-- mods/default/nodes.lua
+-- support for MT game translation.
+local S = default.get_translator
--[[ Node name convention:
default:sandstone
default:sandstonebrick
default:sandstone_block
+default:desert_sandstone
+default:desert_sandstone_brick
+default:desert_sandstone_block
+default:silver_sandstone
+default:silver_sandstone_brick
+default:silver_sandstone_block
default:obsidian
default:obsidianbrick
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
+default:dirt_with_rainforest_litter
+default:dirt_with_coniferous_litter
+default:dry_dirt
+default:dry_dirt_with_dry_grass
+
+default:permafrost
+default:permafrost_with_stones
+default:permafrost_with_moss
default:sand
default:desert_sand
default:snow
default:snowblock
-
default:ice
+default:cave_ice
Trees
-----
default:junglewood
default:jungleleaves
default:junglesapling
+default:emergent_jungle_sapling
default:pine_tree
default:pine_wood
default:stone_with_copper
default:copperblock
+
+default:stone_with_tin
+default:tinblock
+
default:bronzeblock
default:stone_with_gold
---------
default:cactus
+default:large_cactus_seedling
+
default:papyrus
default:dry_shrub
default:junglegrass
default:dry_grass_4
default:dry_grass_5
+default:fern_1
+default:fern_2
+default:fern_3
+
+default:marram_grass_1
+default:marram_grass_2
+default:marram_grass_3
+
default:bush_stem
default:bush_leaves
+default:bush_sapling
default:acacia_bush_stem
default:acacia_bush_leaves
+default:acacia_bush_sapling
+default:pine_bush_stem
+default:pine_bush_needles
+default:pine_bush_sapling
+default:blueberry_bush_leaves_with_berries
+default:blueberry_bush_leaves
+default:blueberry_bush_sapling
+
+default:sand_with_kelp
Corals
------
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
-default:chest
-default:chest_locked
-
default:bookshelf
default:sign_wall_wood
default:brick
default:meselamp
+default:mese_post_light
Misc
----
--]]
+-- Required wrapper to allow customization of default.after_place_leaves
+local function after_place_leaves(...)
+ return default.after_place_leaves(...)
+end
+
+-- Required wrapper to allow customization of default.grow_sapling
+local function grow_sapling(...)
+ return default.grow_sapling(...)
+end
+
--
-- Stone
--
minetest.register_node("default:stone", {
- description = "Stone",
+ description = S("Stone"),
tiles = {"default_stone.png"},
groups = {cracky = 3, stone = 1},
- drop = 'default:cobble',
+ drop = "default:cobble",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cobble", {
- description = "Cobblestone",
+ description = S("Cobblestone"),
tiles = {"default_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
})
minetest.register_node("default:stonebrick", {
- description = "Stone Brick",
+ description = S("Stone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_stone_brick.png"},
})
minetest.register_node("default:stone_block", {
- description = "Stone Block",
+ description = S("Stone Block"),
tiles = {"default_stone_block.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
})
minetest.register_node("default:mossycobble", {
- description = "Mossy Cobblestone",
+ description = S("Mossy Cobblestone"),
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
minetest.register_node("default:desert_stone", {
- description = "Desert Stone",
+ description = S("Desert Stone"),
tiles = {"default_desert_stone.png"},
groups = {cracky = 3, stone = 1},
- drop = 'default:desert_cobble',
+ drop = "default:desert_cobble",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_cobble", {
- description = "Desert Cobblestone",
+ description = S("Desert Cobblestone"),
tiles = {"default_desert_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
})
minetest.register_node("default:desert_stonebrick", {
- description = "Desert Stone Brick",
+ description = S("Desert Stone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_desert_stone_brick.png"},
})
minetest.register_node("default:desert_stone_block", {
- description = "Desert Stone Block",
+ description = S("Desert Stone Block"),
tiles = {"default_desert_stone_block.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:sandstone", {
- description = "Sandstone",
+ description = S("Sandstone"),
tiles = {"default_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstonebrick", {
- description = "Sandstone Brick",
+ description = S("Sandstone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_sandstone_brick.png"},
})
minetest.register_node("default:sandstone_block", {
- description = "Sandstone Block",
+ description = S("Sandstone Block"),
tiles = {"default_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:desert_sandstone", {
+ description = S("Desert Sandstone"),
+ tiles = {"default_desert_sandstone.png"},
+ groups = {crumbly = 1, cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_brick", {
+ description = S("Desert Sandstone Brick"),
+ paramtype2 = "facedir",
+ place_param2 = 0,
+ tiles = {"default_desert_sandstone_brick.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_block", {
+ description = S("Desert Sandstone Block"),
+ tiles = {"default_desert_sandstone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone", {
+ description = S("Silver Sandstone"),
+ tiles = {"default_silver_sandstone.png"},
+ groups = {crumbly = 1, cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_brick", {
+ description = S("Silver Sandstone Brick"),
+ paramtype2 = "facedir",
+ place_param2 = 0,
+ tiles = {"default_silver_sandstone_brick.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_block", {
+ description = S("Silver Sandstone Block"),
+ tiles = {"default_silver_sandstone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
minetest.register_node("default:obsidian", {
- description = "Obsidian",
+ description = S("Obsidian"),
tiles = {"default_obsidian.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidianbrick", {
- description = "Obsidian Brick",
+ description = S("Obsidian Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_obsidian_brick.png"},
})
minetest.register_node("default:obsidian_block", {
- description = "Obsidian Block",
+ description = S("Obsidian Block"),
tiles = {"default_obsidian_block.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
--
minetest.register_node("default:dirt", {
- description = "Dirt",
+ description = S("Dirt"),
tiles = {"default_dirt.png"},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
- description = "Dirt with Grass",
+ description = S("Dirt with Grass"),
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- drop = 'default:dirt',
+ drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
- description = "Dirt with Grass and Footsteps",
+ description = S("Dirt with Grass and Footsteps"),
tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
- drop = 'default:dirt',
+ drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:dirt_with_dry_grass", {
- description = "Dirt with Dry Grass",
+ description = S("Dirt with Savanna Grass"),
tiles = {"default_dry_grass.png",
"default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- drop = 'default:dirt',
+ groups = {crumbly = 3, soil = 1},
+ drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:dirt_with_snow", {
- description = "Dirt with Snow",
+ description = S("Dirt with Snow"),
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
+ drop = "default:dirt",
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name = "default_snow_footstep", gain = 0.2},
+ }),
+})
+
+minetest.register_node("default:dirt_with_rainforest_litter", {
+ description = S("Dirt with Rainforest Litter"),
+ tiles = {
+ "default_rainforest_litter.png",
+ "default_dirt.png",
+ {name = "default_dirt.png^default_rainforest_litter_side.png",
+ tileable_vertical = false}
+ },
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+ drop = "default:dirt",
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name = "default_grass_footstep", gain = 0.4},
+ }),
+})
+
+minetest.register_node("default:dirt_with_coniferous_litter", {
+ description = S("Dirt with Coniferous Litter"),
+ tiles = {
+ "default_coniferous_litter.png",
+ "default_dirt.png",
