Saplings: Reduce grow time to ABM equivalent
[oweals/minetest_game.git] / mods / default / nodes.lua
index f185bde36a9ef36225ac7c55636a26597461e4da..701e70b644fef46f1b8c98c9972a0036cbe0aff6 100644 (file)
@@ -30,6 +30,12 @@ default:desert_stone_block
 default:sandstone
 default:sandstonebrick
 default:sandstone_block
+default:desert_sandstone
+default:desert_sandstone_brick
+default:desert_sandstone_block
+default:silver_sandstone
+default:silver_sandstone_brick
+default:silver_sandstone_block
 
 default:obsidian
 default:obsidianbrick
@@ -44,6 +50,7 @@ default:dirt_with_grass
 default:dirt_with_grass_footsteps
 default:dirt_with_dry_grass
 default:dirt_with_snow
+default:dirt_with_rainforest_litter
 
 default:sand
 default:desert_sand
@@ -100,6 +107,10 @@ default:steelblock
 
 default:stone_with_copper
 default:copperblock
+
+default:stone_with_tin
+default:tinblock
+
 default:bronzeblock
 
 default:stone_with_gold
@@ -131,6 +142,13 @@ default:dry_grass_3
 default:dry_grass_4
 default:dry_grass_5
 
+default:bush_stem
+default:bush_leaves
+default:bush_sapling
+default:acacia_bush_stem
+default:acacia_bush_leaves
+default:acacia_bush_sapling
+
 Corals
 ------
 
@@ -154,8 +172,6 @@ default:lava_flowing
 Tools / "Advanced" crafting / Non-"natural"
 -------------------------------------------
 
-default:torch
-
 default:chest
 default:chest_locked
 
@@ -176,11 +192,10 @@ default:fence_aspen_wood
 default:glass
 default:obsidian_glass
 
-default:rail
-
 default:brick
 
 default:meselamp
+default:mese_post_light
 
 Misc
 ----
@@ -272,7 +287,6 @@ minetest.register_node("default:desert_stone_block", {
        sounds = default.node_sound_stone_defaults(),
 })
 
-
 minetest.register_node("default:sandstone", {
        description = "Sandstone",
        tiles = {"default_sandstone.png"},
@@ -298,6 +312,55 @@ minetest.register_node("default:sandstone_block", {
        sounds = default.node_sound_stone_defaults(),
 })
 
+minetest.register_node("default:desert_sandstone", {
+       description = "Desert Sandstone",
+       tiles = {"default_desert_sandstone.png"},
+       groups = {crumbly = 1, cracky = 3},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_brick", {
+       description = "Desert Sandstone Brick",
+       paramtype2 = "facedir",
+       place_param2 = 0,
+       tiles = {"default_desert_sandstone_brick.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_block", {
+       description = "Desert Sandstone Block",
+       tiles = {"default_desert_sandstone_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone", {
+       description = "Silver Sandstone",
+       tiles = {"default_silver_sandstone.png"},
+       groups = {crumbly = 1, cracky = 3},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_brick", {
+       description = "Silver Sandstone Brick",
+       paramtype2 = "facedir",
+       place_param2 = 0,
+       tiles = {"default_silver_sandstone_brick.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_block", {
+       description = "Silver Sandstone Block",
+       tiles = {"default_silver_sandstone_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
 
 minetest.register_node("default:obsidian", {
        description = "Obsidian",
@@ -377,13 +440,28 @@ minetest.register_node("default:dirt_with_snow", {
        tiles = {"default_snow.png", "default_dirt.png",
                {name = "default_dirt.png^default_snow_side.png",
                        tileable_vertical = false}},
-       groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+       groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1},
        drop = 'default:dirt',
        sounds = default.node_sound_dirt_defaults({
                footstep = {name = "default_snow_footstep", gain = 0.15},
        }),
 })
 
+minetest.register_node("default:dirt_with_rainforest_litter", {
+       description = "Dirt with Rainforest Litter",
+       tiles = {
+               "default_rainforest_litter.png",
+               "default_dirt.png",
+               {name = "default_dirt.png^default_rainforest_litter_side.png",
+                       tileable_vertical = false}
+       },
+       groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+       drop = "default:dirt",
+       sounds = default.node_sound_dirt_defaults({
+               footstep = {name = "default_grass_footstep", gain = 0.4},
+       }),
+})
+
 minetest.register_node("default:sand", {
        description = "Sand",
        tiles = {"default_sand.png"},
@@ -437,7 +515,6 @@ minetest.register_node("default:snow", {
        paramtype = "light",
        buildable_to = true,
        floodable = true,
-       walkable = false,
        drawtype = "nodebox",
        node_box = {
                type = "fixed",
@@ -445,7 +522,7 @@ minetest.register_node("default:snow", {
                        {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
                },
        },
-       groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
+       groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
        sounds = default.node_sound_dirt_defaults({
                footstep = {name = "default_snow_footstep", gain = 0.15},
                dug = {name = "default_snow_footstep", gain = 0.2},
@@ -463,12 +540,19 @@ minetest.register_node("default:snow", {
 minetest.register_node("default:snowblock", {
        description = "Snow Block",
        tiles = {"default_snow.png"},
-       groups = {crumbly = 3, puts_out_fire = 1},
+       groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
        sounds = default.node_sound_dirt_defaults({
                footstep = {name = "default_snow_footstep", gain = 0.15},
                dug = {name = "default_snow_footstep", gain = 0.2},
                dig = {name = "default_snow_footstep", gain = 0.2}
        }),
+
+       on_construct = function(pos)
+               pos.y = pos.y - 1
+               if minetest.get_node(pos).name == "default:dirt_with_grass" then
+                       minetest.set_node(pos, {name = "default:dirt_with_snow"})
+               end
+       end,
 })
 
