tiles = {"default_desert_stone.png"},
is_ground_content = true,
groups = {cracky=3, stone=1},
- drop = 'default:desert_stone',
+ drop = 'default:desert_cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
- if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and minetest.get_node_light(above) >= 13 then
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none"
+ and (minetest.get_node_light(above) or 0) >= 13 then
if name == "default:snow" or name == "default:snowblock" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
else
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
- if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then
+ if name ~= "ignore" and nodedef
+ and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end
minetest.register_node("default:brick", {
description = "Brick Block",
tiles = {"default_brick.png"},
+ is_ground_content = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
+ paramtype2 = "facedir",
+ is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node
})
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+ paramtype2 = "facedir",
+ is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node
})
minetest.register_node("default:junglewood", {
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
+ is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
sounds = default.node_sound_leaves_defaults(),
})
-local c_air = minetest.get_content_id("air")
-local c_ignore = minetest.get_content_id("ignore")
-local c_tree = minetest.get_content_id("default:tree")
-local c_leaves = minetest.get_content_id("default:leaves")
-local c_apple = minetest.get_content_id("default:apple")
-function default.grow_tree(data, a, pos, is_apple_tree, seed)
- --[[
- NOTE: Tree-placing code is currently duplicated in the engine
- and in games that have saplings; both are deprecated but not
- replaced yet
- ]]--
- local pr = PseudoRandom(seed)
- local th = pr:next(4, 5)
- local x, y, z = pos.x, pos.y, pos.z
- for yy = y, y+th-1 do
- local vi = a:index(x, yy, z)
- if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
- data[vi] = c_tree
- end
- end
- y = y+th-1 -- (x, y, z) is now last piece of trunk
- local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
- local leaves_buffer = {}
-
- -- Force leaves near the trunk
- local d = 1
- for xi = -d, d do
- for yi = -d, d do
- for zi = -d, d do
- leaves_buffer[leaves_a:index(xi, yi, zi)] = true
- end
- end
- end
-
- -- Add leaves randomly
- for iii = 1, 8 do
- local d = 1
- local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
- local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
- local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
-
- for xi = 0, d do
- for yi = 0, d do
- for zi = 0, d do
- leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
- end
- end
- end
- end
-
- -- Add the leaves
- for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
- for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
- for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
- if a:contains(x+xi, y+yi, z+zi) then
- local vi = a:index(x+xi, y+yi, z+zi)
- if data[vi] == c_air or data[vi] == c_ignore then
- if leaves_buffer[leaves_a:index(xi, yi, zi)] then
- if is_apple_tree and pr:next(1, 100) <= 10 then
- data[vi] = c_apple
- else
- data[vi] = c_leaves
- end
- end
- end
- end
- end
- end
- end
-end
-
-minetest.register_abm({
- nodenames = {"default:sapling"},
- interval = 10,
- chance = 50,
- action = function(pos, node)
- local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
- if is_soil == nil or is_soil == 0 then return end
- print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
- local vm = minetest.get_voxel_manip()
- local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
- local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
- local data = vm:get_data()
- default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
- vm:set_data(data)
- vm:write_to_map(data)
- vm:update_map()
- end
-})
-
-local c_jungletree = minetest.get_content_id("default:jungletree")
-local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
-function default.grow_jungletree(data, a, pos, seed)
- --[[
- NOTE: Tree-placing code is currently duplicated in the engine
- and in games that have saplings; both are deprecated but not
- replaced yet
- ]]--
- local pr = PseudoRandom(seed)
- local x, y, z = pos.x, pos.y, pos.z
- for xi = -1, 1 do
- for zi = -1, 1 do
- if pr:next(1, 3) >= 2 then
- local vi1 = a:index(x+xi, y, z+zi)
- local vi2 = a:index(x+xi, y-1, z+zi)
- if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
- data[vi2] = c_jungletree
- elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
- data[vi1] = c_jungletree
- end
- end
- end
- end
-
- local th = pr:next(8, 12)
- for yy = y, y+th-1 do
- local vi = a:index(x, yy, z)
- if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
- data[vi] = c_jungletree
- end
- end
- y = y+th-1 -- (x, y, z) is now last piece of trunk
- local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
- local leaves_buffer = {}
-
- -- Force leaves near the trunk
- local d = 1
- for xi = -d, d do
- for yi = -d, d do
- for zi = -d, d do
- leaves_buffer[leaves_a:index(xi, yi, zi)] = true
- end
- end
- end
-
- -- Add leaves randomly
- for iii = 1, 30 do
- local d = 1
- local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
- local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
- local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
-
- for xi = 0, d do
- for yi = 0, d do
- for zi = 0, d do
- leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
- end
- end
- end
- end
-