+ {name = "default_dirt.png^default_coniferous_litter_side.png",
+ tileable_vertical = false}
+ },
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- drop = 'default:dirt',
+ drop = "default:dirt",
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name = "default_grass_footstep", gain = 0.4},
+ }),
+})
+
+minetest.register_node("default:dry_dirt", {
+ description = S("Savanna Dirt"),
+ tiles = {"default_dry_dirt.png"},
+ groups = {crumbly = 3, soil = 1},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("default:dry_dirt_with_dry_grass", {
+ description = S("Savanna Dirt with Savanna Grass"),
+ tiles = {"default_dry_grass.png", "default_dry_dirt.png",
+ {name = "default_dry_dirt.png^default_dry_grass_side.png",
+ tileable_vertical = false}},
+ groups = {crumbly = 3, soil = 1},
+ drop = "default:dry_dirt",
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name = "default_grass_footstep", gain = 0.4},
+ }),
+})
+
+minetest.register_node("default:permafrost", {
+ description = S("Permafrost"),
+ tiles = {"default_permafrost.png"},
+ groups = {cracky = 3},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("default:permafrost_with_stones", {
+ description = S("Permafrost with Stones"),
+ tiles = {"default_permafrost.png^default_stones.png",
+ "default_permafrost.png",
+ "default_permafrost.png^default_stones_side.png"},
+ groups = {cracky = 3},
+ sounds = default.node_sound_gravel_defaults(),
+})
+
+minetest.register_node("default:permafrost_with_moss", {
+ description = S("Permafrost with Moss"),
+ tiles = {"default_moss.png", "default_permafrost.png",
+ {name = "default_permafrost.png^default_moss_side.png",
+ tileable_vertical = false}},
+ groups = {cracky = 3},
sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.15},
+ footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:sand", {
- description = "Sand",
+ description = S("Sand"),
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:desert_sand", {
- description = "Desert Sand",
+ description = S("Desert Sand"),
tiles = {"default_desert_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:silver_sand", {
- description = "Silver Sand",
+ description = S("Silver Sand"),
tiles = {"default_silver_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
minetest.register_node("default:gravel", {
- description = "Gravel",
+ description = S("Gravel"),
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_gravel_defaults(),
drop = {
max_items = 1,
items = {
- {items = {'default:flint'}, rarity = 16},
- {items = {'default:gravel'}}
+ {items = {"default:flint"}, rarity = 16},
+ {items = {"default:gravel"}}
}
}
})
minetest.register_node("default:clay", {
- description = "Clay",
+ description = S("Clay"),
tiles = {"default_clay.png"},
groups = {crumbly = 3},
- drop = 'default:clay_lump 4',
+ drop = "default:clay_lump 4",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:snow", {
- description = "Snow",
+ description = S("Snow"),
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
- groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.15},
- dug = {name = "default_snow_footstep", gain = 0.2},
- dig = {name = "default_snow_footstep", gain = 0.2}
- }),
+ collision_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, -6 / 16, 0.5},
+ },
+ },
+ groups = {crumbly = 3, falling_node = 1, snowy = 1},
+ sounds = default.node_sound_snow_defaults(),
on_construct = function(pos)
pos.y = pos.y - 1
})
minetest.register_node("default:snowblock", {
- description = "Snow Block",
+ description = S("Snow Block"),
tiles = {"default_snow.png"},
- groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.15},
- dug = {name = "default_snow_footstep", gain = 0.2},
- dig = {name = "default_snow_footstep", gain = 0.2}
- }),
+ groups = {crumbly = 3, cools_lava = 1, snowy = 1},
+ sounds = default.node_sound_snow_defaults(),
on_construct = function(pos)
pos.y = pos.y - 1
end,
})
+-- 'is ground content = false' to avoid tunnels in sea ice or ice rivers
minetest.register_node("default:ice", {
- description = "Ice",
+ description = S("Ice"),
tiles = {"default_ice.png"},
is_ground_content = false,
paramtype = "light",
- groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
+ groups = {cracky = 3, cools_lava = 1, slippery = 3},
+ sounds = default.node_sound_glass_defaults(),
+})
+
+-- Mapgen-placed ice with 'is ground content = true' to contain tunnels
+minetest.register_node("default:cave_ice", {
+ description = S("Cave Ice"),
+ tiles = {"default_ice.png"},
+ paramtype = "light",
+ groups = {cracky = 3, cools_lava = 1, slippery = 3,
+ not_in_creative_inventory = 1},
+ drop = "default:ice",
sounds = default.node_sound_glass_defaults(),
})
--
minetest.register_node("default:tree", {
- description = "Tree",
+ description = S("Apple Tree"),
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
})
minetest.register_node("default:wood", {
- description = "Wooden Planks",
+ description = S("Apple Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_wood.png"},
})
minetest.register_node("default:sapling", {
- description = "Sapling",
+ description = S("Apple Tree Sapling"),
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
- on_timer = default.grow_sapling,
+ on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
"default:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
- {x = -2, y = 1, z = -2},
- {x = 2, y = 6, z = 2},
+ {x = -3, y = 1, z = -3},
+ {x = 3, y = 6, z = 3},
-- maximum interval of interior volume check
4)
})
minetest.register_node("default:leaves", {
- description = "Leaves",
+ description = S("Apple Tree Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves.png"},
items = {
{
-- player will get sapling with 1/20 chance
- items = {'default:sapling'},
+ items = {"default:sapling"},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
- items = {'default:leaves'},
+ items = {"default:leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
+ after_place_node = after_place_leaves,
})
minetest.register_node("default:apple", {
- description = "Apple",
+ description = S("Apple"),
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
- leafdecay = 3, leafdecay_drop = 1},
+ leafdecay = 3, leafdecay_drop = 1, food_apple = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
- if placer:is_player() then
- minetest.set_node(pos, {name = "default:apple", param2 = 1})
+ minetest.set_node(pos, {name = "default:apple", param2 = 1})
+ end,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ if oldnode.param2 == 0 then
+ minetest.set_node(pos, {name = "default:apple_mark"})
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end
end,
})
+minetest.register_node("default:apple_mark", {
+ description = S("Apple Marker"),
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drop = "",
+ groups = {not_in_creative_inventory = 1},
+ on_timer = function(pos, elapsed)
+ if not minetest.find_node_near(pos, 1, "default:leaves") then
+ minetest.remove_node(pos)
+ elseif minetest.get_node_light(pos) < 11 then
+ minetest.get_node_timer(pos):start(200)
+ else
+ minetest.set_node(pos, {name = "default:apple"})
+ end
+ end
+})
+
minetest.register_node("default:jungletree", {
- description = "Jungle Tree",
+ description = S("Jungle Tree"),
tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
"default_jungletree.png"},
paramtype2 = "facedir",
})
minetest.register_node("default:junglewood", {
- description = "Junglewood Planks",
+ description = S("Jungle Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_junglewood.png"},
})
minetest.register_node("default:jungleleaves", {
- description = "Jungle Leaves",
+ description = S("Jungle Tree Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_jungleleaves.png"},
drop = {
max_items = 1,
items = {
- {items = {'default:junglesapling'}, rarity = 20},
- {items = {'default:jungleleaves'}}
+ {items = {"default:junglesapling"}, rarity = 20},
+ {items = {"default:jungleleaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
+ after_place_node = after_place_leaves,
})
minetest.register_node("default:junglesapling", {
- description = "Jungle Sapling",
+ description = S("Jungle Tree Sapling"),