 minetest.register_node("default:ice", {
@@ -476,7 +560,7 @@ minetest.register_node("default:ice", {
        tiles = {"default_ice.png"},
        is_ground_content = false,
        paramtype = "light",
-       groups = {cracky = 3, puts_out_fire = 1},
+       groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
        sounds = default.node_sound_glass_defaults(),
 })
 
@@ -508,7 +592,6 @@ minetest.register_node("default:wood", {
 minetest.register_node("default:sapling", {
        description = "Sapling",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_sapling.png"},
        inventory_image = "default_sapling.png",
        wield_image = "default_sapling.png",
@@ -518,14 +601,14 @@ minetest.register_node("default:sapling", {
        on_timer = default.grow_sapling,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
        },
        groups = {snappy = 2, dig_immediate = 3, flammable = 2,
                attached_node = 1, sapling = 1},
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -546,7 +629,6 @@ minetest.register_node("default:leaves", {
        description = "Leaves",
        drawtype = "allfaces_optional",
        waving = 1,
-       visual_scale = 1.3,
        tiles = {"default_leaves.png"},
        special_tiles = {"default_leaves_simple.png"},
        paramtype = "light",
@@ -575,7 +657,6 @@ minetest.register_node("default:leaves", {
 minetest.register_node("default:apple", {
        description = "Apple",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_apple.png"},
        inventory_image = "default_apple.png",
        paramtype = "light",
@@ -584,7 +665,7 @@ minetest.register_node("default:apple", {
        is_ground_content = false,
        selection_box = {
                type = "fixed",
-               fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
+               fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
        },
        groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
                leafdecay = 3, leafdecay_drop = 1},
@@ -612,7 +693,7 @@ minetest.register_node("default:jungletree", {
 })
 
 minetest.register_node("default:junglewood", {
-       description = "Junglewood Planks",
+       description = "Jungle Wood Planks",
        paramtype2 = "facedir",
        place_param2 = 0,
        tiles = {"default_junglewood.png"},
@@ -625,7 +706,6 @@ minetest.register_node("default:jungleleaves", {
        description = "Jungle Leaves",
        drawtype = "allfaces_optional",
        waving = 1,
-       visual_scale = 1.3,
        tiles = {"default_jungleleaves.png"},
        special_tiles = {"default_jungleleaves_simple.png"},
        paramtype = "light",
@@ -646,7 +726,6 @@ minetest.register_node("default:jungleleaves", {
 minetest.register_node("default:junglesapling", {
        description = "Jungle Sapling",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_junglesapling.png"},
        inventory_image = "default_junglesapling.png",
        wield_image = "default_junglesapling.png",
@@ -656,14 +735,14 @@ minetest.register_node("default:junglesapling", {
        on_timer = default.grow_sapling,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
        },
        groups = {snappy = 2, dig_immediate = 3, flammable = 2,
                attached_node = 1, sapling = 1},
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -706,7 +785,6 @@ minetest.register_node("default:pine_wood", {
 minetest.register_node("default:pine_needles",{
        description = "Pine Needles",
        drawtype = "allfaces_optional",
-       visual_scale = 1.3,
        tiles = {"default_pine_needles.png"},
        waving = 1,
        paramtype = "light",
@@ -727,7 +805,6 @@ minetest.register_node("default:pine_needles",{
 minetest.register_node("default:pine_sapling", {
        description = "Pine Sapling",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_pine_sapling.png"},
        inventory_image = "default_pine_sapling.png",
        wield_image = "default_pine_sapling.png",
@@ -737,14 +814,14 @@ minetest.register_node("default:pine_sapling", {
        on_timer = default.grow_sapling,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
        },
        groups = {snappy = 2, dig_immediate = 3, flammable = 3,
                attached_node = 1, sapling = 1},
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -787,8 +864,8 @@ minetest.register_node("default:acacia_wood", {
 minetest.register_node("default:acacia_leaves", {
        description = "Acacia Leaves",
        drawtype = "allfaces_optional",
-       visual_scale = 1.3,
        tiles = {"default_acacia_leaves.png"},
+       special_tiles = {"default_acacia_leaves_simple.png"},
        waving = 1,
        paramtype = "light",
        is_ground_content = false,
@@ -808,7 +885,6 @@ minetest.register_node("default:acacia_leaves", {
 minetest.register_node("default:acacia_sapling", {
        description = "Acacia Tree Sapling",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_acacia_sapling.png"},
        inventory_image = "default_acacia_sapling.png",
        wield_image = "default_acacia_sapling.png",
@@ -818,14 +894,14 @@ minetest.register_node("default:acacia_sapling", {
        on_timer = default.grow_sapling,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
        },
        groups = {snappy = 2, dig_immediate = 3, flammable = 2,
                attached_node = 1, sapling = 1},
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -867,7 +943,6 @@ minetest.register_node("default:aspen_wood", {
 minetest.register_node("default:aspen_leaves", {
        description = "Aspen Leaves",
        drawtype = "allfaces_optional",
-       visual_scale = 1.3,
        tiles = {"default_aspen_leaves.png"},
        waving = 1,
        paramtype = "light",
@@ -888,7 +963,6 @@ minetest.register_node("default:aspen_leaves", {
 minetest.register_node("default:aspen_sapling", {
        description = "Aspen Tree Sapling",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_aspen_sapling.png"},
        inventory_image = "default_aspen_sapling.png",
        wield_image = "default_aspen_sapling.png",
@@ -898,14 +972,14 @@ minetest.register_node("default:aspen_sapling", {
        on_timer = default.grow_sapling,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
        },
        groups = {snappy = 2, dig_immediate = 3, flammable = 3,
                attached_node = 1, sapling = 1},
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -976,6 +1050,24 @@ minetest.register_node("default:copperblock", {
        sounds = default.node_sound_metal_defaults(),
 })
 
