-- mods/default/nodes.lua
+
+--[[ Node name convention:
+
+Although many node names are in combined-word form, the required form for new
+node names is words separated by underscores. If both forms are used in written
+language (for example pinewood and pine wood) the underscore form should be used.
+
+--]]
+
+
--[[ Index:
Stone
default:dirt
default:dirt_with_grass
default:dirt_with_grass_footsteps
+default:dirt_with_dry_grass
default:dirt_with_snow
default:sand
default:jungleleaves
default:junglesapling
-default:pinetree
-default:pinewood
+default:pine_tree
+default:pine_wood
default:pine_needles
default:pine_sapling
+default:acacia_tree
+default:acacia_wood
+default:acacia_leaves
+default:acacia_sapling
+
+default:aspen_tree
+default:aspen_wood
+default:aspen_leaves
+default:aspen_sapling
Ores
----
(1. In stone 2. Block)
default:papyrus
default:dry_shrub
default:junglegrass
+
default:grass_1
default:grass_2
default:grass_3
default:grass_4
default:grass_5
+default:dry_grass_1
+default:dry_grass_2
+default:dry_grass_3
+default:dry_grass_4
+default:dry_grass_5
+
Liquids
-------
(1. Source 2. Flowing)
default:bookshelf
-default:sign_wall
-default:ladder
+default:sign_wall_wood
+default:sign_wall_steel
+
+default:ladder_wood
+default:ladder_steel
+
default:fence_wood
+default:fence_acacia_wood
+default:fence_junglewood
+default:fence_pine_wood
+default:fence_aspen_wood
default:glass
default:obsidian_glass
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
- is_ground_content = true,
- groups = {cracky=3, stone=1},
+ groups = {cracky = 3, stone = 1},
drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
- is_ground_content = true,
- groups = {cracky=3, stone=2},
+ is_ground_content = false,
+ groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrick", {
description = "Stone Brick",
tiles = {"default_stone_brick.png"},
- groups = {cracky=2, stone=1},
+ is_ground_content = false,
+ groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
- is_ground_content = true,
- groups = {cracky=3, stone=1},
+ is_ground_content = false,
+ groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
- is_ground_content = true,
- groups = {cracky=3, stone=1},
+ groups = {cracky = 3, stone = 1},
drop = 'default:desert_cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
minetest.register_node("default:desert_cobble", {
description = "Desert Cobblestone",
tiles = {"default_desert_cobble.png"},
- is_ground_content = true,
- groups = {cracky=3, stone=2},
+ is_ground_content = false,
+ groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
tiles = {"default_desert_stone_brick.png"},
- groups = {cracky=2, stone=1},
+ is_ground_content = false,
+ groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=3},
+ groups = {crumbly = 2, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstonebrick", {
description = "Sandstone Brick",
tiles = {"default_sandstone_brick.png"},
- is_ground_content = true,
- groups = {cracky=2},
+ is_ground_content = false,
+ groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
- is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
- groups = {cracky=1,level=2},
+ groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
tiles = {"default_obsidian_brick.png"},
+ is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
- groups = {cracky=1,level=2},
+ groups = {cracky = 1, level = 2},
})
--
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
- is_ground_content = true,
- groups = {crumbly=3,soil=1},
+ groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
- tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
- is_ground_content = true,
- groups = {crumbly=3,soil=1},
+ tiles = {"default_grass.png", "default_dirt.png",
+ {name = "default_dirt.png^default_grass_side.png",
+ tileable_vertical = false}},
+ groups = {crumbly = 3, soil = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.25},
+ footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
- tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
- is_ground_content = true,
- groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
+ tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
+ {name = "default_dirt.png^default_grass_side.png",
+ tileable_vertical = false}},
+ groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
+ drop = 'default:dirt',
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name = "default_grass_footstep", gain = 0.25},
+ }),
+})
+
+minetest.register_node("default:dirt_with_dry_grass", {
+ description = "Dirt with Dry Grass",
+ tiles = {"default_dry_grass.png",
+ "default_dirt.png",
+ {name = "default_dirt.png^default_dry_grass_side.png",
+ tileable_vertical = false}},
+ groups = {crumbly = 3, soil = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.25},
+ footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:dirt_with_snow", {
description = "Dirt with Snow",
- tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
- is_ground_content = true,
- groups = {crumbly=3,soil=1},
+ tiles = {"default_snow.png", "default_dirt.png",
+ {name = "default_dirt.png^default_snow_side.png",
+ tileable_vertical = false}},
+ groups = {crumbly = 3, soil = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_snow_footstep", gain=0.25},
+ footstep = {name = "default_snow_footstep", gain = 0.15},
}),
})
-
-
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
- is_ground_content = true,
- groups = {crumbly=3, falling_node=1, sand=1},
+ groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:desert_sand", {
description = "Desert Sand",
tiles = {"default_desert_sand.png"},
- is_ground_content = true,
- groups = {crumbly=3, falling_node=1, sand=1},
+ groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
-
minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
- is_ground_content = true,
- groups = {crumbly=2, falling_node=1},
+ groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_gravel_footstep", gain=0.5},
- dug = {name="default_gravel_footstep", gain=1.0},
+ footstep = {name = "default_gravel_footstep", gain = 0.5},
+ dug = {name = "default_gravel_footstep", gain = 1.0},
}),
})
-
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
- is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly = 3},
drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults(),
})
-
minetest.register_node("default:snow", {
description = "Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
- is_ground_content = true,
paramtype = "light",
buildable_to = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
- {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
+ {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
- groups = {crumbly=3,falling_node=1},
+ groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_snow_footstep", gain=0.25},
- dug = {name="default_snow_footstep", gain=0.75},
+ footstep = {name = "default_snow_footstep", gain = 0.15},
+ dug = {name = "default_snow_footstep", gain = 0.2},
+ dig = {name = "default_snow_footstep", gain = 0.2}
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
- minetest.set_node(pos, {name="default:dirt_with_snow"})
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end,
})
-
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
- is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly = 3, puts_out_fire = 1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_snow_footstep", gain=0.25},
- dug = {name="default_snow_footstep", gain=0.75},
+ footstep = {name = "default_snow_footstep", gain = 0.15},
+ dug = {name = "default_snow_footstep", gain = 0.2},
+ dig = {name = "default_snow_footstep", gain = 0.2}
}),
})
-
-
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
is_ground_content = false,
paramtype = "light",
- groups = {cracky=3},
+ groups = {cracky = 3, puts_out_fire = 1},
sounds = default.node_sound_glass_defaults(),
})
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
minetest.register_node("default:wood", {
description = "Wooden Planks",
tiles = {"default_wood.png"},
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
- is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
+ special_tiles = {"default_leaves_simple.png"},
paramtype = "light",
is_ground_content = false,
- groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+ groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
paramtype = "light",
sunlight_propagates = true,
walkable = false,
- is_ground_content = true,
+ is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
- groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
- on_use = minetest.item_eat(1),
+ groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
+ leafdecay = 3, leafdecay_drop = 1},
+ on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
- minetest.set_node(pos, {name="default:apple", param2=1})
+ minetest.set_node(pos, {name = "default:apple", param2 = 1})
end
end,
})
-
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
- tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+ tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
+ "default_jungletree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
tiles = {"default_junglewood.png"},
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
waving = 1,
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
+ special_tiles = {"default_jungleleaves_simple.png"},
paramtype = "light",
is_ground_content = false,
- groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+ groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'default:junglesapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'default:jungleleaves'},
- }
+ {items = {'default:junglesapling'}, rarity = 20},
+ {items = {'default:jungleleaves'}}
}
},
sounds = default.node_sound_leaves_defaults(),
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
-
-minetest.register_node("default:pinetree", {
+minetest.register_node("default:pine_tree", {
description = "Pine Tree",
- tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
+ tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
+ "default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
-minetest.register_node("default:pinewood", {
- description = "Pinewood Planks",
- tiles = {"default_pinewood.png"},
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+minetest.register_node("default:pine_wood", {
+ description = "Pine Wood Planks",
+ tiles = {"default_pine_wood.png"},
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
waving = 1,
paramtype = "light",
is_ground_content = false,
- groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+ groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
- {
- -- player will get sapling with 1/20 chance
- items = {"default:pine_sapling"},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {"default:pine_needles"},
- }
+ {items = {"default:pine_sapling"}, rarity = 20},
+ {items = {"default:pine_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+
+minetest.register_node("default:acacia_tree", {