- -- Add the leaves
- for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
- for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
- for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
- if a:contains(x+xi, y+yi, z+zi) then
- local vi = a:index(x+xi, y+yi, z+zi)
- if data[vi] == c_air or data[vi] == c_ignore then
- if leaves_buffer[leaves_a:index(xi, yi, zi)] then
- data[vi] = c_jungleleaves
- end
- end
- end
- end
- end
- end
-end
-
-minetest.register_abm({
- nodenames = {"default:junglesapling"},
- interval = 1,
- chance = 1,
- action = function(pos, node)
- local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
- if is_soil == nil or is_soil == 0 then return end
- print("A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
- local vm = minetest.get_voxel_manip()
- local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
- local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
- local data = vm:get_data()
- default.grow_jungletree(data, a, pos, math.random(1,100000))
- vm:set_data(data)
- vm:write_to_map(data)
- vm:update_map()
- end
-})
-
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
+ is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
minetest.register_node("default:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+ paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=1,choppy=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node,
+ after_dig_node = function(pos, node, metadata, digger)
+ default.dig_up(pos, node, digger)
+ end,
})
minetest.register_node("default:papyrus", {
},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_leaves_defaults(),
+ after_dig_node = function(pos, node, metadata, digger)
+ default.dig_up(pos, node, digger)
+ end,
})
+default.bookshelf_formspec =
+ "size[8,7;]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[context;books;0,0.3;8,2;]"..
+ "list[current_player;main;0,2.85;8,1;]"..
+ "list[current_player;main;0,4.08;8,3;8]"..
+ default.get_hotbar_bg(0,2.85)
+
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+ is_ground_content = false,
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec", default.bookshelf_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("books", 8*2)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("books")
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ if listname == "books" then
+ if stack:get_name() == "default:book" then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local stack = inv:get_stack(from_list, from_index)
+ local to_stack = inv:get_stack(to_list, to_index)
+ if to_list == "books" then
+ if stack:get_name() == "default:book" and to_stack:is_empty() then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
+
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
+ end,
})
minetest.register_node("default:glass", {
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
+ is_ground_content = false,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
+local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
- inventory_image = "default_fence.png",
- wield_image = "default_fence.png",
+ inventory_image = fence_texture,
+ wield_image = fence_texture,
paramtype = "light",
+ is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
wield_image = "default_rail.png",
paramtype = "light",
walkable = false,
+ is_ground_content = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
+ is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
+ is_ground_content = false,
walkable = false,
light_source = LIGHT_MAX-1,
selection_box = {
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
+ is_ground_content = false,
walkable = false,
selection_box = {
type = "wallmounted",
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
+ if minetest.is_protected(pos, sender:get_player_name()) then
+ minetest.record_protection_violation(pos, sender:get_player_name())
+ return
+ end
local meta = minetest.get_meta(pos)
- fields.text = fields.text or ""
- print((sender:get_player_name() or "").." wrote \""..fields.text..
+ if not fields.text then return end
+ minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
default.chest_formspec =
"size[8,9]"..
- "list[current_name;main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]"
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[current_name;main;0,0.3;8,4;]"..
+ "list[current_player;main;0,4.85;8,1;]"..
+ "list[current_player;main;0,6.08;8,3;8]"..
+ default.get_hotbar_bg(0,4.85)
function default.get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
- "list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]"
- return formspec
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
+ "list[current_player;main;0,4.85;8,1;]"..
+ "list[current_player;main;0,6.08;8,3;8]"..
+ default.get_hotbar_bg(0,4.85)
+ return formspec
end
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
+ is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
+ is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return count
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
})
+function default.furnace_active(pos, percent, item_percent)
+ local formspec =
+ "size[8,8.5]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[current_name;src;2.75,0.5;1,1;]"..
+ "list[current_name;fuel;2.75,2.5;1,1;]"..
+ "image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ (100-percent)..":default_furnace_fire_fg.png]"..
+ "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
+ (item_percent*100)..":gui_furnace_arrow_fg.png^[transformR270]"..
+ "list[current_name;dst;4.75,0.96;2,2;]"..
+ "list[current_player;main;0,4.25;8,1;]"..
+ "list[current_player;main;0,5.5;8,3;8]"..