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
- on_timer = default.grow_sapling,
+ on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
end,
})
+minetest.register_node("default:emergent_jungle_sapling", {
+ description = S("Emergent Jungle Tree Sapling"),
+ drawtype = "plantlike",
+ tiles = {"default_emergent_jungle_sapling.png"},
+ inventory_image = "default_emergent_jungle_sapling.png",
+ wield_image = "default_emergent_jungle_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:emergent_jungle_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -3, y = -5, z = -3},
+ {x = 3, y = 31, z = 3},
+ -- maximum interval of interior volume check
+ 4)
+
+ return itemstack
+ end,
+})
+
minetest.register_node("default:pine_tree", {
- description = "Pine Tree",
+ description = S("Pine Tree"),
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
"default_pine_tree.png"},
paramtype2 = "facedir",
})
minetest.register_node("default:pine_wood", {
- description = "Pine Wood Planks",
+ description = S("Pine Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_pine_wood.png"},
})
minetest.register_node("default:pine_needles",{
- description = "Pine Needles",
+ description = S("Pine Needles"),
drawtype = "allfaces_optional",
tiles = {"default_pine_needles.png"},
waving = 1,
},
sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
+ after_place_node = after_place_leaves,
})
minetest.register_node("default:pine_sapling", {
- description = "Pine Sapling",
+ description = S("Pine Tree Sapling"),
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
- on_timer = default.grow_sapling,
+ on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
- {x = 2, y = 12, z = 2},
+ {x = 2, y = 14, z = 2},
-- maximum interval of interior volume check
4)
minetest.register_node("default:acacia_tree", {
- description = "Acacia Tree",
+ description = S("Acacia Tree"),
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
"default_acacia_tree.png"},
paramtype2 = "facedir",
})
minetest.register_node("default:acacia_wood", {
- description = "Acacia Wood Planks",
+ description = S("Acacia Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_acacia_wood.png"},
})
minetest.register_node("default:acacia_leaves", {
- description = "Acacia Leaves",
+ description = S("Acacia Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"default_acacia_leaves.png"},
special_tiles = {"default_acacia_leaves_simple.png"},
},
sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
+ after_place_node = after_place_leaves,
})
minetest.register_node("default:acacia_sapling", {
- description = "Acacia Tree Sapling",
+ description = S("Acacia Tree Sapling"),
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
- on_timer = default.grow_sapling,
+ on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -4, y = 1, z = -4},
- {x = 4, y = 6, z = 4},
+ {x = 4, y = 7, z = 4},
-- maximum interval of interior volume check
4)
})
minetest.register_node("default:aspen_tree", {
- description = "Aspen Tree",
+ description = S("Aspen Tree"),
tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
"default_aspen_tree.png"},
paramtype2 = "facedir",
})
minetest.register_node("default:aspen_wood", {
- description = "Aspen Wood Planks",
+ description = S("Aspen Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_aspen_wood.png"},
})
minetest.register_node("default:aspen_leaves", {
- description = "Aspen Leaves",
+ description = S("Aspen Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"default_aspen_leaves.png"},
waving = 1,
},
sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
+ after_place_node = after_place_leaves,
})
minetest.register_node("default:aspen_sapling", {
- description = "Aspen Tree Sapling",
+ description = S("Aspen Tree Sapling"),
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_aspen_sapling.png"},
inventory_image = "default_aspen_sapling.png",
wield_image = "default_aspen_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
- on_timer = default.grow_sapling,
+ on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
--
minetest.register_node("default:stone_with_coal", {
- description = "Coal Ore",
+ description = S("Coal Ore"),
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3},
- drop = 'default:coal_lump',
+ drop = "default:coal_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coalblock", {
- description = "Coal Block",
+ description = S("Coal Block"),
tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {cracky = 3},
minetest.register_node("default:stone_with_iron", {
- description = "Iron Ore",
+ description = S("Iron Ore"),
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2},
- drop = 'default:iron_lump',
+ drop = "default:iron_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
- description = "Steel Block",
+ description = S("Steel Block"),
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
minetest.register_node("default:stone_with_copper", {
- description = "Copper Ore",
+ description = S("Copper Ore"),
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky = 2},
- drop = 'default:copper_lump',
+ drop = "default:copper_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
- description = "Copper Block",
+ description = S("Copper Block"),
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
+
+minetest.register_node("default:stone_with_tin", {
+ description = S("Tin Ore"),
+ tiles = {"default_stone.png^default_mineral_tin.png"},
+ groups = {cracky = 2},
+ drop = "default:tin_lump",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:tinblock", {
+ description = S("Tin Block"),
+ tiles = {"default_tin_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 1, level = 2},
+ sounds = default.node_sound_metal_defaults(),
+})
+
+
minetest.register_node("default:bronzeblock", {
- description = "Bronze Block",
+ description = S("Bronze Block"),
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
minetest.register_node("default:stone_with_mese", {
- description = "Mese Ore",
+ description = S("Mese Ore"),
tiles = {"default_stone.png^default_mineral_mese.png"},
groups = {cracky = 1},
drop = "default:mese_crystal",
})
minetest.register_node("default:mese", {
- description = "Mese Block",
+ description = S("Mese Block"),
tiles = {"default_mese_block.png"},
paramtype = "light",
groups = {cracky = 1, level = 2},
minetest.register_node("default:stone_with_gold", {
- description = "Gold Ore",
+ description = S("Gold Ore"),
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2},
drop = "default:gold_lump",
})
minetest.register_node("default:goldblock", {
- description = "Gold Block",
+ description = S("Gold Block"),
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
minetest.register_node("default:stone_with_diamond", {
- description = "Diamond Ore",
+ description = S("Diamond Ore"),
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1},
drop = "default:diamond",
})
minetest.register_node("default:diamondblock", {
- description = "Diamond Block",
+ description = S("Diamond Block"),
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
--
minetest.register_node("default:cactus", {
- description = "Cactus",
+ description = S("Cactus"),
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
paramtype2 = "facedir",
- groups = {snappy = 1, choppy = 3},
+ groups = {choppy = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
+minetest.register_node("default:large_cactus_seedling", {
+ description = S("Large Cactus Seedling"),
+ drawtype = "plantlike",
+ tiles = {"default_large_cactus_seedling.png"},
+ inventory_image = "default_large_cactus_seedling.png",
+ wield_image = "default_large_cactus_seedling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ -5 / 16, -0.5, -5 / 16,
+ 5 / 16, 0.5, 5 / 16
+ }
+ },
+ groups = {choppy = 3, dig_immediate = 3, attached_node = 1},
+ sounds = default.node_sound_wood_defaults(),
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:large_cactus_seedling",
+ {x = -2, y = -1, z = -2},
+ {x = 2, y = 5, z = 2},
+ 4)
+
+ return itemstack
+ end,
+
+ on_construct = function(pos)
+ -- Normal cactus farming adds 1 cactus node by ABM,
+ -- interval 12s, chance 83.
