Saplings: Reduce grow time to ABM equivalent
[oweals/minetest_game.git] / mods / default / nodes.lua
index 7d2c826275fb4eebe4193f5b95016260979abc2c..701e70b644fef46f1b8c98c9972a0036cbe0aff6 100644 (file)
@@ -1,37 +1,60 @@
 -- mods/default/nodes.lua
 
+
+--[[ Node name convention:
+
+Although many node names are in combined-word form, the required form for new
+node names is words separated by underscores. If both forms are used in written
+language (for example pinewood and pine wood) the underscore form should be used.
+
+--]]
+
+
 --[[ Index:
 
 Stone
 -----
-(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
+(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
 
 default:stone
 default:cobble
 default:stonebrick
+default:stone_block
 default:mossycobble
 
 default:desert_stone
 default:desert_cobble
 default:desert_stonebrick
+default:desert_stone_block
 
 default:sandstone
 default:sandstonebrick
+default:sandstone_block
+default:desert_sandstone
+default:desert_sandstone_brick
+default:desert_sandstone_block
+default:silver_sandstone
+default:silver_sandstone_brick
+default:silver_sandstone_block
 
 default:obsidian
 default:obsidianbrick
+default:obsidian_block
 
 Soft / Non-Stone
 ----------------
-(1. Material [2. Modified forms])
+(1. Material 2. Modified forms)
 
 default:dirt
 default:dirt_with_grass
 default:dirt_with_grass_footsteps
+default:dirt_with_dry_grass
 default:dirt_with_snow
+default:dirt_with_rainforest_litter
 
 default:sand
 default:desert_sand
+default:silver_sand
 
 default:gravel
 
@@ -44,7 +67,7 @@ default:ice
 
 Trees
 -----
-(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
+(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
 
 default:tree
 default:wood
@@ -57,14 +80,24 @@ default:junglewood
 default:jungleleaves
 default:junglesapling
 
-default:pinetree
-default:pinewood
+default:pine_tree
+default:pine_wood
 default:pine_needles
 default:pine_sapling
 
+default:acacia_tree
+default:acacia_wood
+default:acacia_leaves
+default:acacia_sapling
+
+default:aspen_tree
+default:aspen_wood
+default:aspen_leaves
+default:aspen_sapling
+
 Ores
 ----
-(1. In stone 2. Block)
+(1. In stone 2. Blocks)
 
 default:stone_with_coal
 default:coalblock
@@ -74,6 +107,10 @@ default:steelblock
 
 default:stone_with_copper
 default:copperblock
+
+default:stone_with_tin
+default:tinblock
+
 default:bronzeblock
 
 default:stone_with_gold
@@ -85,18 +122,40 @@ default:mese
 default:stone_with_diamond
 default:diamondblock
 
-Plantlife (non-cubic)
----------------------
+Plantlife
+---------
+
 default:cactus
 default:papyrus
 default:dry_shrub
 default:junglegrass
+
 default:grass_1
 default:grass_2
 default:grass_3
 default:grass_4
 default:grass_5
 
+default:dry_grass_1
+default:dry_grass_2
+default:dry_grass_3
+default:dry_grass_4
+default:dry_grass_5
+
+default:bush_stem
+default:bush_leaves
+default:bush_sapling
+default:acacia_bush_stem
+default:acacia_bush_leaves
+default:acacia_bush_sapling
+
+Corals
+------
+
+default:coral_brown
+default:coral_orange
+default:coral_skeleton
+
 Liquids
 -------
 (1. Source 2. Flowing)
@@ -112,31 +171,36 @@ default:lava_flowing
 
 Tools / "Advanced" crafting / Non-"natural"
 -------------------------------------------
-default:torch
 
 default:chest
 default:chest_locked
 
 default:bookshelf
 
-default:sign_wall
-default:ladder
+default:sign_wall_wood
+default:sign_wall_steel
+
+default:ladder_wood
+default:ladder_steel
+
 default:fence_wood
+default:fence_acacia_wood
+default:fence_junglewood
+default:fence_pine_wood
+default:fence_aspen_wood
 
 default:glass
 default:obsidian_glass
 
-default:rail
-
 default:brick
 
 default:meselamp
+default:mese_post_light
 
 Misc
 ----
+
 default:cloud
-default:nyancat
-default:nyancat_rainbow
 
 --]]
 
@@ -147,7 +211,7 @@ default:nyancat_rainbow
 minetest.register_node("default:stone", {
        description = "Stone",
        tiles = {"default_stone.png"},
-       groups = {cracky=3, stone=1},
+       groups = {cracky = 3, stone = 1},
        drop = 'default:cobble',
        legacy_mineral = true,
        sounds = default.node_sound_stone_defaults(),
@@ -157,15 +221,25 @@ minetest.register_node("default:cobble", {
        description = "Cobblestone",
        tiles = {"default_cobble.png"},
        is_ground_content = false,
-       groups = {cracky=3, stone=2},
+       groups = {cracky = 3, stone = 2},
        sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:stonebrick", {
        description = "Stone Brick",
+       paramtype2 = "facedir",
+       place_param2 = 0,
        tiles = {"default_stone_brick.png"},
        is_ground_content = false,
-       groups = {cracky=2, stone=1},
+       groups = {cracky = 2, stone = 1},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_block", {
+       description = "Stone Block",
+       tiles = {"default_stone_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 2, stone = 1},
        sounds = default.node_sound_stone_defaults(),
 })
 
@@ -173,16 +247,15 @@ minetest.register_node("default:mossycobble", {
        description = "Mossy Cobblestone",
        tiles = {"default_mossycobble.png"},
        is_ground_content = false,
-       groups = {cracky=3, stone=1},
+       groups = {cracky = 3, stone = 1},
        sounds = default.node_sound_stone_defaults(),
 })
 
 
-
 minetest.register_node("default:desert_stone", {
        description = "Desert Stone",
        tiles = {"default_desert_stone.png"},
-       groups = {cracky=3, stone=1},
+       groups = {cracky = 3, stone = 1},
        drop = 'default:desert_cobble',
        legacy_mineral = true,
        sounds = default.node_sound_stone_defaults(),
@@ -192,50 +265,126 @@ minetest.register_node("default:desert_cobble", {
        description = "Desert Cobblestone",
        tiles = {"default_desert_cobble.png"},
        is_ground_content = false,
-       groups = {cracky=3, stone=2},
+       groups = {cracky = 3, stone = 2},
        sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:desert_stonebrick", {
        description = "Desert Stone Brick",
+       paramtype2 = "facedir",
+       place_param2 = 0,
        tiles = {"default_desert_stone_brick.png"},
        is_ground_content = false,
-       groups = {cracky=2, stone=1},
+       groups = {cracky = 2, stone = 1},
        sounds = default.node_sound_stone_defaults(),
 })
 
-
+minetest.register_node("default:desert_stone_block", {
+       description = "Desert Stone Block",
+       tiles = {"default_desert_stone_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 2, stone = 1},
+       sounds = default.node_sound_stone_defaults(),
+})
 
 minetest.register_node("default:sandstone", {
        description = "Sandstone",
        tiles = {"default_sandstone.png"},
-       groups = {crumbly=2,cracky=3},
+       groups = {crumbly = 1, cracky = 3},
        sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:sandstonebrick", {
        description = "Sandstone Brick",
+       paramtype2 = "facedir",
+       place_param2 = 0,
        tiles = {"default_sandstone_brick.png"},
        is_ground_content = false,
-       groups = {cracky=2},
+       groups = {cracky = 2},
        sounds = default.node_sound_stone_defaults(),
 })
 
+minetest.register_node("default:sandstone_block", {
+       description = "Sandstone Block",
+       tiles = {"default_sandstone_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone", {
+       description = "Desert Sandstone",
+       tiles = {"default_desert_sandstone.png"},
+       groups = {crumbly = 1, cracky = 3},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_brick", {
+       description = "Desert Sandstone Brick",
+       paramtype2 = "facedir",
+       place_param2 = 0,
+       tiles = {"default_desert_sandstone_brick.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_sandstone_block", {
+       description = "Desert Sandstone Block",
+       tiles = {"default_desert_sandstone_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone", {
+       description = "Silver Sandstone",
+       tiles = {"default_silver_sandstone.png"},
+       groups = {crumbly = 1, cracky = 3},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:silver_sandstone_brick", {
+       description = "Silver Sandstone Brick",
+       paramtype2 = "facedir",
+       place_param2 = 0,
+       tiles = {"default_silver_sandstone_brick.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
 
+minetest.register_node("default:silver_sandstone_block", {
+       description = "Silver Sandstone Block",
+       tiles = {"default_silver_sandstone_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 2},
+       sounds = default.node_sound_stone_defaults(),
+})
 
 minetest.register_node("default:obsidian", {
        description = "Obsidian",
        tiles = {"default_obsidian.png"},
        sounds = default.node_sound_stone_defaults(),
-       groups = {cracky=1,level=2},
+       groups = {cracky = 1, level = 2},
 })
 
 minetest.register_node("default:obsidianbrick", {
        description = "Obsidian Brick",
+       paramtype2 = "facedir",
+       place_param2 = 0,
        tiles = {"default_obsidian_brick.png"},
        is_ground_content = false,
        sounds = default.node_sound_stone_defaults(),
-       groups = {cracky=1,level=2},
+       groups = {cracky = 1, level = 2},
+})
+
+minetest.register_node("default:obsidian_block", {
+       description = "Obsidian Block",
+       tiles = {"default_obsidian_block.png"},
+       is_ground_content = false,
+       sounds = default.node_sound_stone_defaults(),
+       groups = {cracky = 1, level = 2},
 })
 
