default:sandstone
default:sandstonebrick
default:sandstone_block
+default:desert_sandstone
+default:desert_sandstone_brick
+default:desert_sandstone_block
+default:silver_sandstone
+default:silver_sandstone_brick
+default:silver_sandstone_block
default:obsidian
default:obsidianbrick
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
+default:dirt_with_rainforest_litter
default:sand
default:desert_sand
+default:silver_sand
default:gravel
default:stone_with_copper
default:copperblock
+
+default:stone_with_tin
+default:tinblock
+
default:bronzeblock
default:stone_with_gold
default:stone_with_diamond
default:diamondblock
-Plantlife (non-cubic)
----------------------
+Plantlife
+---------
default:cactus
default:papyrus
default:dry_grass_4
default:dry_grass_5
+default:bush_stem
+default:bush_leaves
+default:bush_sapling
+default:acacia_bush_stem
+default:acacia_bush_leaves
+default:acacia_bush_sapling
+
+Corals
+------
+
+default:coral_brown
+default:coral_orange
+default:coral_skeleton
+
Liquids
-------
(1. Source 2. Flowing)
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
-default:torch
-
default:chest
default:chest_locked
default:glass
default:obsidian_glass
-default:rail
-
default:brick
default:meselamp
+default:mese_post_light
Misc
----
sounds = default.node_sound_stone_defaults(),
})
-
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:desert_sandstone", {
+ description = "Desert Sandstone",
+ tiles = {"default_desert_sandstone.png"},
+ groups = {crumbly = 1, cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_brick", {
+ description = "Desert Sandstone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
+ tiles = {"default_desert_sandstone_brick.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_block", {
+ description = "Desert Sandstone Block",
+ tiles = {"default_desert_sandstone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone", {
+ description = "Silver Sandstone",
+ tiles = {"default_silver_sandstone.png"},
+ groups = {crumbly = 1, cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_brick", {
+ description = "Silver Sandstone Brick",
+ paramtype2 = "facedir",
+ place_param2 = 0,
+ tiles = {"default_silver_sandstone_brick.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_block", {
+ description = "Silver Sandstone Block",
+ tiles = {"default_silver_sandstone_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 2},
+ sounds = default.node_sound_stone_defaults(),
+})
minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
"default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
+ groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
}),
})
+minetest.register_node("default:dirt_with_rainforest_litter", {
+ description = "Dirt with Rainforest Litter",
+ tiles = {
+ "default_rainforest_litter.png",
+ "default_dirt.png",
+ {name = "default_dirt.png^default_rainforest_litter_side.png",
+ tileable_vertical = false}
+ },
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+ drop = "default:dirt",
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name = "default_grass_footstep", gain = 0.4},
+ }),
+})
+
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
sounds = default.node_sound_sand_defaults(),
})
+minetest.register_node("default:silver_sand", {
+ description = "Silver Sand",
+ tiles = {"default_silver_sand.png"},
+ groups = {crumbly = 3, falling_node = 1, sand = 1},
+ sounds = default.node_sound_sand_defaults(),
+})
+
minetest.register_node("default:gravel", {
description = "Gravel",
paramtype = "light",
buildable_to = true,
floodable = true,
- walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
- groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
+ groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
- groups = {crumbly = 3, puts_out_fire = 1},
+ groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
}),
+
+ on_construct = function(pos)
+ pos.y = pos.y - 1
+ if minetest.get_node(pos).name == "default:dirt_with_grass" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ end
+ end,
})
minetest.register_node("default:ice", {
tiles = {"default_ice.png"},
is_ground_content = false,
paramtype = "light",
- groups = {cracky = 3, puts_out_fire = 1},
+ groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_glass_defaults(),
})
place_param2 = 0,
tiles = {"default_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
- visual_scale = 1.3,
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
paramtype = "light",
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
is_ground_content = false,
selection_box = {
type = "fixed",
- fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
+ fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
})
minetest.register_node("default:junglewood", {
- description = "Junglewood Planks",
+ description = "Jungle Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_junglewood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
description = "Jungle Leaves",
drawtype = "allfaces_optional",
waving = 1,
- visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
special_tiles = {"default_jungleleaves_simple.png"},
paramtype = "light",
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
place_param2 = 0,
tiles = {"default_pine_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
- visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
place_param2 = 0,
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:acacia_leaves", {
description = "Acacia Leaves",
drawtype = "allfaces_optional",
- visual_scale = 1.3,
tiles = {"default_acacia_leaves.png"},
+ special_tiles = {"default_acacia_leaves_simple.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
"default_aspen_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
place_param2 = 0,
tiles = {"default_aspen_wood.png"},
is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:aspen_leaves", {
description = "Aspen Leaves",
drawtype = "allfaces_optional",
- visual_scale = 1.3,
tiles = {"default_aspen_leaves.png"},
waving = 1,
paramtype = "light",
minetest.register_node("default:aspen_sapling", {
description = "Aspen Tree Sapling",
drawtype = "plantlike",
- visual_scale = 1.0,
tiles = {"default_aspen_sapling.png"},
inventory_image = "default_aspen_sapling.png",
wield_image = "default_aspen_sapling.png",
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
},
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
+ sounds = default.node_sound_metal_defaults(),
+})
+
+
+minetest.register_node("default:stone_with_tin", {
+ description = "Tin Ore",
+ tiles = {"default_stone.png^default_mineral_tin.png"},
+ groups = {cracky = 2},
+ drop = "default:tin_lump",
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:tinblock", {
+ description = "Tin Block",
+ tiles = {"default_tin_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 1, level = 2},
+ sounds = default.node_sound_metal_defaults(),
+})
+
+
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
paramtype2 = "facedir",
- groups = {snappy = 1, choppy = 3},
+ groups = {choppy = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
walkable = false,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
description = "Dry Shrub",
drawtype = "plantlike",
waving = 1,
- visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, 4 / 16, 5 / 16},
},
})
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
- visual_scale = 1.3,
+ visual_scale = 1.69,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
+ groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 1.19, 7 / 16},
},
})
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
+ groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
buildable_to = true,
drop = "default:grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
- not_in_creative_inventory = 1, grass = 1},
+ not_in_creative_inventory = 1, grass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
},
})
end
+
+minetest.register_node("default:bush_stem", {
+ description = "Bush Stem",
+ drawtype = "plantlike",
+ visual_scale = 1.41,
+ tiles = {"default_bush_stem.png"},
+ inventory_image = "default_bush_stem.png",
+ wield_image = "default_bush_stem.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ sounds = default.node_sound_wood_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
+ },
+})
+
+minetest.register_node("default:bush_leaves", {
+ description = "Bush Leaves",
+ drawtype = "allfaces_optional",
+ waving = 1,
+ tiles = {"default_leaves_simple.png"},
+ paramtype = "light",
+ groups = {snappy = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:bush_sapling"}, rarity = 5},
+ {items = {"default:bush_leaves"}}
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:bush_sapling", {
+ description = "Bush Sapling",
+ drawtype = "plantlike",
+ tiles = {"default_bush_sapling.png"},
+ inventory_image = "default_bush_sapling.png",
+ wield_image = "default_bush_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = default.grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:bush_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -1, y = 0, z = -1},
+ {x = 1, y = 1, z = 1},
+ -- maximum interval of interior volume check
+ 2)
+
+ return itemstack
+ end,
+})
+
+minetest.register_node("default:acacia_bush_stem", {
+ description = "Acacia Bush Stem",
+ drawtype = "plantlike",
+ visual_scale = 1.41,
+ tiles = {"default_acacia_bush_stem.png"},
+ inventory_image = "default_acacia_bush_stem.png",
+ wield_image = "default_acacia_bush_stem.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+ sounds = default.node_sound_wood_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
+ },
+})
+
+minetest.register_node("default:acacia_bush_leaves", {
+ description = "Acacia Bush Leaves",
+ drawtype = "allfaces_optional",
+ waving = 1,
+ tiles = {"default_acacia_leaves_simple.png"},
+ paramtype = "light",
+ groups = {snappy = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:acacia_bush_sapling"}, rarity = 5},
+ {items = {"default:acacia_bush_leaves"}}
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:acacia_bush_sapling", {