+ -- Consider starting with 5 cactus nodes. We make sure that growing a
+ -- large cactus is not a faster way to produce new cactus nodes.
+ -- Confirmed by experiment, when farming 5 cacti, on average 1 new
+ -- cactus node is added on average every
+ -- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s.
+ -- Large cactus contains on average 14 cactus nodes.
+ -- 14 * 199.2 = 2788.8s.
+ -- Set random range to average to 2789s.
+ minetest.get_node_timer(pos):start(math.random(1859, 3719))
+ end,
+
+ on_timer = function(pos)
+ local node_under = minetest.get_node_or_nil(
+ {x = pos.x, y = pos.y - 1, z = pos.z})
+ if not node_under then
+ -- Node under not yet loaded, try later
+ minetest.get_node_timer(pos):start(300)
+ return
+ end
+
+ if minetest.get_item_group(node_under.name, "sand") == 0 then
+ -- Seedling dies
+ minetest.remove_node(pos)
+ return
+ end
+
+ local light_level = minetest.get_node_light(pos)
+ if not light_level or light_level < 13 then
+ -- Too dark for growth, try later in case it's night
+ minetest.get_node_timer(pos):start(300)
+ return
+ end
+
+ minetest.log("action", "A large cactus seedling grows into a large" ..
+ "cactus at ".. minetest.pos_to_string(pos))
+ default.grow_large_cactus(pos)
+ end,
+})
+
minetest.register_node("default:papyrus", {
- description = "Papyrus",
+ description = S("Papyrus"),
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
})
minetest.register_node("default:dry_shrub", {
- description = "Dry Shrub",
+ description = S("Dry Shrub"),
drawtype = "plantlike",
waving = 1,
- visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
+ paramtype2 = "meshoptions",
+ place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, 4 / 16, 5 / 16},
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
minetest.register_node("default:junglegrass", {
- description = "Jungle Grass",
+ description = S("Jungle Grass"),
drawtype = "plantlike",
waving = 1,
- visual_scale = 1.3,
+ visual_scale = 1.69,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
+ groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 1.19, 7 / 16},
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
})
minetest.register_node("default:grass_1", {
- description = "Grass",
+ description = S("Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_1.png"},
for i = 2, 5 do
minetest.register_node("default:grass_" .. i, {
- description = "Grass",
+ description = S("Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_" .. i .. ".png"},
minetest.register_node("default:dry_grass_1", {
- description = "Dry Grass",
+ description = S("Savanna Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_1.png"},
for i = 2, 5 do
minetest.register_node("default:dry_grass_" .. i, {
- description = "Dry Grass",
+ description = S("Savanna Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_" .. i .. ".png"},
end
+minetest.register_node("default:fern_1", {
+ description = S("Fern"),
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_fern_1.png"},
+ inventory_image = "default_fern_1.png",
+ wield_image = "default_fern_1.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
+ },
+
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random fern node
+ local stack = ItemStack("default:fern_" .. math.random(1, 3))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:fern_1 " ..
+ itemstack:get_count() - (1 - ret:get_count()))
+ end,
+})
+
+for i = 2, 3 do
+ minetest.register_node("default:fern_" .. i, {
+ description = S("Fern"),
+ drawtype = "plantlike",
+ waving = 1,
+ visual_scale = 2,
+ tiles = {"default_fern_" .. i .. ".png"},
+ inventory_image = "default_fern_" .. i .. ".png",
+ wield_image = "default_fern_" .. i .. ".png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
+ not_in_creative_inventory=1},
+ drop = "default:fern_1",
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
+ },
+ })
+end
+
+
+minetest.register_node("default:marram_grass_1", {
+ description = S("Marram Grass"),
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_marram_grass_1.png"},
+ inventory_image = "default_marram_grass_1.png",
+ wield_image = "default_marram_grass_1.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flammable = 3, attached_node = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
+ },
+
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random marram grass node
+ local stack = ItemStack("default:marram_grass_" .. math.random(1, 3))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:marram_grass_1 " ..
