tiles = {"default_desert_stone.png"},
is_ground_content = true,
groups = {cracky=3, stone=1},
- drop = 'default:desert_stone',
+ drop = 'default:desert_cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
})
minetest.register_node("default:stone_with_mese", {
- description = "Mese Crystals in Stone",
+ description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
is_ground_content = true,
groups = {cracky=1},
})
minetest.register_node("default:stone_with_diamond", {
- description = "Diamonds in Stone",
+ description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
is_ground_content = true,
groups = {cracky=1},
groups = {crumbly=3,soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_grass_footstep", gain=0.25},
}),
})
groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_grass_footstep", gain=0.25},
}),
})
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_snow_footstep", gain=0.25},
}),
})
-minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
minetest.register_node("default:dirt", {
description = "Dirt",
sounds = default.node_sound_dirt_defaults(),
})
+minetest.register_abm({
+ nodenames = {"default:dirt"},
+ interval = 2,
+ chance = 200,
+ action = function(pos, node)
+ local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none"
+ and (minetest.get_node_light(above) or 0) >= 13 then
+ if name == "default:snow" or name == "default:snowblock" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ else
+ minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ end
+ end
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"default:dirt_with_grass"},
+ interval = 2,
+ chance = 20,
+ action = function(pos, node)
+ local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if name ~= "ignore" and nodedef
+ and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none") then
+ minetest.set_node(pos, {name = "default:dirt"})
+ end
+ end
+})
+
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
is_ground_content = true,
groups = {crumbly=2, falling_node=1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_gravel_footstep", gain=0.45},
+ footstep = {name="default_gravel_footstep", gain=0.5},
+ dug = {name="default_gravel_footstep", gain=1.0},
}),
})
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:clay_lump 4',
- sounds = default.node_sound_dirt_defaults({
- footstep = "",
- }),
+ sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:brick", {
description = "Brick Block",
tiles = {"default_brick.png"},
+ is_ground_content = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
+ paramtype2 = "facedir",
+ is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node
})
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+ paramtype2 = "facedir",
+ is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node
})
minetest.register_node("default:junglewood", {
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
+ is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
- sounds = default.node_sound_defaults(),
+ sounds = default.node_sound_leaves_defaults(),
})
--- aliases for tree growing abm in content_abm.cpp
-minetest.register_alias("sapling", "default:sapling")
-minetest.register_alias("junglesapling", "default:junglesapling")
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
+ is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
minetest.register_node("default:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+ paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=1,choppy=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node,
+ after_dig_node = function(pos, node, metadata, digger)
+ default.dig_up(pos, node, digger)
+ end,
})
minetest.register_node("default:papyrus", {
},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_leaves_defaults(),
+ after_dig_node = function(pos, node, metadata, digger)
+ default.dig_up(pos, node, digger)
+ end,
})
+default.bookshelf_formspec =
+ "size[8,7;]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[context;books;0,0.3;8,2;]"..
+ "list[current_player;main;0,2.85;8,1;]"..
+ "list[current_player;main;0,4.08;8,3;8]"..
+ default.get_hotbar_bg(0,2.85)
+
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+ is_ground_content = false,
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec", default.bookshelf_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("books", 8*2)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("books")
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ if listname == "books" then
+ if stack:get_name() == "default:book" then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local stack = inv:get_stack(from_list, from_index)
+ local to_stack = inv:get_stack(to_list, to_index)
+ if to_list == "books" then
+ if stack:get_name() == "default:book" and to_stack:is_empty() then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
+
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
+ end,
})
minetest.register_node("default:glass", {
description = "Glass",
- drawtype = "glasslike",
- tiles = {"default_glass.png"},
+ drawtype = "glasslike_framed_optional",
+ tiles = {"default_glass.png", "default_glass_detail.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
+ is_ground_content = false,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
+local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
- inventory_image = "default_fence.png",
- wield_image = "default_fence.png",
+ inventory_image = fence_texture,
+ wield_image = fence_texture,
paramtype = "light",
+ is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
wield_image = "default_rail.png",
paramtype = "light",
walkable = false,
+ is_ground_content = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
+ is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
},
alpha = WATER_ALPHA,
paramtype = "light",
+ paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
+ drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
+ freezemelt = "default:snow",
post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+ groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
})
minetest.register_node("default:water_source", {
diggable = false,
buildable_to = true,
drop = "",
+ drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
+ freezemelt = "default:ice",
post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1},
+ groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
})
minetest.register_node("default:lava_flowing", {
},
},
paramtype = "light",
+ paramtype2 = "flowingliquid",
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
+ drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
diggable = false,
buildable_to = true,
drop = "",
+ drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
+ is_ground_content = false,
walkable = false,
light_source = LIGHT_MAX-1,
selection_box = {
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
- groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
+ groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,hot=2},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
+ is_ground_content = false,
walkable = false,
selection_box = {
type = "wallmounted",
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
- --local n = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
+ --local n = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- local meta = minetest.env:get_meta(pos)
- fields.text = fields.text or ""
- print((sender:get_player_name() or "").." wrote \""..fields.text..