+ description = "Acacia Bush Sapling",
+ drawtype = "plantlike",
+ tiles = {"default_acacia_bush_sapling.png"},
+ inventory_image = "default_acacia_bush_sapling.png",
+ wield_image = "default_acacia_bush_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = default.grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:acacia_bush_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -1, y = 0, z = -1},
+ {x = 1, y = 1, z = 1},
+ -- maximum interval of interior volume check
+ 2)
+
+ return itemstack
+ end,
+})
+
+
+--
+-- Corals
+--
+
+minetest.register_node("default:coral_brown", {
+ description = "Brown Coral",
+ tiles = {"default_coral_brown.png"},
+ groups = {cracky = 3},
+ drop = "default:coral_skeleton",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coral_orange", {
+ description = "Orange Coral",
+ tiles = {"default_coral_orange.png"},
+ groups = {cracky = 3},
+ drop = "default:coral_skeleton",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coral_skeleton", {
+ description = "Coral Skeleton",
+ tiles = {"default_coral_skeleton.png"},
+ groups = {cracky = 3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+
--
-- Liquids
--
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1},
+ groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+ sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:water_flowing", {
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1},
+ not_in_creative_inventory = 1, cools_lava = 1},
+ sounds = default.node_sound_water_defaults(),
})
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1},
+ groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+ sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:river_water_flowing", {
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1},
+ not_in_creative_inventory = 1, cools_lava = 1},
+ sounds = default.node_sound_water_defaults(),
})
-- Tools / "Advanced" crafting / Non-"natural"
--
-minetest.register_node("default:torch", {
- description = "Torch",
- drawtype = "torchlike",
- tiles = {
- {
- name = "default_torch_on_floor_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- {
- name="default_torch_on_ceiling_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- {
- name="default_torch_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- },
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- is_ground_content = false,
- walkable = false,
- light_source = default.LIGHT_MAX - 1,
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
- },
- groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
-})
-
-
-local chest_formspec =
- "size[8,9]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[current_name;main;0,0.3;8,4;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[current_name;main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,4.85)
-
-local function get_locked_chest_formspec(pos)
+local function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
- return formspec
+ return formspec
end
-local function has_locked_chest_privilege(meta, player)
- local name = ""
- if player then
- if minetest.check_player_privs(player, "protection_bypass") then
- return true
- end
- name = player:get_player_name()
- end
- if name ~= meta:get_string("owner") then
+local function chest_lid_obstructed(pos)
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local def = minetest.registered_nodes[minetest.get_node(above).name]
+ -- allow ladders, signs, wallmounted things and torches to not obstruct
+ if def and
+ (def.drawtype == "airlike" or
+ def.drawtype == "signlike" or
+ def.drawtype == "torchlike" or
+ (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
return false
end
return true
end
-minetest.register_node("default:chest", {
- description = "Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
+local open_chests = {}
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", chest_formspec)
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "default:chest" then
+ return
+ end
+ if not player or not fields.quit then
+ return
+ end
+ local pn = player:get_player_name()
+
+ if not open_chests[pn] then
+ return
+ end
+
+ local pos = open_chests[pn].pos
+ local sound = open_chests[pn].sound
+ local swap = open_chests[pn].swap
+ local node = minetest.get_node(pos)
+
+ open_chests[pn] = nil
+ for k, v in pairs(open_chests) do
+ if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+ return true
+ end
+ end
+ minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
+ param2 = node.param2 })
+ minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
+ return true
+end)
+
+function default.register_chest(name, d)
+ local def = table.copy(d)
+ def.drawtype = "mesh"
+ def.visual = "mesh"
+ def.paramtype = "light"
+ def.paramtype2 = "facedir"
+ def.legacy_facedir_simple = true
+ def.is_ground_content = false
+
+ if def.protected then
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end
+ def.after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Locked Chest (owned by " ..