+
+minetest.register_node("default:stone_with_tin", {
+       description = "Tin Ore",
+       tiles = {"default_stone.png^default_mineral_tin.png"},
+       groups = {cracky = 2},
+       drop = "default:tin_lump",
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:tinblock", {
+       description = "Tin Block",
+       tiles = {"default_tin_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 1, level = 2},
+       sounds = default.node_sound_metal_defaults(),
+})
+
+
 minetest.register_node("default:bronzeblock", {
        description = "Bronze Block",
        tiles = {"default_bronze_block.png"},
@@ -1045,7 +1137,7 @@ minetest.register_node("default:cactus", {
        tiles = {"default_cactus_top.png", "default_cactus_top.png",
                "default_cactus_side.png"},
        paramtype2 = "facedir",
-       groups = {snappy = 1, choppy = 3},
+       groups = {choppy = 3},
        sounds = default.node_sound_wood_defaults(),
        on_place = minetest.rotate_node,
 })
@@ -1061,7 +1153,7 @@ minetest.register_node("default:papyrus", {
        walkable = false,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
+               fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
        },
        groups = {snappy = 3, flammable = 2},
        sounds = default.node_sound_leaves_defaults(),
@@ -1075,7 +1167,6 @@ minetest.register_node("default:dry_shrub", {
        description = "Dry Shrub",
        drawtype = "plantlike",
        waving = 1,
-       visual_scale = 1.0,
        tiles = {"default_dry_shrub.png"},
        inventory_image = "default_dry_shrub.png",
        wield_image = "default_dry_shrub.png",
@@ -1087,7 +1178,7 @@ minetest.register_node("default:dry_shrub", {
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, 4 / 16, 5 / 16},
        },
 })
 
@@ -1095,7 +1186,7 @@ minetest.register_node("default:junglegrass", {
        description = "Jungle Grass",
        drawtype = "plantlike",
        waving = 1,
-       visual_scale = 1.3,
+       visual_scale = 1.69,
        tiles = {"default_junglegrass.png"},
        inventory_image = "default_junglegrass.png",
        wield_image = "default_junglegrass.png",
@@ -1103,11 +1194,11 @@ minetest.register_node("default:junglegrass", {
        sunlight_propagates = true,
        walkable = false,
        buildable_to = true,
-       groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
+       groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 1.19, 7 / 16},
        },
 })
 
@@ -1128,7 +1219,7 @@ minetest.register_node("default:grass_1", {
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
        },
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -1158,7 +1249,7 @@ for i = 2, 5 do
                sounds = default.node_sound_leaves_defaults(),
                selection_box = {
                        type = "fixed",
-                       fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+                       fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
                },
        })
 end
@@ -1180,7 +1271,7 @@ minetest.register_node("default:dry_grass_1", {
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
        },
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -1210,12 +1301,155 @@ for i = 2, 5 do
                sounds = default.node_sound_leaves_defaults(),
                selection_box = {
                        type = "fixed",
-                       fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+                       fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
                },
        })
 end
 