+ default.get_hotbar_bg(0,4.25)
+ return formspec
+ end
+
function default.get_furnace_active_formspec(pos, percent)
- local formspec =
- "size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
- (100-percent)..":default_furnace_fire_fg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
- return formspec
+ local meta = minetest.get_meta(pos)local inv = meta:get_inventory()
+ local srclist = inv:get_list("src")
+ local cooked = nil
+ local aftercooked = nil
+ if srclist then
+ cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
+ end
+ local item_percent = 0
+ if cooked then
+ item_percent = meta:get_float("src_time")/cooked.time
+ end
+
+ return default.furnace_active(pos, percent, item_percent)
end
default.furnace_inactive_formspec =
- "size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
+ "size[8,8.5]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[current_name;src;2.75,0.5;1,1;]"..
+ "list[current_name;fuel;2.75,2.5;1,1;]"..
+ "image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
+ "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
+ "list[current_name;dst;4.75,0.96;2,2;]"..
+ "list[current_player;main;0,4.25;8,1;]"..
+ "list[current_player;main;0,5.5;8,3;8]"..
+ default.get_hotbar_bg(0,4.25)
minetest.register_node("default:furnace", {
description = "Furnace",
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
+ is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return 0
end
end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ return stack:get_count()
+ end,
})
minetest.register_node("default:furnace_active", {
description = "Furnace",
- tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
- "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
+ tiles = {
+ "default_furnace_top.png",
+ "default_furnace_bottom.png",
+ "default_furnace_side.png",
+ "default_furnace_side.png",
+ "default_furnace_side.png",
+ {
+ image = "default_furnace_front_active.png",
+ backface_culling = false,
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 1.5
+ },
+ }
+ },
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
groups = {cracky=2, not_in_creative_inventory=1,hot=1},
legacy_facedir_simple = true,
+ is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return 0
end
end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ return stack:get_count()
+ end,
})
-function hacky_swap_node(pos,name)
+local function swap_node(pos,name)
local node = minetest.get_node(pos)
- local meta = minetest.get_meta(pos)
- local meta0 = meta:to_table()
if node.name == name then
return
end
node.name = name
- local meta0 = meta:to_table()
- minetest.set_node(pos,node)
- meta = minetest.get_meta(pos)
- meta:from_table(meta0)
+ minetest.swap_node(pos,node)
end
minetest.register_abm({
-- take stuff from "src" list
inv:set_stack("src", 1, aftercooked.items[1])
else
- print("Could not insert '"..cooked.item:to_string().."'")
+ --print("Could not insert '"..cooked.item:to_string().."'")
end
meta:set_string("src_time", 0)
end
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext","Furnace active: "..percent.."%")
- hacky_swap_node(pos,"default:furnace_active")
+ swap_node(pos,"default:furnace_active")
meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent))
return
end
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
- if fuel.time <= 0 then
+ if not fuel or fuel.time <= 0 then
meta:set_string("infotext","Furnace out of fuel")
- hacky_swap_node(pos,"default:furnace")
+ swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
return
end
if cooked.item:is_empty() then
if was_active then
meta:set_string("infotext","Furnace is empty")
- hacky_swap_node(pos,"default:furnace")
+ swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
end
return
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:desert_cobble", {
+ description = "Desert Cobblestone",
+ tiles = {"default_desert_cobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3, stone=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
drawtype = "glasslike",
tiles = {"default_obsidian_glass.png"},
paramtype = "light",
+ is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
+ is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
- tiles = {"default_nc_rb.png"},
+ tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
+ "default_nc_rb.png", "default_nc_rb.png"},
+ paramtype2 = "facedir",
groups = {cracky=2},
+ is_ground_content = false,
sounds = default.node_sound_defaults(),
})
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
+ is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
+ waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
walkable = false,
+ is_ground_content = true,
buildable_to = true,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
+ waving = 1,
tiles = {"default_grass_1.png"},
-- use a bigger inventory image
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
walkable = false,
+ is_ground_content = true,
buildable_to = true,
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
end,
})
-minetest.register_node("default:grass_2", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_2.png"},
- inventory_image = "default_grass_2.png",
- wield_image = "default_grass_2.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-minetest.register_node("default:grass_3", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_3.png"},
- inventory_image = "default_grass_3.png",
- wield_image = "default_grass_3.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-
-minetest.register_node("default:grass_4", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_4.png"},
- inventory_image = "default_grass_4.png",
- wield_image = "default_grass_4.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-
-minetest.register_node("default:grass_5", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_5.png"},
- inventory_image = "default_grass_5.png",
- wield_image = "default_grass_5.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
+for i=2,5 do
+ minetest.register_node("default:grass_"..i, {
+ description = "Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_grass_"..i..".png"},
+ inventory_image = "default_grass_"..i..".png",
+ wield_image = "default_grass_"..i..".png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = "default:grass_1",
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ })
+end
minetest.register_node("default:ice", {
description = "Ice",