+ meta:get_string("owner") .. ")")
+ end
+ def.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main") and
+ default.can_interact_with_node(player, pos)
+ end
+ def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return count
+ end
+ def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return stack:get_count()
+ end
+ def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return stack:get_count()
+ end
+ def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ if not default.can_interact_with_node(clicker, pos) then
+ return itemstack
+ end
+
+ minetest.sound_play(def.sound_open, {gain = 0.3,
+ pos = pos, max_hear_distance = 10})
+ if not chest_lid_obstructed(pos) then
+ minetest.swap_node(pos,
+ { name = "default:" .. name .. "_open",
+ param2 = node.param2 })
+ end
+ minetest.after(0.2, minetest.show_formspec,
+ clicker:get_player_name(),
+ "default:chest", get_chest_formspec(pos))
+ open_chests[clicker:get_player_name()] = { pos = pos,
+ sound = def.sound_close, swap = name }
+ end
+ def.on_blast = function() end
+ def.on_key_use = function(pos, player)
+ local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+ local itemstack = player:get_wielded_item()
+ local key_meta = itemstack:get_meta()
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+ itemstack:set_metadata("")
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return
+ end
+
+ minetest.show_formspec(
+ player:get_player_name(),
+ "default:chest_locked",
+ get_chest_formspec(pos)
+ )
+ end
+ def.on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local pn = player:get_player_name()
+
+ -- verify placer is owner of lockable chest
+ if owner ~= pn then
+ minetest.record_protection_violation(pos, pn)
+ minetest.chat_send_player(pn, "You do not own this chest.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked chest", owner
+ end
+ else
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end
+ def.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end
+ def.on_rightclick = function(pos, node, clicker)
+ minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+ max_hear_distance = 10})
+ if not chest_lid_obstructed(pos) then
+ minetest.swap_node(pos, {
+ name = "default:" .. name .. "_open",
+ param2 = node.param2 })
+ end
+ minetest.after(0.2, minetest.show_formspec,
+ clicker:get_player_name(),
+ "default:chest", get_chest_formspec(pos))
+ open_chests[clicker:get_player_name()] = { pos = pos,
+ sound = def.sound_close, swap = name }
+ end
+ end
+
+ def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ end
+ def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ end
+ def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
- end,
- on_blast = function(pos)
+ end
+ def.on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
- end,
-})
+ end
-minetest.register_node("default:chest_locked", {
- description = "Locked Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
+ local def_opened = table.copy(def)
+ local def_closed = table.copy(def)
- after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Locked Chest (owned by " ..
- meta:get_string("owner") .. ")")
- end,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8 * 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- return 0
+ def_opened.mesh = "chest_open.obj"
+ for i = 1, #def_opened.tiles do
+ if type(def_opened.tiles[i]) == "string" then
+ def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
+ elseif def_opened.tiles[i].backface_culling == nil then
+ def_opened.tiles[i].backface_culling = true
end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves " .. stack:get_name() ..
- " to locked chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes " .. stack:get_name() ..
- " from locked chest at " .. minetest.pos_to_string(pos))
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- if has_locked_chest_privilege(meta, clicker) then
- minetest.show_formspec(
- clicker:get_player_name(),
- "default:chest_locked",
- get_locked_chest_formspec(pos)
- )
+ end
+ def_opened.drop = "default:" .. name
+ def_opened.groups.not_in_creative_inventory = 1
+ def_opened.selection_box = {
+ type = "fixed",
+ fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
+ }
+ def_opened.can_dig = function()
+ return false
+ end
+
+ def_closed.mesh = nil
+ def_closed.drawtype = nil
+ def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
+ def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
+ def_closed.tiles[3] = def.tiles[3].."^[transformFX"
+
+ minetest.register_node("default:" .. name, def_closed)
+ minetest.register_node("default:" .. name .. "_open", def_opened)
+
+ -- convert old chests to this new variant
+ minetest.register_lbm({
+ label = "update chests to opening chests",
+ name = "default:upgrade_" .. name .. "_v2",
+ nodenames = {"default:" .. name},
+ action = function(pos, node)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", nil)
+ local inv = meta:get_inventory()
+ local list = inv:get_list("default:chest")
+ if list then
+ inv:set_size("main", 8*4)
+ inv:set_list("main", list)
+ inv:set_list("default:chest", nil)
+ end
end
- return itemstack
- end,
- on_blast = function() end,
+ })
+end
+
+
+default.register_chest("chest", {
+ description = "Chest",
+ tiles = {
+ "default_chest_top.png",
+ "default_chest_top.png",
+ "default_chest_side.png",
+ "default_chest_side.png",
+ "default_chest_front.png",
+ "default_chest_inside.png"
+ },
+ sounds = default.node_sound_wood_defaults(),
+ sound_open = "default_chest_open",
+ sound_close = "default_chest_close",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2},
})
+default.register_chest("chest_locked", {
+ description = "Locked Chest",
+ tiles = {
+ "default_chest_top.png",
+ "default_chest_top.png",
+ "default_chest_side.png",
+ "default_chest_side.png",
+ "default_chest_lock.png",
+ "default_chest_inside.png"
+ },
+ sounds = default.node_sound_wood_defaults(),
+ sound_open = "default_chest_open",
+ sound_close = "default_chest_close",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2},
+ protected = true,
+})
local bookshelf_formspec =
"size[8,7;]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
+local function get_bookshelf_formspec(inv)
+ local formspec = bookshelf_formspec
+ local invlist = inv and inv:get_list("books")
+ -- Inventory slots overlay
+ local bx, by = 0, 0.3
+ for i = 1, 16 do
+ if i == 9 then
+ bx = 0
+ by = by + 1
+ end
+ if not invlist or invlist[i]:is_empty() then
+ formspec = formspec ..