 
+minetest.register_node("default:bush_stem", {
+       description = "Bush Stem",
+       drawtype = "plantlike",
+       visual_scale = 1.41,
+       tiles = {"default_bush_stem.png"},
+       inventory_image = "default_bush_stem.png",
+       wield_image = "default_bush_stem.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+       sounds = default.node_sound_wood_defaults(),
+       selection_box = {
+               type = "fixed",
+               fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
+       },
+})
+
+minetest.register_node("default:bush_leaves", {
+       description = "Bush Leaves",
+       drawtype = "allfaces_optional",
+       waving = 1,
+       tiles = {"default_leaves_simple.png"},
+       paramtype = "light",
+       groups = {snappy = 3, flammable = 2, leaves = 1},
+       drop = {
+               max_items = 1,
+               items = {
+                       {items = {"default:bush_sapling"}, rarity = 5},
+                       {items = {"default:bush_leaves"}}
+               }
+       },
+       sounds = default.node_sound_leaves_defaults(),
+
+       after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:bush_sapling", {
+       description = "Bush Sapling",
+       drawtype = "plantlike",
+       tiles = {"default_bush_sapling.png"},
+       inventory_image = "default_bush_sapling.png",
+       wield_image = "default_bush_sapling.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       on_timer = default.grow_sapling,
+       selection_box = {
+               type = "fixed",
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
+       },
+       groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+               attached_node = 1, sapling = 1},
+       sounds = default.node_sound_leaves_defaults(),
+
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:bush_sapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       {x = -1, y = 0, z = -1},
+                       {x = 1, y = 1, z = 1},
+                       -- maximum interval of interior volume check
+                       2)
+
+               return itemstack
+       end,
+})
+
+minetest.register_node("default:acacia_bush_stem", {
+       description = "Acacia Bush Stem",
+       drawtype = "plantlike",
+       visual_scale = 1.41,
+       tiles = {"default_acacia_bush_stem.png"},
+       inventory_image = "default_acacia_bush_stem.png",
+       wield_image = "default_acacia_bush_stem.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+       sounds = default.node_sound_wood_defaults(),
+       selection_box = {
+               type = "fixed",
+               fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
+       },
+})
+
+minetest.register_node("default:acacia_bush_leaves", {
+       description = "Acacia Bush Leaves",
+       drawtype = "allfaces_optional",
+       waving = 1,
+       tiles = {"default_acacia_leaves_simple.png"},
+       paramtype = "light",
+       groups = {snappy = 3, flammable = 2, leaves = 1},
+       drop = {
+               max_items = 1,
+               items = {
+                       {items = {"default:acacia_bush_sapling"}, rarity = 5},
+                       {items = {"default:acacia_bush_leaves"}}
+               }
+       },
+       sounds = default.node_sound_leaves_defaults(),
+
+       after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:acacia_bush_sapling", {
+       description = "Acacia Bush Sapling",
+       drawtype = "plantlike",
+       tiles = {"default_acacia_bush_sapling.png"},
+       inventory_image = "default_acacia_bush_sapling.png",
+       wield_image = "default_acacia_bush_sapling.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       on_timer = default.grow_sapling,
+       selection_box = {
+               type = "fixed",
+               fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
+       },
+       groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+               attached_node = 1, sapling = 1},
+       sounds = default.node_sound_leaves_defaults(),
+
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:acacia_bush_sapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       {x = -1, y = 0, z = -1},
+                       {x = 1, y = 1, z = 1},
+                       -- maximum interval of interior volume check
+                       2)
+
+               return itemstack
+       end,
+})
+
+
 --
 -- Corals
 --
@@ -1289,7 +1523,8 @@ minetest.register_node("default:water_source", {
        liquid_alternative_source = "default:water_source",
        liquid_viscosity = 1,
        post_effect_color = {a = 103, r = 30, g = 60, b = 90},
-       groups = {water = 3, liquid = 3, puts_out_fire = 1},
+       groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+       sounds = default.node_sound_water_defaults(),
 })
 
 minetest.register_node("default:water_flowing", {
@@ -1334,7 +1569,8 @@ minetest.register_node("default:water_flowing", {
        liquid_viscosity = 1,
        post_effect_color = {a = 103, r = 30, g = 60, b = 90},
        groups = {water = 3, liquid = 3, puts_out_fire = 1,
-               not_in_creative_inventory = 1},
+               not_in_creative_inventory = 1, cools_lava = 1},
+       sounds = default.node_sound_water_defaults(),
 })
 
 
@@ -1380,7 +1616,8 @@ minetest.register_node("default:river_water_source", {
        liquid_renewable = false,
        liquid_range = 2,
        post_effect_color = {a = 103, r = 30, g = 76, b = 90},
-       groups = {water = 3, liquid = 3, puts_out_fire = 1},
+       groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+       sounds = default.node_sound_water_defaults(),
 })
 
 minetest.register_node("default:river_water_flowing", {
@@ -1427,7 +1664,8 @@ minetest.register_node("default:river_water_flowing", {
        liquid_range = 2,
        post_effect_color = {a = 103, r = 30, g = 76, b = 90},
        groups = {water = 3, liquid = 3, puts_out_fire = 1,
-               not_in_creative_inventory = 1},
+               not_in_creative_inventory = 1, cools_lava = 1},
+       sounds = default.node_sound_water_defaults(),
 })
 