 --
@@ -245,80 +394,119 @@ minetest.register_node("default:obsidianbrick", {
 minetest.register_node("default:dirt", {
        description = "Dirt",
        tiles = {"default_dirt.png"},
-       groups = {crumbly=3,soil=1},
+       groups = {crumbly = 3, soil = 1},
        sounds = default.node_sound_dirt_defaults(),
 })
 
 minetest.register_node("default:dirt_with_grass", {
        description = "Dirt with Grass",
-       tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
-       groups = {crumbly=3,soil=1},
+       tiles = {"default_grass.png", "default_dirt.png",
+               {name = "default_dirt.png^default_grass_side.png",
+                       tileable_vertical = false}},
+       groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
        drop = 'default:dirt',
        sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_grass_footstep", gain=0.25},
+               footstep = {name = "default_grass_footstep", gain = 0.25},
        }),
 })
 
 minetest.register_node("default:dirt_with_grass_footsteps", {
        description = "Dirt with Grass and Footsteps",
-       tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
-       groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
+       tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
+               {name = "default_dirt.png^default_grass_side.png",
+                       tileable_vertical = false}},
+       groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
+       drop = 'default:dirt',
+       sounds = default.node_sound_dirt_defaults({
+               footstep = {name = "default_grass_footstep", gain = 0.25},
+       }),
+})
+
+minetest.register_node("default:dirt_with_dry_grass", {
+       description = "Dirt with Dry Grass",
+       tiles = {"default_dry_grass.png",
+               "default_dirt.png",
+               {name = "default_dirt.png^default_dry_grass_side.png",
+                       tileable_vertical = false}},
+       groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
        drop = 'default:dirt',
        sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_grass_footstep", gain=0.25},
+               footstep = {name = "default_grass_footstep", gain = 0.4},
        }),
 })
 
 minetest.register_node("default:dirt_with_snow", {
        description = "Dirt with Snow",
-       tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
-       groups = {crumbly=3,soil=1},
+       tiles = {"default_snow.png", "default_dirt.png",
+               {name = "default_dirt.png^default_snow_side.png",
+                       tileable_vertical = false}},
+       groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1},
        drop = 'default:dirt',
        sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_snow_footstep", gain=0.25},
+               footstep = {name = "default_snow_footstep", gain = 0.15},
        }),
 })
 
-
+minetest.register_node("default:dirt_with_rainforest_litter", {
+       description = "Dirt with Rainforest Litter",
+       tiles = {
+               "default_rainforest_litter.png",
+               "default_dirt.png",
+               {name = "default_dirt.png^default_rainforest_litter_side.png",
+                       tileable_vertical = false}
+       },
+       groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+       drop = "default:dirt",
+       sounds = default.node_sound_dirt_defaults({
+               footstep = {name = "default_grass_footstep", gain = 0.4},
+       }),
+})
 
 minetest.register_node("default:sand", {
        description = "Sand",
        tiles = {"default_sand.png"},
-       groups = {crumbly=3, falling_node=1, sand=1},
+       groups = {crumbly = 3, falling_node = 1, sand = 1},
        sounds = default.node_sound_sand_defaults(),
 })
 
 minetest.register_node("default:desert_sand", {
        description = "Desert Sand",
        tiles = {"default_desert_sand.png"},
-       groups = {crumbly=3, falling_node=1, sand=1},
+       groups = {crumbly = 3, falling_node = 1, sand = 1},
        sounds = default.node_sound_sand_defaults(),
 })
 
+minetest.register_node("default:silver_sand", {
+       description = "Silver Sand",
+       tiles = {"default_silver_sand.png"},
+       groups = {crumbly = 3, falling_node = 1, sand = 1},
+       sounds = default.node_sound_sand_defaults(),
+})
 
 
 minetest.register_node("default:gravel", {
        description = "Gravel",
        tiles = {"default_gravel.png"},
-       groups = {crumbly=2, falling_node=1},
-       sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_gravel_footstep", gain=0.5},
-               dug = {name="default_gravel_footstep", gain=1.0},
-       }),
+       groups = {crumbly = 2, falling_node = 1},
+       sounds = default.node_sound_gravel_defaults(),
+       drop = {
+               max_items = 1,
+               items = {
+                       {items = {'default:flint'}, rarity = 16},
+                       {items = {'default:gravel'}}
+               }
+       }
 })
 
-
-
 minetest.register_node("default:clay", {
        description = "Clay",
        tiles = {"default_clay.png"},
-       groups = {crumbly=3},
+       groups = {crumbly = 3},
        drop = 'default:clay_lump 4',
        sounds = default.node_sound_dirt_defaults(),
 })
 
 
-
 minetest.register_node("default:snow", {
        description = "Snow",
        tiles = {"default_snow.png"},
@@ -326,46 +514,53 @@ minetest.register_node("default:snow", {
        wield_image = "default_snowball.png",
        paramtype = "light",
        buildable_to = true,
+       floodable = true,
        drawtype = "nodebox",
        node_box = {
                type = "fixed",
                fixed = {
-                       {-0.5, -0.5, -0.5,  0.5, -0.5+2/16, 0.5},
+                       {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
                },
        },
-       groups = {crumbly=3,falling_node=1},
+       groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
        sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_snow_footstep", gain=0.25},
-               dug = {name="default_snow_footstep", gain=0.75},
+               footstep = {name = "default_snow_footstep", gain = 0.15},
+               dug = {name = "default_snow_footstep", gain = 0.2},
+               dig = {name = "default_snow_footstep", gain = 0.2}
        }),
 
        on_construct = function(pos)
                pos.y = pos.y - 1
                if minetest.get_node(pos).name == "default:dirt_with_grass" then
-                       minetest.set_node(pos, {name="default:dirt_with_snow"})
+                       minetest.set_node(pos, {name = "default:dirt_with_snow"})
                end
        end,
 })
 
-
 minetest.register_node("default:snowblock", {
        description = "Snow Block",
        tiles = {"default_snow.png"},
-       groups = {crumbly=3},
+       groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
        sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_snow_footstep", gain=0.25},
-               dug = {name="default_snow_footstep", gain=0.75},
+               footstep = {name = "default_snow_footstep", gain = 0.15},
+               dug = {name = "default_snow_footstep", gain = 0.2},
+               dig = {name = "default_snow_footstep", gain = 0.2}
        }),
-})
-
 
+       on_construct = function(pos)
+               pos.y = pos.y - 1
+               if minetest.get_node(pos).name == "default:dirt_with_grass" then
+                       minetest.set_node(pos, {name = "default:dirt_with_snow"})
+               end
+       end,
+})
 
 minetest.register_node("default:ice", {
        description = "Ice",
        tiles = {"default_ice.png"},
        is_ground_content = false,
        paramtype = "light",
-       groups = {cracky=3},
+       groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
        sounds = default.node_sound_glass_defaults(),
 })
 
@@ -378,7 +573,7 @@ minetest.register_node("default:tree", {
        tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
        paramtype2 = "facedir",
        is_ground_content = false,
-       groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+       groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
        sounds = default.node_sound_wood_defaults(),
 
        on_place = minetest.rotate_node
@@ -386,39 +581,59 @@ minetest.register_node("default:tree", {
 
 minetest.register_node("default:wood", {
        description = "Wooden Planks",
+       paramtype2 = "facedir",
+       place_param2 = 0,
        tiles = {"default_wood.png"},
        is_ground_content = false,
-       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
        sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:sapling", {
        description = "Sapling",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_sapling.png"},
        inventory_image = "default_sapling.png",
        wield_image = "default_sapling.png",
        paramtype = "light",
        sunlight_propagates = true,
        walkable = false,
+       on_timer = default.grow_sapling,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
        },
-       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+       groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+               attached_node = 1, sapling = 1},
        sounds = default.node_sound_leaves_defaults(),
+
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:sapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       -- minp_relative.y = 1 because sapling pos has been checked
+                       {x = -2, y = 1, z = -2},
+                       {x = 2, y = 6, z = 2},
+                       -- maximum interval of interior volume check
+                       4)
+
+               return itemstack
+       end,
 })
 
 minetest.register_node("default:leaves", {
        description = "Leaves",
        drawtype = "allfaces_optional",
        waving = 1,
-       visual_scale = 1.3,
        tiles = {"default_leaves.png"},
+       special_tiles = {"default_leaves_simple.png"},
        paramtype = "light",
        is_ground_content = false,
-       groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+       groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
        drop = {
                max_items = 1,
                items = {
@@ -442,7 +657,6 @@ minetest.register_node("default:leaves", {
 minetest.register_node("default:apple", {
        description = "Apple",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_apple.png"},
        inventory_image = "default_apple.png",
        paramtype = "light",
@@ -451,37 +665,40 @@ minetest.register_node("default:apple", {
        is_ground_content = false,
        selection_box = {
                type = "fixed",
-               fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
+               fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
        },
-       groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
+       groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
+               leafdecay = 3, leafdecay_drop = 1},
        on_use = minetest.item_eat(2),
        sounds = default.node_sound_leaves_defaults(),
 
        after_place_node = function(pos, placer, itemstack)
                if placer:is_player() then
-                       minetest.set_node(pos, {name="default:apple", param2=1})
+                       minetest.set_node(pos, {name = "default:apple", param2 = 1})
                end
        end,
 })
 
