default:water_source
default:water_flowing
+default:river_water_source
+default:river_water_flowing
+
default:lava_source
default:lava_flowing
default:brick
+default:meselamp
+
Misc
----
default:cloud
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
- is_ground_content = true,
+ is_ground_content = false,
paramtype = "light",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
+ paramtype = "light",
is_ground_content = true,
- groups = {cracky=1},
+ groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
+ light_source = 1,
})
minetest.register_node("default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
+ paramtype = "light",
is_ground_content = true,
- groups = {cracky=1,level=2},
+ groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
+ light_source = 3,
})
pointable = false,
diggable = false,
buildable_to = true,
+ is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
pointable = false,
diggable = false,
buildable_to = true,
+ is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
})
+minetest.register_node("default:river_water_source", {
+ description = "River Water Source",
+ inventory_image = minetest.inventorycube("default_water.png"),
+ drawtype = "liquid",
+ tiles = {
+ {
+ name = "default_water_source_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 2.0,
+ },
+ },
+ },
+ special_tiles = {
+ {
+ name = "default_water_source_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 2.0,
+ },
+ backface_culling = false,
+ },
+ },
+ alpha = 160,
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ is_ground_content = false,
+ drop = "",
+ drowning = 1,
+ liquidtype = "source",
+ liquid_alternative_flowing = "default:river_water_flowing",
+ liquid_alternative_source = "default:river_water_source",
+ liquid_viscosity = 1,
+ liquid_renewable = false,
+ liquid_range = 2,
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ groups = {water=3, liquid=3, puts_out_fire=1},
+})
+
+minetest.register_node("default:river_water_flowing", {
+ description = "Flowing River Water",
+ inventory_image = minetest.inventorycube("default_water.png"),
+ drawtype = "flowingliquid",
+ tiles = {"default_water.png"},
+ special_tiles = {
+ {
+ name = "default_water_flowing_animated.png",
+ backface_culling = false,
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 0.8,
+ },
+ },
+ {
+ name = "default_water_flowing_animated.png",
+ backface_culling = true,
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 0.8,
+ },
+ },
+ },
+ alpha = 160,
+ paramtype = "light",
+ paramtype2 = "flowingliquid",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ is_ground_content = false,
+ drop = "",
+ drowning = 1,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "default:river_water_flowing",
+ liquid_alternative_source = "default:river_water_source",
+ liquid_viscosity = 1,
+ liquid_renewable = false,
+ liquid_range = 2,
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+})
+
+
minetest.register_node("default:lava_source", {
description = "Lava Source",
pointable = false,
diggable = false,
buildable_to = true,
+ is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
pointable = false,
diggable = false,
buildable_to = true,
+ is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
)
end
end,
+ on_blast = function() end,
})
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
- groups = {bendy=2,dig_immediate=2,attached_node=1},
+ groups = {bendy=2,dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("rail")},
})
sounds = default.node_sound_stone_defaults(),
})
+
+minetest.register_node("default:meselamp", {
+ description = "Mese Lamp",
+ drawtype = "glasslike",
+ tiles = {"default_meselamp.png"},
+ paramtype = "light",
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {cracky = 3, oddly_breakable_by_hand = 3},
+ sounds = default.node_sound_glass_defaults(),
+ light_source = default.LIGHT_MAX,
+})
+
--
-- Misc
--