 
@@ -1528,71 +1766,7 @@ minetest.register_node("default:lava_flowing", {
 -- Tools / "Advanced" crafting / Non-"natural"
 --
 
-minetest.register_node("default:torch", {
-       description = "Torch",
-       drawtype = "torchlike",
-       tiles = {
-               {
-                       name = "default_torch_on_floor_animated.png",
-                       animation = {
-                               type = "vertical_frames",
-                               aspect_w = 16,
-                               aspect_h = 16,
-                               length = 3.0
-                       },
-               },
-               {
-                       name="default_torch_on_ceiling_animated.png",
-                       animation = {
-                               type = "vertical_frames",
-                               aspect_w = 16,
-                               aspect_h = 16,
-                               length = 3.0
-                       },
-               },
-               {
-                       name="default_torch_animated.png",
-                       animation = {
-                               type = "vertical_frames",
-                               aspect_w = 16,
-                               aspect_h = 16,
-                               length = 3.0
-                       },
-               },
-       },
-       inventory_image = "default_torch_on_floor.png",
-       wield_image = "default_torch_on_floor.png",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       sunlight_propagates = true,
-       is_ground_content = false,
-       walkable = false,
-       light_source = default.LIGHT_MAX - 1,
-       selection_box = {
-               type = "wallmounted",
-               wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
-               wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
-               wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
-       },
-       groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_defaults(),
-})
-
-
-local chest_formspec =
-       "size[8,9]" ..
-       default.gui_bg ..
-       default.gui_bg_img ..
-       default.gui_slots ..
-       "list[current_name;main;0,0.3;8,4;]" ..
-       "list[current_player;main;0,4.85;8,1;]" ..
-       "list[current_player;main;0,6.08;8,3;8]" ..
-       "listring[current_name;main]" ..
-       "listring[current_player;main]" ..
-       default.get_hotbar_bg(0,4.85)
-
-local function get_locked_chest_formspec(pos)
+local function get_chest_formspec(pos)
        local spos = pos.x .. "," .. pos.y .. "," .. pos.z
        local formspec =
                "size[8,9]" ..
@@ -1605,141 +1779,295 @@ local function get_locked_chest_formspec(pos)
                "listring[nodemeta:" .. spos .. ";main]" ..
                "listring[current_player;main]" ..
                default.get_hotbar_bg(0,4.85)
- return formspec
      return formspec
 end
 
-local function has_locked_chest_privilege(meta, player)
-       local name = ""
-       if player then
-               if minetest.check_player_privs(player, "protection_bypass") then
-                       return true
-               end
-               name = player:get_player_name()
-       end
-       if name ~= meta:get_string("owner") then
+local function chest_lid_obstructed(pos)
+       local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+       local def = minetest.registered_nodes[minetest.get_node(above).name]
+       -- allow ladders, signs, wallmounted things and torches to not obstruct
+       if def and
+                       (def.drawtype == "airlike" or
+                       def.drawtype == "signlike" or
+                       def.drawtype == "torchlike" or
+                       (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
                return false
        end
        return true
 end
 
-minetest.register_node("default:chest", {
-       description = "Chest",
-       tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-               "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
-       paramtype2 = "facedir",
-       groups = {choppy = 2, oddly_breakable_by_hand = 2},
-       legacy_facedir_simple = true,
-       is_ground_content = false,
-       sounds = default.node_sound_wood_defaults(),
+local open_chests = {}
 