 
-
 minetest.register_node("default:jungletree", {
        description = "Jungle Tree",
-       tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+       tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
+               "default_jungletree.png"},
        paramtype2 = "facedir",
        is_ground_content = false,
-       groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+       groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
        sounds = default.node_sound_wood_defaults(),
 
        on_place = minetest.rotate_node
 })
 
 minetest.register_node("default:junglewood", {
-       description = "Junglewood Planks",
+       description = "Jungle Wood Planks",
+       paramtype2 = "facedir",
+       place_param2 = 0,
        tiles = {"default_junglewood.png"},
        is_ground_content = false,
-       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
        sounds = default.node_sound_wood_defaults(),
 })
 
@@ -489,24 +706,16 @@ minetest.register_node("default:jungleleaves", {
        description = "Jungle Leaves",
        drawtype = "allfaces_optional",
        waving = 1,
-       visual_scale = 1.3,
        tiles = {"default_jungleleaves.png"},
+       special_tiles = {"default_jungleleaves_simple.png"},
        paramtype = "light",
        is_ground_content = false,
-       groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+       groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
        drop = {
                max_items = 1,
                items = {
-                       {
-                               -- player will get sapling with 1/20 chance
-                               items = {'default:junglesapling'},
-                               rarity = 20,
-                       },
-                       {
-                               -- player will get leaves only if he get no saplings,
-                               -- this is because max_items is 1
-                               items = {'default:jungleleaves'},
-                       }
+                       {items = {'default:junglesapling'}, rarity = 20},
+                       {items = {'default:jungleleaves'}}
                }
        },
        sounds = default.node_sound_leaves_defaults(),
@@ -517,64 +726,75 @@ minetest.register_node("default:jungleleaves", {
 minetest.register_node("default:junglesapling", {
        description = "Jungle Sapling",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_junglesapling.png"},
        inventory_image = "default_junglesapling.png",
        wield_image = "default_junglesapling.png",
        paramtype = "light",
        sunlight_propagates = true,
        walkable = false,
+       on_timer = default.grow_sapling,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
        },
-       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+       groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+               attached_node = 1, sapling = 1},
        sounds = default.node_sound_leaves_defaults(),
-})
 
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:junglesapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       -- minp_relative.y = 1 because sapling pos has been checked
+                       {x = -2, y = 1, z = -2},
+                       {x = 2, y = 15, z = 2},
+                       -- maximum interval of interior volume check
+                       4)
+
+               return itemstack
+       end,
+})
 
 
-minetest.register_node("default:pinetree", {
+minetest.register_node("default:pine_tree", {
        description = "Pine Tree",
-       tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
+       tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
+               "default_pine_tree.png"},
        paramtype2 = "facedir",
        is_ground_content = false,
-       groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+       groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
        sounds = default.node_sound_wood_defaults(),
 
        on_place = minetest.rotate_node
 })
 
-minetest.register_node("default:pinewood", {
-       description = "Pinewood Planks",
-       tiles = {"default_pinewood.png"},
+minetest.register_node("default:pine_wood", {
+       description = "Pine Wood Planks",
+       paramtype2 = "facedir",
+       place_param2 = 0,
+       tiles = {"default_pine_wood.png"},
        is_ground_content = false,
-       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
        sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:pine_needles",{
        description = "Pine Needles",
        drawtype = "allfaces_optional",
-       visual_scale = 1.3,
        tiles = {"default_pine_needles.png"},
        waving = 1,
        paramtype = "light",
        is_ground_content = false,
-       groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+       groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
        drop = {
                max_items = 1,
                items = {
-                       {
-                               -- player will get sapling with 1/20 chance
-                               items = {"default:pine_sapling"},
-                               rarity = 20,
-                       },
-                       {
-                               -- player will get leaves only if he get no saplings,
-                               -- this is because max_items is 1
-                               items = {"default:pine_needles"},
-                       }
+                       {items = {"default:pine_sapling"}, rarity = 20},
+                       {items = {"default:pine_needles"}}
                }
        },
        sounds = default.node_sound_leaves_defaults(),
@@ -585,18 +805,195 @@ minetest.register_node("default:pine_needles",{
 minetest.register_node("default:pine_sapling", {
        description = "Pine Sapling",
        drawtype = "plantlike",
-       visual_scale = 1.0,
        tiles = {"default_pine_sapling.png"},
        inventory_image = "default_pine_sapling.png",
        wield_image = "default_pine_sapling.png",
        paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       on_timer = default.grow_sapling,
+       selection_box = {
+               type = "fixed",
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
+       },
+       groups = {snappy = 2, dig_immediate = 3, flammable = 3,
+               attached_node = 1, sapling = 1},
+       sounds = default.node_sound_leaves_defaults(),
+
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:pine_sapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       -- minp_relative.y = 1 because sapling pos has been checked
+                       {x = -2, y = 1, z = -2},
+                       {x = 2, y = 12, z = 2},
+                       -- maximum interval of interior volume check
+                       4)
+
+               return itemstack
+       end,
+})
+
+
+minetest.register_node("default:acacia_tree", {
+       description = "Acacia Tree",
+       tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
+               "default_acacia_tree.png"},
+       paramtype2 = "facedir",
+       is_ground_content = false,
+       groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+       sounds = default.node_sound_wood_defaults(),
+
+       on_place = minetest.rotate_node
+})
+
+minetest.register_node("default:acacia_wood", {
+       description = "Acacia Wood Planks",
+       paramtype2 = "facedir",
+       place_param2 = 0,
+       tiles = {"default_acacia_wood.png"},
+       is_ground_content = false,
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
+       sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:acacia_leaves", {
+       description = "Acacia Leaves",
+       drawtype = "allfaces_optional",
+       tiles = {"default_acacia_leaves.png"},
+       special_tiles = {"default_acacia_leaves_simple.png"},
+       waving = 1,
+       paramtype = "light",
+       is_ground_content = false,
+       groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
+       drop = {
+               max_items = 1,
+               items = {
+                       {items = {"default:acacia_sapling"}, rarity = 20},
+                       {items = {"default:acacia_leaves"}}
+               }
+       },
+       sounds = default.node_sound_leaves_defaults(),
+
+       after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:acacia_sapling", {
+       description = "Acacia Tree Sapling",
+       drawtype = "plantlike",
+       tiles = {"default_acacia_sapling.png"},
+       inventory_image = "default_acacia_sapling.png",
+       wield_image = "default_acacia_sapling.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       on_timer = default.grow_sapling,
+       selection_box = {
+               type = "fixed",
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
+       },
+       groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+               attached_node = 1, sapling = 1},
+       sounds = default.node_sound_leaves_defaults(),
+
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:acacia_sapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       -- minp_relative.y = 1 because sapling pos has been checked
+                       {x = -4, y = 1, z = -4},
+                       {x = 4, y = 6, z = 4},
+                       -- maximum interval of interior volume check
+                       4)
+
+               return itemstack
+       end,
+})
+
+minetest.register_node("default:aspen_tree", {
+       description = "Aspen Tree",
+       tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
+               "default_aspen_tree.png"},
+       paramtype2 = "facedir",
+       is_ground_content = false,
+       groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
+       sounds = default.node_sound_wood_defaults(),
+
+       on_place = minetest.rotate_node
+})
+
+minetest.register_node("default:aspen_wood", {
+       description = "Aspen Wood Planks",
+       paramtype2 = "facedir",
+       place_param2 = 0,
+       tiles = {"default_aspen_wood.png"},
+       is_ground_content = false,
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
+       sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:aspen_leaves", {
+       description = "Aspen Leaves",
+       drawtype = "allfaces_optional",
+       tiles = {"default_aspen_leaves.png"},
+       waving = 1,
+       paramtype = "light",
+       is_ground_content = false,
+       groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
+       drop = {
+               max_items = 1,
+               items = {
+                       {items = {"default:aspen_sapling"}, rarity = 20},
+                       {items = {"default:aspen_leaves"}}
+               }
+       },
+       sounds = default.node_sound_leaves_defaults(),
+
+       after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:aspen_sapling", {
+       description = "Aspen Tree Sapling",
+       drawtype = "plantlike",
+       tiles = {"default_aspen_sapling.png"},
+       inventory_image = "default_aspen_sapling.png",
+       wield_image = "default_aspen_sapling.png",
+       paramtype = "light",
+       sunlight_propagates = true,
        walkable = false,
+       on_timer = default.grow_sapling,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
        },
-       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+       groups = {snappy = 2, dig_immediate = 3, flammable = 3,
+               attached_node = 1, sapling = 1},
        sounds = default.node_sound_leaves_defaults(),
+
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:aspen_sapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       -- minp_relative.y = 1 because sapling pos has been checked
+                       {x = -2, y = 1, z = -2},
+                       {x = 2, y = 12, z = 2},
+                       -- maximum interval of interior volume check
+                       4)
+
+               return itemstack
+       end,
 })
 
 --
@@ -606,7 +1003,7 @@ minetest.register_node("default:pine_sapling", {
 minetest.register_node("default:stone_with_coal", {
        description = "Coal Ore",
        tiles = {"default_stone.png^default_mineral_coal.png"},
-       groups = {cracky=3},
+       groups = {cracky = 3},
        drop = 'default:coal_lump',
        sounds = default.node_sound_stone_defaults(),
 })
@@ -615,16 +1012,15 @@ minetest.register_node("default:coalblock", {
        description = "Coal Block",
        tiles = {"default_coal_block.png"},
        is_ground_content = false,
-       groups = {cracky=3},
+       groups = {cracky = 3},
        sounds = default.node_sound_stone_defaults(),
 })
 