+ if minetest.is_protected(pos, sender:get_player_name()) then
+ minetest.record_protection_violation(pos, sender:get_player_name())
+ return
+ end
+ local meta = minetest.get_meta(pos)
+ if not fields.text then return end
+ minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
end,
})
+default.chest_formspec =
+ "size[8,9]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[current_name;main;0,0.3;8,4;]"..
+ "list[current_player;main;0,4.85;8,1;]"..
+ "list[current_player;main;0,6.08;8,3;8]"..
+ default.get_hotbar_bg(0,4.85)
+
+function default.get_locked_chest_formspec(pos)
+ local spos = pos.x .. "," .. pos.y .. "," ..pos.z
+ local formspec =
+ "size[8,9]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
+ "list[current_player;main;0,4.85;8,1;]"..
+ "list[current_player;main;0,6.08;8,3;8]"..
+ default.get_hotbar_bg(0,4.85)
+ return formspec
+end
+
+
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
+ is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "size[8,9]"..
- "list[current_name;main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",default.chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
+ is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
- local pos = pos.x .. "," .. pos.y .. "," ..pos.z
- minetest.show_formspec(clicker:get_player_name(), "default:chest_locked",
- "size[8,9]"..
- "list[nodemeta:".. pos .. ";main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ minetest.show_formspec(
+ clicker:get_player_name(),
+ "default:chest_locked",
+ default.get_locked_chest_formspec(pos)
+ )
end
end,
})
+function default.furnace_active(pos, percent, item_percent)
+ local formspec =
+ "size[8,8.5]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[current_name;src;2.75,0.5;1,1;]"..
+ "list[current_name;fuel;2.75,2.5;1,1;]"..
+ "image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ (100-percent)..":default_furnace_fire_fg.png]"..
+ "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
+ (item_percent*100)..":gui_furnace_arrow_fg.png^[transformR270]"..
+ "list[current_name;dst;4.75,0.96;2,2;]"..
+ "list[current_player;main;0,4.25;8,1;]"..
+ "list[current_player;main;0,5.5;8,3;8]"..
+ default.get_hotbar_bg(0,4.25)
+ return formspec
+ end
+
+function default.get_furnace_active_formspec(pos, percent)
+ local meta = minetest.get_meta(pos)local inv = meta:get_inventory()
+ local srclist = inv:get_list("src")
+ local cooked = nil
+ local aftercooked = nil
+ if srclist then
+ cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
+ end
+ local item_percent = 0
+ if cooked then
+ item_percent = meta:get_float("src_time")/cooked.time
+ end
+
+ return default.furnace_active(pos, percent, item_percent)
+end
+
default.furnace_inactive_formspec =
- "size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
+ "size[8,8.5]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[current_name;src;2.75,0.5;1,1;]"..
+ "list[current_name;fuel;2.75,2.5;1,1;]"..
+ "image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
+ "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
+ "list[current_name;dst;4.75,0.96;2,2;]"..
+ "list[current_player;main;0,4.25;8,1;]"..
+ "list[current_player;main;0,5.5;8,3;8]"..
+ default.get_hotbar_bg(0,4.25)
minetest.register_node("default:furnace", {
description = "Furnace",
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
+ is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace")
local inv = meta:get_inventory()
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
return 0
end
end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ return stack:get_count()
+ end,
})
minetest.register_node("default:furnace_active", {
description = "Furnace",
- tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
- "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
+ tiles = {
+ "default_furnace_top.png",
+ "default_furnace_bottom.png",
+ "default_furnace_side.png",
+ "default_furnace_side.png",
+ "default_furnace_side.png",
+ {
+ image = "default_furnace_front_active.png",
+ backface_culling = false,
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 1.5
+ },
+ }
+ },
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
- groups = {cracky=2, not_in_creative_inventory=1},
+ groups = {cracky=2, not_in_creative_inventory=1,hot=1},
legacy_facedir_simple = true,
+ is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace");
local inv = meta:get_inventory()
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
return 0
end
end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if minetest.is_protected(pos, player:get_player_name()) then
+ return 0
+ end
+ return stack:get_count()
+ end,
})
-function hacky_swap_node(pos,name)
- local node = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
- local meta0 = meta:to_table()
+local function swap_node(pos,name)
+ local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
- local meta0 = meta:to_table()
- minetest.env:set_node(pos,node)
- meta = minetest.env:get_meta(pos)
- meta:from_table(meta0)
+ minetest.swap_node(pos,node)
end
minetest.register_abm({
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
-- take stuff from "src" list
inv:set_stack("src", 1, aftercooked.items[1])
else
- print("Could not insert '"..cooked.item:to_string().."'")