-       on_construct = function(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("formspec", chest_formspec)
-               local inv = meta:get_inventory()
-               inv:set_size("main", 8*4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index,
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if formname ~= "default:chest" then
+               return
+       end
+       if not player or not fields.quit then
+               return
+       end
+       local pn = player:get_player_name()
+
+       if not open_chests[pn] then
+               return
+       end
+
+       local pos = open_chests[pn].pos
+       local sound = open_chests[pn].sound
+       local swap = open_chests[pn].swap
+       local node = minetest.get_node(pos)
+
+       open_chests[pn] = nil
+       for k, v in pairs(open_chests) do
+               if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+                       return true
+               end
+       end
+       minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
+                       param2 = node.param2 })
+       minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
+       return true
+end)
+
+function default.register_chest(name, d)
+       local def = table.copy(d)
+       def.drawtype = "mesh"
+       def.visual = "mesh"
+       def.paramtype = "light"
+       def.paramtype2 = "facedir"
+       def.legacy_facedir_simple = true
+       def.is_ground_content = false
+
+       if def.protected then
+               def.on_construct = function(pos)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("infotext", "Locked Chest")
+                       meta:set_string("owner", "")
+                       local inv = meta:get_inventory()
+                       inv:set_size("main", 8*4)
+               end
+               def.after_place_node = function(pos, placer)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("owner", placer:get_player_name() or "")
+                       meta:set_string("infotext", "Locked Chest (owned by " ..
+                                       meta:get_string("owner") .. ")")
+               end
+               def.can_dig = function(pos,player)
+                       local meta = minetest.get_meta(pos);
+                       local inv = meta:get_inventory()
+                       return inv:is_empty("main") and
+                                       default.can_interact_with_node(player, pos)
+               end
+               def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+                               to_list, to_index, count, player)
+                       if not default.can_interact_with_node(player, pos) then
+                               return 0
+                       end
+                       return count
+               end
+               def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+                       if not default.can_interact_with_node(player, pos) then
+                               return 0
+                       end
+                       return stack:get_count()
+               end
+               def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+                       if not default.can_interact_with_node(player, pos) then
+                               return 0
+                       end
+                       return stack:get_count()
+               end
+               def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+                       if not default.can_interact_with_node(clicker, pos) then
+                               return itemstack
+                       end
+
+                       minetest.sound_play(def.sound_open, {gain = 0.3,
+                                       pos = pos, max_hear_distance = 10})
+                       if not chest_lid_obstructed(pos) then
+                               minetest.swap_node(pos,
+                                               { name = "default:" .. name .. "_open",
+                                               param2 = node.param2 })
+                       end
+                       minetest.after(0.2, minetest.show_formspec,
+                                       clicker:get_player_name(),
+                                       "default:chest", get_chest_formspec(pos))
+                       open_chests[clicker:get_player_name()] = { pos = pos,
+                                       sound = def.sound_close, swap = name }
+               end
+               def.on_blast = function() end
+               def.on_key_use = function(pos, player)
+                       local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+                       local itemstack = player:get_wielded_item()
+                       local key_meta = itemstack:get_meta()
+
+                       if key_meta:get_string("secret") == "" then
+                               key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+                               itemstack:set_metadata("")
+                       end
+
+                       if secret ~= key_meta:get_string("secret") then
+                               return
+                       end
+
+                       minetest.show_formspec(
+                               player:get_player_name(),
+                               "default:chest_locked",
+                               get_chest_formspec(pos)
+                       )
+               end
+               def.on_skeleton_key_use = function(pos, player, newsecret)
+                       local meta = minetest.get_meta(pos)
+                       local owner = meta:get_string("owner")
+                       local pn = player:get_player_name()
+
+                       -- verify placer is owner of lockable chest
+                       if owner ~= pn then
+                               minetest.record_protection_violation(pos, pn)
+                               minetest.chat_send_player(pn, "You do not own this chest.")
+                               return nil
+                       end
+
+                       local secret = meta:get_string("key_lock_secret")
+                       if secret == "" then
+                               secret = newsecret
+                               meta:set_string("key_lock_secret", secret)
+                       end
+
+                       return secret, "a locked chest", owner
+               end
+       else
+               def.on_construct = function(pos)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("infotext", "Chest")
+                       local inv = meta:get_inventory()
+                       inv:set_size("main", 8*4)
+               end
+               def.can_dig = function(pos,player)
+                       local meta = minetest.get_meta(pos);
+                       local inv = meta:get_inventory()
+                       return inv:is_empty("main")
+               end
+               def.on_rightclick = function(pos, node, clicker)
+                       minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+                                       max_hear_distance = 10})
+                       if not chest_lid_obstructed(pos) then
+                               minetest.swap_node(pos, {
+                                               name = "default:" .. name .. "_open",
+                                               param2 = node.param2 })
+                       end
+                       minetest.after(0.2, minetest.show_formspec,
+                                       clicker:get_player_name(),
+                                       "default:chest", get_chest_formspec(pos))
+                       open_chests[clicker:get_player_name()] = { pos = pos,
+                                       sound = def.sound_close, swap = name }
+               end
+       end
+
+       def.on_metadata_inventory_move = function(pos, from_list, from_index,
                        to_list, to_index, count, player)
                minetest.log("action", player:get_player_name() ..
                        " moves stuff in chest at " .. minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
+       end
+       def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
                minetest.log("action", player:get_player_name() ..
                        " moves " .. stack:get_name() ..
                        " to chest at " .. minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
+       end
+       def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
                minetest.log("action", player:get_player_name() ..
                        " takes " .. stack:get_name() ..
                        " from chest at " .. minetest.pos_to_string(pos))
-       end,
-       on_blast = function(pos)
+       end
+       def.on_blast = function(pos)
                local drops = {}
                default.get_inventory_drops(pos, "main", drops)
                drops[#drops+1] = "default:chest"
                minetest.remove_node(pos)
                return drops
-       end,
-})
+       end
 
-minetest.register_node("default:chest_locked", {
-       description = "Locked Chest",
-       tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-               "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
-       paramtype2 = "facedir",
-       groups = {choppy = 2, oddly_breakable_by_hand = 2},
-       legacy_facedir_simple = true,
-       is_ground_content = false,
-       sounds = default.node_sound_wood_defaults(),
+       local def_opened = table.copy(def)
+       local def_closed = table.copy(def)
 