 
-
 minetest.register_node("default:stone_with_iron", {
        description = "Iron Ore",
        tiles = {"default_stone.png^default_mineral_iron.png"},
-       groups = {cracky=2},
+       groups = {cracky = 2},
        drop = 'default:iron_lump',
        sounds = default.node_sound_stone_defaults(),
 })
@@ -633,16 +1029,15 @@ minetest.register_node("default:steelblock", {
        description = "Steel Block",
        tiles = {"default_steel_block.png"},
        is_ground_content = false,
-       groups = {cracky=1,level=2},
-       sounds = default.node_sound_stone_defaults(),
+       groups = {cracky = 1, level = 2},
+       sounds = default.node_sound_metal_defaults(),
 })
 
 
-
 minetest.register_node("default:stone_with_copper", {
        description = "Copper Ore",
        tiles = {"default_stone.png^default_mineral_copper.png"},
-       groups = {cracky=2},
+       groups = {cracky = 2},
        drop = 'default:copper_lump',
        sounds = default.node_sound_stone_defaults(),
 })
@@ -651,28 +1046,43 @@ minetest.register_node("default:copperblock", {
        description = "Copper Block",
        tiles = {"default_copper_block.png"},
        is_ground_content = false,
-       groups = {cracky=1,level=2},
+       groups = {cracky = 1, level = 2},
+       sounds = default.node_sound_metal_defaults(),
+})
+
+
+minetest.register_node("default:stone_with_tin", {
+       description = "Tin Ore",
+       tiles = {"default_stone.png^default_mineral_tin.png"},
+       groups = {cracky = 2},
+       drop = "default:tin_lump",
        sounds = default.node_sound_stone_defaults(),
 })
 
+minetest.register_node("default:tinblock", {
+       description = "Tin Block",
+       tiles = {"default_tin_block.png"},
+       is_ground_content = false,
+       groups = {cracky = 1, level = 2},
+       sounds = default.node_sound_metal_defaults(),
+})
+
+
 minetest.register_node("default:bronzeblock", {
        description = "Bronze Block",
        tiles = {"default_bronze_block.png"},
        is_ground_content = false,
-       groups = {cracky=1,level=2},
-       sounds = default.node_sound_stone_defaults(),
+       groups = {cracky = 1, level = 2},
+       sounds = default.node_sound_metal_defaults(),
 })
 
 
-
 minetest.register_node("default:stone_with_mese", {
        description = "Mese Ore",
        tiles = {"default_stone.png^default_mineral_mese.png"},
-       paramtype = "light",
        groups = {cracky = 1},
        drop = "default:mese_crystal",
        sounds = default.node_sound_stone_defaults(),
-       light_source = 1,
 })
 
 minetest.register_node("default:mese", {
@@ -685,12 +1095,10 @@ minetest.register_node("default:mese", {
 })
 
 
-
-
 minetest.register_node("default:stone_with_gold", {
        description = "Gold Ore",
        tiles = {"default_stone.png^default_mineral_gold.png"},
-       groups = {cracky=2},
+       groups = {cracky = 2},
        drop = "default:gold_lump",
        sounds = default.node_sound_stone_defaults(),
 })
@@ -699,16 +1107,15 @@ minetest.register_node("default:goldblock", {
        description = "Gold Block",
        tiles = {"default_gold_block.png"},
        is_ground_content = false,
-       groups = {cracky=1},
-       sounds = default.node_sound_stone_defaults(),
+       groups = {cracky = 1},
+       sounds = default.node_sound_metal_defaults(),
 })
 
 
-
 minetest.register_node("default:stone_with_diamond", {
        description = "Diamond Ore",
        tiles = {"default_stone.png^default_mineral_diamond.png"},
-       groups = {cracky=1},
+       groups = {cracky = 1},
        drop = "default:diamond",
        sounds = default.node_sound_stone_defaults(),
 })
@@ -717,7 +1124,7 @@ minetest.register_node("default:diamondblock", {
        description = "Diamond Block",
        tiles = {"default_diamond_block.png"},
        is_ground_content = false,
-       groups = {cracky=1,level=3},
+       groups = {cracky = 1, level = 3},
        sounds = default.node_sound_stone_defaults(),
 })
 
@@ -727,15 +1134,12 @@ minetest.register_node("default:diamondblock", {
 
 minetest.register_node("default:cactus", {
        description = "Cactus",
-       tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+       tiles = {"default_cactus_top.png", "default_cactus_top.png",
+               "default_cactus_side.png"},
        paramtype2 = "facedir",
-       groups = {snappy=1,choppy=3,flammable=2},
+       groups = {choppy = 3},
        sounds = default.node_sound_wood_defaults(),
        on_place = minetest.rotate_node,
-
-       after_dig_node = function(pos, node, metadata, digger)
-               default.dig_up(pos, node, digger)
-       end,
 })
 
 minetest.register_node("default:papyrus", {
@@ -749,9 +1153,9 @@ minetest.register_node("default:papyrus", {
        walkable = false,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
+               fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
        },
-       groups = {snappy=3,flammable=2},
+       groups = {snappy = 3, flammable = 2},
        sounds = default.node_sound_leaves_defaults(),
 
        after_dig_node = function(pos, node, metadata, digger)
@@ -763,7 +1167,6 @@ minetest.register_node("default:dry_shrub", {
        description = "Dry Shrub",
        drawtype = "plantlike",
        waving = 1,
-       visual_scale = 1.0,
        tiles = {"default_dry_shrub.png"},
        inventory_image = "default_dry_shrub.png",
        wield_image = "default_dry_shrub.png",
@@ -771,11 +1174,11 @@ minetest.register_node("default:dry_shrub", {
        sunlight_propagates = true,
        walkable = false,
        buildable_to = true,
-       groups = {snappy=3,flammable=3,attached_node=1},
+       groups = {snappy = 3, flammable = 3, attached_node = 1},
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, 4 / 16, 5 / 16},
        },
 })
 
@@ -783,7 +1186,7 @@ minetest.register_node("default:junglegrass", {
        description = "Jungle Grass",
        drawtype = "plantlike",
        waving = 1,
-       visual_scale = 1.3,
+       visual_scale = 1.69,
        tiles = {"default_junglegrass.png"},
        inventory_image = "default_junglegrass.png",
        wield_image = "default_junglegrass.png",
@@ -791,14 +1194,15 @@ minetest.register_node("default:junglegrass", {
        sunlight_propagates = true,
        walkable = false,
        buildable_to = true,
-       groups = {snappy=3,flammable=2,flora=1,attached_node=1},
+       groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 1.19, 7 / 16},
        },
 })
 
+
 minetest.register_node("default:grass_1", {
        description = "Grass",
        drawtype = "plantlike",
@@ -811,51 +1215,276 @@ minetest.register_node("default:grass_1", {
        sunlight_propagates = true,
        walkable = false,
        buildable_to = true,
-       groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+       groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
        },
 
        on_place = function(itemstack, placer, pointed_thing)
                -- place a random grass node
-               local stack = ItemStack("default:grass_"..math.random(1,5))
+               local stack = ItemStack("default:grass_" .. math.random(1,5))
                local ret = minetest.item_place(stack, placer, pointed_thing)
-               return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
+               return ItemStack("default:grass_1 " ..
+                       itemstack:get_count() - (1 - ret:get_count()))
        end,
 })
 
-for i=2,5 do
-       minetest.register_node("default:grass_"..i, {
+for i = 2, 5 do
+       minetest.register_node("default:grass_" .. i, {
                description = "Grass",
                drawtype = "plantlike",
                waving = 1,
-               tiles = {"default_grass_"..i..".png"},
-               inventory_image = "default_grass_"..i..".png",
-               wield_image = "default_grass_"..i..".png",
+               tiles = {"default_grass_" .. i .. ".png"},
+               inventory_image = "default_grass_" .. i .. ".png",
+               wield_image = "default_grass_" .. i .. ".png",
                paramtype = "light",
                sunlight_propagates = true,
                walkable = false,
                buildable_to = true,
                drop = "default:grass_1",
-               groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+               groups = {snappy = 3, flora = 1, attached_node = 1,
+                       not_in_creative_inventory = 1, grass = 1, flammable = 1},
                sounds = default.node_sound_leaves_defaults(),
                selection_box = {
                        type = "fixed",
-                       fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+                       fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
                },
        })
 end
 