+ itemstack:get_count() - (1 - ret:get_count()))
+ end,
+})
+
+for i = 2, 3 do
+ minetest.register_node("default:marram_grass_" .. i, {
+ description = S("Marram Grass"),
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_marram_grass_" .. i .. ".png"},
+ inventory_image = "default_marram_grass_" .. i .. ".png",
+ wield_image = "default_marram_grass_" .. i .. ".png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flammable = 3, attached_node = 1,
+ not_in_creative_inventory=1},
+ drop = "default:marram_grass_1",
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
+ },
+ })
+end
+
+
minetest.register_node("default:bush_stem", {
- description = "Bush Stem",
+ description = S("Bush Stem"),
drawtype = "plantlike",
- visual_scale = 1.18,
+ visual_scale = 1.41,
tiles = {"default_bush_stem.png"},
inventory_image = "default_bush_stem.png",
wield_image = "default_bush_stem.png",
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16},
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("default:bush_leaves", {
- description = "Bush Leaves",
+ description = S("Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
- sounds = default.node_sound_leaves_defaults(),
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:bush_sapling"}, rarity = 5},
+ {items = {"default:bush_leaves"}}
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = after_place_leaves,
+})
+
+minetest.register_node("default:bush_sapling", {
+ description = S("Bush Sapling"),
+ drawtype = "plantlike",
+ tiles = {"default_bush_sapling.png"},
+ inventory_image = "default_bush_sapling.png",
+ wield_image = "default_bush_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:bush_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -1, y = 0, z = -1},
+ {x = 1, y = 1, z = 1},
+ -- maximum interval of interior volume check
+ 2)
+
+ return itemstack
+ end,
+})
+
+minetest.register_node("default:blueberry_bush_leaves_with_berries", {
+ description = S("Blueberry Bush Leaves with Berries"),
+ drawtype = "allfaces_optional",
+ waving = 1,
+ tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"},
+ paramtype = "light",
+ groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3},
+ drop = "default:blueberries",
+ sounds = default.node_sound_leaves_defaults(),
+ node_dig_prediction = "default:blueberry_bush_leaves",
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ minetest.set_node(pos, {name = "default:blueberry_bush_leaves"})
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+})
+
+minetest.register_node("default:blueberry_bush_leaves", {
+ description = S("Blueberry Bush Leaves"),
+ drawtype = "allfaces_optional",
+ waving = 1,
+ tiles = {"default_blueberry_bush_leaves.png"},
+ paramtype = "light",
+ groups = {snappy = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:blueberry_bush_sapling"}, rarity = 5},
+ {items = {"default:blueberry_bush_leaves"}}
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_timer = function(pos, elapsed)
+ if minetest.get_node_light(pos) < 11 then
+ minetest.get_node_timer(pos):start(200)
+ else
+ minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"})
+ end
+ end,
+
+ after_place_node = after_place_leaves,
+})
+
+minetest.register_node("default:blueberry_bush_sapling", {
+ description = S("Blueberry Bush Sapling"),
+ drawtype = "plantlike",
+ tiles = {"default_blueberry_bush_sapling.png"},
+ inventory_image = "default_blueberry_bush_sapling.png",
+ wield_image = "default_blueberry_bush_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:blueberry_bush_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -1, y = 0, z = -1},
+ {x = 1, y = 1, z = 1},
+ -- maximum interval of interior volume check
+ 2)
+
+ return itemstack
+ end,
})
minetest.register_node("default:acacia_bush_stem", {
- description = "Acacia Bush Stem",
+ description = S("Acacia Bush Stem"),
drawtype = "plantlike",
- visual_scale = 1.18,
+ visual_scale = 1.41,
tiles = {"default_acacia_bush_stem.png"},
inventory_image = "default_acacia_bush_stem.png",
wield_image = "default_acacia_bush_stem.png",
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16},
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
minetest.register_node("default:acacia_bush_leaves", {
- description = "Acacia Bush Leaves",
+ description = S("Acacia Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_acacia_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:acacia_bush_sapling"}, rarity = 5},
+ {items = {"default:acacia_bush_leaves"}}
+ }
+ },
sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = after_place_leaves,
+})
+
+minetest.register_node("default:acacia_bush_sapling", {
+ description = S("Acacia Bush Sapling"),
+ drawtype = "plantlike",
+ tiles = {"default_acacia_bush_sapling.png"},
+ inventory_image = "default_acacia_bush_sapling.png",
+ wield_image = "default_acacia_bush_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:acacia_bush_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -1, y = 0, z = -1},
+ {x = 1, y = 1, z = 1},
+ -- maximum interval of interior volume check
+ 2)
+
+ return itemstack
+ end,
+})
+
+minetest.register_node("default:pine_bush_stem", {
+ description = S("Pine Bush Stem"),
+ drawtype = "plantlike",
+ visual_scale = 1.41,
+ tiles = {"default_pine_bush_stem.png"},
+ inventory_image = "default_pine_bush_stem.png",
+ wield_image = "default_pine_bush_stem.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ sounds = default.node_sound_wood_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
+ },
+})
+
+minetest.register_node("default:pine_bush_needles", {
+ description = S("Pine Bush Needles"),
+ drawtype = "allfaces_optional",
+ waving = 1,
+ tiles = {"default_pine_needles.png"},
+ paramtype = "light",
+ groups = {snappy = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:pine_bush_sapling"}, rarity = 5},
+ {items = {"default:pine_bush_needles"}}
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = after_place_leaves,
+})
+
+minetest.register_node("default:pine_bush_sapling", {
+ description = S("Pine Bush Sapling"),
+ drawtype = "plantlike",
+ tiles = {"default_pine_bush_sapling.png"},
+ inventory_image = "default_pine_bush_sapling.png",
+ wield_image = "default_pine_bush_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:pine_bush_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -1, y = 0, z = -1},
+ {x = 1, y = 1, z = 1},
+ -- maximum interval of interior volume check
+ 2)
+
+ return itemstack
+ end,
+})
+
+minetest.register_node("default:sand_with_kelp", {
+ description = S("Kelp"),
+ drawtype = "plantlike_rooted",
+ waving = 1,
+ tiles = {"default_sand.png"},
+ special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
+ inventory_image = "default_kelp.png",
+ paramtype = "light",
+ paramtype2 = "leveled",
+ groups = {snappy = 3},
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ {-2/16, 0.5, -2/16, 2/16, 3.5, 2/16},
+ },
+ },
+ node_dig_prediction = "default:sand",
+ node_placement_prediction = "",
+ sounds = default.node_sound_sand_defaults({
+ dig = {name = "default_dig_snappy", gain = 0.2},
+ dug = {name = "default_grass_footstep", gain = 0.25},
+ }),
+
+ on_place = function(itemstack, placer, pointed_thing)
+ -- Call on_rightclick if the pointed node defines it
+ if pointed_thing.type == "node" and placer and
+ not placer:get_player_control().sneak then
+ local node_ptu = minetest.get_node(pointed_thing.under)
+ local def_ptu = minetest.registered_nodes[node_ptu.name]