-       after_place_node = function(pos, placer)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("owner", placer:get_player_name() or "")
-               meta:set_string("infotext", "Locked Chest (owned by " ..
-                               meta:get_string("owner") .. ")")
-       end,
-       on_construct = function(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("owner", "")
-               local inv = meta:get_inventory()
-               inv:set_size("main", 8 * 4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
-       end,
-       allow_metadata_inventory_move = function(pos, from_list, from_index,
-                       to_list, to_index, count, player)
-               local meta = minetest.get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       return 0
-               end
-               return count
-       end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       return 0
-               end
-               return stack:get_count()
-       end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-               local meta = minetest.get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       return 0
+       def_opened.mesh = "chest_open.obj"
+       for i = 1, #def_opened.tiles do
+               if type(def_opened.tiles[i]) == "string" then
+                       def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
+               elseif def_opened.tiles[i].backface_culling == nil then
+                       def_opened.tiles[i].backface_culling = true
                end
-               return stack:get_count()
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name() ..
-                       " moves " .. stack:get_name() ..
-                       " to locked chest at " .. minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name() ..
-                       " takes " .. stack:get_name()  ..
-                       " from locked chest at " .. minetest.pos_to_string(pos))
-       end,
-       on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-               local meta = minetest.get_meta(pos)
-               if has_locked_chest_privilege(meta, clicker) then
-                       minetest.show_formspec(
-                               clicker:get_player_name(),
-                               "default:chest_locked",
-                               get_locked_chest_formspec(pos)
-                       )
+       end
+       def_opened.drop = "default:" .. name
+       def_opened.groups.not_in_creative_inventory = 1
+       def_opened.selection_box = {
+               type = "fixed",
+               fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
+       }
+       def_opened.can_dig = function()
+               return false
+       end
+
+       def_closed.mesh = nil
+       def_closed.drawtype = nil
+       def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
+       def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
+       def_closed.tiles[3] = def.tiles[3].."^[transformFX"
+
+       minetest.register_node("default:" .. name, def_closed)
+       minetest.register_node("default:" .. name .. "_open", def_opened)
+
+       -- convert old chests to this new variant
+       minetest.register_lbm({
+               label = "update chests to opening chests",
+               name = "default:upgrade_" .. name .. "_v2",
+               nodenames = {"default:" .. name},
+               action = function(pos, node)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("formspec", nil)
+                       local inv = meta:get_inventory()
+                       local list = inv:get_list("default:chest")
+                       if list then
+                               inv:set_size("main", 8*4)
+                               inv:set_list("main", list)
+                               inv:set_list("default:chest", nil)
+                       end
                end
-               return itemstack
-       end,
-       on_blast = function() end,
+       })
+end
+
+
+default.register_chest("chest", {
+       description = "Chest",
+       tiles = {
+               "default_chest_top.png",
+               "default_chest_top.png",
+               "default_chest_side.png",
+               "default_chest_side.png",
+               "default_chest_front.png",
+               "default_chest_inside.png"
+       },
+       sounds = default.node_sound_wood_defaults(),
+       sound_open = "default_chest_open",
+       sound_close = "default_chest_close",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2},
 })
 
+default.register_chest("chest_locked", {
+       description = "Locked Chest",
+       tiles = {
+               "default_chest_top.png",
+               "default_chest_top.png",
+               "default_chest_side.png",
+               "default_chest_side.png",
+               "default_chest_lock.png",
+               "default_chest_inside.png"
+       },
+       sounds = default.node_sound_wood_defaults(),
+       sound_open = "default_chest_open",
+       sound_close = "default_chest_close",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2},
+       protected = true,
+})
 
 local bookshelf_formspec =
        "size[8,7;]" ..
@@ -1753,6 +2081,25 @@ local bookshelf_formspec =
        "listring[current_player;main]" ..
        default.get_hotbar_bg(0,2.85)
 
+local function get_bookshelf_formspec(inv)
+       local formspec = bookshelf_formspec
+       local invlist = inv and inv:get_list("books")
+       -- Inventory slots overlay
+       local bx, by = 0, 0.3
+       for i = 1, 16 do
+               if i == 9 then
+                       bx = 0
+                       by = by + 1
+               end
+               if not invlist or invlist[i]:is_empty() then
+                       formspec = formspec ..
+                               "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
+               end
+               bx = bx + 1
+       end
+       return formspec
+end
+
 minetest.register_node("default:bookshelf", {
        description = "Bookshelf",
        tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
@@ -1764,7 +2111,7 @@ minetest.register_node("default:bookshelf", {
 
        on_construct = function(pos)
                local meta = minetest.get_meta(pos)
-               meta:set_string("formspec", bookshelf_formspec)
+               meta:set_string("formspec", get_bookshelf_formspec(nil))
                local inv = meta:get_inventory()
                inv:set_size("books", 8 * 2)
        end,
@@ -1781,14 +2128,20 @@ minetest.register_node("default:bookshelf", {
        on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
                minetest.log("action", player:get_player_name() ..
                        " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
        end,
        on_metadata_inventory_put = function(pos, listname, index, stack, player)
                minetest.log("action", player:get_player_name() ..
                        " moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
        end,
        on_metadata_inventory_take = function(pos, listname, index, stack, player)
                minetest.log("action", player:get_player_name() ..
                        " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
        end,
        on_blast = function(pos)
                local drops = {}
@@ -1919,7 +2272,7 @@ default.register_fence("default:fence_acacia_wood", {
 })
 