---
--- Liquids
---
 
-minetest.register_node("default:water_source", {
-       description = "Water Source",
-       inventory_image = minetest.inventorycube("default_water.png"),
-       drawtype = "liquid",
+minetest.register_node("default:dry_grass_1", {
+       description = "Dry Grass",
+       drawtype = "plantlike",
+       waving = 1,
+       tiles = {"default_dry_grass_1.png"},
+       inventory_image = "default_dry_grass_3.png",
+       wield_image = "default_dry_grass_3.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       buildable_to = true,
+       groups = {snappy = 3, flammable = 3, flora = 1,
+               attached_node = 1, dry_grass = 1},
+       sounds = default.node_sound_leaves_defaults(),
+       selection_box = {
+               type = "fixed",
+               fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
+       },
+
+       on_place = function(itemstack, placer, pointed_thing)
+               -- place a random dry grass node
+               local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
+               local ret = minetest.item_place(stack, placer, pointed_thing)
+               return ItemStack("default:dry_grass_1 " ..
+                       itemstack:get_count() - (1 - ret:get_count()))
+       end,
+})
+
+for i = 2, 5 do
+       minetest.register_node("default:dry_grass_" .. i, {
+               description = "Dry Grass",
+               drawtype = "plantlike",
+               waving = 1,
+               tiles = {"default_dry_grass_" .. i .. ".png"},
+               inventory_image = "default_dry_grass_" .. i .. ".png",
+               wield_image = "default_dry_grass_" .. i .. ".png",
+               paramtype = "light",
+               sunlight_propagates = true,
+               walkable = false,
+               buildable_to = true,
+               groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
+                       not_in_creative_inventory=1, dry_grass = 1},
+               drop = "default:dry_grass_1",
+               sounds = default.node_sound_leaves_defaults(),
+               selection_box = {
+                       type = "fixed",
+                       fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
+               },
+       })
+end
+
+
+minetest.register_node("default:bush_stem", {
+       description = "Bush Stem",
+       drawtype = "plantlike",
+       visual_scale = 1.41,
+       tiles = {"default_bush_stem.png"},
+       inventory_image = "default_bush_stem.png",
+       wield_image = "default_bush_stem.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+       sounds = default.node_sound_wood_defaults(),
+       selection_box = {
+               type = "fixed",
+               fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
+       },
+})
+
+minetest.register_node("default:bush_leaves", {
+       description = "Bush Leaves",
+       drawtype = "allfaces_optional",
+       waving = 1,
+       tiles = {"default_leaves_simple.png"},
+       paramtype = "light",
+       groups = {snappy = 3, flammable = 2, leaves = 1},
+       drop = {
+               max_items = 1,
+               items = {
+                       {items = {"default:bush_sapling"}, rarity = 5},
+                       {items = {"default:bush_leaves"}}
+               }
+       },
+       sounds = default.node_sound_leaves_defaults(),
+
+       after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:bush_sapling", {
+       description = "Bush Sapling",
+       drawtype = "plantlike",
+       tiles = {"default_bush_sapling.png"},
+       inventory_image = "default_bush_sapling.png",
+       wield_image = "default_bush_sapling.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       on_timer = default.grow_sapling,
+       selection_box = {
+               type = "fixed",
+               fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
+       },
+       groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+               attached_node = 1, sapling = 1},
+       sounds = default.node_sound_leaves_defaults(),
+
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:bush_sapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       {x = -1, y = 0, z = -1},
+                       {x = 1, y = 1, z = 1},
+                       -- maximum interval of interior volume check
+                       2)
+
+               return itemstack
+       end,
+})
+
+minetest.register_node("default:acacia_bush_stem", {
+       description = "Acacia Bush Stem",
+       drawtype = "plantlike",
+       visual_scale = 1.41,
+       tiles = {"default_acacia_bush_stem.png"},
+       inventory_image = "default_acacia_bush_stem.png",
+       wield_image = "default_acacia_bush_stem.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
+       sounds = default.node_sound_wood_defaults(),
+       selection_box = {
+               type = "fixed",
+               fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
+       },
+})
+
+minetest.register_node("default:acacia_bush_leaves", {
+       description = "Acacia Bush Leaves",
+       drawtype = "allfaces_optional",
+       waving = 1,
+       tiles = {"default_acacia_leaves_simple.png"},
+       paramtype = "light",
+       groups = {snappy = 3, flammable = 2, leaves = 1},
+       drop = {
+               max_items = 1,
+               items = {
+                       {items = {"default:acacia_bush_sapling"}, rarity = 5},
+                       {items = {"default:acacia_bush_leaves"}}
+               }
+       },
+       sounds = default.node_sound_leaves_defaults(),
+
+       after_place_node = default.after_place_leaves,
+})
+
+minetest.register_node("default:acacia_bush_sapling", {
+       description = "Acacia Bush Sapling",
+       drawtype = "plantlike",
+       tiles = {"default_acacia_bush_sapling.png"},
+       inventory_image = "default_acacia_bush_sapling.png",
+       wield_image = "default_acacia_bush_sapling.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       on_timer = default.grow_sapling,
+       selection_box = {
+               type = "fixed",
+               fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
+       },
+       groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+               attached_node = 1, sapling = 1},
+       sounds = default.node_sound_leaves_defaults(),
+
+       on_construct = function(pos)
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
+       end,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+                       "default:acacia_bush_sapling",
+                       -- minp, maxp to be checked, relative to sapling pos
+                       {x = -1, y = 0, z = -1},
+                       {x = 1, y = 1, z = 1},
+                       -- maximum interval of interior volume check
+                       2)
+
+               return itemstack
+       end,
+})
+
+
+--
+-- Corals
+--
+
+minetest.register_node("default:coral_brown", {
+       description = "Brown Coral",
+       tiles = {"default_coral_brown.png"},
+       groups = {cracky = 3},
+       drop = "default:coral_skeleton",
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coral_orange", {
+       description = "Orange Coral",
+       tiles = {"default_coral_orange.png"},
+       groups = {cracky = 3},
+       drop = "default:coral_skeleton",
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coral_skeleton", {
+       description = "Coral Skeleton",
+       tiles = {"default_coral_skeleton.png"},
+       groups = {cracky = 3},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+
+--
+-- Liquids
+--
+
+minetest.register_node("default:water_source", {
+       description = "Water Source",
+       drawtype = "liquid",
        tiles = {
                {
                        name = "default_water_source_animated.png",
@@ -893,13 +1522,13 @@ minetest.register_node("default:water_source", {
        liquid_alternative_flowing = "default:water_flowing",
        liquid_alternative_source = "default:water_source",
        liquid_viscosity = 1,
-       post_effect_color = {a=120, r=30, g=60, b=90},
-       groups = {water=3, liquid=3, puts_out_fire=1},
+       post_effect_color = {a = 103, r = 30, g = 60, b = 90},
+       groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+       sounds = default.node_sound_water_defaults(),
 })
 
 minetest.register_node("default:water_flowing", {
        description = "Flowing Water",
-       inventory_image = minetest.inventorycube("default_water.png"),
        drawtype = "flowingliquid",
        tiles = {"default_water.png"},
        special_tiles = {
@@ -938,14 +1567,15 @@ minetest.register_node("default:water_flowing", {
        liquid_alternative_flowing = "default:water_flowing",
        liquid_alternative_source = "default:water_source",
        liquid_viscosity = 1,
-       post_effect_color = {a=120, r=30, g=60, b=90},
-       groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+       post_effect_color = {a = 103, r = 30, g = 60, b = 90},
+       groups = {water = 3, liquid = 3, puts_out_fire = 1,
+               not_in_creative_inventory = 1, cools_lava = 1},
+       sounds = default.node_sound_water_defaults(),
 })
 
 
 minetest.register_node("default:river_water_source", {
        description = "River Water Source",
-       inventory_image = minetest.inventorycube("default_river_water.png"),
        drawtype = "liquid",
        tiles = {
                {
@@ -985,13 +1615,13 @@ minetest.register_node("default:river_water_source", {
        liquid_viscosity = 1,
        liquid_renewable = false,
        liquid_range = 2,
-       post_effect_color = {a=120, r=30, g=76, b=90},
-       groups = {water=3, liquid=3, puts_out_fire=1},
+       post_effect_color = {a = 103, r = 30, g = 76, b = 90},
+       groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+       sounds = default.node_sound_water_defaults(),
 })
 
 minetest.register_node("default:river_water_flowing", {
        description = "Flowing River Water",
-       inventory_image = minetest.inventorycube("default_river_water.png"),
        drawtype = "flowingliquid",
        tiles = {"default_river_water.png"},
        special_tiles = {
@@ -1032,15 +1662,15 @@ minetest.register_node("default:river_water_flowing", {
        liquid_viscosity = 1,
        liquid_renewable = false,
        liquid_range = 2,
-       post_effect_color = {a=120, r=30, g=76, b=90},
-       groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+       post_effect_color = {a = 103, r = 30, g = 76, b = 90},
+       groups = {water = 3, liquid = 3, puts_out_fire = 1,
+               not_in_creative_inventory = 1, cools_lava = 1},
+       sounds = default.node_sound_water_defaults(),
 })
 
 
-
 minetest.register_node("default:lava_source", {
        description = "Lava Source",
-       inventory_image = minetest.inventorycube("default_lava.png"),
        drawtype = "liquid",
        tiles = {
                {
@@ -1081,13 +1711,12 @@ minetest.register_node("default:lava_source", {
        liquid_viscosity = 7,
        liquid_renewable = false,
        damage_per_second = 4 * 2,
-       post_effect_color = {a=192, r=255, g=64, b=0},
-       groups = {lava=3, liquid=2, hot=3, igniter=1},
+       post_effect_color = {a = 191, r = 255, g = 64, b = 0},
+       groups = {lava = 3, liquid = 2, igniter = 1},
 })
 
 minetest.register_node("default:lava_flowing", {
        description = "Flowing Lava",
-       inventory_image = minetest.inventorycube("default_lava.png"),
        drawtype = "flowingliquid",
        tiles = {"default_lava.png"},
        special_tiles = {
@@ -1128,330 +1757,461 @@ minetest.register_node("default:lava_flowing", {
        liquid_viscosity = 7,
        liquid_renewable = false,
        damage_per_second = 4 * 2,
-       post_effect_color = {a=192, r=255, g=64, b=0},
-       groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
+       post_effect_color = {a = 191, r = 255, g = 64, b = 0},
+       groups = {lava = 3, liquid = 2, igniter = 1,
+               not_in_creative_inventory = 1},
 })
 
