----
default:cloud
-default:nyancat
-default:nyancat_rainbow
--]]
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
+ groups = {lava = 3, liquid = 2, igniter = 1},
})
minetest.register_node("default:lava_flowing", {
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
+ groups = {lava = 3, liquid = 2, igniter = 1,
not_in_creative_inventory = 1},
})
" takes " .. stack:get_name() ..
" from locked chest at " .. minetest.pos_to_string(pos))
end,
- on_rightclick = function(pos, node, clicker)
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
get_locked_chest_formspec(pos)
)
end
+ return itemstack
end,
on_blast = function() end,
})
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
- groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
+ groups = {dig_immediate = 2, attached_node = 1,
connect_to_raillike = minetest.raillike_group("rail")},
})
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
-
-minetest.register_node("default:nyancat", {
- description = "Nyan Cat",
- tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
- "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
- paramtype2 = "facedir",
- groups = {cracky = 2},
- is_ground_content = false,
- legacy_facedir_simple = true,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:nyancat_rainbow", {
- description = "Nyan Cat Rainbow",
- tiles = {
- "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
- "default_nc_rb.png", "default_nc_rb.png"
- },
- paramtype2 = "facedir",
- groups = {cracky = 2},
- is_ground_content = false,
- sounds = default.node_sound_defaults(),
-})