+ if def_ptu and def_ptu.on_rightclick then
+ return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
+ itemstack, pointed_thing)
+ end
+ end
+
+ local pos = pointed_thing.under
+ if minetest.get_node(pos).name ~= "default:sand" then
+ return itemstack
+ end
+
+ local height = math.random(4, 6)
+ local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
+ local node_top = minetest.get_node(pos_top)
+ local def_top = minetest.registered_nodes[node_top.name]
+ local player_name = placer:get_player_name()
+
+ if def_top and def_top.liquidtype == "source" and
+ minetest.get_item_group(node_top.name, "water") > 0 then
+ if not minetest.is_protected(pos, player_name) and
+ not minetest.is_protected(pos_top, player_name) then
+ minetest.set_node(pos, {name = "default:sand_with_kelp",
+ param2 = height * 16})
+ if not (creative and creative.is_enabled_for
+ and creative.is_enabled_for(player_name)) then
+ itemstack:take_item()
+ end
+ else
+ minetest.chat_send_player(player_name, "Node is protected")
+ minetest.record_protection_violation(pos, player_name)
+ end
+ end
+
+ return itemstack
+ end,
+
+ after_destruct = function(pos, oldnode)
+ minetest.set_node(pos, {name = "default:sand"})
+ end
})
-- Corals
--
+local function coral_on_place(itemstack, placer, pointed_thing)
+ if pointed_thing.type ~= "node" or not placer then
+ return itemstack
+ end
+
+ local player_name = placer:get_player_name()
+ local pos_under = pointed_thing.under
+ local pos_above = pointed_thing.above
+ local node_under = minetest.get_node(pos_under)
+ local def_under = minetest.registered_nodes[node_under.name]
+
+ if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
+ return def_under.on_rightclick(pos_under, node_under,
+ placer, itemstack, pointed_thing) or itemstack
+ end
+
+ if node_under.name ~= "default:coral_skeleton" or
+ minetest.get_node(pos_above).name ~= "default:water_source" then
+ return itemstack
+ end
+
+ if minetest.is_protected(pos_under, player_name) or
+ minetest.is_protected(pos_above, player_name) then
+ minetest.log("action", player_name
+ .. " tried to place " .. itemstack:get_name()
+ .. " at protected position "
+ .. minetest.pos_to_string(pos_under))
+ minetest.record_protection_violation(pos_under, player_name)
+ return itemstack
+ end
+
+ node_under.name = itemstack:get_name()
+ minetest.set_node(pos_under, node_under)
+ if not (creative and creative.is_enabled_for(player_name)) then
+ itemstack:take_item()
+ end
+
+ return itemstack
+end
+
+minetest.register_node("default:coral_green", {
+ description = S("Green Coral"),
+ drawtype = "plantlike_rooted",
+ waving = 1,
+ paramtype = "light",
+ tiles = {"default_coral_skeleton.png"},
+ special_tiles = {{name = "default_coral_green.png", tileable_vertical = true}},
+ inventory_image = "default_coral_green.png",
+ groups = {snappy = 3},
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
+ },
+ },
+ node_dig_prediction = "default:coral_skeleton",
+ node_placement_prediction = "",
+ sounds = default.node_sound_stone_defaults({
+ dig = {name = "default_dig_snappy", gain = 0.2},
+ dug = {name = "default_grass_footstep", gain = 0.25},
+ }),
+
+ on_place = coral_on_place,
+
+ after_destruct = function(pos, oldnode)
+ minetest.set_node(pos, {name = "default:coral_skeleton"})
+ end,
+})
+
+minetest.register_node("default:coral_pink", {
+ description = S("Pink Coral"),
+ drawtype = "plantlike_rooted",
+ waving = 1,
+ paramtype = "light",
+ tiles = {"default_coral_skeleton.png"},
+ special_tiles = {{name = "default_coral_pink.png", tileable_vertical = true}},
+ inventory_image = "default_coral_pink.png",
+ groups = {snappy = 3},
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
+ },
+ },
+ node_dig_prediction = "default:coral_skeleton",
+ node_placement_prediction = "",
+ sounds = default.node_sound_stone_defaults({
+ dig = {name = "default_dig_snappy", gain = 0.2},
+ dug = {name = "default_grass_footstep", gain = 0.25},
+ }),
+
+ on_place = coral_on_place,
+
+ after_destruct = function(pos, oldnode)
+ minetest.set_node(pos, {name = "default:coral_skeleton"})
+ end,
+})
+
+minetest.register_node("default:coral_cyan", {
+ description = S("Cyan Coral"),
+ drawtype = "plantlike_rooted",
+ waving = 1,
+ paramtype = "light",
+ tiles = {"default_coral_skeleton.png"},
+ special_tiles = {{name = "default_coral_cyan.png", tileable_vertical = true}},
+ inventory_image = "default_coral_cyan.png",
+ groups = {snappy = 3},
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
+ },
+ },
+ node_dig_prediction = "default:coral_skeleton",
+ node_placement_prediction = "",
+ sounds = default.node_sound_stone_defaults({
+ dig = {name = "default_dig_snappy", gain = 0.2},
+ dug = {name = "default_grass_footstep", gain = 0.25},
+ }),
+
+ on_place = coral_on_place,
+
+ after_destruct = function(pos, oldnode)
+ minetest.set_node(pos, {name = "default:coral_skeleton"})
+ end,
+})
+
minetest.register_node("default:coral_brown", {
- description = "Brown Coral",
+ description = S("Brown Coral"),
tiles = {"default_coral_brown.png"},
groups = {cracky = 3},
drop = "default:coral_skeleton",
})
minetest.register_node("default:coral_orange", {
- description = "Orange Coral",
+ description = S("Orange Coral"),
tiles = {"default_coral_orange.png"},
groups = {cracky = 3},
drop = "default:coral_skeleton",
})
minetest.register_node("default:coral_skeleton", {
- description = "Coral Skeleton",
+ description = S("Coral Skeleton"),
tiles = {"default_coral_skeleton.png"},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
--
minetest.register_node("default:water_source", {
- description = "Water Source",
+ description = S("Water Source"),
drawtype = "liquid",
+ waving = 3,
tiles = {
{
name = "default_water_source_animated.png",
+ backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
length = 2.0,
},
},
- },
- special_tiles = {
- -- New-style water source material (mostly unused)
{
name = "default_water_source_animated.png",
+ backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
- backface_culling = false,
},
},
- alpha = 160,
+ alpha = 191,
paramtype = "light",
walkable = false,
pointable = false,
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+ groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:water_flowing", {
- description = "Flowing Water",
+ description = S("Flowing Water"),
drawtype = "flowingliquid",
+ waving = 3,
tiles = {"default_water.png"},
special_tiles = {
{
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 0.8,
+ length = 0.5,
},
},
{
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 0.8,
+ length = 0.5,
},
},
},
- alpha = 160,
+ alpha = 191,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1, cools_lava = 1},
+ groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
+ cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:river_water_source", {
- description = "River Water Source",
+ description = S("River Water Source"),
drawtype = "liquid",
tiles = {
{
name = "default_river_water_source_animated.png",
+ backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
length = 2.0,
},
},
- },
- special_tiles = {
{
name = "default_river_water_source_animated.png",
+ backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
- backface_culling = false,
},
},
alpha = 160,
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
+ -- Not renewable to avoid horizontal spread of water sources in sloping
+ -- rivers that can cause water to overflow riverbanks and cause floods.