 --
 -- Tools / "Advanced" crafting / Non-"natural"
 --
 
-minetest.register_node("default:torch", {
-       description = "Torch",
-       drawtype = "torchlike",
-       tiles = {
-               {
-                       name = "default_torch_on_floor_animated.png",
-                       animation = {
-                               type = "vertical_frames",
-                               aspect_w = 16,
-                               aspect_h = 16,
-                               length = 3.0
-                       },
-               },
-               {
-                       name="default_torch_on_ceiling_animated.png",
-                       animation = {
-                               type = "vertical_frames",
-                               aspect_w = 16,
-                               aspect_h = 16,
-                               length = 3.0
-                       },
-               },
-               {
-                       name="default_torch_animated.png",
-                       animation = {
-                               type = "vertical_frames",
-                               aspect_w = 16,
-                               aspect_h = 16,
-                               length = 3.0
-                       },
-               },
-       },
-       inventory_image = "default_torch_on_floor.png",
-       wield_image = "default_torch_on_floor.png",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       sunlight_propagates = true,
-       is_ground_content = false,
-       walkable = false,
-       light_source = default.LIGHT_MAX - 1,
-       selection_box = {
-               type = "wallmounted",
-               wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
-               wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
-               wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
-       },
-       groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_defaults(),
-})
-
-
-
-local chest_formspec =
-       "size[8,9]"..
-       default.gui_bg..
-       default.gui_bg_img..
-       default.gui_slots..
-       "list[current_name;main;0,0.3;8,4;]"..
-       "list[current_player;main;0,4.85;8,1;]"..
-       "list[current_player;main;0,6.08;8,3;8]"..
-       default.get_hotbar_bg(0,4.85)
-
-local function get_locked_chest_formspec(pos)
-       local spos = pos.x .. "," .. pos.y .. "," ..pos.z
+local function get_chest_formspec(pos)
+       local spos = pos.x .. "," .. pos.y .. "," .. pos.z
        local formspec =
-               "size[8,9]"..
-               default.gui_bg..
-               default.gui_bg_img..
-               default.gui_slots..
-               "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
-               "list[current_player;main;0,4.85;8,1;]"..
-               "list[current_player;main;0,6.08;8,3;8]"..
+               "size[8,9]" ..
+               default.gui_bg ..
+               default.gui_bg_img ..
+               default.gui_slots ..
+               "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
+               "list[current_player;main;0,4.85;8,1;]" ..
+               "list[current_player;main;0,6.08;8,3;8]" ..
+               "listring[nodemeta:" .. spos .. ";main]" ..
+               "listring[current_player;main]" ..
                default.get_hotbar_bg(0,4.85)
- return formspec
      return formspec
 end
 
-local function has_locked_chest_privilege(meta, player)
-       if player:get_player_name() ~= meta:get_string("owner") then
+local function chest_lid_obstructed(pos)
+       local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+       local def = minetest.registered_nodes[minetest.get_node(above).name]
+       -- allow ladders, signs, wallmounted things and torches to not obstruct
+       if def and
+                       (def.drawtype == "airlike" or
+                       def.drawtype == "signlike" or
+                       def.drawtype == "torchlike" or
+                       (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
                return false
        end
        return true
 end
 
-minetest.register_node("default:chest", {
-       description = "Chest",
-       tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-               "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
-       paramtype2 = "facedir",
-       groups = {choppy=2,oddly_breakable_by_hand=2},
-       legacy_facedir_simple = true,
-       is_ground_content = false,
-       sounds = default.node_sound_wood_defaults(),
-
-       on_construct = function(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("formspec", chest_formspec)
-               meta:set_string("infotext", "Chest")
-               local inv = meta:get_inventory()
-               inv:set_size("main", 8*4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from chest at "..minetest.pos_to_string(pos))
-       end,
-})
+local open_chests = {}
 
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if formname ~= "default:chest" then
+               return
+       end
+       if not player or not fields.quit then
+               return
+       end
+       local pn = player:get_player_name()
 
+       if not open_chests[pn] then
+               return
+       end
 
-minetest.register_node("default:chest_locked", {
-       description = "Locked Chest",
-       tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-               "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
-       paramtype2 = "facedir",
-       groups = {choppy=2,oddly_breakable_by_hand=2},
-       legacy_facedir_simple = true,
-       is_ground_content = false,
-       sounds = default.node_sound_wood_defaults(),
+       local pos = open_chests[pn].pos
+       local sound = open_chests[pn].sound
+       local swap = open_chests[pn].swap
+       local node = minetest.get_node(pos)
 
-       after_place_node = function(pos, placer)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("owner", placer:get_player_name() or "")
-               meta:set_string("infotext", "Locked Chest (owned by "..
-                               meta:get_string("owner")..")")
-       end,
-       on_construct = function(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("infotext", "Locked Chest")
-               meta:set_string("owner", "")
-               local inv = meta:get_inventory()
-               inv:set_size("main", 8*4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
-       end,
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       return 0
+       open_chests[pn] = nil
+       for k, v in pairs(open_chests) do
+               if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+                       return true
                end
-               return count
-       end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       return 0
+       end
+       minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
+                       param2 = node.param2 })
+       minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
+       return true
+end)
+
+function default.register_chest(name, d)
+       local def = table.copy(d)
+       def.drawtype = "mesh"
+       def.visual = "mesh"
+       def.paramtype = "light"
+       def.paramtype2 = "facedir"
+       def.legacy_facedir_simple = true
+       def.is_ground_content = false
+
+       if def.protected then
+               def.on_construct = function(pos)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("infotext", "Locked Chest")
+                       meta:set_string("owner", "")
+                       local inv = meta:get_inventory()
+                       inv:set_size("main", 8*4)
                end
-               return stack:get_count()
-       end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-               local meta = minetest.get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       return 0
+               def.after_place_node = function(pos, placer)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("owner", placer:get_player_name() or "")
+                       meta:set_string("infotext", "Locked Chest (owned by " ..
+                                       meta:get_string("owner") .. ")")
                end
-               return stack:get_count()
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from locked chest at "..minetest.pos_to_string(pos))
-       end,
-       on_rightclick = function(pos, node, clicker)
-               local meta = minetest.get_meta(pos)
-               if has_locked_chest_privilege(meta, clicker) then
+               def.can_dig = function(pos,player)
+                       local meta = minetest.get_meta(pos);
+                       local inv = meta:get_inventory()
+                       return inv:is_empty("main") and
+                                       default.can_interact_with_node(player, pos)
+               end
+               def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+                               to_list, to_index, count, player)
+                       if not default.can_interact_with_node(player, pos) then
+                               return 0
+                       end
+                       return count
+               end
+               def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+                       if not default.can_interact_with_node(player, pos) then
+                               return 0
+                       end
+                       return stack:get_count()
+               end
+               def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+                       if not default.can_interact_with_node(player, pos) then
+                               return 0
+                       end
+                       return stack:get_count()
+               end
+               def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+                       if not default.can_interact_with_node(clicker, pos) then
+                               return itemstack
+                       end
+
+                       minetest.sound_play(def.sound_open, {gain = 0.3,
+                                       pos = pos, max_hear_distance = 10})
+                       if not chest_lid_obstructed(pos) then
+                               minetest.swap_node(pos,
+                                               { name = "default:" .. name .. "_open",
+                                               param2 = node.param2 })
+                       end
+                       minetest.after(0.2, minetest.show_formspec,
+                                       clicker:get_player_name(),
+                                       "default:chest", get_chest_formspec(pos))
+                       open_chests[clicker:get_player_name()] = { pos = pos,
+                                       sound = def.sound_close, swap = name }
+               end
+               def.on_blast = function() end
+               def.on_key_use = function(pos, player)
+                       local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+                       local itemstack = player:get_wielded_item()
+                       local key_meta = itemstack:get_meta()
+
+                       if key_meta:get_string("secret") == "" then
+                               key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+                               itemstack:set_metadata("")
+                       end
+
+                       if secret ~= key_meta:get_string("secret") then
+                               return
+                       end
+
                        minetest.show_formspec(
-                               clicker:get_player_name(),
+                               player:get_player_name(),
                                "default:chest_locked",
-                               get_locked_chest_formspec(pos)
+                               get_chest_formspec(pos)
                        )
                end
-       end,
-       on_blast = function() end,
-})
+               def.on_skeleton_key_use = function(pos, player, newsecret)
+                       local meta = minetest.get_meta(pos)
+                       local owner = meta:get_string("owner")
+                       local pn = player:get_player_name()
+
+                       -- verify placer is owner of lockable chest
+                       if owner ~= pn then
+                               minetest.record_protection_violation(pos, pn)
+                               minetest.chat_send_player(pn, "You do not own this chest.")
+                               return nil
+                       end
+
+                       local secret = meta:get_string("key_lock_secret")
+                       if secret == "" then
+                               secret = newsecret
+                               meta:set_string("key_lock_secret", secret)
+                       end
+
+                       return secret, "a locked chest", owner
+               end
+       else
+               def.on_construct = function(pos)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("infotext", "Chest")
+                       local inv = meta:get_inventory()
+                       inv:set_size("main", 8*4)
+               end
+               def.can_dig = function(pos,player)
+                       local meta = minetest.get_meta(pos);
+                       local inv = meta:get_inventory()
+                       return inv:is_empty("main")
+               end
+               def.on_rightclick = function(pos, node, clicker)
+                       minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+                                       max_hear_distance = 10})
+                       if not chest_lid_obstructed(pos) then
+                               minetest.swap_node(pos, {
+                                               name = "default:" .. name .. "_open",
+                                               param2 = node.param2 })
+                       end
+                       minetest.after(0.2, minetest.show_formspec,
+                                       clicker:get_player_name(),
+                                       "default:chest", get_chest_formspec(pos))
+                       open_chests[clicker:get_player_name()] = { pos = pos,
+                                       sound = def.sound_close, swap = name }
+               end
+       end
+
+       def.on_metadata_inventory_move = function(pos, from_list, from_index,
+                       to_list, to_index, count, player)
+               minetest.log("action", player:get_player_name() ..
+                       " moves stuff in chest at " .. minetest.pos_to_string(pos))
+       end
+       def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
+               minetest.log("action", player:get_player_name() ..
+                       " moves " .. stack:get_name() ..
+                       " to chest at " .. minetest.pos_to_string(pos))
+       end
+       def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
+               minetest.log("action", player:get_player_name() ..
+                       " takes " .. stack:get_name() ..
+                       " from chest at " .. minetest.pos_to_string(pos))
+       end
+       def.on_blast = function(pos)
+               local drops = {}
+               default.get_inventory_drops(pos, "main", drops)
+               drops[#drops+1] = "default:chest"
+               minetest.remove_node(pos)
+               return drops
+       end
 
