Saplings: Reduce grow time to ABM equivalent
[oweals/minetest_game.git] / mods / default / nodes.lua
index 76e88afd03a359ee06d6f4fc25f1828929994fc5..701e70b644fef46f1b8c98c9972a0036cbe0aff6 100644 (file)
@@ -608,7 +608,7 @@ minetest.register_node("default:sapling", {
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -693,7 +693,7 @@ minetest.register_node("default:jungletree", {
 })
 
 minetest.register_node("default:junglewood", {
-       description = "Junglewood Planks",
+       description = "Jungle Wood Planks",
        paramtype2 = "facedir",
        place_param2 = 0,
        tiles = {"default_junglewood.png"},
@@ -742,7 +742,7 @@ minetest.register_node("default:junglesapling", {
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -821,7 +821,7 @@ minetest.register_node("default:pine_sapling", {
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -901,7 +901,7 @@ minetest.register_node("default:acacia_sapling", {
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -979,7 +979,7 @@ minetest.register_node("default:aspen_sapling", {
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(2400,4800))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -1362,7 +1362,7 @@ minetest.register_node("default:bush_sapling", {
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(1200, 2400))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -1433,7 +1433,7 @@ minetest.register_node("default:acacia_bush_sapling", {
        sounds = default.node_sound_leaves_defaults(),
 
        on_construct = function(pos)
-               minetest.get_node_timer(pos):start(math.random(1200, 2400))
+               minetest.get_node_timer(pos):start(math.random(300, 1500))
        end,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -1773,23 +1773,24 @@ local function get_chest_formspec(pos)
                default.gui_bg ..
                default.gui_bg_img ..
                default.gui_slots ..
-               "list[nodemeta:" .. spos .. ";default:chest;0,0.3;8,4;]" ..
+               "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
                "list[current_player;main;0,4.85;8,1;]" ..
                "list[current_player;main;0,6.08;8,3;8]" ..
-               "listring[nodemeta:" .. spos .. ";default:chest]" ..
+               "listring[nodemeta:" .. spos .. ";main]" ..
                "listring[current_player;main]" ..
                default.get_hotbar_bg(0,4.85)
        return formspec
 end
 
 local function chest_lid_obstructed(pos)
-       local above = { x = pos.x, y = pos.y + 1, z = pos.z }
+       local above = {x = pos.x, y = pos.y + 1, z = pos.z}
        local def = minetest.registered_nodes[minetest.get_node(above).name]
        -- allow ladders, signs, wallmounted things and torches to not obstruct
-       if def.drawtype == "airlike" or
+       if def and
+                       (def.drawtype == "airlike" or
                        def.drawtype == "signlike" or
                        def.drawtype == "torchlike" or
-                       (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
+                       (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
                return false
        end
        return true
@@ -1842,7 +1843,7 @@ function default.register_chest(name, d)
                        meta:set_string("infotext", "Locked Chest")
                        meta:set_string("owner", "")
                        local inv = meta:get_inventory()
-                       inv:set_size("default:chest", 8*4)
+                       inv:set_size("main", 8*4)
                end
                def.after_place_node = function(pos, placer)
                        local meta = minetest.get_meta(pos)
@@ -1853,7 +1854,7 @@ function default.register_chest(name, d)
                def.can_dig = function(pos,player)
                        local meta = minetest.get_meta(pos);
                        local inv = meta:get_inventory()
-                       return inv:is_empty("default:chest") and
+                       return inv:is_empty("main") and
                                        default.can_interact_with_node(player, pos)
                end
                def.allow_metadata_inventory_move = function(pos, from_list, from_index,
@@ -1939,12 +1940,12 @@ function default.register_chest(name, d)
                        local meta = minetest.get_meta(pos)
                        meta:set_string("infotext", "Chest")
                        local inv = meta:get_inventory()
-                       inv:set_size("default:chest", 8*4)
+                       inv:set_size("main", 8*4)
                end
                def.can_dig = function(pos,player)
                        local meta = minetest.get_meta(pos);
                        local inv = meta:get_inventory()
-                       return inv:is_empty("default:chest")
+                       return inv:is_empty("main")
                end
                def.on_rightclick = function(pos, node, clicker)
                        minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
@@ -1989,17 +1990,28 @@ function default.register_chest(name, d)
        local def_closed = table.copy(def)
 
        def_opened.mesh = "chest_open.obj"
+       for i = 1, #def_opened.tiles do
+               if type(def_opened.tiles[i]) == "string" then
+                       def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
+               elseif def_opened.tiles[i].backface_culling == nil then
+                       def_opened.tiles[i].backface_culling = true
+               end
+       end
        def_opened.drop = "default:" .. name
        def_opened.groups.not_in_creative_inventory = 1
        def_opened.selection_box = {
                type = "fixed",
                fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
-               }
+       }
        def_opened.can_dig = function()
                return false
        end
 
-       def_closed.mesh = "cube.obj"
+       def_closed.mesh = nil
+       def_closed.drawtype = nil
+       def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
+       def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
+       def_closed.tiles[3] = def.tiles[3].."^[transformFX"
 
        minetest.register_node("default:" .. name, def_closed)
        minetest.register_node("default:" .. name .. "_open", def_opened)
@@ -2007,16 +2019,18 @@ function default.register_chest(name, d)
        -- convert old chests to this new variant
        minetest.register_lbm({
                label = "update chests to opening chests",
-               name = "default:upgrade_" .. name,
+               name = "default:upgrade_" .. name .. "_v2",
                nodenames = {"default:" .. name},
                action = function(pos, node)
                        local meta = minetest.get_meta(pos)
                        meta:set_string("formspec", nil)
                        local inv = meta:get_inventory()
-                       local list = inv:get_list("main")
-                       inv:set_list("main", nil)
-                       inv:set_size("default:chest", 8*4)
-                       inv:set_list("default:chest", list)
+                       local list = inv:get_list("default:chest")
+                       if list then
+                               inv:set_size("main", 8*4)
+                               inv:set_list("main", list)
+                               inv:set_list("default:chest", nil)
+                       end
                end
        })
 end
@@ -2024,7 +2038,14 @@ end
 
 default.register_chest("chest", {
        description = "Chest",
-       tiles = { "default_chest_wood.png" },
+       tiles = {
+               "default_chest_top.png",
+               "default_chest_top.png",
+               "default_chest_side.png",
+               "default_chest_side.png",
+               "default_chest_front.png",
+               "default_chest_inside.png"
+       },
        sounds = default.node_sound_wood_defaults(),
        sound_open = "default_chest_open",
        sound_close = "default_chest_close",
@@ -2033,7 +2054,14 @@ default.register_chest("chest", {
 
 default.register_chest("chest_locked", {
        description = "Locked Chest",
-       tiles = { "default_chest_wood_locked.png" },
+       tiles = {
+               "default_chest_top.png",
+               "default_chest_top.png",
+               "default_chest_side.png",
+               "default_chest_side.png",
+               "default_chest_lock.png",
+               "default_chest_inside.png"
+       },
        sounds = default.node_sound_wood_defaults(),
        sound_open = "default_chest_open",
        sound_close = "default_chest_close",
@@ -2244,7 +2272,7 @@ default.register_fence("default:fence_acacia_wood", {
 })
 
 default.register_fence("default:fence_junglewood", {
-       description = "Junglewood Fence",
+       description = "Jungle Wood Fence",
        texture = "default_fence_junglewood.png",
        inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
        wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",