end,
})
+default.bookshelf_formspec =
+ "size[8,7;]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[context;books;0,0.3;8,2;]"..
+ "list[current_player;main;0,2.85;8,1;]"..
+ "list[current_player;main;0,4.08;8,3;8]"..
+ default.get_hotbar_bg(0,2.85)
+
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = false,
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec", default.bookshelf_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("books", 8*2)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("books")
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ if listname == "books" then
+ if stack:get_name() == "default:book" then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local stack = inv:get_stack(from_list, from_index)
+ local to_stack = inv:get_stack(to_list, to_index)
+ if to_list == "books" then
+ if stack:get_name() == "default:book" and to_stack:is_empty() then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
+
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
+ end,
})
minetest.register_node("default:glass", {
sounds = default.node_sound_glass_defaults(),
})
+local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
- inventory_image = "default_fence.png",
- wield_image = "default_fence.png",
+ inventory_image = fence_texture,
+ wield_image = fence_texture,
paramtype = "light",
is_ground_content = false,
selection_box = {
return
end
local meta = minetest.get_meta(pos)
- fields.text = fields.text or ""
+ if not fields.text then return end
minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
default.chest_formspec =
"size[8,9]"..
- gui_bg..
- gui_bg_img..
- gui_slots..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
"list[current_name;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
- gui_bg..
- gui_bg_img..
- gui_slots..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return count
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
function default.furnace_active(pos, percent, item_percent)
local formspec =
"size[8,8.5]"..
- gui_bg..
- gui_bg_img..
- gui_slots..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
default.furnace_inactive_formspec =
"size[8,8.5]"..
- gui_bg..
- gui_bg_img..
- gui_slots..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return 0
end
end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ return stack:get_count()
+ end,
})
minetest.register_node("default:furnace_active", {
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return 0
end
end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ return stack:get_count()
+ end,
})
local function swap_node(pos,name)
end,
})
-minetest.register_node("default:grass_2", {
- description = "Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_2.png"},
- inventory_image = "default_grass_2.png",
- wield_image = "default_grass_2.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-minetest.register_node("default:grass_3", {
- description = "Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_3.png"},
- inventory_image = "default_grass_3.png",
- wield_image = "default_grass_3.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-
-minetest.register_node("default:grass_4", {
- description = "Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_4.png"},
- inventory_image = "default_grass_4.png",
- wield_image = "default_grass_4.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-
-minetest.register_node("default:grass_5", {
- description = "Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_5.png"},
- inventory_image = "default_grass_5.png",
- wield_image = "default_grass_5.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
+for i=2,5 do
+ minetest.register_node("default:grass_"..i, {
+ description = "Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_grass_"..i..".png"},
+ inventory_image = "default_grass_"..i..".png",
+ wield_image = "default_grass_"..i..".png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = "default:grass_1",
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ })
+end
minetest.register_node("default:ice", {
description = "Ice",