+ -- River water source is instead made renewable by the 'force renew'
+ -- option used in the 'bucket' mod by the river water bucket.
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+ groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:river_water_flowing", {
- description = "Flowing River Water",
+ description = S("Flowing River Water"),
drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
special_tiles = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 0.8,
+ length = 0.5,
},
},
{
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 0.8,
+ length = 0.5,
},
},
},
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1, cools_lava = 1},
+ groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
+ cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:lava_source", {
- description = "Lava Source",
+ description = S("Lava Source"),
drawtype = "liquid",
tiles = {
{
name = "default_lava_source_animated.png",
+ backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
length = 3.0,
},
},
- },
- special_tiles = {
- -- New-style lava source material (mostly unused)
{
name = "default_lava_source_animated.png",
+ backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
- backface_culling = false,
},
},
paramtype = "light",
})
minetest.register_node("default:lava_flowing", {
- description = "Flowing Lava",
+ description = S("Flowing Lava"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
-- Tools / "Advanced" crafting / Non-"natural"
--
-local chest_formspec =
- "size[8,9]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[current_name;main;0,0.3;8,4;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[current_name;main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,4.85)
-
-local function get_locked_chest_formspec(pos)
- local spos = pos.x .. "," .. pos.y .. "," .. pos.z
- local formspec =
- "size[8,9]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,4.85)
- return formspec
-end
-
-local function has_locked_chest_privilege(meta, player)
- if player then
- if minetest.check_player_privs(player, "protection_bypass") then
- return true
- end
- else
- return false
- end
-
- -- is player wielding the right key?
- local item = player:get_wielded_item()
- if item:get_name() == "default:key" then
- local key_meta = minetest.parse_json(item:get_metadata())
- local secret = meta:get_string("key_lock_secret")
- if secret ~= key_meta.secret then
- return false
- end
-
- return true
- end
-
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
-
- return true
-end
-
-minetest.register_node("default:chest", {
- description = "Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
-
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", chest_formspec)
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff in chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves " .. stack:get_name() ..
- " to chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes " .. stack:get_name() ..
- " from chest at " .. minetest.pos_to_string(pos))
- end,
- on_blast = function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "main", drops)
- drops[#drops+1] = "default:chest"
- minetest.remove_node(pos)
- return drops
- end,
-})
-
-minetest.register_node("default:chest_locked", {
- description = "Locked Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
-
- after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Locked Chest (owned by " ..
- meta:get_string("owner") .. ")")
- end,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8 * 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves " .. stack:get_name() ..
- " to locked chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes " .. stack:get_name() ..
- " from locked chest at " .. minetest.pos_to_string(pos))
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- if has_locked_chest_privilege(meta, clicker) then
- minetest.show_formspec(
- clicker:get_player_name(),
- "default:chest_locked",
- get_locked_chest_formspec(pos)
- )
- end
- return itemstack
- end,
- on_blast = function() end,
- on_key_use = function(pos, player)
- local secret = minetest.get_meta(pos):get_string("key_lock_secret")
- local itemstack = player:get_wielded_item()
- local key_meta = minetest.parse_json(itemstack:get_metadata())
-
- if secret ~= key_meta.secret then
- return
- end
-
- minetest.show_formspec(
- player:get_player_name(),
- "default:chest_locked",
- get_locked_chest_formspec(pos)
- )
- end,
- on_skeleton_key_use = function(pos, player, newsecret)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local name = player:get_player_name()
-
- -- verify placer is owner of lockable chest
- if owner ~= name then
- minetest.record_protection_violation(pos, name)
- minetest.chat_send_player(name, "You do not own this chest.")
- return nil
- end
-
- local secret = meta:get_string("key_lock_secret")
- if secret == "" then
- secret = newsecret
- meta:set_string("key_lock_secret", secret)
- end
-
- return secret, "a locked chest", owner
- end,
-})
-
-
local bookshelf_formspec =
"size[8,7;]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
-local function get_bookshelf_formspec(inv)
+local function update_bookshelf(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local invlist = inv:get_list("books")
+
local formspec = bookshelf_formspec
- local invlist = inv and inv:get_list("books")
-- Inventory slots overlay
local bx, by = 0, 0.3
+ local n_written, n_empty = 0, 0
for i = 1, 16 do
if i == 9 then
bx = 0
by = by + 1
end
- if not invlist or invlist[i]:is_empty() then
+ local stack = invlist[i]
+ if stack:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
+ else
+ local metatable = stack:get_meta():to_table() or {}
+ if metatable.fields and metatable.fields.text then
+ n_written = n_written + stack:get_count()
+ else
+ n_empty = n_empty + stack:get_count()
+ end
end
bx = bx + 1
end
- return formspec
+ meta:set_string("formspec", formspec)
+ if n_written + n_empty == 0 then
+ meta:set_string("infotext", S("Empty Bookshelf"))
+ else
+ meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty))
+ end
end
minetest.register_node("default:bookshelf", {
- description = "Bookshelf",
+ description = S("Bookshelf"),
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
+ update_bookshelf(pos)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
+ update_bookshelf(pos)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
+ " puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
+ update_bookshelf(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
+ update_bookshelf(pos)
end,
on_blast = function(pos)
local drops = {}
local function register_sign(material, desc, def)
minetest.register_node("default:sign_wall_" .. material, {
- description = desc .. " Sign",
+ description = desc,
drawtype = "nodebox",
tiles = {"default_sign_wall_" .. material .. ".png"},
inventory_image = "default_sign_" .. material .. ".png",
sounds = def.sounds,
on_construct = function(pos)
- --local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
end,
on_receive_fields = function(pos, formname, fields, sender)
- --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
+ local text = fields.text
+ if not text then
+ return
+ end
+ if string.len(text) > 512 then
+ minetest.chat_send_player(player_name, S("Text too long"))
+ return
+ end
+ minetest.log("action", player_name .. " wrote \"" .. text ..