+ "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
+ end
+ bx = bx + 1
+ end
+ return formspec
+end
+
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", bookshelf_formspec)
+ meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}
})
register_sign("steel", "Steel", {
- sounds = default.node_sound_defaults(),
+ sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, attached_node = 1}
})
--wall_side = = <default>
},
groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
default.register_fence("default:fence_wood", {
})
default.register_fence("default:fence_junglewood", {
- description = "Junglewood Fence",
+ description = "Jungle Wood Fence",
texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:pine_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:aspen_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
paramtype = "light",
+ paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light",
+ paramtype2 = "glasslikeliquidlevel",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
})
-minetest.register_node("default:rail", {
- description = "Rail",
- drawtype = "raillike",
- tiles = {"default_rail.png", "default_rail_curved.png",
- "default_rail_t_junction.png", "default_rail_crossing.png"},
- inventory_image = "default_rail.png",
- wield_image = "default_rail.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- is_ground_content = false,
- selection_box = {
- type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {dig_immediate = 2, attached_node = 1,
- connect_to_raillike = minetest.raillike_group("rail")},
-})
-
-
minetest.register_node("default:brick", {
description = "Brick Block",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
})
+minetest.register_node("default:mese_post_light", {
+ description = "Mese Post Light",
+ tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
+ "default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
+ "default_mese_post_light_side.png", "default_mese_post_light_side.png"},
+ wield_image = "default_mese_post_light_side.png",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
+ },
+ },
+ paramtype = "light",
+ light_source = default.LIGHT_MAX,
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
--
-- Misc
--
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
+
+--
+-- register trees for leafdecay
+--
+
+if minetest.get_mapgen_setting("mg_name") == "v6" then
+ default.register_leafdecay({
+ trunks = {"default:tree"},
+ leaves = {"default:apple", "default:leaves"},
+ radius = 2,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:jungletree"},
+ leaves = {"default:jungleleaves"},
+ radius = 3,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:pine_tree"},
+ leaves = {"default:pine_needles"},
+ radius = 3,
+ })
+else
+ default.register_leafdecay({
+ trunks = {"default:tree"},
+ leaves = {"default:apple", "default:leaves"},
+ radius = 3,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:jungletree"},
+ leaves = {"default:jungleleaves"},
+ radius = 2,
+ })
+
+ default.register_leafdecay({
+ trunks = {"default:pine_tree"},
+ leaves = {"default:pine_needles"},
+ radius = 2,
+ })
+end
+
+default.register_leafdecay({
+ trunks = {"default:acacia_tree"},
+ leaves = {"default:acacia_leaves"},
+ radius = 2,
+})
+
+default.register_leafdecay({
+ trunks = {"default:aspen_tree"},
+ leaves = {"default:aspen_leaves"},
+ radius = 3,
+})
+
+default.register_leafdecay({
+ trunks = {"default:bush_stem"},
+ leaves = {"default:bush_leaves"},
+ radius = 1,
+})
+
+default.register_leafdecay({
+ trunks = {"default:acacia_bush_stem"},
+ leaves = {"default:acacia_bush_leaves"},
+ radius = 1,
+})