 default.register_fence("default:fence_junglewood", {
-       description = "Junglewood Fence",
+       description = "Jungle Wood Fence",
        texture = "default_fence_junglewood.png",
        inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
        wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
@@ -1953,6 +2306,7 @@ minetest.register_node("default:glass", {
        drawtype = "glasslike_framed_optional",
        tiles = {"default_glass.png", "default_glass_detail.png"},
        paramtype = "light",
+       paramtype2 = "glasslikeliquidlevel",
        sunlight_propagates = true,
        is_ground_content = false,
        groups = {cracky = 3, oddly_breakable_by_hand = 3},
@@ -1964,6 +2318,7 @@ minetest.register_node("default:obsidian_glass", {
        drawtype = "glasslike_framed_optional",
        tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
        paramtype = "light",
+       paramtype2 = "glasslikeliquidlevel",
        is_ground_content = false,
        sunlight_propagates = true,
        sounds = default.node_sound_glass_defaults(),
@@ -1971,27 +2326,6 @@ minetest.register_node("default:obsidian_glass", {
 })
 
 
-minetest.register_node("default:rail", {
-       description = "Rail",
-       drawtype = "raillike",
-       tiles = {"default_rail.png", "default_rail_curved.png",
-               "default_rail_t_junction.png", "default_rail_crossing.png"},
-       inventory_image = "default_rail.png",
-       wield_image = "default_rail.png",
-       paramtype = "light",
-       sunlight_propagates = true,
-       walkable = false,
-       is_ground_content = false,
-       selection_box = {
-               type = "fixed",
-                -- but how to specify the dimensions for curved and sideways rails?
-                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-       },
-       groups = {dig_immediate = 2, attached_node = 1,
-               connect_to_raillike = minetest.raillike_group("rail")},
-})
-
-
 minetest.register_node("default:brick", {
        description = "Brick Block",
        paramtype2 = "facedir",
@@ -2015,6 +2349,27 @@ minetest.register_node("default:meselamp", {
        light_source = default.LIGHT_MAX,
 })
 
+minetest.register_node("default:mese_post_light", {
+       description = "Mese Post Light",
+       tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
+               "default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
+               "default_mese_post_light_side.png", "default_mese_post_light_side.png"},
+       wield_image = "default_mese_post_light_side.png",
+       drawtype = "nodebox",
+       node_box = {
+               type = "fixed",
+               fixed = {
+                       {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
+               },
+       },
+       paramtype = "light",
+       light_source = default.LIGHT_MAX,
+       sunlight_propagates = true,
+       is_ground_content = false,
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       sounds = default.node_sound_wood_defaults(),
+})
+
 --
 -- Misc
 --
@@ -2026,3 +2381,69 @@ minetest.register_node("default:cloud", {
        sounds = default.node_sound_defaults(),
        groups = {not_in_creative_inventory = 1},
 })
+
+--
+-- register trees for leafdecay
+--
+
+if minetest.get_mapgen_setting("mg_name") == "v6" then
+       default.register_leafdecay({
+               trunks = {"default:tree"},
+               leaves = {"default:apple", "default:leaves"},
+               radius = 2,
+       })
+
+       default.register_leafdecay({
+               trunks = {"default:jungletree"},
+               leaves = {"default:jungleleaves"},
+               radius = 3,
+       })
+
+       default.register_leafdecay({
+               trunks = {"default:pine_tree"},
+               leaves = {"default:pine_needles"},
+               radius = 3,
+       })
+else
+       default.register_leafdecay({
+               trunks = {"default:tree"},
+               leaves = {"default:apple", "default:leaves"},
+               radius = 3,
+       })
+
+       default.register_leafdecay({
+               trunks = {"default:jungletree"},
+               leaves = {"default:jungleleaves"},
+               radius = 2,
+       })
+
+       default.register_leafdecay({
+               trunks = {"default:pine_tree"},
+               leaves = {"default:pine_needles"},
+               radius = 2,
+       })
+end
+
+default.register_leafdecay({
+       trunks = {"default:acacia_tree"},
+       leaves = {"default:acacia_leaves"},
+       radius = 2,
+})
+
+default.register_leafdecay({
+       trunks = {"default:aspen_tree"},
+       leaves = {"default:aspen_leaves"},
+       radius = 3,
+})
+
+default.register_leafdecay({
+       trunks = {"default:bush_stem"},
+       leaves = {"default:bush_leaves"},
+       radius = 1,
+})
+
+default.register_leafdecay({
+       trunks = {"default:acacia_bush_stem"},
+       leaves = {"default:acacia_bush_leaves"},
+       radius = 1,
+})