default:stone_with_copper
default:copperblock
+
+default:stone_with_tin
+default:tinblock
+
default:bronzeblock
default:stone_with_gold
default:bush_stem
default:bush_leaves
+default:bush_sapling
default:acacia_bush_stem
default:acacia_bush_leaves
+default:acacia_bush_sapling
Corals
------
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
+ groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
})
minetest.register_node("default:junglewood", {
- description = "Junglewood Planks",
+ description = "Jungle Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_junglewood.png"},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(2400,4800))
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
sounds = default.node_sound_metal_defaults(),
})
+
+minetest.register_node("default:stone_with_tin", {
+ description = "Tin Ore",
+ tiles = {"default_stone.png^default_mineral_tin.png"},
+ groups = {cracky = 2},
+ drop = "default:tin_lump",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:tinblock", {
+ description = "Tin Block",
+ tiles = {"default_tin_block.png"},
+ is_ground_content = false,
+ groups = {cracky = 1, level = 2},
+ sounds = default.node_sound_metal_defaults(),
+})
+
+
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
+ groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16},
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
tiles = {"default_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:bush_sapling"}, rarity = 5},
+ {items = {"default:bush_leaves"}}
+ }
+ },
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
+minetest.register_node("default:bush_sapling", {
+ description = "Bush Sapling",
+ drawtype = "plantlike",
+ tiles = {"default_bush_sapling.png"},
+ inventory_image = "default_bush_sapling.png",
+ wield_image = "default_bush_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = default.grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:bush_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -1, y = 0, z = -1},
+ {x = 1, y = 1, z = 1},
+ -- maximum interval of interior volume check
+ 2)
+
+ return itemstack
+ end,
+})
+
minetest.register_node("default:acacia_bush_stem", {
description = "Acacia Bush Stem",
drawtype = "plantlike",
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16},
+ fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
},
})
tiles = {"default_acacia_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {"default:acacia_bush_sapling"}, rarity = 5},
+ {items = {"default:acacia_bush_leaves"}}
+ }
+ },
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
+minetest.register_node("default:acacia_bush_sapling", {
+ description = "Acacia Bush Sapling",
+ drawtype = "plantlike",
+ tiles = {"default_acacia_bush_sapling.png"},
+ inventory_image = "default_acacia_bush_sapling.png",
+ wield_image = "default_acacia_bush_sapling.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ on_timer = default.grow_sapling,
+ selection_box = {
+ type = "fixed",
+ fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
+ },
+ groups = {snappy = 2, dig_immediate = 3, flammable = 2,
+ attached_node = 1, sapling = 1},
+ sounds = default.node_sound_leaves_defaults(),
+
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(300, 1500))
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
+ "default:acacia_bush_sapling",
+ -- minp, maxp to be checked, relative to sapling pos
+ {x = -1, y = 0, z = -1},
+ {x = 1, y = 1, z = 1},
+ -- maximum interval of interior volume check
+ 2)
+
+ return itemstack
+ end,
+})
+
--
-- Corals
-- Tools / "Advanced" crafting / Non-"natural"
--
-local chest_formspec =
- "size[8,9]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[current_name;main;0,0.3;8,4;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[current_name;main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,4.85)
-
-local function get_locked_chest_formspec(pos)
+local function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
- return formspec
+ return formspec
end
-minetest.register_node("default:chest", {
- description = "Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
+local function chest_lid_obstructed(pos)
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local def = minetest.registered_nodes[minetest.get_node(above).name]
+ -- allow ladders, signs, wallmounted things and torches to not obstruct
+ if def and
+ (def.drawtype == "airlike" or
+ def.drawtype == "signlike" or
+ def.drawtype == "torchlike" or
+ (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
+ return false
+ end
+ return true
+end
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", chest_formspec)
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
+local open_chests = {}
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "default:chest" then
+ return
+ end
+ if not player or not fields.quit then
+ return
+ end
+ local pn = player:get_player_name()
+
+ if not open_chests[pn] then
+ return
+ end
+
+ local pos = open_chests[pn].pos
+ local sound = open_chests[pn].sound
+ local swap = open_chests[pn].swap
+ local node = minetest.get_node(pos)
+
+ open_chests[pn] = nil
+ for k, v in pairs(open_chests) do
+ if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+ return true
+ end
+ end
+ minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
+ param2 = node.param2 })
+ minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
+ return true
+end)
+
+function default.register_chest(name, d)
+ local def = table.copy(d)
+ def.drawtype = "mesh"
+ def.visual = "mesh"
+ def.paramtype = "light"
+ def.paramtype2 = "facedir"
+ def.legacy_facedir_simple = true
+ def.is_ground_content = false
+
+ if def.protected then
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end
+ def.after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Locked Chest (owned by " ..