+ description = "Acacia Tree",
+ tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
+ "default_acacia_tree.png"},
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ sounds = default.node_sound_wood_defaults(),
+
+ on_place = minetest.rotate_node
+})
+
+minetest.register_node("default:acacia_wood", {
+ description = "Acacia Wood Planks",
+ tiles = {"default_acacia_wood.png"},
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:acacia_leaves", {
+ description = "Acacia Leaves",
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tiles = {"default_acacia_leaves.png"},
+ waving = 1,
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:acacia_sapling"}, rarity = 20},
+ {items = {"default:acacia_leaves"}}
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:acacia_sapling", {
+ description = "Acacia Tree Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_acacia_sapling.png"},
+ inventory_image = "default_acacia_sapling.png",
+ wield_image = "default_acacia_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
- is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
+minetest.register_node("default:aspen_tree", {
+ description = "Aspen Tree",
+ tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
+ "default_aspen_tree.png"},
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ sounds = default.node_sound_wood_defaults(),
+
+ on_place = minetest.rotate_node
+})
+
+minetest.register_node("default:aspen_wood", {
+ description = "Aspen Wood Planks",
+ tiles = {"default_aspen_wood.png"},
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:aspen_leaves", {
+ description = "Aspen Leaves",
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tiles = {"default_aspen_leaves.png"},
+ waving = 1,
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:aspen_sapling"}, rarity = 20},
+ {items = {"default:aspen_leaves"}}
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:aspen_sapling", {
+ description = "Aspen Tree Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_aspen_sapling.png"},
+ inventory_image = "default_aspen_sapling.png",
+ wield_image = "default_aspen_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+})
--
-- Ores
--
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
- is_ground_content = true,
- groups = {cracky=3},
+ groups = {cracky = 3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coalblock", {
description = "Coal Block",
tiles = {"default_coal_block.png"},
- is_ground_content = true,
- groups = {cracky=3},
+ is_ground_content = false,
+ groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
- is_ground_content = true,
- groups = {cracky=2},
+ groups = {cracky = 2},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=2},
+ is_ground_content = false,
+ groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
- is_ground_content = true,
- groups = {cracky=2},
+ groups = {cracky = 2},
drop = 'default:copper_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=2},
+ is_ground_content = false,
+ groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=2},
+ is_ground_content = false,
+ groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
- paramtype = "light",
- is_ground_content = true,
groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
- light_source = 1,
})
minetest.register_node("default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
paramtype = "light",
- is_ground_content = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
light_source = 3,
})
-
-
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
- is_ground_content = true,
- groups = {cracky=2},
+ groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
- is_ground_content = true,
- groups = {cracky=1},
+ is_ground_content = false,
+ groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
- is_ground_content = true,
- groups = {cracky=1},
+ groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=3},
+ is_ground_content = false,
+ groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cactus", {
description = "Cactus",
- tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+ tiles = {"default_cactus_top.png", "default_cactus_top.png",
+ "default_cactus_side.png"},
paramtype2 = "facedir",
- is_ground_content = true,
- groups = {snappy=1,choppy=3,flammable=2},
+ groups = {snappy = 1, choppy = 3, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
-
- after_dig_node = function(pos, node, metadata, digger)
- default.dig_up(pos, node, digger)
- end,
})
minetest.register_node("default:papyrus", {
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
- is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
- groups = {snappy=3,flammable=2},
+ groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
- is_ground_content = true,
buildable_to = true,
- groups = {snappy=3,flammable=3,attached_node=1},
+ groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
buildable_to = true,
- is_ground_content = true,
- groups = {snappy=3,flammable=2,flora=1,attached_node=1},
+ groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
},
})
+
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
- is_ground_content = true,
buildable_to = true,
- groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+ groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
- local stack = ItemStack("default:grass_"..math.random(1,5))
+ local stack = ItemStack("default:grass_" .. math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
+ return ItemStack("default:grass_1 " ..