+ "\" to the sign at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
- if not fields.text then return end
- minetest.log("action", (player_name or "") .. " wrote \"" ..
- fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"' .. fields.text .. '"')
+ meta:set_string("text", text)
+
+ if #text > 0 then
+ meta:set_string("infotext", S('"@1"', text))
+ else
+ meta:set_string("infotext", '')
+ end
end,
})
end
-register_sign("wood", "Wooden", {
+register_sign("wood", S("Wooden Sign"), {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
})
-register_sign("steel", "Steel", {
+register_sign("steel", S("Steel Sign"), {
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, attached_node = 1}
})
minetest.register_node("default:ladder_wood", {
- description = "Wooden Ladder",
+ description = S("Wooden Ladder"),
drawtype = "signlike",
tiles = {"default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
})
minetest.register_node("default:ladder_steel", {
- description = "Steel Ladder",
+ description = S("Steel Ladder"),
drawtype = "signlike",
tiles = {"default_ladder_steel.png"},
inventory_image = "default_ladder_steel.png",
})
default.register_fence("default:fence_wood", {
- description = "Wooden Fence",
+ description = S("Apple Wood Fence"),
texture = "default_fence_wood.png",
- inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ inventory_image = "default_fence_overlay.png^default_wood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_wood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_acacia_wood", {
- description = "Acacia Fence",
+ description = S("Acacia Wood Fence"),
texture = "default_fence_acacia_wood.png",
- inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ inventory_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_junglewood", {
- description = "Junglewood Fence",
+ description = S("Jungle Wood Fence"),
texture = "default_fence_junglewood.png",
- inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ inventory_image = "default_fence_overlay.png^default_junglewood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_junglewood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_pine_wood", {
- description = "Pine Fence",
+ description = S("Pine Wood Fence"),
texture = "default_fence_pine_wood.png",
- inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ inventory_image = "default_fence_overlay.png^default_pine_wood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_pine_wood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_aspen_wood", {
- description = "Aspen Fence",
+ description = S("Aspen Wood Fence"),
texture = "default_fence_aspen_wood.png",
- inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+ inventory_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
+ "default_fence_overlay.png^[makealpha:255,126,126",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
+default.register_fence_rail("default:fence_rail_wood", {
+ description = S("Apple Wood Fence Rail"),
+ texture = "default_fence_rail_wood.png",
+ inventory_image = "default_fence_rail_overlay.png^default_wood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_rail_overlay.png^default_wood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ material = "default:wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence_rail("default:fence_rail_acacia_wood", {
+ description = S("Acacia Wood Fence Rail"),
+ texture = "default_fence_rail_acacia_wood.png",
+ inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ material = "default:acacia_wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence_rail("default:fence_rail_junglewood", {
+ description = S("Jungle Wood Fence Rail"),
+ texture = "default_fence_rail_junglewood.png",
+ inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ material = "default:junglewood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence_rail("default:fence_rail_pine_wood", {
+ description = S("Pine Wood Fence Rail"),
+ texture = "default_fence_rail_pine_wood.png",
+ inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ material = "default:pine_wood",
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence_rail("default:fence_rail_aspen_wood", {
+ description = S("Aspen Wood Fence Rail"),
+ texture = "default_fence_rail_aspen_wood.png",
+ inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
+ "default_fence_rail_overlay.png^[makealpha:255,126,126",
+ material = "default:aspen_wood",
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+
minetest.register_node("default:glass", {
- description = "Glass",
+ description = S("Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
paramtype = "light",
+ paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
})
minetest.register_node("default:obsidian_glass", {
- description = "Obsidian Glass",
+ description = S("Obsidian Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light",
+ paramtype2 = "glasslikeliquidlevel",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
minetest.register_node("default:brick", {
- description = "Brick Block",
+ description = S("Brick Block"),
paramtype2 = "facedir",
place_param2 = 0,
- tiles = {"default_brick.png"},
+ tiles = {
+ "default_brick.png^[transformFX",
+ "default_brick.png",
+ },
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
minetest.register_node("default:meselamp", {
- description = "Mese Lamp",
+ description = S("Mese Lamp"),
drawtype = "glasslike",
tiles = {"default_meselamp.png"},
paramtype = "light",
light_source = default.LIGHT_MAX,
})
+minetest.register_node("default:mese_post_light", {
+ description = S("Mese Post Light"),
+ tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
+ "default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
+ "default_mese_post_light_side.png", "default_mese_post_light_side.png"},
+ wield_image = "default_mese_post_light_side.png",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
+ },
+ },
+ paramtype = "light",
+ light_source = default.LIGHT_MAX,
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
--
-- Misc
--
minetest.register_node("default:cloud", {
- description = "Cloud",
+ description = S("Cloud"),
tiles = {"default_cloud.png"},
is_ground_content = false,
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
+
+--
+-- register trees for leafdecay
+--
+
+if minetest.get_mapgen_setting("mg_name") == "v6" then
+ default.register_leafdecay({
+ trunks = {"default:tree"},
+ leaves = {"default:apple", "default:leaves"},
+ radius = 2,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:jungletree"},
+ leaves = {"default:jungleleaves"},
+ radius = 3,
+ })
+else
+ default.register_leafdecay({
+ trunks = {"default:tree"},
+ leaves = {"default:apple", "default:leaves"},
+ radius = 3,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:jungletree"},
+ leaves = {"default:jungleleaves"},
+ radius = 2,
+ })
+end
+
+default.register_leafdecay({
+ trunks = {"default:pine_tree"},
+ leaves = {"default:pine_needles"},
+ radius = 3,
+})
+
+default.register_leafdecay({
+ trunks = {"default:acacia_tree"},
+ leaves = {"default:acacia_leaves"},
+ radius = 2,
+})
+
+default.register_leafdecay({
+ trunks = {"default:aspen_tree"},
+ leaves = {"default:aspen_leaves"},
+ radius = 3,
+})
+
+default.register_leafdecay({
+ trunks = {"default:bush_stem"},
+ leaves = {"default:bush_leaves"},
+ radius = 1,
+})
+
+default.register_leafdecay({
+ trunks = {"default:acacia_bush_stem"},
+ leaves = {"default:acacia_bush_leaves"},
+ radius = 1,
+})
+
+default.register_leafdecay({
+ trunks = {"default:pine_bush_stem"},
+ leaves = {"default:pine_bush_needles"},
+ radius = 1,
+})