype = "liquid",
tiles = {
{
minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
- inventory_image = minetest.inventorycube("default_river_water.png"),
drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
special_tiles = {
minetest.register_node("default:lava_source", {
description = "Lava Source",
- inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
+ groups = {lava = 3, liquid = 2, igniter = 1},
})
minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
- inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
+ groups = {lava = 3, liquid = 2, igniter = 1,
not_in_creative_inventory = 1},
})
end
local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
+ local name = ""
+ if player then
+ if minetest.check_player_privs(player, "protection_bypass") then
+ return true
+ end
+ name = player:get_player_name()
+ end
+ if name ~= meta:get_string("owner") then
return false
end
return true
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
- meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " moves stuff to chest at " .. minetest.pos_to_string(pos))
+ " moves " .. stack:get_name() ..
+ " to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " takes stuff from chest at " .. minetest.pos_to_string(pos))
+ " takes " .. stack:get_name() ..
+ " from chest at " .. minetest.pos_to_string(pos))
+ end,
+ on_blast = function(pos)
+ local drops = {}
+ default.get_inventory_drops(pos, "main", drops)
+ drops[#drops+1] = "default:chest"
+ minetest.remove_node(pos)
+ return drops
end,
})
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " moves stuff to locked chest at " .. minetest.pos_to_string(pos))
+ " moves " .. stack:get_name() ..
+ " to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " takes stuff from locked chest at " .. minetest.pos_to_string(pos))
+ " takes " .. stack:get_name() ..
+ " from locked chest at " .. minetest.pos_to_string(pos))
end,
- on_rightclick = function(pos, node, clicker)
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
get_locked_chest_formspec(pos)
)
end
+ return itemstack
end,
on_blast = function() end,
})
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
- tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+ tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+ "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
+ paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
+ local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
-
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local to_stack = inv:get_stack(listname, index)
- if listname == "books" then
- if minetest.get_item_group(stack:get_name(), "book") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
- end
- end,
-
- allow_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local stack = inv:get_stack(from_list, from_index)
- local to_stack = inv:get_stack(to_list, to_index)
- if to_list == "books" then
- if minetest.get_item_group(stack:get_name(), "book") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
+ allow_metadata_inventory_put = function(pos, listname, index, stack)
+ if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
+ return stack:get_count()
end
+ return 0
end,
-
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
end,
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
end,
+ on_blast = function(pos)
+ local drops = {}
+ default.get_inventory_drops(pos, "books", drops)
+ drops[#drops+1] = "default:bookshelf"
+ minetest.remove_node(pos)
+ return drops
+ end,
})
+local function register_sign(material, desc, def)
+ minetest.register_node("default:sign_wall_" .. material, {
+ description = desc .. " Sign",
+ drawtype = "nodebox",
+ tiles = {"default_sign_wall_" .. material .. ".png"},
+ inventory_image = "default_sign_" .. material .. ".png",
+ wield_image = "default_sign_" .. material .. ".png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ is_ground_content = false,
+ walkable = false,
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
+ },
+ groups = def.groups,
+ legacy_wallmounted = true,
+ sounds = def.sounds,
+
+ on_construct = function(pos)
+ --local n = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", "field[text;;${text}]")
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
+ local player_name = sender:get_player_name()
+ if minetest.is_protected(pos, player_name) then
+ minetest.record_protection_violation(pos, player_name)
+ return
+ end
+ local meta = minetest.get_meta(pos)
+ if not fields.text then return end
+ minetest.log("action", (player_name or "") .. " wrote \"" ..
+ fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"' .. fields.text .. '"')
+ end,
+ })
+end
-minetest.register_node("default:sign_wall", {
- description = "Sign",
- drawtype = "nodebox",
- tiles = {"default_sign.png"},
- inventory_image = "default_sign_wall.png",
- wield_image = "default_sign_wall.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- is_ground_content = false,
- walkable = false,
- node_box = {
- type = "wallmounted",
- wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
- wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
- wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
- },
- groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
-
- on_construct = function(pos)
- --local n = minetest.get_node(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "field[text;;${text}]")
- meta:set_string("infotext", "\"\"")
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- if minetest.is_protected(pos, sender:get_player_name()) then
- minetest.record_protection_violation(pos, sender:get_player_name())
- return
- end
- local meta = minetest.get_meta(pos)
- if not fields.text then return end
- minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
- fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"' .. fields.text .. '"')
- end,
+register_sign("wood", "Wooden", {
+ sounds = default.node_sound_wood_defaults(),
+ groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
})
+register_sign("steel", "Steel", {
+ sounds = default.node_sound_defaults(),
+ groups = {cracky = 2, attached_node = 1}
+})
-minetest.register_node("default:ladder", {
- description = "Ladder",
+minetest.register_node("default:ladder_wood", {
+ description = "Wooden Ladder",
drawtype = "signlike",
- tiles = {"default_ladder.png"},
- inventory_image = "default_ladder.png",
- wield_image = "default_ladder.png",
+ tiles = {"default_ladder_wood.png"},
+ inventory_image = "default_ladder_wood.png",
+ wield_image = "default_ladder_wood.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
})
-
-local fence_texture =
- "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
-minetest.register_node("default:fence_wood", {
- description = "Wooden Fence",
- drawtype = "fencelike",
- tiles = {"default_wood.png"},
- inventory_image = fence_texture,
- wield_image = fence_texture,
+minetest.register_node("default:ladder_steel", {
+ description = "Steel Ladder",
+ drawtype = "signlike",
+ tiles = {"default_ladder_steel.png"},
+ inventory_image = "default_ladder_steel.png",
+ wield_image = "default_ladder_steel.png",
paramtype = "light",
+ paramtype2 = "wallmounted",
sunlight_propagates = true,
+ walkable = false,
+ climbable = true,
is_ground_content = false,
selection_box = {
- type = "fixed",
- fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+ type = "wallmounted",
+ --wall_top = = <default>
+ --wall_bottom = = <default>
+ --wall_side = = <default>
},
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+default.register_fence("default:fence_wood", {
+ description = "Wooden Fence",
+ texture = "default_fence_wood.png",
+ inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
+ sounds = default.node_sound_wood_defaults()
})
+default.register_fence("default:fence_acacia_wood", {
+ description = "Acacia Fence",
+ texture = "default_fence_acacia_wood.png",
+ inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ material = "default:acacia_wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_junglewood", {
+ description = "Junglewood Fence",
+ texture = "default_fence_junglewood.png",
+ inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ material = "default:junglewood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_pine_wood", {
+ description = "Pine Fence",
+ texture = "default_fence_pine_wood.png",
+ inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ material = "default:pine_wood",
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_aspen_wood", {
+ description = "Aspen Fence",
+ texture = "default_fence_aspen_wood.png",
+ inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ material = "default:aspen_wood",
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+ sounds = default.node_sound_wood_defaults()
+})
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
- inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
description = "Obsidian Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
- inventory_image = minetest.inventorycube("default_obsidian_glass.png"),
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
- groups = {cracky = 3, oddly_breakable_by_hand = 3},
+ groups = {cracky = 3},
})
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
- groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
+ groups = {dig_immediate = 2, attached_node = 1,
connect_to_raillike = minetest.raillike_group("rail")},
})
minetest.register_node("default:brick", {
description = "Brick Block",
+ paramtype2 = "facedir",
+ place_param2 = 0,
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
-
-minetest.register_node("default:nyancat", {
- description = "Nyan Cat",
- tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
- "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
- paramtype2 = "facedir",
- groups = {cracky = 2},
- is_ground_content = false,
- legacy_facedir_simple = true,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:nyancat_rainbow", {
- description = "Nyan Cat Rainbow",
- tiles = {
- "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
- "default_nc_rb.png", "default_nc_rb.png"
- },
- paramtype2 = "facedir",
- groups = {cracky = 2},
- is_ground_content = false,
- sounds = default.node_sound_defaults(),
-})