sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
})
minetest.register_node("default:junglewood", {
- description = "Junglewood Planks",
+ description = "Jungle Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_junglewood.png"},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(1200, 2400))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(1200, 2400))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
- "list[nodemeta:" .. spos .. ";default:chest;0,0.3;8,4;]" ..
+ "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";default:chest]" ..
+ "listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
local function chest_lid_obstructed(pos)
- local above = { x = pos.x, y = pos.y + 1, z = pos.z }
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local def = minetest.registered_nodes[minetest.get_node(above).name]
-- allow ladders, signs, wallmounted things and torches to not obstruct
- if def.drawtype == "airlike" or
+ if def and
+ (def.drawtype == "airlike" or
def.drawtype == "signlike" or
def.drawtype == "torchlike" or
- (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
+ (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
return false
end
return true
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
- inv:set_size("default:chest", 8*4)
+ inv:set_size("main", 8*4)
end
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
- return inv:is_empty("default:chest") and
+ return inv:is_empty("main") and
default.can_interact_with_node(player, pos)
end
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
- inv:set_size("default:chest", 8*4)
+ inv:set_size("main", 8*4)
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
- return inv:is_empty("default:chest")
+ return inv:is_empty("main")
end
def.on_rightclick = function(pos, node, clicker)
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
local def_closed = table.copy(def)
def_opened.mesh = "chest_open.obj"
+ for i = 1, #def_opened.tiles do
+ if type(def_opened.tiles[i]) == "string" then
+ def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
+ elseif def_opened.tiles[i].backface_culling == nil then
+ def_opened.tiles[i].backface_culling = true
+ end
+ end
def_opened.drop = "default:" .. name
def_opened.groups.not_in_creative_inventory = 1
def_opened.selection_box = {
type = "fixed",
fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
- }
+ }
def_opened.can_dig = function()
return false
end
- def_closed.mesh = "cube.obj"
+ def_closed.mesh = nil
+ def_closed.drawtype = nil
+ def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
+ def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
+ def_closed.tiles[3] = def.tiles[3].."^[transformFX"
minetest.register_node("default:" .. name, def_closed)
minetest.register_node("default:" .. name .. "_open", def_opened)
-- convert old chests to this new variant
minetest.register_lbm({
label = "update chests to opening chests",
- name = "default:upgrade_" .. name,
+ name = "default:upgrade_" .. name .. "_v2",
nodenames = {"default:" .. name},
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil)
local inv = meta:get_inventory()
- local list = inv:get_list("main")
- inv:set_list("main", nil)
- inv:set_size("default:chest", 8*4)
- inv:set_list("default:chest", list)
+ local list = inv:get_list("default:chest")
+ if list then
+ inv:set_size("main", 8*4)
+ inv:set_list("main", list)
+ inv:set_list("default:chest", nil)
+ end
end
})
end
default.register_chest("chest", {
description = "Chest",
- tiles = { "default_chest_wood.png" },
+ tiles = {
+ "default_chest_top.png",
+ "default_chest_top.png",
+ "default_chest_side.png",
+ "default_chest_side.png",
+ "default_chest_front.png",
+ "default_chest_inside.png"
+ },
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
default.register_chest("chest_locked", {
description = "Locked Chest",
- tiles = { "default_chest_wood_locked.png" },
+ tiles = {
+ "default_chest_top.png",
+ "default_chest_top.png",
+ "default_chest_side.png",
+ "default_chest_side.png",
+ "default_chest_lock.png",
+ "default_chest_inside.png"
+ },
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
})
default.register_fence("default:fence_junglewood", {
- description = "Junglewood Fence",
+ description = "Jungle Wood Fence",
texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",