+ itemstack:get_count() - (1 - ret:get_count()))
end,
})
-for i=2,5 do
- minetest.register_node("default:grass_"..i, {
+for i = 2, 5 do
+ minetest.register_node("default:grass_" .. i, {
description = "Grass",
drawtype = "plantlike",
waving = 1,
- tiles = {"default_grass_"..i..".png"},
- inventory_image = "default_grass_"..i..".png",
- wield_image = "default_grass_"..i..".png",
+ tiles = {"default_grass_" .. i .. ".png"},
+ inventory_image = "default_grass_" .. i .. ".png",
+ wield_image = "default_grass_" .. i .. ".png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
buildable_to = true,
- is_ground_content = true,
drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ groups = {snappy = 3, flammable = 3, flora = 1,
+ attached_node = 1, not_in_creative_inventory = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ })
+end
+
+
+minetest.register_node("default:dry_grass_1", {
+ description = "Dry Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_dry_grass_1.png"},
+ inventory_image = "default_dry_grass_3.png",
+ wield_image = "default_dry_grass_3.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random dry grass node
+ local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:dry_grass_1 " ..
+ itemstack:get_count() - (1 - ret:get_count()))
+ end,
+})
+
+for i = 2, 5 do
+ minetest.register_node("default:dry_grass_" .. i, {
+ description = "Dry Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_dry_grass_" .. i .. ".png"},
+ inventory_image = "default_dry_grass_" .. i .. ".png",
+ wield_image = "default_dry_grass_" .. i .. ".png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flammable = 3, flora = 1,
+ attached_node = 1, not_in_creative_inventory=1},
+ drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
minetest.register_node("default:water_source", {
description = "Water Source",
- inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
- post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1},
+ post_effect_color = {a = 103, r = 30, g = 60, b = 90},
+ groups = {water = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
- inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
- post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+ post_effect_color = {a = 103, r = 30, g = 60, b = 90},
+ groups = {water = 3, liquid = 3, puts_out_fire = 1,
+ not_in_creative_inventory = 1},
})
minetest.register_node("default:river_water_source", {
description = "River Water Source",
- inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{
- name = "default_water_source_animated.png",
+ name = "default_river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
},
special_tiles = {
{
- name = "default_water_source_animated.png",
+ name = "default_river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
- post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1},
+ post_effect_color = {a = 103, r = 30, g = 76, b = 90},
+ groups = {water = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
- inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
- tiles = {"default_water.png"},
+ tiles = {"default_river_water.png"},
special_tiles = {
{
- name = "default_water_flowing_animated.png",
+ name = "default_river_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
},
},
{
- name = "default_water_flowing_animated.png",
+ name = "default_river_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
- post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+ post_effect_color = {a = 103, r = 30, g = 76, b = 90},
+ groups = {water = 3, liquid = 3, puts_out_fire = 1,
+ not_in_creative_inventory = 1},
})
-
minetest.register_node("default:lava_source", {
description = "Lava Source",
- inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
- post_effect_color = {a=192, r=255, g=64, b=0},
- groups = {lava=3, liquid=2, hot=3, igniter=1},
+ post_effect_color = {a = 191, r = 255, g = 64, b = 0},
+ groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
})
minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
- inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
- post_effect_color = {a=192, r=255, g=64, b=0},
- groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
+ post_effect_color = {a = 191, r = 255, g = 64, b = 0},
+ groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
+ not_in_creative_inventory = 1},
})
--
light_source = default.LIGHT_MAX - 1,
selection_box = {
type = "wallmounted",
- wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+ wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
+ wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
+ wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
},
- groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
+ groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
-
local chest_formspec =
- "size[8,9]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[current_name;main;0,0.3;8,4;]"..
- "list[current_player;main;0,4.85;8,1;]"..
- "list[current_player;main;0,6.08;8,3;8]"..
+ "size[8,9]" ..
+ default.gui_bg ..
+ default.gui_bg_img ..
+ default.gui_slots ..
+ "list[current_name;main;0,0.3;8,4;]" ..
+ "list[current_player;main;0,4.85;8,1;]" ..
+ "list[current_player;main;0,6.08;8,3;8]" ..
+ "listring[current_name;main]" ..
+ "listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local function get_locked_chest_formspec(pos)
- local spos = pos.x .. "," .. pos.y .. "," ..pos.z
+ local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
- "size[8,9]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
- "list[current_player;main;0,4.85;8,1;]"..