+       local def_opened = table.copy(def)
+       local def_closed = table.copy(def)
 
+       def_opened.mesh = "chest_open.obj"
+       for i = 1, #def_opened.tiles do
+               if type(def_opened.tiles[i]) == "string" then
+                       def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
+               elseif def_opened.tiles[i].backface_culling == nil then
+                       def_opened.tiles[i].backface_culling = true
+               end
+       end
+       def_opened.drop = "default:" .. name
+       def_opened.groups.not_in_creative_inventory = 1
+       def_opened.selection_box = {
+               type = "fixed",
+               fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
+       }
+       def_opened.can_dig = function()
+               return false
+       end
+
+       def_closed.mesh = nil
+       def_closed.drawtype = nil
+       def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
+       def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
+       def_closed.tiles[3] = def.tiles[3].."^[transformFX"
+
+       minetest.register_node("default:" .. name, def_closed)
+       minetest.register_node("default:" .. name .. "_open", def_opened)
+
+       -- convert old chests to this new variant
+       minetest.register_lbm({
+               label = "update chests to opening chests",
+               name = "default:upgrade_" .. name .. "_v2",
+               nodenames = {"default:" .. name},
+               action = function(pos, node)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("formspec", nil)
+                       local inv = meta:get_inventory()
+                       local list = inv:get_list("default:chest")
+                       if list then
+                               inv:set_size("main", 8*4)
+                               inv:set_list("main", list)
+                               inv:set_list("default:chest", nil)
+                       end
+               end
+       })
+end
+
+
+default.register_chest("chest", {
+       description = "Chest",
+       tiles = {
+               "default_chest_top.png",
+               "default_chest_top.png",
+               "default_chest_side.png",
+               "default_chest_side.png",
+               "default_chest_front.png",
+               "default_chest_inside.png"
+       },
+       sounds = default.node_sound_wood_defaults(),
+       sound_open = "default_chest_open",
+       sound_close = "default_chest_close",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2},
+})
+
+default.register_chest("chest_locked", {
+       description = "Locked Chest",
+       tiles = {
+               "default_chest_top.png",
+               "default_chest_top.png",
+               "default_chest_side.png",
+               "default_chest_side.png",
+               "default_chest_lock.png",
+               "default_chest_inside.png"
+       },
+       sounds = default.node_sound_wood_defaults(),
+       sound_open = "default_chest_open",
+       sound_close = "default_chest_close",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2},
+       protected = true,
+})
 
 local bookshelf_formspec =
-       "size[8,7;]"..
-       default.gui_bg..
-       default.gui_bg_img..
-       default.gui_slots..
-       "list[context;books;0,0.3;8,2;]"..
-       "list[current_player;main;0,2.85;8,1;]"..
-       "list[current_player;main;0,4.08;8,3;8]"..
+       "size[8,7;]" ..
+       default.gui_bg ..
+       default.gui_bg_img ..
+       default.gui_slots ..
+       "list[context;books;0,0.3;8,2;]" ..
+       "list[current_player;main;0,2.85;8,1;]" ..
+       "list[current_player;main;0,4.08;8,3;8]" ..
+       "listring[context;books]" ..
+       "listring[current_player;main]" ..
        default.get_hotbar_bg(0,2.85)
 
+local function get_bookshelf_formspec(inv)
+       local formspec = bookshelf_formspec
+       local invlist = inv and inv:get_list("books")
+       -- Inventory slots overlay
+       local bx, by = 0, 0.3
+       for i = 1, 16 do
+               if i == 9 then
+                       bx = 0
+                       by = by + 1
+               end
+               if not invlist or invlist[i]:is_empty() then
+                       formspec = formspec ..
+                               "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
+               end
+               bx = bx + 1
+       end
+       return formspec
+end
+
 minetest.register_node("default:bookshelf", {
        description = "Bookshelf",
-       tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+       tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+               "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
+       paramtype2 = "facedir",
        is_ground_content = false,
-       groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
        sounds = default.node_sound_wood_defaults(),
 
        on_construct = function(pos)
                local meta = minetest.get_meta(pos)
-               meta:set_string("formspec", bookshelf_formspec)
+               meta:set_string("formspec", get_bookshelf_formspec(nil))
                local inv = meta:get_inventory()
-               inv:set_size("books", 8*2)
+               inv:set_size("books", 8 * 2)
        end,
        can_dig = function(pos,player)
-               local meta = minetest.get_meta(pos);
-               local inv = meta:get_inventory()
+               local inv = minetest.get_meta(pos):get_inventory()
                return inv:is_empty("books")
        end,
-
-       allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.get_meta(pos)
-               local inv = meta:get_inventory()
-               local to_stack = inv:get_stack(listname, index)
-               if listname == "books" then
-                       if minetest.get_item_group(stack:get_name(), "book") ~= 0
-                                       and to_stack:is_empty() then
-                               return 1
-                       else
-                               return 0
-                       end
-               end
-       end,
-
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.get_meta(pos)
-               local inv = meta:get_inventory()
-               local stack = inv:get_stack(from_list, from_index)
-               local to_stack = inv:get_stack(to_list, to_index)
-               if to_list == "books" then
-                       if minetest.get_item_group(stack:get_name(), "book") ~= 0
-                                       and to_stack:is_empty() then
-                               return 1
-                       else
-                               return 0
-                       end
+       allow_metadata_inventory_put = function(pos, listname, index, stack)
+               if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
+                       return stack:get_count()
                end
+               return 0
        end,
-
        on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                          " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
+               minetest.log("action", player:get_player_name() ..
+                       " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
        end,
        on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                          " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
+               minetest.log("action", player:get_player_name() ..
+                       " moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
        end,
        on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                          " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
+               minetest.log("action", player:get_player_name() ..
+                       " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
+       end,
+       on_blast = function(pos)
+               local drops = {}
+               default.get_inventory_drops(pos, "books", drops)
+               drops[#drops+1] = "default:bookshelf"
+               minetest.remove_node(pos)
+               return drops
        end,
 })
 
+local function register_sign(material, desc, def)
+       minetest.register_node("default:sign_wall_" .. material, {
+               description = desc .. " Sign",
+               drawtype = "nodebox",
+               tiles = {"default_sign_wall_" .. material .. ".png"},
+               inventory_image = "default_sign_" .. material .. ".png",
+               wield_image = "default_sign_" .. material .. ".png",
+               paramtype = "light",
+               paramtype2 = "wallmounted",
+               sunlight_propagates = true,
+               is_ground_content = false,
+               walkable = false,
+               node_box = {
+                       type = "wallmounted",
+                       wall_top    = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+                       wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+                       wall_side   = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
+               },
+               groups = def.groups,
+               legacy_wallmounted = true,
+               sounds = def.sounds,
+
+               on_construct = function(pos)
+                       --local n = minetest.get_node(pos)
+                       local meta = minetest.get_meta(pos)
+                       meta:set_string("formspec", "field[text;;${text}]")
+               end,
+               on_receive_fields = function(pos, formname, fields, sender)
+                       --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
+                       local player_name = sender:get_player_name()
+                       if minetest.is_protected(pos, player_name) then
+                               minetest.record_protection_violation(pos, player_name)
+                               return
+                       end
+                       local meta = minetest.get_meta(pos)
+                       if not fields.text then return end
+                       minetest.log("action", (player_name or "") .. " wrote \"" ..
+                               fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
+                       meta:set_string("text", fields.text)
+                       meta:set_string("infotext", '"' .. fields.text .. '"')
+               end,
+       })
+end
 
+register_sign("wood", "Wooden", {
+       sounds = default.node_sound_wood_defaults(),
+       groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
+})
 