+ meta:get_string("owner") .. ")")
+ end
+ def.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main") and
+ default.can_interact_with_node(player, pos)
+ end
+ def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return count
+ end
+ def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return stack:get_count()
+ end
+ def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return stack:get_count()
+ end
+ def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ if not default.can_interact_with_node(clicker, pos) then
+ return itemstack
+ end
+
+ minetest.sound_play(def.sound_open, {gain = 0.3,
+ pos = pos, max_hear_distance = 10})
+ if not chest_lid_obstructed(pos) then
+ minetest.swap_node(pos,
+ { name = "default:" .. name .. "_open",
+ param2 = node.param2 })
+ end
+ minetest.after(0.2, minetest.show_formspec,
+ clicker:get_player_name(),
+ "default:chest", get_chest_formspec(pos))
+ open_chests[clicker:get_player_name()] = { pos = pos,
+ sound = def.sound_close, swap = name }
+ end
+ def.on_blast = function() end
+ def.on_key_use = function(pos, player)
+ local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+ local itemstack = player:get_wielded_item()
+ local key_meta = itemstack:get_meta()
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+ itemstack:set_metadata("")
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return
+ end
+
+ minetest.show_formspec(
+ player:get_player_name(),
+ "default:chest_locked",
+ get_chest_formspec(pos)
+ )
+ end
+ def.on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local pn = player:get_player_name()
+
+ -- verify placer is owner of lockable chest
+ if owner ~= pn then
+ minetest.record_protection_violation(pos, pn)
+ minetest.chat_send_player(pn, "You do not own this chest.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked chest", owner
+ end
+ else
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end
+ def.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end
+ def.on_rightclick = function(pos, node, clicker)
+ minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+ max_hear_distance = 10})
+ if not chest_lid_obstructed(pos) then
+ minetest.swap_node(pos, {
+ name = "default:" .. name .. "_open",
+ param2 = node.param2 })
+ end
+ minetest.after(0.2, minetest.show_formspec,
+ clicker:get_player_name(),
+ "default:chest", get_chest_formspec(pos))
+ open_chests[clicker:get_player_name()] = { pos = pos,
+ sound = def.sound_close, swap = name }
+ end
+ end
+
+ def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ end
+ def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ end
+ def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
- end,
- on_blast = function(pos)
+ end
+ def.on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
- end,
-})
-
-minetest.register_node("default:chest_locked", {
- description = "Locked Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
+ end
- after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Locked Chest (owned by " ..
- meta:get_string("owner") .. ")")
- end,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8 * 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main") and default.can_interact_with_node(player, pos)
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves " .. stack:get_name() ..
- " to locked chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes " .. stack:get_name() ..
- " from locked chest at " .. minetest.pos_to_string(pos))
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- if default.can_interact_with_node(clicker, pos) then
- minetest.show_formspec(
- clicker:get_player_name(),
- "default:chest_locked",
- get_locked_chest_formspec(pos)
- )
- end
- return itemstack
- end,
- on_blast = function() end,
- on_key_use = function(pos, player)
- local secret = minetest.get_meta(pos):get_string("key_lock_secret")
- local itemstack = player:get_wielded_item()
- local key_meta = itemstack:get_meta()
-
- if key_meta:get_string("secret") == "" then
- key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
- end
+ local def_opened = table.copy(def)
+ local def_closed = table.copy(def)
- if secret ~= key_meta:get_string("secret") then
- return
+ def_opened.mesh = "chest_open.obj"
+ for i = 1, #def_opened.tiles do
+ if type(def_opened.tiles[i]) == "string" then
+ def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
+ elseif def_opened.tiles[i].backface_culling == nil then
+ def_opened.tiles[i].backface_culling = true
end
+ end
+ def_opened.drop = "default:" .. name
+ def_opened.groups.not_in_creative_inventory = 1
+ def_opened.selection_box = {
+ type = "fixed",
+ fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
+ }
+ def_opened.can_dig = function()
+ return false
+ end
- minetest.show_formspec(
- player:get_player_name(),
- "default:chest_locked",
- get_locked_chest_formspec(pos)
- )
- end,
- on_skeleton_key_use = function(pos, player, newsecret)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local name = player:get_player_name()
-
- -- verify placer is owner of lockable chest
- if owner ~= name then
- minetest.record_protection_violation(pos, name)
- minetest.chat_send_player(name, "You do not own this chest.")
- return nil
+ def_closed.mesh = nil
+ def_closed.drawtype = nil
+ def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
+ def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
+ def_closed.tiles[3] = def.tiles[3].."^[transformFX"
+
+ minetest.register_node("default:" .. name, def_closed)
+ minetest.register_node("default:" .. name .. "_open", def_opened)
+
+ -- convert old chests to this new variant
+ minetest.register_lbm({
+ label = "update chests to opening chests",
+ name = "default:upgrade_" .. name .. "_v2",
+ nodenames = {"default:" .. name},
+ action = function(pos, node)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", nil)
+ local inv = meta:get_inventory()
+ local list = inv:get_list("default:chest")
+ if list then
+ inv:set_size("main", 8*4)
+ inv:set_list("main", list)
+ inv:set_list("default:chest", nil)
+ end
end
+ })
+end
- local secret = meta:get_string("key_lock_secret")
- if secret == "" then
- secret = newsecret
- meta:set_string("key_lock_secret", secret)
- end
- return secret, "a locked chest", owner
- end,
+default.register_chest("chest", {
+ description = "Chest",
+ tiles = {
+ "default_chest_top.png",
+ "default_chest_top.png",
+ "default_chest_side.png",
+ "default_chest_side.png",
+ "default_chest_front.png",
+ "default_chest_inside.png"
+ },
+ sounds = default.node_sound_wood_defaults(),
+ sound_open = "default_chest_open",
+ sound_close = "default_chest_close",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2},
})
+default.register_chest("chest_locked", {
+ description = "Locked Chest",
+ tiles = {
+ "default_chest_top.png",
+ "default_chest_top.png",
+ "default_chest_side.png",
+ "default_chest_side.png",
+ "default_chest_lock.png",
+ "default_chest_inside.png"
+ },
+ sounds = default.node_sound_wood_defaults(),
+ sound_open = "default_chest_open",
+ sound_close = "default_chest_close",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2},
+ protected = true,
+})
local bookshelf_formspec =
"size[8,7;]" ..
})
default.register_fence("default:fence_junglewood", {
- description = "Junglewood Fence",
+ description = "Jungle Wood Fence",
texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
paramtype = "light",
+ paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light",
+ paramtype2 = "glasslikeliquidlevel",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
default.register_leafdecay({
trunks = {"default:aspen_tree"},
leaves = {"default:aspen_leaves"},
- radius = 2,
+ radius = 3,
})
default.register_leafdecay({