- "list[current_player;main;0,6.08;8,3;8]"..
+ "size[8,9]" ..
+ default.gui_bg ..
+ default.gui_bg_img ..
+ default.gui_slots ..
+ "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
+ "list[current_player;main;0,4.85;8,1;]" ..
+ "list[current_player;main;0,6.08;8,3;8]" ..
+ "listring[nodemeta:" .. spos .. ";main]" ..
+ "listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
+ local name = ""
+ if player then
+ name = player:get_player_name()
+ end
+ if name ~= meta:get_string("owner") then
return false
end
return true
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
- groups = {choppy=2,oddly_breakable_by_hand=2},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
+ on_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name() ..
+ " moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " moves " .. stack:get_name() ..
+ " to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " takes " .. stack:get_name() ..
+ " from chest at " .. minetest.pos_to_string(pos))
end,
})
-
-
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
- groups = {choppy=2,oddly_breakable_by_hand=2},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Locked Chest (owned by "..
- meta:get_string("owner")..")")
+ meta:set_string("infotext", "Locked Chest (owned by " ..
+ meta:get_string("owner") .. ")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
+ inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ allow_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " moves " .. stack:get_name() ..
+ " to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " takes " .. stack:get_name() ..
+ " from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
})
-
local bookshelf_formspec =
- "size[8,7;]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[context;books;0,0.3;8,2;]"..
- "list[current_player;main;0,2.85;8,1;]"..
- "list[current_player;main;0,4.08;8,3;8]"..
+ "size[8,7;]" ..
+ default.gui_bg ..
+ default.gui_bg_img ..
+ default.gui_slots ..
+ "list[context;books;0,0.3;8,2;]" ..
+ "list[current_player;main;0,2.85;8,1;]" ..
+ "list[current_player;main;0,4.08;8,3;8]" ..
+ "listring[context;books]" ..
+ "listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = false,
- groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", bookshelf_formspec)
local inv = meta:get_inventory()
- inv:set_size("books", 8*2)
+ inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
end
end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ allow_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "books" then
- if stack:get_name() == "default:book" and to_stack:is_empty() then
+ if minetest.get_item_group(stack:get_name(), "book") ~= 0
+ and to_stack:is_empty() then
return 1
else
return 0
end
end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
+ on_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name() ..
+ " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
end,
})
+local function register_sign(material, desc, def)
+ minetest.register_node("default:sign_wall_" .. material, {
+ description = desc .. " Sign",
+ drawtype = "nodebox",
+ tiles = {"default_sign_wall_" .. material .. ".png"},
+ inventory_image = "default_sign_" .. material .. ".png",
+ wield_image = "default_sign_" .. material .. ".png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ is_ground_content = false,
+ walkable = false,
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
+ },
+ groups = def.groups,
+ legacy_wallmounted = true,
+ sounds = def.sounds,
+
+ on_construct = function(pos)
+ --local n = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", "field[text;;${text}]")
+ meta:set_string("infotext", "\"\"")
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
+ local player_name = sender:get_player_name()
+ if minetest.is_protected(pos, player_name) then
+ minetest.record_protection_violation(pos, player_name)
+ return
+ end
+ local meta = minetest.get_meta(pos)
+ if not fields.text then return end
+ minetest.log("action", (player_name or "") .. " wrote \"" ..
+ fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"' .. fields.text .. '"')
+ end,
+ })
+end
+register_sign("wood", "Wooden", {
+ sounds = default.node_sound_wood_defaults(),
+ groups = {choppy = 2, attached_node = 1, flammable = 2}
+})
-minetest.register_node("default:sign_wall", {
- description = "Sign",
- drawtype = "nodebox",
- tiles = {"default_sign.png"},
- inventory_image = "default_sign_wall.png",
- wield_image = "default_sign_wall.png",
+register_sign("steel", "Steel", {
+ sounds = default.node_sound_defaults(),
+ groups = {cracky = 2, attached_node = 1}
+})
+
+minetest.register_node("default:ladder_wood", {
+ description = "Wooden Ladder",
+ drawtype = "signlike",
+ tiles = {"default_ladder_wood.png"},
+ inventory_image = "default_ladder_wood.png",
+ wield_image = "default_ladder_wood.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
- is_ground_content = false,
walkable = false,
- node_box = {
+ climbable = true,
+ is_ground_content = false,
+ selection_box = {
type = "wallmounted",
- wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
- wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
- wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
+ --wall_top = = <default>
+ --wall_bottom = = <default>
+ --wall_side = = <default>
},
- groups = {choppy=2,dig_immediate=2,attached_node=1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
-
- on_construct = function(pos)
- --local n = minetest.get_node(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "field[text;;${text}]")
- meta:set_string("infotext", "\"\"")
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- if minetest.is_protected(pos, sender:get_player_name()) then
- minetest.record_protection_violation(pos, sender:get_player_name())
- return
- end
- local meta = minetest.get_meta(pos)
- if not fields.text then return end
- minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
- "\" to sign at "..minetest.pos_to_string(pos))
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
- end,
+ sounds = default.node_sound_wood_defaults(),
})
-minetest.register_node("default:ladder", {
- description = "Ladder",
+minetest.register_node("default:ladder_steel", {
+ description = "Steel Ladder",
drawtype = "signlike",
- tiles = {"default_ladder.png"},
- inventory_image = "default_ladder.png",
- wield_image = "default_ladder.png",
+ tiles = {"default_ladder_steel.png"},
+ inventory_image = "default_ladder_steel.png",
+ wield_image = "default_ladder_steel.png",
paramtype = "light",
paramtype2 = "wallmounted",
+ sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
--wall_bottom = = <default>
--wall_side = = <default>
},
- groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
- legacy_wallmounted = true,
- sounds = default.node_sound_wood_defaults(),
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
})
-local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
-minetest.register_node("default:fence_wood", {
+default.register_fence("default:fence_wood", {
description = "Wooden Fence",
- drawtype = "fencelike",
- tiles = {"default_wood.png"},
- inventory_image = fence_texture,
- wield_image = fence_texture,
- paramtype = "light",
- is_ground_content = false,
- selection_box = {
- type = "fixed",
- fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
- },
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
- sounds = default.node_sound_wood_defaults(),
+ texture = "default_fence_wood.png",
+ material = "default:wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_acacia_wood", {
+ description = "Acacia Fence",
+ texture = "default_fence_acacia_wood.png",
+ material = "default:acacia_wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
})
+default.register_fence("default:fence_junglewood", {
+ description = "Junglewood Fence",
+ texture = "default_fence_junglewood.png",
+ material = "default:junglewood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_pine_wood", {
+ description = "Pine Fence",
+ texture = "default_fence_pine_wood.png",
+ material = "default:pine_wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
+default.register_fence("default:fence_aspen_wood", {
+ description = "Aspen Fence",
+ texture = "default_fence_aspen_wood.png",
+ material = "default:aspen_wood",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults()
+})
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
- inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
- groups = {cracky=3,oddly_breakable_by_hand=3},
+ groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:obsidian_glass", {
description = "Obsidian Glass",
- drawtype = "glasslike",
- tiles = {"default_obsidian_glass.png"},
+ drawtype = "glasslike_framed_optional",
+ tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
- groups = {cracky=3,oddly_breakable_by_hand=3},
+ groups = {cracky = 3, oddly_breakable_by_hand = 3},
})
-
minetest.register_node("default:rail", {
description = "Rail",
drawtype = "raillike",
- tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
+ tiles = {"default_rail.png", "default_rail_curved.png",
+ "default_rail_t_junction.png", "default_rail_crossing.png"},
inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
- groups = {bendy=2,dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("rail")},
+ groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
+ connect_to_raillike = minetest.raillike_group("rail")},
})
-
minetest.register_node("default:brick", {
description = "Brick Block",
tiles = {"default_brick.png"},
is_ground_content = false,
- groups = {cracky=3},
+ groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cloud", {
description = "Cloud",
tiles = {"default_cloud.png"},
+ is_ground_content = false,
sounds = default.node_sound_defaults(),
- groups = {not_in_creative_inventory=1},
+ groups = {not_in_creative_inventory = 1},
})
minetest.register_node("default:nyancat", {
tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
paramtype2 = "facedir",
- groups = {cracky=2},
+ groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
"default_nc_rb.png", "default_nc_rb.png"
},
paramtype2 = "facedir",
- groups = {cracky=2},
+ groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_defaults(),
})