-minetest.register_node("default:sign_wall", {
-       description = "Sign",
-       drawtype = "nodebox",
-       tiles = {"default_sign.png"},
-       inventory_image = "default_sign_wall.png",
-       wield_image = "default_sign_wall.png",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       sunlight_propagates = true,
-       is_ground_content = false,
-       walkable = false,
-       node_box = {
-               type = "wallmounted",
-               wall_top    = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
-               wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
-               wall_side   = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
-       },
-       groups = {choppy=2,dig_immediate=2,attached_node=1},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_defaults(),
-
-       on_construct = function(pos)
-               --local n = minetest.get_node(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("formspec", "field[text;;${text}]")
-               meta:set_string("infotext", "\"\"")
-       end,
-       on_receive_fields = function(pos, formname, fields, sender)
-               --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
-               if minetest.is_protected(pos, sender:get_player_name()) then
-                       minetest.record_protection_violation(pos, sender:get_player_name())
-                       return
-               end
-               local meta = minetest.get_meta(pos)
-               if not fields.text then return end
-               minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
-                               "\" to sign at "..minetest.pos_to_string(pos))
-               meta:set_string("text", fields.text)
-               meta:set_string("infotext", '"'..fields.text..'"')
-       end,
+register_sign("steel", "Steel", {
+       sounds = default.node_sound_metal_defaults(),
+       groups = {cracky = 2, attached_node = 1}
 })
 
-minetest.register_node("default:ladder", {
-       description = "Ladder",
+minetest.register_node("default:ladder_wood", {
+       description = "Wooden Ladder",
        drawtype = "signlike",
-       tiles = {"default_ladder.png"},
-       inventory_image = "default_ladder.png",
-       wield_image = "default_ladder.png",
+       tiles = {"default_ladder_wood.png"},
+       inventory_image = "default_ladder_wood.png",
+       wield_image = "default_ladder_wood.png",
        paramtype = "light",
        paramtype2 = "wallmounted",
        sunlight_propagates = true,
@@ -1464,81 +2224,115 @@ minetest.register_node("default:ladder", {
                --wall_bottom = = <default>
                --wall_side = = <default>
        },
-       groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
+       groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
        legacy_wallmounted = true,
        sounds = default.node_sound_wood_defaults(),
 })
 
-local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
-minetest.register_node("default:fence_wood", {
-       description = "Wooden Fence",
-       drawtype = "fencelike",
-       tiles = {"default_wood.png"},
-       inventory_image = fence_texture,
-       wield_image = fence_texture,
+minetest.register_node("default:ladder_steel", {
+       description = "Steel Ladder",
+       drawtype = "signlike",
+       tiles = {"default_ladder_steel.png"},
+       inventory_image = "default_ladder_steel.png",
+       wield_image = "default_ladder_steel.png",
        paramtype = "light",
+       paramtype2 = "wallmounted",
        sunlight_propagates = true,
+       walkable = false,
+       climbable = true,
        is_ground_content = false,
        selection_box = {
-               type = "fixed",
-               fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+               type = "wallmounted",
+               --wall_top = = <default>
+               --wall_bottom = = <default>
+               --wall_side = = <default>
        },
-       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
+       groups = {cracky = 2},
+       sounds = default.node_sound_metal_defaults(),
 })
 
-
+default.register_fence("default:fence_wood", {
+       description = "Wooden Fence",
+       texture = "default_fence_wood.png",
+       inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       material = "default:wood",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_acacia_wood", {
+       description = "Acacia Fence",
+       texture = "default_fence_acacia_wood.png",
+       inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       material = "default:acacia_wood",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_junglewood", {
+       description = "Jungle Wood Fence",
+       texture = "default_fence_junglewood.png",
+       inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       material = "default:junglewood",
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_pine_wood", {
+       description = "Pine Fence",
+       texture = "default_fence_pine_wood.png",
+       inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       material = "default:pine_wood",
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+       sounds = default.node_sound_wood_defaults()
+})
+
+default.register_fence("default:fence_aspen_wood", {
+       description = "Aspen Fence",
+       texture = "default_fence_aspen_wood.png",
+       inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
+       material = "default:aspen_wood",
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
+       sounds = default.node_sound_wood_defaults()
+})
 
 minetest.register_node("default:glass", {
        description = "Glass",
        drawtype = "glasslike_framed_optional",
        tiles = {"default_glass.png", "default_glass_detail.png"},
-       inventory_image = minetest.inventorycube("default_glass.png"),
        paramtype = "light",
+       paramtype2 = "glasslikeliquidlevel",
        sunlight_propagates = true,
        is_ground_content = false,
-       groups = {cracky=3,oddly_breakable_by_hand=3},
+       groups = {cracky = 3, oddly_breakable_by_hand = 3},
        sounds = default.node_sound_glass_defaults(),
 })
 
 minetest.register_node("default:obsidian_glass", {
        description = "Obsidian Glass",
-       drawtype = "glasslike",
-       tiles = {"default_obsidian_glass.png"},
+       drawtype = "glasslike_framed_optional",
+       tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
        paramtype = "light",
+       paramtype2 = "glasslikeliquidlevel",
        is_ground_content = false,
        sunlight_propagates = true,
        sounds = default.node_sound_glass_defaults(),
-       groups = {cracky=3,oddly_breakable_by_hand=3},
+       groups = {cracky = 3},
 })
 
 
-
-minetest.register_node("default:rail", {
-       description = "Rail",
-       drawtype = "raillike",
-       tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
-       inventory_image = "default_rail.png",
-       wield_image = "default_rail.png",
-       paramtype = "light",
-       sunlight_propagates = true,
-       walkable = false,
-       is_ground_content = false,
-       selection_box = {
-               type = "fixed",
-                -- but how to specify the dimensions for curved and sideways rails?
-                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-       },
-       groups = {bendy=2,dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("rail")},
-})
-
-
-
 minetest.register_node("default:brick", {
        description = "Brick Block",
+       paramtype2 = "facedir",
+       place_param2 = 0,
        tiles = {"default_brick.png"},
        is_ground_content = false,
-       groups = {cracky=3},
+       groups = {cracky = 3},
        sounds = default.node_sound_stone_defaults(),
 })
 
@@ -1555,6 +2349,27 @@ minetest.register_node("default:meselamp", {
        light_source = default.LIGHT_MAX,
 })
 
+minetest.register_node("default:mese_post_light", {
+       description = "Mese Post Light",
+       tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
+               "default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
+               "default_mese_post_light_side.png", "default_mese_post_light_side.png"},
+       wield_image = "default_mese_post_light_side.png",
+       drawtype = "nodebox",
+       node_box = {
+               type = "fixed",
+               fixed = {
+                       {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
+               },
+       },
+       paramtype = "light",
+       light_source = default.LIGHT_MAX,
+       sunlight_propagates = true,
+       is_ground_content = false,
+       groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+       sounds = default.node_sound_wood_defaults(),
+})
+
 --
 -- Misc
 --
@@ -1564,28 +2379,71 @@ minetest.register_node("default:cloud", {
        tiles = {"default_cloud.png"},
        is_ground_content = false,
        sounds = default.node_sound_defaults(),
-       groups = {not_in_creative_inventory=1},
+       groups = {not_in_creative_inventory = 1},
 })
 
-minetest.register_node("default:nyancat", {
-       description = "Nyan Cat",
-       tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
-               "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
-       paramtype2 = "facedir",
-       groups = {cracky=2},
-       is_ground_content = false,
-       legacy_facedir_simple = true,
-       sounds = default.node_sound_defaults(),
+--
+-- register trees for leafdecay
+--
+
+if minetest.get_mapgen_setting("mg_name") == "v6" then
+       default.register_leafdecay({
+               trunks = {"default:tree"},
+               leaves = {"default:apple", "default:leaves"},
+               radius = 2,
+       })
+
+       default.register_leafdecay({
+               trunks = {"default:jungletree"},
+               leaves = {"default:jungleleaves"},
+               radius = 3,
+       })
+
+       default.register_leafdecay({
+               trunks = {"default:pine_tree"},
+               leaves = {"default:pine_needles"},
+               radius = 3,
+       })
+else
+       default.register_leafdecay({
+               trunks = {"default:tree"},
+               leaves = {"default:apple", "default:leaves"},
+               radius = 3,
+       })
+
+       default.register_leafdecay({
+               trunks = {"default:jungletree"},
+               leaves = {"default:jungleleaves"},
+               radius = 2,
+       })
+
+       default.register_leafdecay({
+               trunks = {"default:pine_tree"},
+               leaves = {"default:pine_needles"},
+               radius = 2,
+       })
+end
+
+default.register_leafdecay({
+       trunks = {"default:acacia_tree"},
+       leaves = {"default:acacia_leaves"},
+       radius = 2,
 })
 
-minetest.register_node("default:nyancat_rainbow", {
-       description = "Nyan Cat Rainbow",
-       tiles = {
-               "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
-               "default_nc_rb.png", "default_nc_rb.png"
-       },
-       paramtype2 = "facedir",
-       groups = {cracky=2},
-       is_ground_content = false,
-       sounds = default.node_sound_defaults(),
+default.register_leafdecay({
+       trunks = {"default:aspen_tree"},
+       leaves = {"default:aspen_leaves"},
+       radius = 3,
+})
+
+default.register_leafdecay({
+       trunks = {"default:bush_stem"},
+       leaves = {"default:bush_leaves"},
+       radius = 1,
+})
+
+default.register_leafdecay({
+       trunks = {"default:acacia_bush_stem"},
+       leaves = {"default:acacia_bush_leaves"},
+       radius = 1,
 })