+ --print("Could not insert '"..cooked.item:to_string().."'")
end
meta:set_string("src_time", 0)
end
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext","Furnace active: "..percent.."%")
- hacky_swap_node(pos,"default:furnace_active")
- meta:set_string("formspec",
- "size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
- (100-percent)..":default_furnace_fire_fg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]")
+ swap_node(pos,"default:furnace_active")
+ meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent))
return
end
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
- if fuel.time <= 0 then
+ if not fuel or fuel.time <= 0 then
meta:set_string("infotext","Furnace out of fuel")
- hacky_swap_node(pos,"default:furnace")
+ swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
return
end
if cooked.item:is_empty() then
if was_active then
meta:set_string("infotext","Furnace is empty")
- hacky_swap_node(pos,"default:furnace")
+ swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
end
return
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:desert_cobble", {
+ description = "Desert Cobblestone",
+ tiles = {"default_desert_cobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3, stone=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
drawtype = "glasslike",
tiles = {"default_obsidian_glass.png"},
paramtype = "light",
+ is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
+ is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
- tiles = {"default_nc_rb.png"},
+ tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
+ "default_nc_rb.png", "default_nc_rb.png"},
+ paramtype2 = "facedir",
groups = {cracky=2},
+ is_ground_content = false,
sounds = default.node_sound_defaults(),
})
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
+ is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
- sounds = default.node_sound_defaults(),
+ sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:apple", {
paramtype = "light",
sunlight_propagates = true,
walkable = false,
+ is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
- groups = {fleshy=3,dig_immediate=3,flammable=2},
- on_use = minetest.item_eat(4),
- sounds = default.node_sound_defaults(),
+ groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
+ on_use = minetest.item_eat(1),
+ sounds = default.node_sound_leaves_defaults(),
+ after_place_node = function(pos, placer, itemstack)
+ if placer:is_player() then
+ minetest.set_node(pos, {name="default:apple", param2=1})
+ end
+ end,
})
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
+ waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
walkable = false,
+ is_ground_content = true,
+ buildable_to = true,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
+ waving = 1,
tiles = {"default_grass_1.png"},
-- use a bigger inventory image
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
walkable = false,
+ is_ground_content = true,
buildable_to = true,
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
end,
})
-minetest.register_node("default:grass_2", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_2.png"},
- inventory_image = "default_grass_2.png",
- wield_image = "default_grass_2.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-minetest.register_node("default:grass_3", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_3.png"},
- inventory_image = "default_grass_3.png",
- wield_image = "default_grass_3.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-
-minetest.register_node("default:grass_4", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_4.png"},
- inventory_image = "default_grass_4.png",
- wield_image = "default_grass_4.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-
-minetest.register_node("default:grass_5", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_5.png"},
- inventory_image = "default_grass_5.png",
- wield_image = "default_grass_5.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
+for i=2,5 do
+ minetest.register_node("default:grass_"..i, {
+ description = "Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_grass_"..i..".png"},
+ inventory_image = "default_grass_"..i..".png",
+ wield_image = "default_grass_"..i..".png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = "default:grass_1",
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ })
+end
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
- groups = {cracky=3},
+ freezemelt = "default:water_source",
+ groups = {cracky=3, melts=1},
sounds = default.node_sound_glass_defaults(),
})
is_ground_content = true,
paramtype = "light",
buildable_to = true,
+ leveled = 7,
drawtype = "nodebox",
+ freezemelt = "default:water_flowing",
node_box = {
- type = "fixed",
+ type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
},
},
- groups = {crumbly=3,falling_node=1},
+ groups = {crumbly=3,falling_node=1, melts=1, float=1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_snow_footstep", gain=0.25},
+ dug = {name="default_snow_footstep", gain=0.75},
}),
on_construct = function(pos)
pos.y = pos.y - 1
- if minetest.env:get_node(pos).name == "default:dirt_with_grass" then
- minetest.env:set_node(pos, {name="default:dirt_with_snow"})
+ if minetest.get_node(pos).name == "default:dirt_with_grass" then
+ minetest.set_node(pos, {name="default:dirt_with_snow"})
end
end,
})
description = "Snow Block",
tiles = {"default_snow.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ freezemelt = "default:water_source",
+ groups = {crumbly=3, melts=1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_snow_footstep", gain=0.25},
+ dug = {name="default_snow_footstep", gain=0.75},
}),
})